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Battlefield 3: Difference between revisions

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== FN Mk 17 Mod 0 (SCAR-H CQC) ==
== FN Mk 17 Mod 0 (SCAR-H CQC) ==
The FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H, being a carbine, is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.
The First Generation FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H, being a carbine, is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO.]]
[[Image:FN_SCAR_-1-.jpg|thumb|none|450px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]
[[Image:BF3BLSCAR-HCQC.jpg|thumb|none|350px|SCAR-H CQC in-game render.]]
[[Image:BF3BLSCAR-HCQC.jpg|thumb|none|350px|SCAR-H CQC in-game render.]]
[[Image:BF3Scar.jpg|thumb|none|600px|The player reloads his SCAR-H, fitted with a Trijicon RX01 reflex sight and RIS foregrip. Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]
[[Image:BF3Scar.jpg|thumb|none|600px|The player reloads his SCAR-H, fitted with a Trijicon RX01 reflex sight and RIS foregrip. Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]

Revision as of 07:58, 17 October 2011

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The future is subject to change.

This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.

File:Bf3-pc-cover.jpg
Battlefield 3 (2011)

Battlefield 3 (also known as BF3) the is upcoming twelfth installment of the Battlefield series, also the direct sequel to Battlefield 2, which was released on June 21, 2005. The game is been developed by the Swedish company Digital Illusions CE (DICE) and will be published by Electronic Arts on October 25, 2011 in North-America, later in Australia on October 27th and on October 28th in Europe. One of the main features of the game is the new engine, the Frostbite 2, which bringing a large improvement from Battlefield: Bad Company 2's engine, and includes the graphics, sounds, animations, gameplay overall and much more. BF3 is developed for the PC, PS3 and Xbox 360 platforms.

The following weapons appear in the video game Battlefield 3:


Handguns

Beretta M9

In the beginning of the single-player mission that was shown during gameplay footage, a Marine who is sitting in front of the player has a Beretta M9 pistol holstered to his vest. It can also be seen in the multiplayer footage of E3 that the player is reloading his M9. Another note of interest is that unlike in Battlefield: Bad Company 2 and Medal of Honor's multiplayer, the M9's magazine has 15 rounds + 1 in the chamber like in reality. An M9 fitted with a suppressor can be seen in the CO-OP trailer.

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Beretta M9 - 9x19mm.
File:BF3BLM9.jpg
M9 in-game render.
File:Bf3 pistol m9.png
A Beretta M9 holstered to a Marine's vest's is circled in red. Also note that the same U.S. Marine is inaccurately shown to have a U.S. Flag Patch on his sleeve. In reality, U.S. Marines do not wear flag or unit patches on their sleeves.
File:BF3-M9.jpg
M9 being reload by the player in multiplayer footage.
File:Bf3m92.JPG
M9 fitted with suppressor used by the player in co-op footage.

MP-443 Grach

The MP-443 returns from Bad Company 2, as it's briefly visible in the multiplayer kill list in the "Operation Métro" trailer. It is the Russian faction's sidearm.

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MP-443 Grach - 9x19mm.
File:BF3 MP443 killtext.JPG
File:BF3Grach.jpg
The player reloads an MP-443 in the recent Caspian Border multiplayer trailer.
File:Grach.jpg
Grach MP-443

Glock 17

The Glock 17 is shown in an official screenshot for the Battlelog. Called "G17C" in the beta, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight.

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A Generation 3 Glock 17 - 9x19mm
File:BF3BLG17.jpg
G17 in-game render.

Glock 17 in the Battlelog

File:Glock bf3.jpg
Glock

Glock 18

The Glock 18 appears as the "G18". It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsupressed variant. Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game.

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Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a "C" model.
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G18 in-game render.

Taurus Model 44

The Taurus Model 44 appears as an unlockable sidearm, and can be fitted with a scope. Appears as ".44 Magnum", one of the few weapons in game that does not go by its proper name, most likely due to legal reasons.

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Taurus Model 44 with 6" barrel - .44 Magnum
File:BF3BLModel44.jpg
Model 44 in-game render.

