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Grand Theft Auto IV: Difference between revisions
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[[Image:AK47-PolyTechLegend.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]] | [[Image:AK47-PolyTechLegend.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]] | ||
[[Image:Ak47.png|thumb|400px|none|"Assault Rifle"]] | [[Image:Ak47.png|thumb|400px|none|"Assault Rifle"]] | ||
[[Image:GTAIV-AK-1.jpg|thumb|600px|none|AK-47 in GTA IV. The "rifle in cover" hand positions seem designed for a gun with a magazine for Niko to rest the base of his left hand against | [[Image:GTAIV-AK-1.jpg|thumb|600px|none|AK-47 in GTA IV. The "rifle in cover" hand positions seem designed for a gun with a magazine for Niko to rest the base of his left hand against; as can be seen here, this doesn't exactly work with the AK.]] | ||
=== M4A1 Carbine === | === M4A1 Carbine === |
Revision as of 18:20, 8 October 2011
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Grand Theft Auto IV for current discussions. Content is subject to change. |
The following weapons appear in the video game Grand Theft Auto IV:
NOTE: The following article contains spoilers.
Grand Theft Auto IV
Handguns
Glock 22
The standard handgun in Grand Theft Auto IV is visibly a second generation Glock 22. It is the standard issue police sidearm and is used by all law enforcement agents as well as many other characters throughout the game. Though it's difficult to discern this detail in-game, looking at the weapon's texture close up reveals the number "22" on the slide, confirming that it is a Glock 22, despite it's 17 round magazine (incorrect for the caliber) and in-game references to it being a "9mm." In addition, the front sights on the weapon are a mirror image of the rear sights, which is obviously incorrect. It is also the primary gun a vigilante will use when attacking the player
Desert Eagle Mark XIX
The Desert Eagle Mark XIX in the game is chambered in .357 Magnum, however is modeled after the .50AE variant, noted by the absence of the fluted barrel. Called 'Combat Pistol' in the game, it is a more powerful handgun, and is used by a variety of characters throughout the game.
Shotguns
"Ithaca 37 Stakeout"
A cheap and poorly done airsoft version of the Ithaca 37 "Stakeout", appears as the "Pump Shotgun". It is used by various gang members and by some LCPD, N.O.O.S.E. and FIB officers. For some reason, the in-game clone has a side mounted ejection port, instead of a bottom loading/ejection port that all Ithaca 37 shotguns are fitted with in real life. Also, the in-game clone can hold 8 shells, four more than its real-life counterpart. Packie McReary uses one during the bank robbery in "Three Leaf Clover" before switching to his AK47, Packie's friend Gordon King uses one during the mission "Waste Not Want Knots". Biker vigilantes also use this.
Remington 1100 TAC 4
The Remington 1100 TAC 4 semi-auto appears as the "Combat Shotgun", it becomes available later in the game, and can be obtained from LCPD patrol cars despite the fact that the cops themselves actually use the Pump Shotgun when provoked. The in-game version can hold 10 shells, two more than it's real-life counterpart. It also has a fancy thumbhole stock, barrel ribbing, and a bayonet mount.
Submachine Guns
IMI Micro Uzi
The Micro Uzi is used by many criminals in Liberty City. The weapon has a large magazine capacity of 50 rounds (even though the magazine's dimensions match those of a 32 round magazine) and a high rate of fire, but is somewhat lacking in accuracy and range. Jacob uses one twice in the game, first during the "Russian Revolution" level, and later brandishes one in the later levels of the game.
SW MP-10
The MP-10 is standard issue for LCPD N.O.O.S.E. teams and is also used by some gang members. It has a smaller magazine capacity (30 rounds) than the Micro SMG, but is more accurate and has a somewhat longer effective range.
Assault Rifles
AK-47
The AK-47 is used almost entirely by criminals in the City. This is NOT the AKM, as evidenced by lack of muzzle brake, the stock is angled downward compared to an AKM and also has a milled receiver compared to the stamped receiver on the AKM. It is seen many times throughout the game, provided in some missions and brandished by many different characters.
M4A1 Carbine
The M4A1 Carbine is issued to LCPD N.O.O.S.E teams, prison guards, and select officers guarding public places such as subway stations and the airport, and appears to have the carry handle removed and has only a stick-up rear sight. Niko uses an M4A1 when he helped the McReary gang rob the Bank of Liberty in the mission "Three Leaf Clover".
Sniper Rifles
Remington 700
The basic bolt action sniper rifle featured in the game is the Remington 700. It is used by the majority of marksmen in the game. The gun appears to have undergone slight customization, with a 10 round magazine fitted, yet only holds 5. Niko uses one in one level to cover Packie during a drug deal gone wrong, and later he uses one when he hits a construction site with Playboy X.
Heckler & Koch PSG-1
The semi automatic sniper rifle is a PSG-1. Pinpoint accuracy, but very expensive in the game. Holds 10 rounds. The weapon's scope is modelled after the PSO-1 reticle of the SVD Dragunov, and features a stadiametric rangefinder which, as is standard for videogames, is for decoration only; the bullets always hit the dead-centre of the crosshair regardless of range.
Heavy Weapons
RPG-7
The RPG-7 is the only rocket launcher in the game, and can be found occasionally in the game world; it is also given to the player during some missions. It can destroy most vehicles in the game in a single hit.
Miscellaneous
M26A1 Grenade
The M26 hand grenade has a 5 second fuse from pin release. After 3 seconds, an audible alarm beep is sounded.
Molotov Cocktails
Rudimentary spirit bottles with a rag. Set alight when equipped. Amusingly, Niko does not extinguish the rag before putting them inside his jacket when switching weapons.
Non-Playable Weapons
Franchi SPAS-12
One of the loading screens as the game is starting up depicts two Police officers climbing a flight of stairs while brandishing weapons; one has what could be either a Heckler & Koch MP5 or MP10, with the angle making it hard to judge for sure, while the other has a Franchi SPAS-12 shotgun. Also, early artwork of Niko depict him holding a Franchi SPAS-12 with it's stock removed.
Remington 870
In a piece of game artwork, a criminal can be seen aiming a sawed-off Remington 870 out of a car window, while the driver next to him holds a IMI Desert Eagle. In another, Niko can also be seen holding a sawed-off Remington 870 as he exits a car.
Heckler & Koch MP5A3
One early press screenshot from the beta version of the game depicted Niko holding a Heckler & Koch MP5A3 with its stock extended. However, this weapon was removed from the final version of the game, and replaced with the MP-10. This was presumably due to H&K's trademarking of the distinctive shape of the MP5.
The Lost and Damned
In addition to the previous weapons.
CZ 75 Automatic
The game's version of this weapon is a CZ 75 Automatic, the machine pistol version of the CZ 75 pistol. It holds 17 rounds, and is referred to as the "Automatic 9mm". It is introduced in the mission "Bad Cop Drop". It is very accurate, and has a very high firing rate, but it isn't that powerful. The game's Glock 22 even seems to do more damage than this pistol.
Remington 1100 TAC 4
In "The Lost and Damned", there are two versions of this particular weapon available. The first is the thumbhole stocked version from the original game (seen above) which is available for purchase from Terry's gun van, and normal weapon shops. The second version is fitted with a carbine retractable stock, pistol grip, and picatinny rail. This version seems to be an easter egg, and has to be found in certain locations, such as the apartment building in the mission "Buyers Market". This version also appears in one of the trailers.
Sawn-off double barreled shotgun
This sawed-off 12 Gauge Double Barreled Shotgun is called the "Sawed off Shotgun" in the game. It is the first weapon that you are equiped with at the start. It can be fired while riding on a Motorcycle, but can't be used in other types of vehicles. Regardless, it is the only shotgun in the series so far that can be fired from a vehicle. Unlike the other shotguns in the game, this shotgun has an accurate ammo capacity, as it holds only two shells. On a bike, this weapon is very effective, as it can take down almost any target in no time. On foot, it has a very wide range, but a very slow rate of fire due to it's small ammo capacity. A good weapon to have, but it can't compare to the game's Street Sweeper.
SWD / Cobray Street Sweeper
The SWD / Cobray Street Sweeper is called an "Assault Shotgun" in the game, but is also referred to as "Street Sweeper" by characters. It holds an incorrect 8 shells and is incorrectly portrayed as being fully automatic with an extremely high rate of fire (the real-life Cobray Street Sweeper holds 10/12 rounds and is semi-automatic). It can dispatch of enemies and vehicles in no time, and apparently has the ability to take down helicopters as well. It is introduced in the mission "Heavy Toll", but is notably used during the mission "Shifting Weight".
Heckler & Koch HK69A1 40mm Launcher
The Heckler & Koch HK69A1 40mm Launcher is called the "Grenade Launcher" in the game. It can be used to bounce grenades off walls, and corners in a similar fashion to the RPG. It is introduced in the mission "Action/Reaction". It is very effective, but sometimes overshoots your intended target. Though it fires one grenade at a time, up to 20 can be held in reserve.
Pipe Bombs
Has basically the same attributes as grenades. Introduced in the mission "Hit the Pipe".
The Ballad of Gay Tony
AMP Auto Mag Model 180
Called the "Pistol .44", it still oddly shares ammo with the two other pistols. It's first obtained in the "Boulevard Baby" mission.
AA-12
An AA-12 with a 20 round drum magazine. Called "Automatic Shotgun", also available as "Explosive Shotgun" which as the name implies, fires explosive FRAG-12 rounds, identifiable by the green shells it ejects.
FN P90
The FN P90, called "Assault SMG" is found early in the game. It is outfitted with a silencer and despite using the armor-piercing 5.7x28mm ammo in real life, it still shares ammo with the three other SMGs. It's the only SMG unable to be used in drive-bys.
IMI Uzi
An IMI Uzi submachine gun with a golden finish, with the stock removed. Called "Gold SMG", obtained from Yusuf Amir's car after finishing all of his missions.
M249 SAW
The M249 SAW, called "Advanced MG" is found mid-late in the game. Accurately holds 200 rounds.
DSR-1
The DSR-1 sniper rifle is first used in the mission "Caught with your Pants Down" to free an APC from a helicopter. It holds 10 rounds.
Heckler & Koch HK69A1 40mm Launcher
Heckler & Koch HK69A1 40mm Launcher, see above, is the only weapon returning from "The Lost and Damned" expansion pack.
Satchel Charges
Sachel Charges, called "Sticky Bombs", are first used in the "Bang Bang" mission.
GE M134 Minigun
Two GE M134 Miniguns are seen attached to the game's two attack helicopters, the Annihilator and the Buzzard.