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Battlefield 3: Difference between revisions

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= Assault Rifles & Battle Rifles =
= Assault Rifles & Battle Rifles =
== Colt M4A1 ==
== Colt M4A1 ==
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different "reload-from-empty" animations have been seen. The "Fault Line" trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. In multiplayer the M4A1, being a Carbine, is used by the Engineer kit, and is the default weapon for the US faction.
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different "reload-from-empty" animations have been seen. The "Fault Line" trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.
[[Image:ColtM4.jpg|thumb|none|470px|M4A1 Carbine with M68 Aimpoint red dot sight and RIS foregrip - 5.56x45mm.]]
[[Image:ColtM4.jpg|thumb|none|470px|M4A1 Carbine with M68 Aimpoint red dot sight and RIS foregrip - 5.56x45mm.]]
[[image:M4BF3Teaser02.jpg‎|600px|thumb|none|The M4A1 is clearly shown in the hand of the player with various attachments, as the Marines are about to perform an entry.]]
[[image:M4BF3Teaser02.jpg‎|600px|thumb|none|The M4A1 is clearly shown in the hand of the player with various attachments, as the Marines are about to perform an entry.]]
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== FN Mk 17 Mod 0 (SCAR-H CQC) ==
== FN Mk 17 Mod 0 (SCAR-H CQC) ==
The FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer the SCAR-H, being a Carbine, is used by the Engineer kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto.
The FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H, being a carbine, is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto.
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO.]]
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO.]]
[[Image:BF3Scar.jpg|thumb|none|600px|The player reloads his SCAR-H, fitted with a Trijicon RX01 reflex sight and RIS foregrip. Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]
[[Image:BF3Scar.jpg|thumb|none|600px|The player reloads his SCAR-H, fitted with a Trijicon RX01 reflex sight and RIS foregrip. Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]


== KBP A-91 ==
== KBP A-91 ==
The A-91 appears and, being a Carbine (or just a really short rifle), is used by the Engineer kit. It does not have its 40mm grenade launcher.
The A-91 appears and, being a carbine (or just a really short rifle), is used by the Engineer kit. It does not have its 40mm grenade launcher.


== Heckler & Koch G36C ==
== Heckler & Koch G36C ==
A [[Heckler & Koch G36#Heckler & Koch G36C|Heckler & Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. In multiplayer the G36C, being a Carbine, is used by the Engineer kit.
A [[Heckler & Koch G36#Heckler & Koch G36C|Heckler & Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.
[[Image:G36CwForegrip.jpg|thumb|none|450px|Heckler & Koch G36C with vertical foregrip - 5.56x45mm]]
[[Image:G36CwForegrip.jpg|thumb|none|450px|Heckler & Koch G36C with vertical foregrip - 5.56x45mm]]
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|none|500px|A teammate in front of player is seen using a G36C.]]
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|none|500px|A teammate in front of player is seen using a G36C.]]


== SIG SG 553==
== SIG SG 553==
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer the SG 553, being a Carbine, is used by the Engineer kit.
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit.
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]
[[Image:Bf3sg553.jpg|thumb|none|600px|The render of the SG 553 showing the various attachments and combat roles available for the weapon.]]
[[Image:Bf3sg553.jpg|thumb|none|600px|The render of the SG 553 showing the various attachments and combat roles available for the weapon.]]

Revision as of 19:49, 30 September 2011

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The future is subject to change.

This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.

File:Bf3-pc-cover.jpg
Battlefield 3 (2011)

Battlefield 3 (also known as BF3) the is upcoming twelfth installment of the Battlefield series, also the direct sequel to Battlefield 2, which was released on June 21, 2005. The game is been developed by the Swedish company Digital Illusions CE (DICE) and will be published by Electronic Arts on October 25, 2011 in North-America, later in Australia on October 27th and on October 28th in Europe. One of the main features of the game is the new engine, the Frostbite 2, which bringing a large improvement from Battlefield: Bad Company 2's engine, and includes the graphics, sounds, animations, gameplay overall and much more. BF3 is developed for the PC, PS3 and Xbox 360 platforms.

The following weapons appear in the video game Battlefield 3:


Handguns

Beretta M9

In the beginning of the single-player mission that was shown during gameplay footage, a Marine who is sitting in front of the player has a Beretta M9 pistol holstered to his vest. It can also be seen in the multiplayer footage of E3 that the player is reloading his M9. Another note of interest is that unlike in Battlefield: Bad Company 2 and Medal of Honor's multiplayer, the M9's magazine has 15 rounds + 1 in the chamber like in reality. An M9 fitted with a suppressor can be seen in the CO-OP trailer.