MP-412 REX

The MP-412 revolver returns from Bad Company and Bad Company 2 as an unlockable sidearm.

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MP-412 REX - .357 Magnum
File:BF3BLMP-412.jpg
MP-412 in-game render.

Beretta 93R

The Beretta 93R can be unlocked a sidearm, and is correctly named "93R", while most games seem to call it the "M93R", which is incorrect. The 93R's Battlelog picture (seen below) shows the weapon is actually a Beretta 92SB with a muzzle brake and foregrip added. However, the G18's picture shows it without the selector (which would make it a 17), but in-game it is correctly an 18, which might mean the 93R is also correct in-game, though it has not been seen yet.

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Beretta 93R - 9x19mm
File:BF3BL93R.jpg
93R in-game render.

MEU(SOC) Pistol

The USMC variant of the M1911, the M-45, can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. It is a standard M1911A1 with a three-hole trigger, commander-style hammer, beavertail grip safety, rubber grips, and uses 8 round magazines.

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MEU(SOC) Pistol - .45 ACP
File:BF3BLM-45.jpg
M-45 in-game render.

Submachine Guns

Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.

Heckler & Koch UMP45

A detailed pick-up icon for the Heckler & Koch UMP45 can be seen in GameSpot's recently released Tokyo Game Show gameplay footage. The game correctly depicts the UMP's single/2 round burst/full auto firing modes.

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Heckler & Koch UMP45 - .45 ACP
File:BF3BLUMP45.jpg
UMP45 in-game render.
File:UMPBF45.jpg
Pick-up icon for the UMP45.

PP-2000

The PP-2000 returns from Bad Company 2, feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.

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PP-2000 with red dot sight - 9x19mm
File:BF3BLPP2000.jpg
PP-2000 in-game render. Note that it lacks a magazine.
File:Pp-2k.jpg
PP-2000

FN P90TR

An FN P90TR (Triple Rail) can be seen in E3 coverage from IGN. It can be used by any kit once unlocked.

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FN P90TR - 5.7x28mm
File:BF3BLP90TR.jpg
P90TR in-game render.
File:Battp90.jpg
Soldier wielding the FN P90TR. Notice that the magazine in the P90 is not locked inside the mechanism but inside the weapon itself(!). This is probably just a model error only within the alpha version of the game. It also appears to be a tad over-sized too.

Heckler & Koch MP7A1

The H&K MP7A1 can be unlocked and used by any kit, and can also be equipped with 40 round magazines, as opposed to the 20 round standard.

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Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm
File:BF3BLMP7A1.jpg
MP7A1 in-game render. Though shown in this render, the 40-round magazine is not default in-game.

Assault Rifles & Battle Rifles

Colt M4/M4A1

The M4A1 Carbine is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different "reload-from-empty" animations have been seen. The "Fault Line" trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, aftermarket pistol grip (???), M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.

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M4A1 Carbine - 5.56x45mm.
File:BF3BLM4A1.jpg
M4A1 in-game render. Note the lack of any kind of rear sight.
File:M4BF3Teaser02.jpg
The M4A1 is clearly shown in the hand of the player with various attachments, as the Marines are about to perform an entry.
File:Wmplayer 2011-03-03 21-30-55-59.jpg
The player is running with his M4A1 after engaging the enemy during the first episode of the "Fault Line" videos.
File:Battlefield-3-screenshot-2.jpg
The player is reloading his M4A1.
File:M4carryinghandle.jpg
The M4A1 is appearing here with carrying handle.

AKS-74U

The AKS-74U has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.

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AKS-74U - 5.45x39mm.
File:BF3-AKS74U.jpg
AKS-74U in idle view.
File:Bf3-e3-screenshot-28-d.jpg
Looking through the AKS-74U's iron sights.
File:Aks74u.jpg
AKS-74U in-game.

FN Mk 17 Mod 0 (SCAR-H CQC)

The First Generation FN Mk 17 Mod 0, or SCAR-H CQC, can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H, being a carbine, is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.

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First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO
File:BF3BLSCAR-HCQC.jpg
SCAR-H CQC in-game render.
File:BF3Scar.jpg
The player reloads his SCAR-H, fitted with a Trijicon RX01 reflex sight and RIS foregrip. Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.

