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WWII G.I.: Difference between revisions

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In the Platoon Leader expansion pack, it is used in the Hill 41 mission. It carries 1 round, meaning that it cannot be reloaded.
In the Platoon Leader expansion pack, it is used in the Hill 41 mission. It carries 1 round, meaning that it cannot be reloaded.


== M2 flamethrower ==
== M2 Flamethrower ==
The [[M2 flamethrower]] is used by the player. Due to the Build engine mechanism's limits, you can '''gib''', instead of incinerating enemies using the flamethrower.
The [[M2 Flamethrower]] is used by the player. Due to the Build engine mechanism's limits, you can '''gib''', instead of incinerating enemies using the flamethrower.
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2 flamethrower]]
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2 Flamethrower]]
[[File:WW2GI-Flametrhower.jpg|thumb|none|400px|M2 flamethrower in action.]]
[[File:WW2GI-Flametrhower.jpg|thumb|none|400px|M2 Flamethrower in action.]]


== Mk 2 hand grenade ==
== Mk 2 hand grenade ==

Revision as of 09:42, 9 October 2011

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WWII G.I. (1999)

WWII G.I., also known as WW2GI, is a first-person shooter based on Duke Nukem 3D's source code.

The following weapons appear in the videogame WWII G.I. and its expansion pack, Platoon Leader:


M1 Thompson

The M1 Thompson is the player's starting weapon. It carries 168 rounds, and reloads when 28 are fired. It has 48 rounds when the game starts, much like Duke Nukem 3D's pistol.

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M1 Thompson with 20-round magazine .45 ACP
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The M1 Thompson carried.

MP40

The MP40 is inaccurately depicted to be the Germans' main weapon, carried by most Heer infantry and SS soldiers. It carries 180 rounds, and reloads when 30 are fired. Oddly, the MP40's rate of fire is faster when carried by the player. Also, much like most games and films, the gun is held by the magazine.

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MP40 - 9x19mm
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A German Heer soldier with his MP40 in Omaha Beach. Note that he carries the gun left-handed, and his hands does not hold the magazine, when he was supposed to hold it. This occurs to all Heer infantry.
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SS soldiers carrying the MP40.
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The MP40 carried by the player.

Browning Automatic Rifle

The Browning Automatic Rifle is used by the player. It has a 3-shot burst.

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Browning Automatic Rifle - .30-06
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The Browning Automatic Rifle carried by the player.

Platoon Leader version

In the Platoon Leader expansion pack it is available in the Hill 41 mission; and somehow has a faster rate of fire.

M1 Garand

The M1 Garand is used by NPC Allied soldiers. The Garand merely served as a 'decoration' as its damage is the same as the M1 Thompson, also its firing sound is based on the M1 Thompson and the BAR. The Garand is also carried by Medics, Demolition Engineers, and Pvt. McCurkee but they never use it. A M1 Garand attached with a grenade launcher is available to the player. Because of the Build engine mechanism's limits (it fires bazooka rounds), it is possible to destroy a tank using the Grenade Garand.

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M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06
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Allied soldiers in Omaha Beach, using the M1 Garand.
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The player carries the M1 Garand, w/ grenade launcher, known in game as Grenade Garand.

Platoon Leader version

In the Platoon Leader expansion pack it is used by U.S., only this time it's not a 'decoration' anymore. Japanese troops (which obviously, were re-edited from Allied sprites) also use them in Hill 41; meant to stand-in for the Arisaka. The Viet Cong in Cochise Raiders and Firebase Delta use them as well, standing in for the RPK and AK-47.

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A Japanese soldier with his M1 Garand in Hill 41; meant to stand-in for the Arisaka.
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VCs with their M1 Garands in An Lao Valley (the setting of Cochise Raiders); meant to stand-in for the RPK and AK-47. They use the same sprites as the Japanese.

Karabiner 98k

The Karabiner 98k is used by German snipers (scoped variant), and also available for the player. It holds 50 rounds, and reloads when 5 are fired. Oddly, when the rifle was dropped by snipers, its scope was gone, and it has no muzzle flash.

