Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Grand Theft Auto IV: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
(Grammar cleanups)
Line 18: Line 18:
A variety of characters use a "Combat Pistol," a [[Desert Eagle Mark XIX]] chambered in .357 Magnum (with the .50AE's unfluted barrel). It is more powerful than the Pistol.
A variety of characters use a "Combat Pistol," a [[Desert Eagle Mark XIX]] chambered in .357 Magnum (with the .50AE's unfluted barrel). It is more powerful than the Pistol.
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50AE]]
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50AE]]
[[Image:Deagle.png|thumb|400px|none|"Combat Pistol"]]
[[Image:Deagle.png|thumb|400px|none|"Combat Pistol." It is likely this was based on a replica: note the missing magazine release and uneven colouration typical of poor-quality plastic.]]
[[Image:GTAIV-Deagle-1.jpg|thumb|none|600px|Having just been run over by a car, Niko is in no mood for ornery pedestrians.]]
[[Image:GTAIV-Deagle-1.jpg|thumb|none|600px|Having just been run over by a car, Niko is in no mood for ornery pedestrians.]]
[[Image:GTAIV-Deagle-2.jpg|thumb|none|600px|His anger satisfied for now, Niko reloads. Reloads in ''GTAIV'' are limited in detail due to the mostly static in-game weapon models; here Niko inserts an invisible magazine into his Desert Eagle, followed by miming pulling back the model's immobile slide. The slide also remains stationary when the weapon is fired.]]
[[Image:GTAIV-Deagle-2.jpg|thumb|none|600px|His anger satisfied for now, Niko reloads. Reloads in ''GTAIV'' are limited in detail due to the mostly static in-game weapon models; here Niko inserts an invisible magazine into his Desert Eagle, followed by miming pulling back the model's immobile slide. The slide also remains stationary when the weapon is fired.]]

Revision as of 21:42, 9 October 2011

Error creating thumbnail: File missing

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Grand Theft Auto IV for current discussions. Content is subject to change.

The following weapons appear in the video game Grand Theft Auto IV:

NOTE: The following article contains spoilers.

Error creating thumbnail: File missing
Grand Theft Auto IV (2008)

Grand Theft Auto IV

Handguns

Glock 22

The standard handgun in Grand Theft Auto IV is visibly a second generation Glock 22. It is the standard issue police sidearm and is used by all law enforcement agents and many other characters throughout the game. Though it's difficult to discern in-game, looking at the weapon's texture close-up reveals the number "22" on the slide, confirming that it is a Glock 22, despite its seveteen-round magazine (incorrect for the caliber) and in-game references to it being a "9mm." In addition, the front sights are simply a mirror image of the rear sights. It is also the primary gun a vigilante will use when attacking the player.

Error creating thumbnail: File missing
2nd Generation Glock 22 - .40 S&W
Error creating thumbnail: File missing
"Pistol."
File:GTAIV-Glock-1.jpg
Niko takes aim with his Glock 22.

Desert Eagle Mark XIX

A variety of characters use a "Combat Pistol," a Desert Eagle Mark XIX chambered in .357 Magnum (with the .50AE's unfluted barrel). It is more powerful than the Pistol.

Error creating thumbnail: File missing
IMI Desert Eagle Mark XIX - .50AE
File:Deagle.png
"Combat Pistol." It is likely this was based on a replica: note the missing magazine release and uneven colouration typical of poor-quality plastic.
Error creating thumbnail: File missing
Having just been run over by a car, Niko is in no mood for ornery pedestrians.
Error creating thumbnail: File missing
His anger satisfied for now, Niko reloads. Reloads in GTAIV are limited in detail due to the mostly static in-game weapon models; here Niko inserts an invisible magazine into his Desert Eagle, followed by miming pulling back the model's immobile slide. The slide also remains stationary when the weapon is fired.

Shotguns

"Ithaca 37 Stakeout"

A cheap and poorly done airsoft version of the Ithaca 37 "Stakeout" appears as the "Pump Shotgun." Various gang members, biker vigilantes, and some LCPD, NOOSE, and FIB officers make use of it. The in-game version has a side-mounted ejection port instead of the Ithaca's underside loading/ejection port, no loading port at all, and holds eight shells instead of the Ithaca's four.