A-91

The A-91 appears and, being a carbine (or just a really short rifle), is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the 9A-91 from Bad Company 2, albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one.

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5,56A-91 - 5.56x45mm

Heckler & Koch G36C

A Heckler & Koch G36C is briefly seen being used by one of the players in PAX coverage from NVIDIA. It can fire, semi, auto, or two-round burst. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.

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Heckler & Koch G36C with vertical foregrip - 5.56x45mm
File:BF3BLG36C.jpg
G36C in-game render.
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A teammate in front of player is seen using a G36C.

SIG SG 553

The SG 553 has been confirmed by DICE in the official Battlefield Blog. In multiplayer, being a carbine, is used by the 'Engineer' kit.

File:SIG SG 553-2.jpg
SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm
File:BF3BLSG553.jpg
SG 553 in-game render.
File:Bf3sg553.jpg
The render of the SG 553 showing the various attachments and combat roles available for the weapon.

Colt M16A3/M16A4

The M16A4 rifle was one of the first weapon to be shown on early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development, though were added later on. It has been confirmed that both the M16A3 (full-auto) and M16A4 (3-round burst) will be available for use within the game. They have M16A1 flash hiders and a rail cover on the right side rail, and the fire selector is also always set to semi. It is the standard assault rifle used by the US 'Assault' kit.

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M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.
File:M16BF3Teaser.jpg
The Marine on the top middle of the screen is carrying an M16A4 during the briefing scene; note the lack of rear iron sight or even optical sight.
File:Eapwned m16a4.jpg
A demonstration of the character's movement animation, using an M16A4 with carrying handle attached. You can also note a Magpul attached to the magazine.
File:M4nosight.jpg
In this picture, it seems that the developers have removed the front gas block like in Call of Duty. So in this case, the rifle would not properly function like in reality. This has since been fixed by having the player co-witness the sights.
File:M16 ups.jpg
M16 UPS

AK-74M

The AK-74M has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.

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AK-74M - 5.45x39mm
File:BF3BLAK-74M.jpg
AK-74M in-game render.
File:10823 battlefield-3.jpg
File:10825 battlefield-3.jpg
File:AK-74M BF3 2.jpg
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File:Ak74m.jpg
Ak74M

Heckler & Koch HK416

The HK416 returns from Bad Company and Bad Company 2 having a 10.4" barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the "M416", most likely for copyright reasons. For some reason is has semi, auto, and three round burst firing modes, something that most Stoner platforms aren't capable of. (Korean M16 Clone is semi, burst, full.)

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Heckler & Koch HK416 with 10 inch barrel - 5.56x45mm NATO
File:BF3BLHK416.jpg
HK416 in-game render.
File:Hk416.jpg
H&K HK416

AEK-971s

The AEK-971s is an unlock for the Assault kit, and, like the real weapon, has virtually no recoil. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.

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AEK-971 (Current Model) with folding stock - 5.45x39mm
File:BF3BLAEK-971s.jpg
AEK-971s in-game render.

FN F2000 Tactical

The FN F2000 returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped, though this may or may not change in the final game.

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FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO

AN-94

The AN-94 returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. The weapon has 2-round burst and full auto, but lacks the semi-automatic mode the real one has. This is most likely because with an 1800RPM 2-round burst mode, it would have virtually no purpose.

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AN-94 Abakan Nikonov - 5.45x39mm
File:BF3BLAN-94.jpg
AN-94 in-game render.

DIO KH2002 Khaybar

The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the DIO Khaybar (aka KH2002) assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the Norinco CQ assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved model introduced in 2009, as noted by its longer carry handle and barrel mounted front sight.

Fun Fact: The rifle is named after "The Battle of Khaybar," where the Muslim Prophet Muhammad lead a victorious attack against a large settlement of Jews living in the Arabian settlement of Khaybar. Muhammad believed that the loot and prestige gained from Khaybar would be necessary in order to fund his future military campaigns.

