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Battlefield Play4Free: Difference between revisions
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The [[Izhmash SV-98|SV-98 sniper rifle]] appears as a buyable weapon in the game. | The [[Izhmash SV-98|SV-98 sniper rifle]] appears as a buyable weapon in the game. | ||
[[Image:SV98.jpg|thumb|none|350px|SV-98 sniper rifle - 7. | [[Image:SV98.jpg|thumb|none|350px|SV-98 sniper rifle - 7.62x54mm R]] | ||
== Barrett M95 == | == Barrett M95 == | ||
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[[Image:Ndm86.jpg|thumb|none|350px|Norinco NDM-86 - 7.62x51mm NATO]] | [[Image:Ndm86.jpg|thumb|none|350px|Norinco NDM-86 - 7.62x51mm NATO]] | ||
[[Image:SVDRender_P4F.jpg|thumb|none|350px|Real render from the game.]] | [[Image:SVDRender_P4F.jpg|thumb|none|350px|Real render from the game.]] | ||
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The [[SVD Dragunov#SVU Dragunov|SVU-AS Dragunov]], the bullpup, select-fire version of the SVD Dragunov, appears in the game as the "SVU-A", furnished with a tan handguard and magazine. | The [[SVD Dragunov#SVU Dragunov|SVU-AS Dragunov]], the bullpup, select-fire version of the SVD Dragunov, appears in the game as the "SVU-A", furnished with a tan handguard and magazine. | ||
[[Image:Svu-a 2.jpg|thumb|none|350px|SVU Dragunov - 7. | [[Image:Svu-a 2.jpg|thumb|none|350px|SVU Dragunov - 7.62x54mm R]] | ||
== VSS Vintorez == | == VSS Vintorez == |
Revision as of 03:25, 24 September 2011
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
The following weapons appear in the video game Battlefield Play4Free:
Battlefield Play4Free is a free-to-play online game and the newest game in the Battlefield series. The primary feature of BFP4F is the combination of Battlefield 2 and Battlefield: Bad Company 2, for example: Maps of Battlefield 2 and weapons of Battlefield: Bad Company 2. The game is currently under beta stages.
Handguns
Beretta M9
The Beretta M9 is the secondary weapon of both U.S. and Russian factions. Available right from the start.
M1911A1
The M1911A1 appears in the game as the "M1911", and is a buyable weapon. It comes in basic, 'veteran', and 'elite' versions. 'Veteran' versions of weapons have a more battle-worn texture to them and deal more damage than the basic version and also have higher ammo capacity, while 'elite' versions do still more damage and also have tan parts, such as the grips in the case of the M1911A1.
MP-443 Grach
The MP-443 Grach appears in the game as another pistol the player can purchase. Comes in both basic, 'veteran', and 'elite' versions and has the second-highest ammo capacity of all the pistols in the game. The 'elite' version features a tan slide and holds the most ammo of all pistols currently available in the game at 19 rounds.
SIG-Sauer P226R
The SIG-Sauer P226R appears in the game as a buyable pistol, listed as the "P226". With a magazine capacity of 18 rounds, it is second only to the elite version of the MP-443 in terms of ammo capacity of the available pistols.
MP-412 REX
The MP-412 REX is one of several pistols the player can purchase in the game, with a two-tone finish and 6-inch barrel. It is the only revolver in the game, and is touted as the most powerful handgun available, though has the lowest ammo capacity.
Orion Flare Gun
The Orion flare gun appears in the game as an available upgrade for the Assault class. While not able to harm enemies, using the weapon will cause fallen allies to respawn at the player's location. The flare gun has a stripper clip of 12 Gauge flares attached to the butt.
Submachine Guns
Primary weapon for the Engineer class.
PP-2000
The PP-2000 is the starting SMG for the Engineer class, unlocked by default. It is modeled with a spare magazine in the back end of the weapon, acting as a makeshift stock.
FN P90TR
The FN P90TR appears in the game as the "FN P90" as a buyable weapon with iron sights mounted on the top rail. It also has both basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock/frame.
