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[[Image:Mp2posnf9.jpg|thumb|right|300px|''Max Payne 2 | [[Image:Mp2posnf9.jpg|thumb|right|300px|''Max Payne 2: The Fall of Max Payne'' (2003)]] | ||
Max Payne 2: The Fall of Max Payne is a multiple-award winning third-person shooter video game. | '''''Max Payne 2: The Fall of Max Payne''''' is a multiple-award winning third-person shooter video game, the sequel of ''[[Max Payne (video game)|Max Payne]]''. Two years after the events of the first game in the series, Max has cleared his name and works now a detective for the NYPD. The story follows him, once again trying to clear his name: This time he is framed for killing his partner, Winterson. Max reunites with Mona Sax and together they try to uncover who are behind a mysterious group, called "Inner Circle". | ||
The game was released for the PC, Xbox and PS2 in 2003. | |||
'''The following weapons can be seen in the video game ''Max Payne 2'':''' | |||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
=Handguns= | |||
== Beretta 92FS == | == Beretta 92FS == | ||
Max Payne's signature ''9mm | Max Payne's signature ''9mm Pistols'' are [[Beretta 92FS]]'s. They hold erroneously 16 rounds. It is worth noting that the Beretta 92FS isn't an authorized service weapon of the real-life NYPD and that the use of dual Beretta 92FS semi-automatic pistols is a homage to John Woo, which the Max Payne series borrows heavily from. For some reason, the slide does not move when fired, even though it is shown to do so in pre-release screenshots. | ||
[[Image:BerettaM92FS.jpg|thumb|none| | [[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]] | ||
[[Image:MP2maxBeretta.jpg|thumb|none|600px|Max holds his Beretta on a cleaner.]] | |||
[[Image:MP2cleanerBeretta.jpg|thumb|none|600px|A cleaner executes Annie Finn with his Beretta.]] | |||
[[Image:MP2maxDualBeretta.jpg|thumb|none|600px|Max fires his Berettas while shoot-dodging.]] | |||
[[Image:MP2-92FS-1.jpg|thumb|none|600px|Max holds his 92FS after waking up in the hospital in the prologue.]] | |||
[[Image:MP2berettaPoster.jpg|thumb|none|600px|A poster found in the gun workshop touts the Beretta as an "American's Avenger." ]] | |||
[[Image:MP2-92FS-2.jpg|thumb|none|600px|A box of 9mm ammo, or should we say "Beretta Ammo".]] | |||
== Desert Eagle Mark XIX== | |||
The [[Desert Eagle Mark XIX]] is the signature weapon of Mona Sax. The version in game is a very shiny stainless steel, with gold controls and ivory grips. In game it holds 10 rounds, only possible with a Desert Eagle in .357 with a round chambered and a full magazine. However, close examination of the gun shows ".50AE" on the front of the gun's frame. | |||
== Desert Eagle | |||
The [[ | |||
In the console versions of the game, the Desert Eagle is shown in something like olive drab, and the slide does not move when fired. | In the console versions of the game, the Desert Eagle is shown in something like olive drab, and the slide does not move when fired. | ||
[[Image:MP2customEagle.jpg|thumb|400px|none|A Desert Eagle Mark XIX with chrome finish, gold controls, and dark-ivory grip - .50 AE. This is an actual movie gun from the inventory of Weapons Specialists, Ltd. in New York, and was featured in ''[[The Sopranos]]''. It was also most likely the inspiration for the Desert Eagle seen in ''[[Max Payne 2: The Fall of Max Payne]]''.]] | |||
[[Image:MP2monaEagle.jpg|thumb|none|600px|The first appearance of Mona and the Desert Eagle.]] | |||
[[Image:MP2monaEagle2.jpg|thumb|none|600px|Mona continues to take down the cleaners by the elevator, each with a single headshot. Sadly, due to engine constraints, the slide does not move and brass is not ejected during cut-scenes.]] | |||