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Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser
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A German sniper with his Karabiner 98k.
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The player carrying the Karabiner 98k.

M1 Bazooka

The M1 Bazooka is used by the player. There is 33% chance to destroy a tank using the bazooka. It holds 6 rounds.

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M1 Bazooka - 2.36 inch
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The Bazooka, carried by the player.

Platoon leader version

In the Platoon Leader expansion pack, it is used in the Hill 41 mission. It carries 1 round, meaning that it cannot be reloaded.

M2 Flamethrower

The M2 Flamethrower is used by the player. Due to the Build engine mechanism's limits, you can gib, instead of incinerating enemies using the flamethrower.

M2 Flamethrower
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M2 Flamethrower in action.

Mk 2 hand grenade

The Mk 2 Hand Grenade is used by the player. There is very little chance to destroy tanks using the grenade, thanks to the Build engine mechanism's limits (it creates "RADIUSEXPLOSION", which can damage tanks).

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Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade
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The Mk 2 hand grenade carried by the player. A thrown "Pineapple" grenade can also be seen.

Platoon Leader version

In the Platoon Leader expansion pack, it is available in all missions. In the Vietnam War missions (Firebase Delta and Cochise Raiders) it is used as a white phosphorus grenade.

M26 grenade

The M26 hand grenade stands in for the Mk 2 Hand Grenade as its pick up sprites. Anachronistic, because the weapon wasn't even used before the 1950s. The graphics were re-used from NAM.

M26 HE Frag hand grenade
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The M26 grenades which becomes Mk 2 grenades when picked up.

Luger P08

The Luger P08 is used by Heer and SS officers as their main weapon.

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Luger P08 - 9x19mm.
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An SS officer with his Luger.

M1911

The M1911 is used by the player. It is dual-wielded and holds 36 rounds, and reloads when 12 are fired. Oddly it fires 2 shots per burst, much like the Devastator from Duke Nukem 3D (which the M1911 replaces), and its sound file is reused from the Browning Automatic Rifle.

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Original Colt M1911 (dated 1913) - .45 ACP
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Dual-wielded M1911s.

Platoon Leader version

In the Platoon Leader expansion pack it is used by the player once again and is not dual-wielded. It also fires 1 shot per burst instead of 2. It is available in Hill 41 and Cochise Raiders.

MG42

The MG42 is used by German machine gunners.

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MG42 Machine Gun - 7.92x57mm Mauser
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A German machine gunner fires his MG42 at Allied troops in Omaha Beach.

Platoon Leader weapons

The following weapons appear exclusively for the Platoon Leader expansion pack.

M16 (SP1) with M16A2 hand guards

The M16 (SP1) with M16A2 handguards is used in Firebase Delta. NPC U.S. troops also use them in Firebase Delta and Cochise Raiders. The weapon is STILL CALLED an M16 despite all those feats! The rifle's graphics were obviously reused from NAM (Napalm), an earlier game made by WWII G.I.'s developers, TNT Team.

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M16 aka SP1 (flat "slab side receiver") with A2 style handguards used to impersonate the M16A2 - 5.56x45mm
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The M16 (SP1) with M16A2 hand guards carried by both the player and NPC soldiers. Note that all of the NPCs used 30-round clips, which the player also used according to the game's files.

M60

The M60 is used in Cochise Raiders. A few U.S. soldiers can be seen using one in Firebase Delta. The weapon's graphics were obviously reused from NAM (Napalm), an earlier game made by WWII G.I.'s developers, TNT Team.

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M60 machine gun with bipod extended - 7.62x51mm NATO
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The M60 carried by the player in Cochise Raiders.
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U.S. troops prepare for the VC attack in Firebase Delta using the M60.

M72 LAW

The M72 LAW is used in Cochise Raiders. Like in real-life it is disposable, meaning that it can't be reloaded. The weapon's graphics were obviously reused from NAM (Napalm), an earlier game made by WWII G.I.'s developers, TNT Team.

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M72 LAW - 66mm
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The M72 carried by the player in Cochise Raiders.