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The Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO
File:KH@))@.jpg
An enemy soldier drops the KH2002 after being shot in the face.
File:KH2002 pick up.jpg
Detailed pick-up icon that definitively proves the Khaybar variant used in the game is the 2009 model.

Heckler & Koch G3A3

In the new "Securing the Apartment Block" gameplay footage that was recorded at the Tokyo Game Show, a pick-up icon for a G3A3 can be seen. Since Battlefield 3 takes place (for the most part) in Northern Iraq and Iran, it is entirely possible that this is actually an Iranian manufactured G3 and not a standard H&K one. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver, whereas the version depicted appears to have a wide handguard.

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Heckler & Koch G3A3 with wide handguard - 7.62x51mm NATO
File:BF3BLG3A3.jpg
G3A3 in-game render.
File:G3A3bf3.jpg
The detailed pick-up icon for the G3A3.

Magpul PDR

The Magpul PDR appears as an all kit weapon, most likely because, other than firing the 5.56mm round, the gun is basically an SMG. For unknown reasons, it appears as the "PDW-R".

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A more recent model of the Magpul PDR
File:BF3BLPDR.jpg
PDR in-game render.

AS Val

The AS Val appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.

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AS Val - 9x39mm
File:BF3BLAS.jpg
AS in-game render.

Machine Guns

Heckler & Koch M27 IAR

The Heckler & Koch M27 IAR is the starting weapon for the US support class, and uses a 45-round extended magazine.

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Heckler & Koch M27 IAR - 5.56x45mm NATO
File:BF3BLM27.jpg
M27 in-game render.
File:Iar+.jpg
IAR

Kalashnikov RPK-74M

The RPK-74M is the starting weapon for the Russian Support class.

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RPK-74M light machine gun with 45-round box magazine - 5.45x39mm
File:BF3BLRPK-74M.jpg
RPK-74M in-game render. Note that it incorrectly has a 7.62x39mm magazine.
File:Rpk.jpg
RPK

FN M249 SAW

An M249 SAW was seen in E3 multiplayer footage. It has a STANAG magazine well, making it an M249 variant, though the rest of the gun's features belong to the Mk 46 Mod 0.

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M249-E1 light machine gun - 5.56x45mm
File:Mk46.jpg
Mk 46 Mod 0 light machine gun - 5.56x45mm
File:BF3BLM249.jpg
M249 in-game render.
File:BF3-M249.jpg
M249 SAW used by the player in E3 multiplayer footage. Note the M145 Machine Gun Optic.

PKP Pecheneg

The PKP Pecheneg has been seen in gameplay trailers.

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PKP Pecheneg machine gun with ammo box - 7.62x54mmR
File:BF3BLPKP.jpg
PKP in-game render.
File:BF3-PKP.jpg

FN M240B

The M240B appears in the hands of some U.S. Marines, and in the hands of the player, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.

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M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO
File:BF3BLM240B.jpg
M240B in-game render.
File:BF3TeaserM249.jpg
The player uses an M240B fitted with an EOTech Holographic Weapon Sight (HWS) while engaging multiple enemies in the teaser video.
File:Bf6.jpg
A U.S. Marine in the foreground is seen using an M240B.
File:2401.jpg
Full view of the M240B as seen in the recent Fault Line 3 trailer

M60E4

The M60E4 is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.

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M60E4 Mk.43 with picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO
File:BF3BLM60E4.jpg
M60E4 in-game render.

Norinco QJY-88

The Norinco QJY-88 returns from Bad Company 2, once again called the "Type 88". It appears in the material marketing the pre-order rewards.

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Norinco QJY-88 - 5.8x42mm
File:BF3BLQJY-88.jpg
QJY-88 in-game render.
File:BF3 Type88 Warfare Pack.jpg

Sniper Rifles

Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.

Mk 11 Mod 0

The Mk 11 Mod 0 appears in the "Operation Métro" multiplayer trailer.