[[Image:MP2monaEagle3.jpg|thumb|none|600px|Mona's formal introduction, in freeze frame. If you zoom in on the front of the Desert Eagle, you can see the telltale ".50AE" mark that confirms this is a Desert Eagle XIX.]] | |||
[[Image:MP2maxDualEagleCycle.jpg|thumb|none|600px|Max's Desert Eagle cycles in slow motion.]] | |||
[[Image:MP2maxDualEagleEmpty.jpg|thumb|none|600px|Max's dual Desert Eagles lock empty.]] | |||
[[Image:MP2eagleDetail.jpg|thumb|none|600px|Close up of the side of the Desert Eagle, showing the trademarks on the frame.]] | |||
==Smith & Wesson Model 29== | |||
Dick Justice, just like [[Dirty Harry]] uses a [[Smith & Wesson Model 29]] in the TV series. | |||
[[Image: | [[Image:Smith wesson 44mag 8inch barrel.jpg|thumb|none|450px|Smith & Wesson Model 29 with 8 3/8" barrel - .44 Magnum]] | ||
[[Image: | [[Image:MP2-M29-1.jpg|thumb|none|600px|Max stops to watch his favorite TV show, Dick Justice.]] | ||
[[Image: | [[Image:MP2-M29-2.jpg|thumb|none|600px|Dick Justice holds his Model 29.]] | ||
[[Image: | [[Image:MP2-M29-3.jpg|thumb|none|600px|Dick holds the M29 on a poster.]] | ||
=Shotguns= | |||
== Remington 870 == | == Remington 870 == | ||
The [[Remington_870#Remington_870_Folding_Stock|Remington 870P]], distinguished by its folding stock, is the primary pump action shotgun available in the game. Holds 7 shells in the tubular magazine. The cleaning company members often carry it in the later levels. | The [[Remington_870#Remington_870_Folding_Stock|Remington 870P]], distinguished by its folding stock, is the primary pump action shotgun available in the game. Holds 7 shells in the tubular magazine. The cleaning company members often carry it in the later levels. | ||
[[Image:Black870folder.jpg|thumb|none|500px|Remington 870 Police Magnum with stock folded - 12 gauge]] | [[Image:Black870folder.jpg|thumb|none|500px|Remington 870 Police Magnum with stock folded - 12 gauge]] | ||
[[Image:MAXPAYNE2-R870-1.jpg|thumb|none| | [[Image:MP2-870-1.jpg|thumb|none|600px|Max discovers a Remington 870 shotgun and a box of 12 gauge shells in a closet.]] | ||
[[Image:MAXPAYNE2-R870-2.jpg|thumb|none| | [[Image:MAXPAYNE2-R870-1.jpg|thumb|none|600px|Max holding the Remington 870 shotgun.]] | ||
[[Image:MAXPAYNE2-R870-3.jpg|thumb|none| | [[Image:MAXPAYNE2-R870-2.jpg|thumb|none|600px|Max performs a shoot-dodge with the Remington shotgun in his hands.]] | ||
[[Image:MAXPAYNE2-R870-3.jpg|thumb|none|600px|Mona aims with the shotgun.]] | |||
== Sawn-Off Double-Barrel shotgun == | == Sawn-Off Double-Barrel shotgun == | ||
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Thus, when bullet-time mode is active, the Sawed-Off shotgun becomes the quickest way to shoot shotgun shells quickly and consistently at targets, which may be one reason why it cannot be accessed in the game's "Dead Man Walking" mode, as it would provide an overly easy method of achieving a high score. | Thus, when bullet-time mode is active, the Sawed-Off shotgun becomes the quickest way to shoot shotgun shells quickly and consistently at targets, which may be one reason why it cannot be accessed in the game's "Dead Man Walking" mode, as it would provide an overly easy method of achieving a high score. | ||
[[Image:Remington_SBS.jpg|thumb| | [[Image:Remington_SBS.jpg|thumb|450px|none|Sawn-off Double Barreled Shotgun - 12 Gauge]] | ||
[[Image:MP2maxSawnOff.jpg|thumb|none| | [[Image:MP2-SawedOff-1.jpg|thumb|none|600px|The sawed-off shotgun in the game.]] | ||
[[Image:MP2maxSawnOffFire.jpg|thumb|none| | [[Image:MP2maxSawnOff.jpg|thumb|none|600px|Max dives while firing his "sawed-off" shotgun.]] | ||