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Beretta M9 - 9x19mm.
File:Bf3 pistol m9.png
A Beretta M9 holstered to a Marine's vest's is circled in red. Also note that the same U.S. Marine is inaccurately shown to have a U.S. Flag Patch on his sleeve. In reality, U.S. Marines do not wear flag or unit patches on their sleeves.
File:BF3-M9.jpg
M9 being reload by the player in multiplayer footage.
File:Bf3m92.JPG
M9 fitted with suppressor used by the player in co-op footage.

IZHMECH MP-443 Grach

The MP-443 returns from Bad Company 2, as it's briefly visible in the multiplayer kill list in the "Operation Métro" trailer. It is the Russian faction's sidearm.

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MP-443 Grach - 9x19mm.
File:BF3 MP443 killtext.JPG
File:BF3Grach.jpg
The player reloads an MP-443 in the recent Caspian Border multiplayer trailer.

Glock 17

The Glock 17 is shown in an official screenshot for the Battlelog. Called "G17C" in the beta, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide and comes standard with a laser sight.

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A Generation 3 Glock 17 - 9x19mm

Glock 17 in the Battlelog

M-45 MEU(SOC)

The USMC version of the M1911, the M-45, can be used if the player is a Battlefield Veteran, or a member of the EA Gun Club. It is a standard M1911A1 with a three-hole trigger, commander-style hammer, beavertail grip safety, rubber grips, and uses 8 round magazines.

Beretta 93R

The Beretta 93R can be unlocked a sidearm, and is correctly named "93R", while most games seem to call it the "M93R", which is incorrect.

Glock 18

The Glock 18 appears as the "G18". It has an extended magazine base that gives it a 19 round capacity.

IZHMECH MP-412 REX

The MP-412 returns from Bad Company and Bad Company 2 as an unlockable sidearm.

Taurus Model 444 Raging Bull

The Taurus Model 444 appears as an unlockable sidearm, and can be fitted with a scope. Appears as "T44", one of the few weapons in game that does not go by its proper name, most likely due to legal reasons.

Sub-Machine Guns

Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.

Heckler & Koch UMP45

A detailed pick-up icon for the Heckler & Koch UMP45 can be seen in GameSpot's recently released Tokyo Game Show gameplay footage.

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Heckler & Koch UMP45 - .45 ACP
File:UMPBF45.jpg
Pick-up icon for the UMP45.

KBP PP-2000

The PP-2000 comes standard with a 20 round magazine, with extended 40-round magazines as an option.

FN P90TR

An FN P90TR (Triple Rail) can be seen in E3 coverage from IGN. It can be used by any kit once unlocked.

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FN P90TR - 5.7x28mm
File:Battp90.jpg
Soldier wielding the FN P90TR. Notice that the magazine in the P90 is not locked inside the mechanism but inside the weapon itself(!). This is probably just a model error only within the alpha version of the game. It also appears to be a tad over-sized too.

Heckler & Koch MP7A1

The H&K MP7A1 can be unlocked and used by any kit, and can also be equipped with 40 round magazines, as opposed to the 20 round standard.

Assault Rifles & Battle Rifles

Colt M4A1

The M4A1 Carbine is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different "reload-from-empty" animations have been seen. The "Fault Line" trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.

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M4A1 Carbine with M68 Aimpoint red dot sight and RIS foregrip - 5.56x45mm.
File:M4BF3Teaser02.jpg
The M4A1 is clearly shown in the hand of the player with various attachments, as the Marines are about to perform an entry.
File:Wmplayer 2011-03-03 21-30-55-59.jpg
The player is running with his M4A1 after engaging the enemy during the first episode of the "Fault Line" videos.
File:Battlefield-3-screenshot-2.jpg
The player is reloading his M4A1.
File:M4carryinghandle.jpg
The M4A1 is appearing here with carrying handle.

Kalashnikov AKS-74U

The AKS-74U has been seen in gameplay trailers, fitted with a SureFire Universal WeaponLight. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.

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AKS-74U - 5.45x39mm.
File:BF3-AKS74U.jpg
Idle view.
File:Bf3-e3-screenshot-28-d.jpg
Iron sights view.

FN Mk 17 Mod 0 (SCAR-H CQC)

The FN Mk 17 Mod 0, or SCAR-H CQC, can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H, being a carbine, is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto.

File:2fff2537c0.jpg
Third Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO.
File:BF3Scar.jpg
The player reloads his SCAR-H, fitted with a Trijicon RX01 reflex sight and RIS foregrip. Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.

KBP A-91

The A-91 appears and, being a carbine (or just a really short rifle), is used by the Engineer kit. It does not have its 40mm grenade launcher.

Heckler & Koch G36C

A Heckler & Koch G36C is briefly seen being used by one of the players in PAX coverage from NVIDIA. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.

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Heckler & Koch G36C with vertical foregrip - 5.56x45mm
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A teammate in front of player is seen using a G36C.

SIG SG 553

The SG 553 has been confirmed by DICE in the official Battlefield Blog. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit.

File:SIG SG 553-2.jpg
SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm
File:Bf3sg553.jpg
The render of the SG 553 showing the various attachments and combat roles available for the weapon.

Colt M16A4 Rifle

The M16A4 rifle was one of the first weapon to be shown on early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development, though were added later on. It has been confirmed that both the M16A3 (full-auto) and M16A4 (3-round burst) will be available for use within the game. They have M16A1 flash hiders and a rail cover on the right side rail, and the fire selector is also always set to semi.

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M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.
File:M16BF3Teaser.jpg
The Marine on the top middle of the screen is carrying an M16A4 during the briefing scene; note the lack of rear iron sight or even optical sight.
File:Eapwned m16a4.jpg
A demonstration of the character's movement animation, using an M16A4 with carrying handle attached. You can also note a Magpul attached to the magazine.
File:M4nosight.jpg
In this picture, it seems that the developers have removed the front gas block like in Call of Duty. So in this case, the rifle would not properly function like in reality. This has since been fixed by having the player co-witness the sights.

AK-74M

The AK-74M has been seen in gameplay trailers.

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AK-74M - 5.45x39mm
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DIO KH2002 / Khaybar Assault Rifle

The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the DIO Khaybar (aka KH2002) assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the Norinco CQ assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved model introduced in 2009, as noted by its longer carry handle and barrel mounted front sight.

Fun Fact: The rifle is named after "The Battle of Khaybar," where the Muslim Prophet Muhammad lead a victorious attack against a large settlement of Jews living in the Arabian settlement of Khaybar. Muhammad believed that the loot and prestige gained from Khaybar would be necessary in order to fund his future military campaigns.

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The Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO
File:KH@))@.jpg
An enemy soldier drops the KH2002 after being shot in the face.
File:KH2002 pick up.jpg
Detailed pick-up icon that definitively proves the Khaybar variant used in the game is the 2009 model.

Heckler & Koch G3A3

In the new "Securing the Apartment Block" gameplay footage that was recorded at the Tokyo Game Show, a pick-up icon for a G3A3 can be seen. Since Battlefield 3 takes place (for the most part) in Northern Iraq and Iran, it is entirely possible that this is actually an Iranian manufactured G3 and not a standard H&K one. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver, whereas the version depicted appears to have a wide handguard.

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Heckler & Koch G3A3 with wide handguard - 7.62x51mm NATO
File:G3A3bf3.jpg
The detailed pick-up icon for the G3A3.

Machine Guns

FN M240B Machine Gun

The M240B appears in the hands of some U.S. Marines, and in the hands of the player, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.

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M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO
File:BF3TeaserM249.jpg
The player uses an M240B fitted with an EOTech Holographic Weapon Sight (HWS) while engaging multiple enemies in the teaser video.
File:Bf6.jpg
A U.S. Marine in the foreground is seen using an M240B.
File:2401.jpg
Full view of the M240B as seen in the recent Fault Line 3 trailer

PKP Pecheneg

The PKP Pecheneg has been seen in gameplay trailers.

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PKP Pecheneg machine gun with ammo box - 7.62x54mm R
File:BF3-PKP.jpg

FN M249 SAW

An M249 SAW was seen in E3 multiplayer footage. In the open beta, the STANAG magazine well can clearly be seen.

File:Mk46.jpg
Mk 46 Mod 0 light machine gun - 5.56x45mm
File:BF3-M249.jpg
M249 SAW used by the player in E3 multiplayer footage. Note the M145 Machine Gun Optic.

Norinco QJY-88

The Norinco QJY-88 returns from Bad Company 2, once again called the "Type 88 LMG". It appears in the material marketing the pre-order rewards.

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Norinco QJY-88 - 5.8x42mm
File:BF3 Type88 Warfare Pack.jpg

M27 IAR

The M27 IAR is the starting weapon for the US support class.

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Heckler & Koch M27 IAR - 5.56x45mm NATO

RPK-74M

The RPK-74M is the starting weapon for the Russian Support class.

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RPK-74 light machine gun with 45-round box magazine - 5.45x39mm


Sniper Rifles

KAC Mk 11 Mod 0

The Mk 11 Mod 0 appears in the "Operation Métro" multiplayer trailer. Called "Mk 11 Mod 0" in the beta.

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Knight's Armament SR-25 (known as Mk11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO
File:BF3-9A91.jpg

SKS

The SKS is seen mentioned in pre-order information.

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Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm
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Sks with tapco furniture installed as it appears ingame.
File:Sksone.jpg
File:Skstwo.jpg
File:Sksthree.jpg

Norinco NDM-86

The .308 variant of the Norinco NDM-86 returns from Battlefield Play4Free, once again appearing as the SVD

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Norinco NDM-86 - .308 Winchester/7.62x51mm NATO
File:BF3 SVD killtext.JPG

SV-98

The SV-98 returns as the first unlockable bolt action rifle.