Packie McReary uses one during "Three Leaf Clover" before switching to his AK47 and Gordon King uses one during the mission "Waste Not Want Knots."

Error creating thumbnail: File missing
Airsoft Ithaca 37 "Stakeout" replica, identical to the one used in the game.
File:Shotgun 4.png
In-game "Pump Shotgun." Note obvious features from the above airsoft gun, including the missing loading port and a receiver which is both too short and upside-down, grip and trigger guard, and strange flared section at the base of the barrel.
Error creating thumbnail: File missing
A real Ithaca 37 "Stakeout" for comparison - 12 gauge
Error creating thumbnail: File missing
"Ithaca 37 Stakeout" in GTA IV

Remington 1100 TAC 4

The Remington 1100 TAC 4 semi-auto appears as the "Combat Shotgun." It becomes available later in the game, and can be obtained from LCPD patrol cars even though the cops themselves use the Pump Shotgun when provoked. The in-game version can hold ten shells, two more than its real-life counterpart. It also has a fancy thumbhole stock, barrel ribbing, and a bayonet mount.

File:1100tac4-prod.jpg
Remington Model 1100 TAC 4 Shotgun - 12 gauge. This is a factory configuration for a tactical setup.
File:1187 4.png
"Combat Shotgun."
Error creating thumbnail: File missing
Niko holds his Remington Model 1100 TAC 4 shotgun.

Submachine Guns

IMI Micro Uzi

Many criminals in Liberty City use the Micro Uzi. The weapon packs fifty rounds into the modeled thirty-two round magazine. It compensates for short range and low accuracy with a high rate of fire. Jacob uses one several times during the story.

Error creating thumbnail: File missing
IMI Micro Uzi with 32 round magazine - 9x19mm
File:Uzi.png
"Micro-SMG." This seems to have been modelled from an example weapon with a dented trigger guard.
File:4457-gta-iv-screenshot.jpg
Niko shows us his Micro Uzi.
File:3357 gtaiv broker full auto.jpg
Niko fires a Micro Uzi.

SW MP-10

The MP-10 is standard issue for LCPD N.O.O.S.E. teams and is also used by some gang members. It has a smaller magazine capacity (thirty rounds) than the Micro SMG, but is more accurate and has a somewhat longer effective range.

Error creating thumbnail: File missing
Special Weapons MP-10 - 9x19mm
File:Mp5 4.png
"SMG"
Error creating thumbnail: File missing
The MP-10 used in game.
Error creating thumbnail: File missing
Niko fires the MP-10.

Assault Rifles

AK-47

Liberty City's criminals make extensive use of AK-47s.

Error creating thumbnail: File missing
Type III AK-47 - 7.62x39mm
File:Ak47.png
The "Assault Rifle" lacks the muzzle brake and stock angle of the AKM.
Error creating thumbnail: File missing
AK-47 in GTA IV. The "rifle in cover" hand positions seem designed for a gun with a magazine for Niko to rest the base of his left hand against; as can be seen here, this doesn't exactly work with the AK.

M4A1 Carbine

The M4A1 Carbine is issued to LCPD N.O.O.S.E teams, prison guards, and select officers guarding public places such as subway stations and the airport, and appears to have the carry handle removed and has only a stick-up rear sight. Niko uses an M4A1 during the mission "Three Leaf Clover."

Error creating thumbnail: File missing
Colt M4A1 with carry handle removed - 5.56x45mm
File:M4.4.png
"Carbine Rifle." This is a contradiction in the strictest sense, since "carbine" usually refers to a shortened version of a full-sized rifle or musket; "carbine rifle" would mean the weapon is both shortened and full-length.
Error creating thumbnail: File missing
Niko lurks around near the el, armed with an M4A1.
Error creating thumbnail: File missing
Niko uses the iron sights of the M4A1 as he evades the police very slowly.
Error creating thumbnail: File missing
Niko reloads his M4A1.

Sniper Rifles

Remington 700

The basic bolt action sniper rifle featured in the game is the Remington 700, used by the majority of marksmen. The weapon is fitted with a ten-round box magazine like an M24A2, but only holds five rounds for gameplay purposes. Niko uses one to cover Packie during a drug deal and when he later hits a construction site with Playboy X.

Error creating thumbnail: File missing
Remington 700 Sniper Rifle - 7.62x51mm
File:Sniper 4.png
"Sniper Rifle"
Error creating thumbnail: File missing
Niko with a Remington 700. Note the "rifle in cover" hand positions again, here meaning Niko is gripping a non-existent pistol grip.
Error creating thumbnail: File missing
Niko sneaks along, armed with his Remington 700. Note the right-handed bolt on the model. From this angle, it's even clearer than the hand positions were never designed with this weapon in mind.
Error creating thumbnail: File missing
The Remington uses a mil-dot scope with an illuminated centre.
File:GTAIV-Sniper-3.jpg
Niko reloads the Remington. As well as the usual invisible magazine, he operates the bolt as if it is left handed.

Heckler & Koch PSG-1

The semi automatic sniper rifle is a PSG-1. It has pinpoint accuracy and holds ten rounds, but is (appropriately) very expensive. The weapon's scope is modelled after the SVD Dragunov's PSO-1 reticle and features a stadiametric rangefinder, which (as is standard in most games) is for decoration only; the bullets always hit dead centre on the cross-hair regardless of range.

Error creating thumbnail: File missing
Heckler & Koch PSG-1 - 7.62x51mm NATO
File:Psg 4.png
"Combat Sniper"
Error creating thumbnail: File missing
Out and about at dawn, Niko brandishes his H&K PSG-1.
Error creating thumbnail: File missing
Niko sights up a gang member with the scope of his PSG-1, who later died mysteriously.

Heavy Weapons

RPG-7

The RPG-7 is the only rocket launcher in the game and can be found occasionally in the game world; it is also given to the player during some missions. It can destroy most vehicles in the game in a single hit.

Error creating thumbnail: File missing
RPG-7 rocket launcher - 40mm
File:Rl 4.png
"Rocket Launcher"
Error creating thumbnail: File missing
Niko holds an RPG-7 in Grand Theft Auto IV. Note that he only uses one grip while the weapon is not in use.
Error creating thumbnail: File missing
On the other hand, he holds it properly when aiming down the sights.
Error creating thumbnail: File missing
The conventional methods of hailing a cab having failed him, Niko resorts to more extreme measures. Note the swirling smoke trail from the rocket. Here Niko is reloading; a few frames after this the rocket simply reappears in the launcher after Niko brings his empty left hand up to the muzzle.
Error creating thumbnail: File missing
An RPG-7 can be seen on the "Battle Babe" poster left of the gun dealer's head.

Miscellaneous

M26A1 Grenade

The M26 hand grenade has a five-second fuse from pin release. An audible alarm beep sounds after three seconds.

Error creating thumbnail: File missing
M26 HE Frag hand grenade
File:Grenade 4.png
"Grenade."
File:GTAIV-M26-1.jpg
Niko finds a case of M26 Hand Grenades in an underground gun store.

Molotov Cocktails

Rudimentary spirit bottles with a rag. Set alight when equipped. Amusingly, Niko does not extinguish the rag before putting them inside his jacket when switching weapons.

File:Molotov 4.png
Molotov

Non-Playable Weapons

Franchi SPAS-12

One of the loading screens as the game is starting up depicts two police officers climbing a flight of stairs while brandishing weapons; one has what could be either a Heckler & Koch MP5 or MP10, with the angle making it hard to judge for sure, while the other has a Franchi SPAS-12 shotgun. Also, early artwork of Niko depict him holding a Franchi SPAS-12 with its stock removed.

Error creating thumbnail: File missing
Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge.
Error creating thumbnail: File missing
The loading screen in question. Trigger discipline is apparently not taught to Liberty City's finest.

Remington 870

In a piece of game artwork, a criminal can be seen aiming a sawed-off Remington 870 out of a car window, while the driver next to him holds a IMI Desert Eagle. In another, Niko can also be seen holding a sawed-off Remington 870 as he exits a car.

Error creating thumbnail: File missing
Remington 870 with sawed off barrel and stock - 12 gauge
Error creating thumbnail: File missing
A criminal aims a sawed-off Remington 870 out of a car window.

Heckler & Koch MP5A3

One early press screenshot from the beta version of the game depicted Niko holding a Heckler & Koch MP5A3 with its stock extended. However, this weapon was removed from the final version of the game, and replaced with the MP-10. This was presumably due to H&K's trademarking of the distinctive shape of the MP5.