[[Image:MP2maxSawnOffFire.jpg|thumb|none|600px|Max fires both barrels of his shotgun in rapid succession.]] | |||
== Sentinel Arms Striker-12 == | == Sentinel Arms Striker-12 == | ||
The [[Armsel_Striker_and_variants#Examples_of_the_Sentinel_Arms_Striker-12|Sentinel Arms Striker-12]] is known as the Striker Shotgun in the game. Note that the real-life weapon can't be reloaded with a simple replacement of the drum-shaped magazine (as seen in the game), because the buckshot must be inserted one by one as with a normal tube magazine-fed shotgun. Furthermore, the weapon's real-life magazine capacity is 12 cartridges, not 10 as in the game. | The [[Armsel_Striker_and_variants#Examples_of_the_Sentinel_Arms_Striker-12|Sentinel Arms Striker-12]] is known as the Striker Shotgun in the game. Note that the real-life weapon can't be reloaded with a simple replacement of the drum-shaped magazine (as seen in the game), because the buckshot must be inserted one by one as with a normal tube magazine-fed shotgun. Furthermore, the weapon's real-life magazine capacity is 12 cartridges, not 10 as in the game. | ||
[[Image:Stryker12.jpg|thumb|none|500px|Sentinel Arms Striker-12 7 inch version; note the larger winding key on the drum | [[Image:Stryker12.jpg|thumb|none|500px|Sentinel Arms Striker-12 7 inch version; note the larger winding key on the drum - 12 Gauge]] | ||
[[Image:MAXPAYNE2-STRIKER-2.jpg|thumb|none| | [[Image:MAXPAYNE2-STRIKER-2.jpg|thumb|none|600px|Max holding the Striker.]] | ||
[[Image:MAXPAYNE2-STRIKER-1.jpg|thumb|none| | [[Image:MAXPAYNE2-STRIKER-1.jpg|thumb|none|600px|Shooting the Striker.]] | ||
=Submachine Guns= | |||
==MAC-10== | ==MAC-10== | ||
The [[MAC-10]] is used frequently by both Max and gangsters throughout the game. Has a 32-round magazine and can be dual-wielded. Called "Ingram" in the game, which is a reference to the [[MAC-10]]'s designer Gordon B. Ingram. | The [[MAC-10]] is used frequently by both Max and gangsters throughout the game. Has a 32-round magazine and can be dual-wielded. Called "Ingram" in the game, which is a reference to the [[MAC-10]]'s designer Gordon B. Ingram. | ||
[[Image:IngramMAC10.jpg|thumb|300px|none|MAC-10 - .45 ACP]] | [[Image:IngramMAC10.jpg|thumb|300px|none|MAC-10 - .45 ACP]] | ||
[[Image:MP2cleanerIngram.jpg|thumb|none| | [[Image:MP2cleanerIngram.jpg|thumb|none|600px|A mob hitman fires his MAC-10 at Max in the gun works.]] | ||
[[Image:MP2maxDualIngramFire.jpg|thumb|none| | [[Image:MP2maxDualIngramFire.jpg|thumb|none|600px|Max fires dual MAC-10s.]] | ||
[[Image:MP2vinnieIngram.jpg|thumb|none| | [[Image:MP2-M10-1.jpg|thumb|none|600px|Vinni Gognitti and one of his goons with a MAC-10.]] | ||
[[Image:MP2vinnieIngram.jpg|thumb|none|600px|''"You'll fucking pay for this, Russian! You'll fucking pay!"'' <br> Vinnie Gognitti makes a prudent retreat while holding his MAC-10.]] | |||
[[Image:MP2-M10-2.jpg|thumb|none|600px|Two boxes of MAC-10 ammunition.]] | |||
== Heckler & Koch MP5A3 (Chopped and converted HK94) == | == Heckler & Koch MP5A3 (Chopped and converted HK94) == | ||
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[[Image:H%26K94Conversion.jpg|thumb|none|400px|Heckler & Koch HK94 - 9x19mm]] | [[Image:H%26K94Conversion.jpg|thumb|none|400px|Heckler & Koch HK94 - 9x19mm]] | ||
[[Image:MP5A3.jpg|thumb|none|400px|Heckler & Koch MP5A3 - 9x19mm. This is the weapon the chopped and converted HK94 is supposed to look like. Note the small differences.]] | [[Image:MP5A3.jpg|thumb|none|400px|Heckler & Koch MP5A3 - 9x19mm. This is the weapon the chopped and converted HK94 is supposed to look like. Note the small differences.]] | ||