Heckler & Koch MP7
The Heckler & Koch MP7 appears in the game as a buyable weapon, modeled with a 40-round magazine (despite only holding 35 rounds in-game). It comes in basic, 'veteran', and 'elite' versions, the 'elite' verson being overall tan save for the stock, magazine, sights, barrel, and controls.
Heckler & Koch MP5A4
The Heckler & Koch MP5A4 appears in the game as the "MP5", with a flash hider, tan receiver, and RIS handguard as well as RIS rails atop the weapon.
Heckler & Koch UMP
The Heckler & Koch UMP appears as another submachine gun the player can purchase, listed as the "UMP 45". It comes equipped with an optional EOTech red dot sight.
Uzi
The Uzi appears as another buyable submachine gun in the game, with only the basic version available.
Assault Rifles & Battle Rifles
Primary weapon for the Assault class.
Heckler & Koch G3A3
The Heckler & Koch G3A3 is the starting assault rifle, unlocked by default. It does not have a grenade launcher, and is erroneously referred to as the "G3A4", which features a retractable stock rather than the fixed stock on the in-game weapon.
AEK-971
The AEK-971 appears in the game as a buyable weapon. It comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock, pistol grip, and handguard.
AKS-74U
The AKS-74U appears as a buyable weapon in the game. The in-game model is shown with two holes in the side of the handguard (like those in the handguard of the AK-47), despite the real weapon not having these. Despite the AKS-74U being a carbine version of an assault rifle, the game classifies it as a submachine gun and issues it to the Engineer class.
9A-91
The 9A-91 appears in the game as an available weapon for the Engineer class, fitted with a side-folding stock. Along with the AKS-74U, it is the second assault rifle issued to that class.
AN-94 Abakan
The AN-94 appears as a buyable weapon in the game, known as the "AN-94 Abakan" in-game. It's shown firing in 2-shot bursts, as opposed to full auto.
FN SCAR-L CQC
The FN SCAR-L CQC appears in the game as a buyable weapon, listed as the "SCAR-L" with an overall tan finish with the exception of the magazine, sights, and barrel.
Steyr AUG A3
The Steyr AUG A3 appears in the game as a buyable weapon. It features a tan stock, 16-inch barrel, rail-mounted iron sights or EOTech red dot sight, and is listed in the game as the "STG77AUG" (StG-77 being the Austrian Army designation for the AUG).
M4A1 Carbine
The M4A1 carbine appears as a buyable weapon, fitted with a tan 6-position stock, tan Hogue pistol grip, tan magazine, and RIS handguard with tan rail covers. It holds 40 rounds, despite being modeled with a standard 30-round magazine. Some promotional material for the game shows a US Army soldier holding an M4A1 with an EOTech red dot sight and AN/PEQ-2 IR designator, despite these features not being available on the in-game weapon.
Heckler & Koch HK416
The Heckler & Koch HK416 appears in the game as a buyable weapon, referred to in-game as the "416-Carbine" and fitted with a 10-inch barrel.
M16A4 w/M203 Grenade Launcher
The M16A4 rifle appears in the game as a buyable weapon, fitted with an M203 grenade launcher under the name "M16A2". Basic, 'veteran', and 'elite' versions are available, the 'elite' version having a tan stock, handguard, and pistol grip. It should be noted that the game uses the weapon model of the M16A4/M203 from Battlefield: Bad Company 2, complete with the ejection port, brass deflector, and carry handle fastening nuts being on the wrong sides of the weapon. Also, the grenade launcher is only an asthetic addition and is not usable.
Shotguns
This class of primary weapons is available to all kits. All shotguns must be purchased at the in-game store. For the first time in the Battlefield series, you can now iron-sight with shotguns.
Franchi SPAS-12
The Franchi SPAS-12 is a buyable shotgun available to the player, firing in pump-action mode. Basic, 'veteran', and 'elite' version can also be purchased, the 'elite' version having a tan handguard & pistol grip.
Franchi SPAS-15
The Franchi SPAS-15 appears in the game as a buyable shotgun, furnished with a tan handguard & pistol grip. It fires in semi-auto mode.