Error creating thumbnail: File missing
Heckler & Koch MP5A3 with "tropical" (wide) forearm - 9x19mm with stock extended
Error creating thumbnail: File missing
Niko holds a Heckler & Koch MP5A3 in the beta version of the game.

The Lost and Damned

Error creating thumbnail: File missing

In addition to the previous weapons.

CZ 75 Automatic

The game's version of this weapon is a CZ 75 Automatic, the machine pistol version of the CZ 75 pistol. It holds seventeen rounds and is referred to as the "Automatic 9mm." It is introduced in the mission "Bad Cop Drop." It is very accurate and has a very high firing rate, but it isn't that powerful. The game's Glock 22 even seems to do more damage than this pistol.

Error creating thumbnail: File missing
CZ 75 Automatic - 9x19mm
File:Automatic9mm-TLAD.png
"Automatic 9mm"
Error creating thumbnail: File missing
Johnny holds a CZ 75 Automatic
File:ColtM1911 2.jpg
Johnny fires his CZ 75 Automatic
File:GTAIVCZ75.jpg
Johnny aims his CZ 75 Automatic at an unknown target as Billy Grey watches.

Remington 1100 TAC 4

"The Lost and Damned" has two versions of this particular weapon: The first is the thumbhole-stocked version from the original game (seen above), which is available for purchase from Terry's gun van and normal weapon shops. The second version is fitted with a carbine retractable stock, pistol grip, and Picatinny rail. This version seems to be an Easter egg found in certain locations, such as the apartment building in the mission "Buyers Market." This version also appears in one of the trailers.

File:1100tac4-prod.jpg
Remington Model 1100 TAC 4 - 12 gauge. This is a factory configuration for a tactical setup.
File:CombatShotgun-TLAD.png
Combat Shotgun seen in "The Lost and Damned"

Sawn-off double barreled shotgun

This sawed-off 12 Gauge Double Barreled Shotgun is called the "Sawed off Shotgun" in the game. It is the first weapon that you are equipped with at the start. It is the only shotgun in the series so far that can be fired from a motorcycle. Unlike the other shotguns in the game, this shotgun has an accurate ammo capacity of only two shells. On a bike, this weapon is very effective, as it can take down almost any target in no time. On foot, it has a very wide range but a very slow rate of fire due to its small capacity. It's a good weapon to have, but can't compare to the Street Sweeper.

Error creating thumbnail: File missing
Rossi Overland Sawn-Off Shotgun - 12 gauge
File:Sawn-OffShotgun-TLAD.png
"Sawn-off Shotgun"
File:SWDBSG1.jpg
Johnny shooting with his sawn-off shotgun while riding.
File:SWDBSG2.jpg
Johnny holding his sawn-off shotgun while sliding.
File:SWDBS3.jpg
Johnny takes cover in an Angels of Death clubhouse with a sawn-off shotgun.
File:Gta lost damned achievement.jpg
Johnny with a sawn-off shotgun.

SWD / Cobray Street Sweeper

The SWD / Cobray Street Sweeper is called an "Assault Shotgun" in the game, but characters also refer to it as a "Street Sweeper." It holds an incorrect eight shells and is incorrectly portrayed as being fully automatic with an extremely high rate of fire (the real-life Cobray Street Sweeper holds ten or twelve rounds and is semi-automatic). It can dispatch enemies and vehicles in no time, including helicopters. It is introduced in the mission "Heavy Toll," but is notably used during the mission "Shifting Weight."

Error creating thumbnail: File missing
SWD / Cobray Street Sweeper with barrel extension removed - 12 gauge. The location of the in-game version's foregrip suggests it is the full-size version with the barrel extension cut off.
File:AssaultShotgun-TLAD.png
"Assault Shotgun"
File:L&DStriker.jpg
The "Assault Shotgun" in-game.
File:1340.jpg
Johnny destroys a police cruiser with his Assault Shotgun.

Heckler & Koch HK69A1 40mm Launcher

The Heckler & Koch HK69A1 40mm Launcher is called the "Grenade Launcher" in the game. It can be used to bounce grenades off walls and corners in a similar fashion to the RPG. It is introduced in the mission "Action/Reaction." It is very effective, but sometimes overshoots your intended target. Though it fires one grenade at a time, up to twenty can be held in reserve.

Error creating thumbnail: File missing
Heckler & Koch HK69A1 - 40mm.
File:GrenadeLauncher-TLAD.png
"Grenade Launcher"
File:Grenadelauncher.jpg
Johnny with an HK69A1.

Pipe Bombs

Has basically the same attributes as grenades. Introduced in the mission "Hit the Pipe."

File:PipeBomb-TLAD.png
Pipe Bomb
File:Up-pipe bomb.jpg
Johhny tosses a bomb.

The Ballad of Gay Tony

Error creating thumbnail: File missing

AMP Auto Mag Model 180

Called the "Pistol .44", it still oddly shares ammo with the two other pistols. It's first obtained in the "Boulevard Baby" mission.

Error creating thumbnail: File missing
AMP Auto Mag Model 180 - .44 AMP
File:Pistol.44-TBOGT.png
"Pistol .44"

AA-12

An AA-12 with a twenty-round drum magazine. Called "Automatic Shotgun," it is also available as the "Explosive Shotgun," which as the name implies, fires explosive FRAG-12 rounds, identifiable by the green shells it ejects.

Error creating thumbnail: File missing
AA-12 (Auto Assault-12) with eight-round magazine - 12 gauge
File:AutomaticShotgun-TBOGT.png
"Automatic Shotgun"
File:IV-TBOGT-unknown.jpg
AA-12 fired by Luis. Notice the green-colored FRAG-12 shell casing
File:BGT-AA12-2.jpg
Luis stands in front of a Buzzard helicopter with an AA-12.

FN P90

The FN P90, called "Assault SMG" is found early in the game. It is outfitted with a silencer and despite using the armor-piercing 5.7x28mm ammo in real life, it still shares ammo with the three other SMGs. It's the only SMG unable for drive-bys.

Error creating thumbnail: File missing
Fabrique Nationale P90 - 5.7x28mm
File:AssaultSMG-TBOGT.png
"Assault SMG"
File:IV-TBOGT-P90.jpg
Luis fires an FN P90.
File:BGT-P90-2.jpg
Luis with a suppresed FNP90.

IMI Uzi

The "Gold SMG," obtained from Yusuf Amir's car after finishing all of his missions, is an IMI Uzi submachine gun with a golden finish and the stock removed.

Error creating thumbnail: File missing
IMI Uzi - 9x19mm
File:GoldSMG-TBOGT.png
"Gold SMG"
File:Gay-tony screen uzi.jpg
Luis fires a golden Uzi from a motorcycle.

M249 SAW

The M249 SAW, called "Advanced MG" is found mid-late in the game. Accurately holds two-hundred rounds.

Error creating thumbnail: File missing
M249-E2 SAW5 - 5.56x45mm
File:AdvancedMG-TBOGT.png
"Advanced MG"
File:IV-M249.jpg
A "terrorist expert" fires an M249 SAW
File:BGT-M249-2.jpg
Luis with an M249.

DSR-1

The DSR-1 sniper rifle is first used in the mission "Caught with your Pants Down" to free an APC from a helicopter. It holds ten rounds.

Error creating thumbnail: File missing
DSR-Precision GmbH DSR-1 - 7.62x51mm NATO
File:AdvancedSniper-TBOGT.png
"Advanced Sniper"
File:IV-DSR1.jpg
A DSR-1 is wielded by a "terrorist expert".
File:BGT-DSR1-2.jpg
Luis aims a DSR-1 from a Swift helicopter.

Heckler & Koch HK69A1 40mm Launcher

Heckler & Koch HK69A1 40mm Launcher, see above, is the only weapon returning from "The Lost and Damned" expansion pack.

Error creating thumbnail: File missing
Heckler & Koch HK69A1 - 40mm
File:GrenadeLauncher-TLAD.png
"Grenade Launcher"

Satchel Charges

Sachel charges called "Sticky Bombs" are first used in the "Bang Bang" mission.

File:StickyBomb-TBOGT.png
Satchel Charge

GE M134 Minigun

Two GE M134 Miniguns are seen attached to the game's two attack helicopters, the Annihilator and the Buzzard.

Error creating thumbnail: File missing
General Electric M134 - 7.62x51mm
File:BGT-AA12-2.jpg
A GE M134 Minigun is seen attached to a Buzzard