[[Image:MP2mp5.jpg|thumb|none| | [[Image:MP2mp5.jpg|thumb|none|600px|Max holds his "MP5" while talking to Mona. Note the lack of a paddle magazine release, the straight tube of the barrel, and the way the grip contours fit into the lower receiver. The bolt is also shown locked back, which would render the weapon unable to fire.]] | ||
[[Image:MAXPAYNE2-MP5-2.jpg|thumb|none| | [[Image:MAXPAYNE2-MP5-2.jpg|thumb|none|600px|Max with his scoped HK94.]] | ||
[[Image:MAXPAYNE2-MP5-3.jpg|thumb|none| | [[Image:MAXPAYNE2-MP5-3.jpg|thumb|none|600px|Reloading the HK94.]] | ||
[[Image:MAXPAYNE2-MP5-1.jpg|thumb|none| | [[Image:MAXPAYNE2-MP5-1.jpg|thumb|none|600px|Looking through the ACOG mounted on the HK94.]] | ||
=Rifles= | |||
== Norinco Type 56 == | == Norinco Type 56 == | ||
The [[Type 56]] appears in game as the "Kalashnikov" and is most notably carried by Mike the Cowboy, one of Vladimir's high ranking soldiers. | The [[Norinco Type 56]] appears in game as the "Kalashnikov" and is most notably carried by Mike the Cowboy, one of Vladimir's high ranking soldiers. | ||
[[Image:Type56Standard.jpg|thumb|none|500px|Norinco Type 56 - 7.62x39mm.]] | [[Image:Type56Standard.jpg|thumb|none|500px|Norinco Type 56 - 7.62x39mm.]] | ||
[[Image:MP2mikeKalashnikov.jpg|thumb|none| | [[Image:MP2mikeKalashnikov.jpg|thumb|none|600px|Mike the Cowboy fires his Type 56 at invading mobsters in the Ragnarok nightclub.]] | ||
[[Image:MAXPAYNE2-AK-1.jpg|thumb|none| | [[Image:MAXPAYNE2-AK-1.jpg|thumb|none|600px|Max holding the "Kalashnikov". Note that it has slant muzzle brake, like the AKM.]] | ||
[[Image:MAXPAYNE2-AK-2.jpg|thumb|none| | [[Image:MAXPAYNE2-AK-2.jpg|thumb|none|600px|Max aims the Type 56 at Vinnie's mobsters.]] | ||
==Colt M4A1 Carbine== | ==Colt M4A1 Carbine== | ||
The [[M16_rifle_series#M4.2FM4A1_Carbine|Colt M4A1]] appears in game as simply the "M4 Carbine", however fires in fully automatic mode. It is portrayed as having a very slow rate of fire, but makes up for it with power and accuracy. | The [[M16_rifle_series#M4.2FM4A1_Carbine|Colt M4A1]] appears in game as simply the "M4 Carbine", however fires in fully automatic mode. It is portrayed as having a very slow rate of fire, but makes up for it with power and accuracy. | ||
[[Image:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock. The carry handle/rear sight are not removed - 5.56x45mm]] | [[Image:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock. The carry handle/rear sight are not removed - 5.56x45mm]] | ||
[[Image:MP2carbinePoster.jpg|thumb|none| | [[Image:MP2carbinePoster.jpg|thumb|none|600px|A poster of the M4 Carbine in the gun works. The poster shows a vertical foregrip and suppressor, neither accessory is available in game.]] | ||
[[Image:MAXPAYNE2-M4-2.jpg|thumb|none| | [[Image:MAXPAYNE2-M4-2.jpg|thumb|none|600px|The M4A1 in Max's hands.]] | ||
[[Image:MAXPAYNE2-M4-1.jpg|thumb|none| | [[Image:MAXPAYNE2-M4-1.jpg|thumb|none|600px|Max fires the M4A1 in the hotel.]] | ||
[[Image:MAXPAYNE2-M4-3.jpg|thumb|none| | [[Image:MAXPAYNE2-M4-3.jpg|thumb|none|600px|Mona reloads the M4A1 at the construction site.]] | ||
==Steyr SSG 69== | ==Steyr SSG 69== | ||
The [[Steyr SSG 69]] appears in game as the "Sniper Rifle." It is first seen in the hands of cleaners at Max's apartment complex, and Max can later get it for himself. Mona can never acquire this weapon. As in the first game, Max is not actually seen cycling the bolt, even though there is a "bolt action" sound effect after every shot. | The [[Steyr SSG 69]] appears in game as the "Sniper Rifle." It is first seen in the hands of cleaners at Max's apartment complex, and Max can later get it for himself. Mona can never acquire this weapon. As in the first game, Max is not actually seen cycling the bolt, even though there is a "bolt action" sound effect after every shot. | ||