Saiga 12K
The Saiga 12K appears as one of the shotguns the player can purchase listed in-game as the "Saiga-12", with a side-folding stock and tan handguard, pistol grip, & magazine.
Remington 870
The Remington 870 appears in the game as a buyable weapon listed in-game as the "870 Combat", having ghost ring sights, RIS rails atop the receiver, side-saddle shotshell holder, and a high-capacity magazine tube.
USAS-12
The USAS-12 appears as another buyable shotgun in the game, with basic, 'veteran', and 'elite' versions available, the 'elite' version having a tan stock, handguard, and pistol grip. The in-game model has the left-side ejection port open rather than the right. It is also the only full-auto shotgun in the game, making it terrifyingly lethal in close quarters.
Machine Guns
Primary weapon for the Medic class.
MG3 Machine Gun
The MG3 machine gun is the starting primary weapon for Medics.
Mk 46 Mod 0
The Mk 46 Mod 0, appearing as the "M249 SAW", is a buyable weapon. The veteran variant converts this weapon into the Mk 48 Mod 0, chambered for the heavier 7.62x51mm NATO round. Both versions can be equipped with an EOTech red dot sight.
M249 SAW Para
The paratrooper version of the M249 SAW appears in the game as the "FN Minimi Para", though is identifiable as the SAW by the angled carry handle and heat shield.
M60E4 Machine Gun
The M60E4 machine gun appears as a buyable weapon, listed in-game as the "M60". It features a railed handguard with RIS foregrip and comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan foregrip, stock, and pistol grip.
Heckler & Koch MG36
The Heckler & Koch MG36 appears in the game fitted with G36C-style iron sights/carry handle, proprietary bipod, Beta-C drum magazine, and tan handguard & stock.
M240B Machine Gun
The M240B machine gun appears in the game as a buyable weapon with the bipod removed. Only a basic version is currently available.
PKM Machine Gun
The PKM machine gun appears in the game as a buyable weapon, available in basic, 'veretan', and 'elite versions, the 'elite' version having a tan stock, pistol grip, and ammo box.
Norinco QJY-88
The norinco QJY-88 machine gun appears in the game as a buyable weapon.
Sniper Rifles
Class-exclusive primary for the Recon class.
M24 Sniper Rifle
The M24 sniper rifle is the starting weapon for the Recon class, with a Harris bipod. It too comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock.
SV-98 Sniper Rifle
The SV-98 sniper rifle appears as a buyable weapon in the game.
Barrett M95
The Barrett M95 appears in the game as a buyable weapon, and is the largest sniper rifle in the game and the only one to feature a variable magnification scope. The weapon is modeled in-game with an almost ridiculously long barrel.
Norinco NDM-86
The .308Win/7.62x51mm NATO variant of the Norinco NDM-86 appears in the game as a buyable weapon, listed as the "SVD", identified via the straight 7.62x51mm NATO magazine as opposed to the slightly-curved waffled magazine of the SVD Dragunov and the 7.62x54mm variants of the NDM-86. It too comes in basic, 'veteran', and 'elite' versions. The 'elite' version features a tan stock and handguard.
SVU-AS Dragunov
The SVU-AS Dragunov, the bullpup, select-fire version of the SVD Dragunov, appears in the game as the "SVU-A", furnished with a tan handguard and magazine.
VSS Vintorez
The VSS Vintorez appears in the game as a buyable weapon.
M39 Enhanced Marksman Rifle
The M39 Enhanced Marksman Rifle appears in the game as a buy-able weapon, referred to somewhat inaccurately as the "M14", fitted with an EOTech red dot sight. It is the only sniper rifle in the game that does not have a scope fitted to it.
M110 SASS
The M110 SASS appears in the game as a buyable weapon. The in-game M110 features an overall tan paint scheme (including the Leupold Mark 4 scope) and everything from the handguard forward appears to be modeled off the Mk 12 Mod 0 SPR.
Launchers
One of two class-exclusive "gadgets" for the Engineer.
RPG-7
The RPG-7 is used by the Engineer class, fitted with a PGO-7 scope and referred to in-game as the "anti-vehicle RPG". The rockets fired by the RPG-7 are shown being able to home in on vehicles tagged with tracer darts, despite none of the rockets fired by the real-life RPG-7 having any kind of guidance after launch.
Emplaced/Vehicle-mounted weapons
Kord Heavy Machine Gun
The Kord heavy machine gun appears as the mounted machine gun for most of the Russian vehicles, including the Fast Attack Vehicle, GAZ-3937 "Vodnik", T90 tank, and door-mounted on the Mi-17 Hip-H helicopter. The Kord on the Vodnik features a gun shield to protect the gunner from enemy fire.
Browning M2HB Heavy Machine Gun
The US faction's M1A2 Abrams, humvee, desert patrol vehicle, and Rigid Inflatable Boat are equipped with Browning M2HB heavy machine guns, the ones on the humvee being fitted with a gun shield to protect the gunner from enemy small-arms fire.
M240C Machine Gun
The M240C machine gun appears in the game as another secondary weapon on the M1A2 Abrams tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.
PKT Machine Gun
The PKT machine gun appears in the game as another secondary weapon on the T-90 MBT tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.
GE M134 Minigun
The GE M134 Minigun appears in the game door-mounted on UH-60 Blackhawk helicopters. The Little Bird helicopters are also armed with M134 Miniguns, albeit in a forward-firing position to allow for strafing ground targets. It should be noted that while the Minigun has a fearsome rate of fire and can be devastating to thin-skinned ground targets (as well as other aircraft depending on the skill and coordination of the pilot and/or door gunner), it takes several seconds for the barrels to spin up before firing, so the gunner must keep this in mind when using this weapon.
M242 Bushmaster Chaingun
The M242 Bushmaster chaingun appears in the game mounted on US LAV-25 armored personnel carriers.
M230 Chain Gun
The M230 chain gun appears in the game as the secondary armament of the US AH-64 Apache helicopter.
Shipunov 2A42
The Shipunov 2A42 appears in the game as the secondary armament on the Russian Mi-28 Havoc helicopter and as the main armament on the BTR-90 armored personnel carrier.
BGM-71 TOW
The BGM-71 TOW appears in the game both tripod-mounted and on the US faction's LAV-25 APC, despite the real-life LAV-25 not having any missile armament.
HJ-8 Red Arrow
The HJ-8 Red Arrow appears tripod-mounted in the game as the counter to the American TOW mentioned above.
FIM-92A Stinger
The FIM-92A Stinger apppears in the game in a twin turret mounting.
SA-18 Igla
The SA-18 Igla appears in the game as the Russian counter to the American Stinger, also in a twin turret mounting.
Other
M67 Hand Grenade
The M67 hand grenade appears in the game as a secondary weapon of all classes, unlocked through training. Additional training is available to improve the player's ability to use grenades, carry more grenades, as well as detect incoming grenades thrown by other players, and even give the player the ability to drop a grenade when killed by an enemy which then acts in a similar fashion to the M18A1 Claymore mine listed below, referred to in-game as the "dead man's trigger".
M18 Smoke Grenade
The M18 smoke grenade appears in the game as an available upgrade unlockable via training. The smoke generated not only disrupts visual acquisition of targets, but also conceals enemy ID tags. As with the M67 hand grenade mentioned above, additional training is available to increase the number and effectiveness of the smoke grenades.
M18A1 Claymore
The M18A1 Claymore appears in the game as a secondary weapon of the Recon class. The mines will only detonate when an enemy enters their kill zone. Training is available to allow the player to avoid their tripwres. The mines can also be defeated by shooting them, provided the player spots them before they are triggered.
TMRP-6 Anti-Tank Mine
The TMRP-6 anti-tank mine appears as the basis for the "anti-vehicle mine", an Engineer-class weapon available via training points. The mine has the same abilities to discriminate between friend or foe as the M18A1 Claymore mentioned above, but there is no training available to circumvent them.