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SV-98, 7.62x54mm R/7.62x51mm NATO

Shotguns

For the first time in a main Battlefield series game (excluding spinoffs like Battlefield Play4Free), shotguns can be iron-sighted.

Armsel Striker

The Armsel Striker is included, identifiable by the winding key on the front of the drum magazine. The weapon is referred to as the "DAO-12" in material advertising the game's pre-order rewards, as it was in Battlefield 2; this stands for "double action only, 12 gauge" and is a description of the weapon rather than a correct name for it.

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Armsel Striker Shotgun - 12 gauge
File:BF3 DAO12 Warfare Pack.jpg
"DAO-12" pre-order image. Note the Picatinny rail added to the top of the receiver.
File:Safdad.JPG
"DAO-12" in game.

Benelli M1014

The Xbox 360 Operation Guillotine gameplay trailer shows the player character using the M1014 Joint Service Combat Shotgun. Features a semi-automatic mode with tactical stock fully retracted during gameplay. Also featured pretty decent range as opposed to other games which force the player to see the whites in the enemies eyes to make a shotgun barely effective. Should also be noted the reload animation shows the player loading the first round into the breach first, then loading the remaining shells underneath shotgun.

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Benelli M4 Super 90 with 7-shot tube - 12 Gauge
File:KH@))@.jpg
The player character shoots an enemy soldier in the face with M1014.

Remington 870 MCS

Appears as the "870 MCS" in the beta. The player characters pump the shotgun right immediately after fire and very quickly, which makes it seem almost semi-automatic in the game, like a pump action combat shotgun should be.

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Remington 870 MCS Entry version - 12 Gauge

Launchers

M136 AT4

The M136 AT4 appears in the hands of US Marines. In the trailer, it seems to have a pistol grip instead of having the trigger on the back of the weapon behind the sights.

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M136 AT4 - 84mm
File:BF3TeaserAT4.jpg
The M136 AT4 is in the hand of the player as the Marines are engaging a sniper hidden in the hotel room from the rooftop.

Mk 153 Mod 0 SMAW

The Mk 153 Mod 0 SMAW appears in "EA PWNED" Battlefield 3 video, demonstration the game's destruction engine.

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Mk 153 Mod 0 SMAW - 83mm
File:BF3-Launcher.jpg

RPG-7

The RPG-7 makes a return in Battlefield 3, as it was seen in Operation Metro multiplayer trailer.

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RPG-7 - 40mm
File:BF3RPG7.jpg
A soldier with an RPG-7 on his back.
File:BF3RPG.jpg
The player reloads an RPG-7 in the recent Caspian Border multiplayer trailer.

Explosives

M67 Hand Grenade

During the first encounter, the player is throwing M67 hand grenades at PLR militants.

M67 hand grenade

Emplaced Weapons

Kord Heavy Machine Gun

The Kord heavy machine gun is mounted on a number of technicals.

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Kord heavy machine gun with ammo box - 12.7x108mm
File:BF2 DSHK 1.jpg
The player mans a technical-mounted Kord heavy machine gun.

Browning M2HB Heavy Machine Gun

The Browning M2HB heavy machine gun appears in the game mounted on vehicles, including M1A2 Abrams tanks. The Abrams appear to be fitted with a remote mounting for the M2HB allowing the Commander to fire the weapon from inside the safety of the turret, a feature recently implemented on real-life M1A2's operating in Iraq.

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Browning M2HB heavy machine gun in vehicle mount - .50 BMG

FN M240C

The M240C machine gun is most likely being co-axially mounted on the M1A2 Abrams MBT.

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M240C machine gun - 7.62x51mm NATO

PKT

The PKT machine gun is most likely being co-axially mounted on the T-90 MBT.

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PKT machine gun with 250-round ammo drum - 7.62x54mm R

GE M134 Minigun

The GE M134 Minigun is seen mounted on AH-6 Little Birds strafing ground targets.

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General Electric M134 - 7.62x51mm NATO

M242 Bushmaster Chaingun

The M242 Bushmaster chaingun is most likely being the main gun of the LAV-25.

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M242 Bushmaster chaingun - 25mm

Mk 19 Grenade Launcher

The Mk 19 grenade launcher is seen mounted on M1114 Humvees.

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Mk 19 grenade launcher on vehicle mount - 40mm
File:Mk19BF3.jpg
The Humvees at the start of the mission are seen equipped with a Mk 19 grenade launcher.

GE M61 Vulcan

The M61 Vulcan appears in the game as the secondary armament of F/A-18E Super Hornet fighters.

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M61 Vulcan - 20mm

M197 Vulcan

The M197 Vulcan appears in the game as the secondary armament of AH-1Z Viper helicopters.

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M197 Vulcan 20mm