[[Image:Steyr ssg69.jpg|thumb|none|450px|Steyr SSG 69 | [[Image:Steyr ssg69.jpg|thumb|none|450px|Steyr SSG 69 - 7.62x51mm NATO]] | ||
[[Image:MP2maxSniper.jpg|thumb|none| | [[Image:MP2-SSG-1.jpg|thumb|none|600px|A Cleaning Company sniper fires the SSG 69.]] | ||
[[Image:MP2maxSniperFire.jpg|thumb|none| | [[Image:MP2maxSniper.jpg|thumb|none|600px|Max with the Sniper Rifle.]] | ||
[[Image:MP2maxSniperFire.jpg|thumb|none|600px|Max ventilates some awful TV. "My lord, Jack!]] | |||
==FPK / PSL Sniper Rifle== | ==FPK / PSL Sniper Rifle== | ||
The [[FPK / PSL Sniper Rifle]] appears in the game as the "Dragunov". It is a semi-automatic sniper rifle with a 10-round magazine. Used only by Mona to cover Max at the construction site and at the fun house. | The [[FPK / PSL Sniper Rifle]] appears in the game as the "Dragunov". It is a semi-automatic sniper rifle with a 10-round magazine. Used only by Mona to cover Max at the construction site and at the fun house. | ||
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|Romanian FPK/PSL sniper rifle - 7.62x54R]] | [[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|Romanian FPK/PSL sniper rifle - 7.62x54R]] | ||
[[Image:MAXPAYNE2-FPK-1.jpg|thumb|none| | [[Image:MAXPAYNE2-FPK-1.jpg|thumb|none|600px|Mona with the sniper rifle.]] | ||
[[Image:MAXPAYNE2-FPK-2.jpg|thumb|none| | [[Image:MAXPAYNE2-FPK-2.jpg|thumb|none|600px|Mona holds the "Dragunov".]] | ||
[[Image:MAXPAYNE2-FPK-3.jpg|thumb|none| | [[Image:MAXPAYNE2-FPK-3.jpg|thumb|none|600px|View through the scope of the sniper rifle.]] | ||
==SVD Dragunov== | |||
While not available for use, actual [[SVD Dragunov]]s can be seen on several posters at Vladimir Lem's warehouse. | |||
[[Image:SVD Rifle.jpg|thumb|400px|none|SVD Dragunov - 7.62x54mm R]] | |||
[[Image:MP2-SVD.jpg|thumb|none|600px|A poster of the Dragunov.]] | |||
=Explosives= | |||
==Mk 2 Hand Grenade== | ==Mk 2 Hand Grenade== | ||
The [[Mk_2_hand_grenade|Mk 2 Hand Grenade]] can be found and used by both Max and Mona. However, when viewed in the inventory, it looks like a M26 Hand grenade. | The [[Mk_2_hand_grenade|Mk 2 Hand Grenade]] can be found and used by both Max and Mona. However, when viewed in the inventory, it looks like a M26 Hand grenade. | ||
[[Image:MK2_grenade_DoD.jpg|thumb|none|175px]] | [[Image:MK2_grenade_DoD.jpg|thumb|none|175px]] | ||
[[Image:MAXPAYNE2-MK2.jpg|thumb|none| | [[Image:MAXPAYNE2-MK2.jpg|thumb|none|600px|The Mk 2 hand grenade in the game.]] | ||
==M26 Hand Grenade== | ==M26 Hand Grenade== | ||
The Mk2 Hand grenade shows up as a [[M26 hand grenade]] when in inventory view. | The Mk2 Hand grenade shows up as a [[M26 hand grenade]] when in inventory view. | ||
[[Image:200px-M-67handgrenade.jpg|thumb|none|175px]] | [[Image:200px-M-67handgrenade.jpg|thumb|none|175px]] | ||
[[Image:MAXPAYNE2-M26.jpg|thumb|none| | [[Image:MAXPAYNE2-M26.jpg|thumb|none|600px|M26 grenade next to the Berettas.]] | ||
=See Also= | |||
'''Video Games:''' | '''Video Games:''' | ||
* [[Max Payne (video game)|Max Payne]] | * [[Max Payne (video game)|Max Payne]] |
Revision as of 17:16, 5 October 2011
Max Payne 2: The Fall of Max Payne is a multiple-award winning third-person shooter video game, the sequel of Max Payne. Two years after the events of the first game in the series, Max has cleared his name and works now a detective for the NYPD. The story follows him, once again trying to clear his name: This time he is framed for killing his partner, Winterson. Max reunites with Mona Sax and together they try to uncover who are behind a mysterious group, called "Inner Circle".
The game was released for the PC, Xbox and PS2 in 2003.