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Knight's Armament SR-25 (known as Mk 11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO
File:BF3BLMk11Mod0.jpg
Mk 11 Mod 0 in-game render.
File:BF3-9A91.jpg
File:Mk11.jpg
Mk.11

Norinco NDM-86

The .308 variant of the Norinco NDM-86 returns from Battlefield Play4Free, once again appearing as the SVD

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Norinco NDM-86 - .308 Winchester/7.62x51mm NATO
File:BF3BLNDM-86.jpg
NDM-86 in-game render.
File:BF3 SVD killtext.JPG
File:Svd.jpg
NDM-86

SV-98

The SV-98 returns as the first unlockable bolt action rifle.

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SV-98 - 7.62x54mmR
File:BF3BLSV-98.jpg
SV-98 in-game render.

SKS

The SKS is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.

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Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm
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Sks with tapco furniture installed as it appears ingame.
File:BF3BLSKS.jpg
SKS in-game render.
File:Sksone.jpg
File:Skstwo.jpg
File:Sksthree.jpg

M40A5

The M40A5 is the second bolt action rifle unlocked for the Recon class.

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M40A5 - 7.62x51mm NATO
File:BF3BLM40A5.jpg
M40A5 in-game render.

Barrett M98B

The M98B is the last bolt action unlocked.

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Barrett M98B with Harris bipod - .338 Lapua Magnum
File:BF3BLM98B.jpg
M98B in-game render.

M39 EMR

The M39 EMR is the last rifle unlocked for the Recon class.

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M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO
File:BF3BLM39.jpg
M39 in-game render.

Barrett M82A3

The M82A3 (aka M107) is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer.

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Barrett M82A3 (aka M107) long range sniper rifle - .50 BMG.

Shotguns

For the first time in a main Battlefield series game (excluding spinoffs like Battlefield Play4Free), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective.

M26 MASS

The M26 MASS can be mounted on any of the assault rifles in the Assault kit. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns.

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M26 MASS - 12 Gauge, mounted on M4A1 carbine with C-More red dot sight - 5.56x45mm
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Standalone version of M26 MASS - 12 Gauge

Remington 870 MCS

The Remington 870 MCS appears as the "870 MCS" in the beta. The player characters pump the shotgun right immediately after fire and very quickly, which makes it seem almost semi-automatic in the game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. Using the extended option will change the model's magazine tube accordingly.

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Remington 870 MCS Entry version - 12 Gauge
File:KH@))@.jpg
The player character shoots an enemy soldier with an 870 MCS.
File:870.jpg
The Remington 870 MCS as seen in the open beta.

Benelli M1014

The Benelli M1014 features semi-automatic firing and its tactical stock fully retracted during gameplay. Should be noted the reload animation shows the player loading the first round into the breach first, then loading the remaining shells underneath shotgun. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds. The full-length tube normally holds seven 2.75-inch rounds)

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Benelli M4 Super 90 with 7-shot tube - 12 Gauge

Saiga 12K

The Saiga 12K returns from Battlefield 2 and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 8+1.

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Saiga-12K - 12 Gauge

Armsel Striker

The Armsel Striker is included, identifiable by the winding key on the front of the drum magazine. The weapon is referred to as the "DAO-12" in material advertising the game's pre-order rewards, as it was in Battlefield 2; this stands for "double action only, 12 gauge" and is a description of the weapon rather than a correct name for it.

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Armsel Striker Shotgun - 12 gauge
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"DAO-12" pre-order image. Note the Picatinny rail added to the top of the receiver.
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"DAO-12" in game.

USAS-12

The USAS-12 is the only full-auto shotgun in-game. In the beta, the magazine capacity is 7+1 by standard or 10+1 with the extended magazines equipped. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments.

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Daewoo USAS-12 with 10-round magazine - 12 Gauge

Launchers

Heckler & Koch M320

The M320 is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.

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Heckler & Koch M320 with optional telescoping stock - 40x46mm

GP-30

Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a GP-30, though the name is not mentioned.

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GP-30 40mm grenade launcher mounted on an AK-74 (5.45x39mm)

Mk 153 Mod 0 SMAW

The Mk 153 Mod 0 SMAW appears as the American Engineer's unguided rocket launcher.

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Mk 153 Mod 0 SMAW - 83mm
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RPG-7V2

The RPG-7 makes a return in Battlefield 3, as it was seen in Operation Metro multiplayer trailer.

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RPG-7 - 40mm
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A soldier with an RPG-7V2 on his back.
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The player reloads an RPG-7V2 in the recent Caspian Border multiplayer trailer.

FIM-92A Stinger

The FIM-92A Stinger appears as the American Engineer's anti-air launcher.

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FIM-92A Stinger - 70mm

SA-18 Grouse (9K38 Igla)

The SA-18 Grouse appears as the Russian Engineer's anti-air launcher. Oddly, in game it is named "SA-18 Igla", using the US designation for the weapon, but the Russian nickname.

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SA-18 Grouse (9K38 Igla) launcher and missile - 72mm

FGM-148 Javelin

The Javelin appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire.

FGM-148 Javelin - 127mm

M136 AT4

The M136 AT4 appears in the hands of US Marines. In the trailer, it seems to have a pistol grip instead of having the trigger on the back of the weapon behind the sights. As of the Beta it has not been seen in Multiplayer at all.

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M136 AT4 - 84mm
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The M136 AT4 is in the hand of the player as the Marines are engaging a sniper hidden in the hotel room from the rooftop.

Explosives

M67 Hand Grenade

During the first encounter, the player is throwing M67 hand grenades at PLR militants. In multiplayer, every kit gets one as standard, but can equip more by using the "FRAG" specialization.

M67 hand grenade

M15 Anti-Tank mine

The M15 Anti-Tank mine can be used by the Engineet kit.

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M15 Anti-Tank mine

C4

C4 packs can be used by the Support kit.

M18A1 Claymore

M18A1 Claymore anti-personnel mines can also be used by the Support kit.

M18A1 Claymore anti-personnel mine

Emplaced Weapons

Mk 19

The Mk 19 grenade launcher is seen mounted on M1114 Humvees.

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Mk 19 grenade launcher on vehicle mount - 40mm
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The Humvees at the start of the mission are seen equipped with a Mk 19 grenade launcher.

GE M134 Minigun

The GE M134 Minigun is seen mounted on AH-6 Little Birds strafing ground targets, as well as the UH-1Y Venom, and oddly its Russian counterpart, the KA-60 Kasatka.

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General Electric M134 - 7.62x51mm NATO

Browning M2HB

The Browning M2HB heavy machine gun appears in the game mounted on vehicles, including M1A2 Abrams tanks. The Abrams appear to be fitted with a remote mounting for the M2HB allowing the Commander to fire the weapon from inside the safety of the turret, a feature recently implemented on real-life M1A2's operating in Iraq.

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Browning M2HB heavy machine gun in vehicle mount - .50 BMG

Kord

The Kord heavy machine gun is mounted on the T-90A tank, and a number of technicals.

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Kord heavy machine gun with ammo box - 12.7x108mm
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The player mans a technical-mounted Kord heavy machine gun.

FN M240C

The M240C machine gun is co-axially mounted on the M1A2 Abrams MBT.

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M240C machine gun - 7.62x51mm NATO

PKT

The PKT machine gun is co-axially mounted on the T-90A MBT.

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PKT machine gun with 250-round ammo drum - 7.62x54mm R

Bushmaster M242

The M242 Bushmaster chaingun is the main gun of the LAV-25.

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M242 Bushmaster chaingun - 25mm

M197 Vulcan

The M197 Vulcan appears in the game as the secondary armament of the AH-1Z Viper helicopter.

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M197 Vulcan 20mm

Shipunov 2A42

The Shipunov 2A42 appears in the game as the main gun of the BMP-2, and the secondary armament of the Mi-28 Havoc helicopter.

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Shipunov 2A42 30mm

GE M61 Vulcan

The M61 Vulcan appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets.

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M61 Vulcan - 20mm

Shipunov GSh-30-1

The Shipunov GSh-301 appears in the game as the secondary armament of the SU-35BM Flanker-E fighter jet.

GE GAU-8/A Avenger

The GAU-8/A Avenger appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.

Shipunov GSh-30-2

The Shipunov GSh-30-2 appears in the game as the secondary armament of the SU-25TM (SU-39) Frogfoot ground attack jet.