The following weapons can be seen in the video game Max Payne 2:
Handguns
Beretta 92FS
Max Payne's signature 9mm Pistols are Beretta 92FS's. They hold erroneously 16 rounds. It is worth noting that the Beretta 92FS isn't an authorized service weapon of the real-life NYPD and that the use of dual Beretta 92FS semi-automatic pistols is a homage to John Woo, which the Max Payne series borrows heavily from. For some reason, the slide does not move when fired, even though it is shown to do so in pre-release screenshots.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX is the signature weapon of Mona Sax. The version in game is a very shiny stainless steel, with gold controls and ivory grips. In game it holds 10 rounds, only possible with a Desert Eagle in .357 with a round chambered and a full magazine. However, close examination of the gun shows ".50AE" on the front of the gun's frame. In the console versions of the game, the Desert Eagle is shown in something like olive drab, and the slide does not move when fired.
Smith & Wesson Model 29
Dick Justice, just like Dirty Harry uses a Smith & Wesson Model 29 in the TV series.
Shotguns
Remington 870
The Remington 870P, distinguished by its folding stock, is the primary pump action shotgun available in the game. Holds 7 shells in the tubular magazine. The cleaning company members often carry it in the later levels.
Sawn-Off Double-Barrel shotgun
The "Sawed-Off" Side-by-Side double barrel shotgun is the first shotgun found by Max. It's primary usefulness comes from having the fastest rate of fire of the three shotguns, but given its capacity of only 2 shells, its effectiveness against multiple targets is limited. That disadvantage is completely bypassed in bullet-time mode however, since any and all weapons can be instantly reloaded while the player character performs a strange "spinning crouch" animation that somehow completely loads the weapons(s) in his or her hand(s).
Thus, when bullet-time mode is active, the Sawed-Off shotgun becomes the quickest way to shoot shotgun shells quickly and consistently at targets, which may be one reason why it cannot be accessed in the game's "Dead Man Walking" mode, as it would provide an overly easy method of achieving a high score.
Sentinel Arms Striker-12
The Sentinel Arms Striker-12 is known as the Striker Shotgun in the game. Note that the real-life weapon can't be reloaded with a simple replacement of the drum-shaped magazine (as seen in the game), because the buckshot must be inserted one by one as with a normal tube magazine-fed shotgun. Furthermore, the weapon's real-life magazine capacity is 12 cartridges, not 10 as in the game.
Submachine Guns
MAC-10
The MAC-10 is used frequently by both Max and gangsters throughout the game. Has a 32-round magazine and can be dual-wielded. Called "Ingram" in the game, which is a reference to the MAC-10's designer Gordon B. Ingram.
Heckler & Koch MP5A3 (Chopped and converted HK94)
The Heckler & Koch MP5A3 in the game, called simply the "MP5" is actually a chopped and converted HK94. This is likely because the developers were given an HK94 to model the game weapon from. The distinguishing features of the HK94 are it's lack of a paddle magazine release, the different shape of the grip and where it connects to the lower receiver, and the slightly different shape of the barrel (which has been cut down from its original carbine length).
Rifles
Norinco Type 56
The Norinco Type 56 appears in game as the "Kalashnikov" and is most notably carried by Mike the Cowboy, one of Vladimir's high ranking soldiers.
Colt M4A1 Carbine
The Colt M4A1 appears in game as simply the "M4 Carbine", however fires in fully automatic mode. It is portrayed as having a very slow rate of fire, but makes up for it with power and accuracy.
Steyr SSG 69
The Steyr SSG 69 appears in game as the "Sniper Rifle." It is first seen in the hands of cleaners at Max's apartment complex, and Max can later get it for himself. Mona can never acquire this weapon. As in the first game, Max is not actually seen cycling the bolt, even though there is a "bolt action" sound effect after every shot.
FPK / PSL Sniper Rifle
The FPK / PSL Sniper Rifle appears in the game as the "Dragunov". It is a semi-automatic sniper rifle with a 10-round magazine. Used only by Mona to cover Max at the construction site and at the fun house.
SVD Dragunov
While not available for use, actual SVD Dragunovs can be seen on several posters at Vladimir Lem's warehouse.
Explosives
Mk 2 Hand Grenade
The Mk 2 Hand Grenade can be found and used by both Max and Mona. However, when viewed in the inventory, it looks like a M26 Hand grenade.
M26 Hand Grenade
The Mk2 Hand grenade shows up as a M26 hand grenade when in inventory view.
See Also
Video Games:
Movie: