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Team Fortress 2: Difference between revisions

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[[Image:Tf2 standalonebox.jpg|thumb|right|300px|''Team Fortress 2'' (2007)]]
[[Image:Tf2 standalonebox.jpg|thumb|right|300px|''Team Fortress 2'' (2007)]]
Team Fortress 2 is a First Person Shooter created by Valve on the Source engine. As the name implies, it is very heavily reliant on team strategies, and as such, the game is class-based; instead of picking a player character and picking a weapon load-out, a player picks a class of character that already has its own weapons. A good team usually requires an even mix of offensive and defensive classes.
''Team Fortress 2'' is a Source engine first-person shooter created by Valve. As the name implies, the action is team-based, with both teams composed of nine distinct classes divided into offensive, defensive, and support categories.


It is also worthy of note that the game's art direction is one of cartoony 60's espionage camp- this means that the gun designs found in the game tend not to be real guns, but stylish representations of familiar designs.
The game's art style is a distinctive cartoonish take on Sixties espionage; the designs of the game's weapons are stylized versions of familiar designs.


'''The following weapons are used in the video game Team Fortress 2:'''  
'''The following weapons are used in the video game Team Fortress 2:'''  
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= All Class Weapons =
= Shared Weapons =


== Pistol ==
== Pistol ==
The secondary weapon for the Engineer and Scout classes, the Pistol is based on the [[Walther PP Pistol Series|Walther PPK]]. It lacks power and has only average accuracy, but has good range and is semi-automatic with a very fast reload time for its twelve-round magazine. The light-traveling Scout carries three extra magazines, and the ever-prepared Engineer carries sixteen extra magazines and half of one more.
A pistol based on the [[Walther PP Pistol Series|Walther PPK]] is the secondary weapon for the Engineer and Scout classes. Called simply "Pistol" in the game, it lacks power and has average accuracy, but has good range and is semi-automatic with a very fast reload time. Both the Engineer and the Scout carry different shotguns as their main weapons, which are effective at closer range and reload very slowly; the Pistol is an excellent alternative to finish off an enemy instead of reloading the shotgun, defend oneself when retreating, or for picking off enemies that are at a distance.


In the game, the Pistol has a 12-round magazine. The light-traveling Scout carries 3 extra magazines, and the Engineer, ever prepared, carries 16 extra magazines and half of one more.
The Pistol is an excellent alternative to finish off an enemy instead of reloading the shotgun, defend oneself when retreating, or for picking off enemies at a distance.


Interestingly, early [http://wiki.teamfortress.com/wiki/File:Weapons_concept.jpg concept art] shows that the scout was supposed to carry a more unique sidearm based on the [[SIG P210]].
Interestingly, early [http://wiki.teamfortress.com/wiki/File:Weapons_concept.jpg concept art] shows that the Scout was supposed to carry a more unique sidearm based on the [[SIG P210]].


[[Image:WaltherPPK.jpg‎|thumb|300px|none|Walther PPK - .380 ACP, the closest real life model for the "Pistol".]]
[[Image:WaltherPPK.jpg|thumb|300px|none|Walther PPK - .380 ACP, the closest real life model for the "Pistol"]]
[[Image:Engineer_Pistol.jpg‎|thumb|none|400px|In-game model, simply called "Pistol".]]
[[Image:Engineer_Pistol.jpg|thumb|none|400px|In-game model, simply called "Pistol"]]
[[File:TF2 - Pistol Ingame.jpg‎|thumb|none|500px|The "Pistol" ingame. ]]
[[File:TF2 - Pistol Ingame.jpg|thumb|none|500px|The Engineer holds his Pistol in-game in his prosthetic "Gunslinger" hand]]
[[File:TF2 - Pistol Taunt Ingame.jpg‎|thumb|none|500px|An Engineer taunts while holding the "Pistol" (note that in this image and the one above the Engineer is equipped with the "Gunslinger", a robotic prosthetic hand that replaces his wrench for building and maintaining his machines and also deploys "Mini-Sentries" instead of standard Sentries).]]
[[File:TF2 - Pistol Taunt Ingame.jpg|thumb|none|500px|An Engineer taunts while holding the Pistol in his prosthetic "Gunslinger" hand.]]


== Luger P08 ==
== Luger P08 ==


Called "Lugermorph", the [[Luger P08]] as depicted in the ''[[Sam and Max: Freelance Police]]'' series appears as an unlockable secondary weapon for the Scout and the Engineer. It's a reskin of the pistol, and has no unique stats. The weapon was given to players in Vintage quality who pre-ordered or bought ''Sam & Max: The Devil's Playhouse'' within the first week of its release. It can also be acquired via achievement from the game ''Poker Night at the Inventory''. It is based off of the titular Max's pistol. Originally, this gun could only be used by the Scout, however with the July 1st, 2010 update, it was made available for use with the Engineer.
Max's signature "Lugermorph" sidearm in the ''[[Sam and Max: Freelance Police]]'' series appears as an unlockable secondary weapon for the Scout (and the Engineer after the July 1st 2010 update) for players who pre-ordered ''Sam & Max: The Devil's Playhouse'' or bought it within the first week of its release, or by winning it from Max in the game ''Poker Night at the Inventory''. Based on the [[Luger P08]], the Lugermorph is only a cosmetic reskin of the regular Pistol.


[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]
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== Ithaca 37 ==
== Ithaca 37 ==


The [[Ithaca 37]], with sawed-off stock and barrel, is the primary weapon for the Engineer class, and the secondary weapon for the Soldier, Pyro, and Heavy. It is simply referred to as "Shotgun" in the game. Like the Spy, the Engineer is capable enough at close fighting but is not usually found seeking out skirmishes, as his shotgun's main purpose is to defend himself while he is setting up his buildings. At close range, the Shotgun will deal great damage, but its damage will fall off noticeably at mid range. The other classes that use the Shotgun as a secondary weapon have highly-damaging primary weapons, and use the Shotgun to finish off injured opponents, or to conserve primary weapon ammo. One of the Soldier's taunts has him firing a gun salute with his Shotgun, though no ammo is expended and it won't damage any enemies that happen to be in front of the muzzle during it.
A sawed-off [[Ithaca 37]] "Shotgun" is the Engineer's primary weapon and the secondary weapon for the Soldier, Pyro, and Heavy. Although it is his primary weapon, the Engineer uses it primarily in self-defense and in defense of his buildings. At close range, the Shotgun deals great damage, but falls off noticeably at mid range. The other classes that use the Shotgun as a secondary have highly-damaging primary weapons and use the Shotgun to finish off injured opponents or to conserve primary weapon ammo. In the Soldier's Shotgun taunt, he fires a single shot salute, though no ammo is expended and causes no damage.


[[Image:Ithaca m37sawedoff.jpg|thumb|none|400px|Ithaca 37 with sawed-off stock and barrel - 12 Gauge]]
[[Image:Ithaca m37sawedoff.jpg|thumb|none|400px|Ithaca 37 with sawed-off stock and barrel - 12 Gauge]]
[[Image:Engineer_Shotgun.jpg|thumb|400px|none|Notice that the Shotgun's ejection port is on the left side, not the bottom like the real Ithaca 37 , but oddly, it ejects to the right in-game...]]
[[Image:Engineer_Shotgun.jpg|thumb|400px|none|Notice that the Shotgun's ejection port is on the left side, not the bottom like the real Ithaca 37, but oddly ejects to the right in-game.]]
[[File:TF2 - Ithaca37 MeetTheSpy.jpg|thumb|500px|none|The Soldier racks the Ithaca 37's pump action in ''Meet The Spy''.]]
[[File:TF2 - Ithaca37 MeetTheSpy.jpg|thumb|500px|none|The Soldier racks the Ithaca 37's pump action after he deals with a Spy in ''Meet the Spy''.]]
[[File:TF2 - Ithaca37 MeetTheScout.jpg|thumb|500px|none|The Heavy shoulders his Ithaca 37 in ''Meet The Scout''. It is worth pointing out that the Sandwich (spelled "Sandvich" ingame) seen is an actual unlock for this class and has become something of a symbol for him. It even received it's own ''Meet The'' video. Also note that the The Heavy's ring-finger fills up the entire trigger guard... ]]
[[File:TF2 - Ithaca37 MeetTheScout.jpg|thumb|500px|none|The Heavy shoulders his Ithaca 37 in ''Meet the Scout''. His ring-finger fills up the entire trigger guard.]]


= Scout =
= Scout =
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== COP 357 ==
== COP 357 ==


A derringer based on the [[COP 357 Derringer|COP 357]] with pearl grips and a single external hammer was added as a new primary slot unlock for the Scout. Called the "Shortstop" in-game, it has more accuracy at the cost of less damage. It is the only primary weapon based on a secondary. It should be noted that the Shortstop seems to fire shotshells (possibly .410 bore) instead of bullets; each shot firing several pellets just as with the Scout's other primary weapons.
The "Shortstop," a pearl-gripped derringer based on the [[COP 357 Derringer|COP 357]] with a single external hammer, is one of the Scout's unlockable primary weapons. It has a tighter spread than the Scattergun, fires 75% faster, and reloads in one second, but inflicts 20% less damage overall and only loads four rounds. It is the only primary weapon based on a secondary. Though the Shortstop seems to fire shotshells (possibly .410 bore) instead of bullets, it will draw from the same ammunition pool as the Pistol, Lugermorph, or Winger.


[[Image:N-copb.jpg|thumb|none|300px|COP 357 - .357 Magnum]]
[[Image:N-copb.jpg|thumb|none|300px|COP 357 - .357 Magnum]]
[[Image:Tf2derringer.jpg|thumb|none|300px|The "Shortstop"]]
[[Image:Tf2derringer.jpg|thumb|none|300px|The Shortstop]]
[[File:TF2 - Shortstop Ingame.jpg|thumb|none|500px|The "Shortstop" ingame. Clearly visible here is the weapon's external hammer which isn't lined up with any of the weapon's four barrels, leaving one to guess at the weapons internal workings.]]
[[File:TF2 - Shortstop Ingame.jpg|thumb|none|500px|The Shortstop in-game. Clearly visible here is the weapon's external hammer ,which isn't lined up with any of the barrels, leaving one to guess at the weapon's internal workings.]]
[[File:TF2 - Shortstop 3rdP Ingame.jpg|thumb|none|500px|The Scout with the "Shortstop" on pl_upward.]]
[[File:TF2 - Shortstop 3rdP Ingame.jpg|thumb|none|500px|The Scout holds his Shortstop on pl_upward.]]


== Beretta 3032 Tomcat ==
== Beretta 3032 Tomcat ==


An unlockable secondary weapon for the Scout is a pistol called the "Winger", which bears a resemblance to a [[Beretta 3032 Tomcat]] with a radiation hazard symbol on the grips and yellow wings imprinted at the rear of the slide and a squared back-end with no external hammer. The weapon functions like the standard pistol mentioned above, but holds only five rounds as opposed to 12 in the regular pistol and deals 15% more damage.
The "Winger" resembles a [[Beretta 3032 Tomcat]] with a radiation hazard symbol on the grips and yellow wings imprinted at the rear of the slide and a squared back-end with no external hammer. It is an unlockable secondary weapon for Scout, which inflicts 15% more damage per shot than the Pistol, but only loads five rounds.


[[Image:Beretta3032TomcatSS.jpg‎|thumb|none|300px|Beretta 3032 Tomcat in Stainless Steel - .32 ACP ]]
[[Image:Beretta3032TomcatSS.jpg|thumb|none|300px|Beretta 3032 Tomcat in Stainless Steel - .32 ACP ]]
[[File:TF2 - Winger Ingame.jpg‎|thumb|none|500px|The "Winger" ingame.]]
[[File:TF2 - Winger Ingame.jpg|thumb|none|500px|The Winger ingame.]]
[[File:TF2 - Winger 3rdP Ingame.jpg‎|thumb|none|500px|Third Person shot of the "Winger".]]
[[File:TF2 - Winger 3rdP Ingame.jpg|thumb|none|500px|Third-person shot of the Winger.]]


== Fictional Double Barreled Shotgun ==
== Fictional Double Barreled Shotgun ==


The Scouts default primary weapon is a rather strange Double Barreled Shotgun, dubbed the "Scattergun". The weapon works on a lever action mechanism, it's magazine is located in a round receiver between the barrels and rear-receiver/stock. If it were a real firearm, it would most likely contain a rotary magazine with a so called "[http://en.wikipedia.org/wiki/Sprocket sprocket]"  at it's center. The latter would be rotated when the lever action is used, moving a new shell into firing position, a pin then ejecting the spent shell once it has been fired. Oddly, the scout never actually loads new shells into the weapon, similarly to the Heavy's minigun.
The Scout's default primary weapon is a sawed-off double-barreled "Scattergun" with an integral six-round drum magazine and lever action.


[[Image:TF2 Scattergun.jpg|thumb|none|450px|The "Scattergun"]]
Oddly, the Scout never actually loads new shells into the weapon; he simply works the lever to eject spent shells (perhaps due to a bug, the shells are ejected facing backward), which replaces them with fresh ammo.
[[File:TF2 - DoubleBarrel MeetTheScout.jpg|thumb|none|500px|The Scout holds his "Scattergun" in ''Meet The Scout''.]]
 
[[File:TF2 - Scattergun Ingame.jpg|thumb|none|500px|A burning Scout flies through the air holding his "Scattergun" on pl_goldrush.]]
[[Image:TF2 Scattergun.jpg|thumb|none|450px|The Scattergun]]
[[File:TF2 - DoubleBarrel MeetTheScout.jpg|thumb|none|500px|The Scout readies his Scattergun in ''Meet the Scout''.]]
[[File:TF2 - Scattergun Ingame.jpg|thumb|none|500px|A burning Scout flies through the air, holding his Scattergun, on pl_goldrush.]]


== Sawed-off Double Barreled Shotgun ==
== Sawed-off Double Barreled Shotgun ==


An unlockable primary weapon for the Scout is a [[12 Gauge Double Barreled Shotgun]] with sawed-off barrels called the "Force-A-Nature". Compared to the Scout's original "Scattergun" shotgun, it has a higher rate of fire and fires more pellets per shot, but it does slightly less damage per pellet and only holds two shots at a time. It has the the special ability when fired to knockback opponents at close range, even the Heavy, a considerable distance away and, while in the air, will knockback the shooter as well. When used in conjunction with jumping and firing at the ground, it gives the Scout a third "jump".  
The Scout's initial unlockable primary weapon is a [[12 Gauge Double Barreled Shotgun]] with sawed-off barrels called the "Force-A-Nature." Compared to the Scattergun, it has a higher rate of fire and fires more pellets per shot, but does slightly less damage per pellet and only holds two shots at a time. Targets hit at close range are knocked back a considerable distance; if the Scout fires it in mid-air, he is knocked back as well, which can be used to give the Scout a third jump.
 
The "Soda Popper" is a haphazardly-repaired Force-A-Nature with a can of Crit-a-Cola taped under the barrels replacing the foregrip. The Soda Popper reloads 25% faster than the Force-A-Nature and fires 50% faster than the Scattergun, but cannot deliver random critical hits. Equipping the Popper gives the Scout a "Hype" meter, filled by moving and jumping, which gives the Scout eight seconds of mini-crits when full. The Soda Popper must be crafted, gifted, or bought from the in-game store.
 
Both the Force-A-Nature and Soda Popper only load two shots, and reloading while one round is left wastes the unfired round. The Soda Popper's shells have radiation hazard symbols on the bases.
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|400px|A Stevens 1960s SBS 12 gauge with the barrels sawed-off, similar to the "Force-A-Nature", but it is even more compact and cartoonishly proportioned in-game.]]
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|400px|A Stevens 1960s SBS 12 gauge with the barrels sawed-off, similar to the Force-A-Nature, but less compact and cartoonishly proportioned.]]
[[Image:TF2 Force-A-Nature.jpg|thumb|none|400px|The "Force-A-Nature"]]
[[Image:TF2 Force-A-Nature.jpg|thumb|none|400px|The Force-A-Nature]]
[[File:TF2 - ForceANature Ingame.jpg|thumb|none|500px|The "Force-A-Nature" ingame.]]
[[File:TF2 - ForceANature Ingame.jpg|thumb|none|500px|The Force-A-Nature in-game.]]
[[File:TF2 - ForceANature Taunt Ingame.jpg|thumb|none|500px|A Scout taunts with the "Force-A-Nature" on pl_hoodoo_final.]]
[[File:TF2 - ForceANature Taunt Ingame.jpg|thumb|none|500px|A Scout taunts with the Force-A-Nature on pl_hoodoo_final.]]


=  Soldier =
=  Soldier =
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== RPG-7 ==
== RPG-7 ==


A weapon based on the [[RPG-7]], represented in the game as the "Rocket Launcher", is the primary weapon for the Soldier class. Unlike its single-shot real-life counterpart, the Rocket Launcher can pack four rockets at a time inside the tube and it has its grip orientation reversed. The game allows for 'Rocket Jumping', wherein a Soldier shoots towards the ground as he jumps, using the blast from the explosion to propel himself through the air over large distances and over obstacles. The rockets, along with the Demoman's grenades, are the most damaging weapons in the game, a critical shot from either usually being enough to take out any player within the blast radius.
The Soldier's primary weapon is the "Rocket Launcher." Unlike its single-shot real-life counterpart, the [[RPG-7]], the Rocket Launcher can pack four rockets at a time inside the tube and it has its grip orientation reversed. The game allows for "rocket jumping," wherein a Soldier shoots towards the ground as he jumps, using the blast from the explosion to propel himself through the air over large distances and obstacles. The rockets, along with the Demoman's grenades, are the most damaging weapons in the game: a critical shot from either is usually enough to take out any enemy player in the blast radius.


[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]
A craftable or purchased variant called "Rocket Jumper" comes with forty spare rounds but inflicts no damage. It is intended for players to use for rocket jumping practice.
 
The unlockable "Direct Hit" resembles the Soldier's original Rocket Launcher but with a fatter body, slimmed-down exhaust tube, and a (cosmetic) targeting scope. The Direct Hit has 30% of the Rocket Launcher's splash radius, but its rockets travel 80% faster (roughly 84 mph).
 
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]
[[Image:Soldier_Rocket_Launcher.jpg|thumb|none|400px|none|The cartoonish Rocket Launcher from ''Team Fortress 2''.]]
[[Image:Soldier_Rocket_Launcher.jpg|thumb|none|400px|none|The cartoonish Rocket Launcher from ''Team Fortress 2''.]]
[[Image:6h875v5.jpg|thumb|none|500px|none|A BLU Engineer after being insta-gibbed with the Rocket Launcher in ''Team Fortress 2''.]]
[[Image:6h875v5.jpg|thumb|none|500px|none|This is all that's left of a BLU Engineer after being insta-gibbed with the Rocket Launcher.]]
[[File:TF2 - RPG Trailer2.jpg|thumb|none|500px|none|Multiple soldiers holding the RPG-7-based weapon in ''Trailer 2''. Note that the rocket was removed from the game prior to it's release. The rocket on the end of the tube made its resemblance to the RPG-7 even closer.]]
[[File:TF2 - RPG Trailer2.jpg|thumb|none|500px|none|Multiple soldiers holding the RPG-7-based weapon in ''Trailer 2''. The rocket on the end of the tube made its resemblance to the RPG-7 even closer, and was removed prior to the game's release.]]


== M202 FLASH ==
== M202 FLASH ==


A single-barreled version of the [[M202 FLASH]] rocket launcher, without the scope, was added as a new soldier unlock called "The Black Box". It restores 15 health to the user on hit, however it only hold 3 rockets as opposed to the 4 in the default rocket launcher.
A single-barreled version of the [[M202 FLASH]] rocket launcher without the scope is an unlockable Soldier weapon called "The Black Box." It restores 15 health to the user on hit, but only holds three rockets.


[[Image:M202A2_FLASH.JPG|thumb|none|350px|M202A1 FLASH - 66mm]]
[[Image:M202A2_FLASH.JPG|thumb|none|350px|M202A1 FLASH - 66mm]]
[[Image:TF2-Black Box.jpg|thumb|none|350px|The "Black Box"]]
[[Image:TF2-Black Box.jpg|thumb|none|350px|The "Black Box"]]
[[File:TF2 - Blackbox Ingame.jpg|thumb|none|500px|A Soldier carries the "Black Box" on ctf_turbine.]]
[[File:TF2 - Blackbox Ingame.jpg|thumb|none|500px|A Soldier carries the Black Box on ctf_turbine.]]


== M20A1 "Super Bazooka" ==
== M20A1 "Super Bazooka" ==


Known as the "Liberty Launcher", it is an unlockable rocket launcher for the Soldier. Although made as an ambiguous old [[M1 Rocket Launcher "Bazooka"|"Bazooka"]] type weapon, it is notably based on the [[M1 Rocket Launcher "Bazooka"#M20A1/A1B1 "Super Bazooka"(3.5" Rocket)|M20A1 "Super Bazooka"]] with many elements from the [[M1 Rocket Launcher "Bazooka"|M1 "Bazooka"]] and [[RPG-7]]. Its rockets fly 40% faster than the basic Rocket Launcher's but it holds 3 rockets instead of 4.
The "Liberty Launcher" is an unlockable rocket launcher for the Soldier. Although made as an ambiguous old [[M1 Rocket Launcher "Bazooka"|"Bazooka"]] type weapon, it is notably based on the [[M1 Rocket Launcher "Bazooka"#M20A1/A1B1 "Super Bazooka"(3.5" Rocket)|M20A1 "Super Bazooka"]] with many elements from the [[M1 Rocket Launcher "Bazooka"|M1 "Bazooka"]] and [[RPG-7]]. Its rockets fly 40% faster than the basic Rocket Launcher's but holds three rockets instead of four.


[[Image:M20A1.gif|thumb|none|450px|M20A1 "Super Bazooka" - 3.5" Rocket]]
[[Image:M20A1.gif|thumb|none|450px|M20A1 "Super Bazooka" - 3.5" Rocket]]
[[Image:Bazookasmithsonian.jpg|thumb|none|450px|M1 Bazooka - 2.36" Rocket]]
[[Image:Bazookasmithsonian.jpg|thumb|none|450px|M1 Bazooka - 2.36" Rocket]]
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]
[[Image:TF2-Liberty Launcher.jpg |thumb|none|450px|The "Liberty Launcher"]]
[[Image:TF2-Liberty Launcher.jpg |thumb|none|450px|The "Liberty Launcher"]]
[[File:TF2 - LibertyLauncher Ingame.jpg|thumb|none|500px|The "Liberty Launcher" ingame.]]
[[File:TF2 - LibertyLauncher Ingame.jpg|thumb|none|500px|The "Liberty Launcher" ingame.]]
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== Mk 2 Hand Grenade ==
== Mk 2 Hand Grenade ==


The Soldier can be seen with what appear to be two [[Mk 2 hand grenade]]s strapped to his chest. In the ''Meet the Soldier'' promotional video he can be seen smacking them together. He only uses them in-game as part of his "kamikaze" taunt; wherein he pulls the pin on one and then holds the grenade, killing himself and any enemy within a six foot radius of him. The grenades appear to have an overall black coloration with an orange band around the body. In another taunt, the Soldier will juggle these grenades as well as extra ammo for his Rocket Launcher.
The Soldier wears two [[Mk 2 hand grenade]]s strapped to his chest. He uses them as demonstration aids in the ''Meet the Soldier'' promotional video. He only uses them in-game as part of his "kamikaze" taunt: he pulls the pin on one and waits, killing himself and any enemy within a six foot radius. The grenades appear to have an overall black coloration with an orange band around the body. In another taunt, the Soldier will juggle these grenades and extra ammo for his Rocket Launcher.


[[Image:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation Hand Grenade]]
[[Image:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation Hand Grenade]]
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==Orion Flare Gun==
==Orion Flare Gun==


The "Flare Gun" Is an unlockable secondary weapon for the Pyro, this flare gun is not like an ordinary flare gun; if shot at a target it sets it on fire in one shot. The flare gun appears to be an unrealistically big version of a flare gun with a longer barrel. The weapon has an overall safety orange or blue coloration, depending on what team the player is on. A second version, called the "Detonator", was added with the "Uber Update". Which seems to be a upgraded version of the basic "Flare Gun". This weapon's projectile can be remotely detonated in flight, setting any enemy within a certain radius alight. Setting it off too close to oneself will deal increased damage, making it a bad choice for close combat engagements.
The "Flare Gun" is an unlockable secondary weapon for the Pyro. It is an oversized, elongated flare gun in team colors. Targets hit with its projectiles are set on fire, and it inflicts a mini-crit on a target that is already on fire.
 
The Über Update added the "Detonator," a modified flare gun that allows its user to detonate its rounds in mid-flight. Targets in the blast radius are knocked back and set alight. The Pyro wielding it suffers 25% more damage from his own weapons, making premature detonation a serious matter.


[[Image:Orion_Flare_gun.jpg|thumb|400px|none|Orion Flare Gun - 12 Gauge]]
[[Image:Orion_Flare_gun.jpg|thumb|400px|none|Orion Flare Gun - 12 Gauge]]
[[Image:The_Tf2_Flare_Gun.jpg|thumb|400px|none|"The Flare Gun". Note that the breech latch seems to be based on that of the [[M8 Flare Pistol]].]]
[[Image:The_Tf2_Flare_Gun.jpg|thumb|400px|none|"The Flare Gun." Note that the breech latch seems to be based on that of the [[M8 Flare Pistol]].]]
[[File:TF2 - Flaregun Ingame.jpg|thumb|500px|none|"The Flare Gun" ingame.]]
[[File:TF2 - Flaregun Ingame.jpg|thumb|500px|none|The Flare Gun in-game.]]


==Incendiary Grenade==
==Incendiary Grenade==


The Pyro can be seen with three cylindrical grenades strapped to his chest, though never uses them. Given that most of the Pyro's weapons involve fire and the like, it's reasonable to assume these are supposed to be incendiary grenades, their shape being similar to the [[AN/M14 incendiary grenade]]. They have black bodies with an orange band and orange spoons.
The Pyro wears three cylindrical grenades strapped to his chest. Given that most of the Pyro's weapons involve fire and the like, it's reasonable to assume these are supposed to be incendiary grenades; their shape is similar to the [[AN/M14 incendiary grenade]]. They have black bodies with an orange band and spoons.


[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 Incendiary Grenade]]
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 Incendiary Grenade]]
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==Grenade Launcher==
==Grenade Launcher==


The primary weapon of the Demoman is a grenade launcher that appears to be an amalgamation of several grenade launcher designs. In particular, it has the rotary magazine and break-open reloading of a [[Milkor MGL]] along with the stock, handguard, and front leaf sight of an [[M79 grenade launcher]]. Despite being modeled with a 6-round cylinder, the weapon only holds a maximum of 4 grenades. The grenades fired by the launcher are the same color as the team the Demoman firing them is on and will detonate after a few seconds' delay or on impact with an enemy, whichever happens first. A popular tactic with this weapon is to lob volleys of grenades like mortar rounds at dug-in enemies to soften up their defenses prior to an assault.
The Demoman's primary weapon is a grenade launcher that appears to be an amalgamation of several designs. In particular, it has the rotary magazine and break-open reloading of a [[Milkor MGL]] attached to the stock, handguard, and front leaf sight of an [[M79 grenade launcher]]. Despite being modeled with a six-round cylinder, the weapon only holds a maximum of four grenades. The launcher fires team-colored grenades that detonate after a few seconds' delay or on impact with an enemy.
 
A popular tactic with this weapon is to lob volleys of grenades like mortar rounds at dug-in enemies to soften up their defenses prior to an assault.


[[File:MMGLMk1.jpg|thumb|none|350px|Milkor MGL - 40mm]]
[[File:MMGLMk1.jpg|thumb|none|350px|Milkor MGL - 40mm]]
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[[Image:TF2-Grenade Launcher .jpg|thumb|none|350px|The Grenade Launcher from ''Team Fortress 2'']]
[[Image:TF2-Grenade Launcher .jpg|thumb|none|350px|The Grenade Launcher from ''Team Fortress 2'']]
[[Image:TF2DemoNade.JPG|thumb|none|500px|The Demoman's grenade launcher in ''Team Fortress 2'']]
[[Image:TF2DemoNade.JPG|thumb|none|500px|The Demoman's grenade launcher in ''Team Fortress 2'']]
[[File:TF2 - M79 MeetTheDemoman.jpg|thumb|none|500px|The Demoman holds his launcher in ''Meet The Demoman''.]]
[[File:TF2 - M79 MeetTheDemoman.jpg|thumb|none|500px|The Demoman holds his launcher in ''Meet the Demoman''.]]


==M79 Grenade Launcher==
==M79 Grenade Launcher==


An unlockable primary weapon for the Demoman is a weapon that resembles a double-barreled M79 grenade launcher, known in-game as the "Loch n' Load". The barrels are arranged in an over/under configuration as opposed to the side by side arrangement of the barrels on the Scout's shotguns. In addition to having half the ammo capacity of the default Grenade Launcher, the grenades fired by the Loch n' Load will shatter harmlessly on impact with the ground if they do not hit an enemy target, forcing players using it to be much more precise with their shots.
The "Loch-n-Load" is a craftable or purchased primary weapon for the Demoman. It resembles a double-barreled M79 grenade launcher arranged in an over/under configuration. In addition to having half the ammo capacity of the default Grenade Launcher, the grenades fired by the Loch-n-Load will shatter harmlessly on impact with the ground if they do not hit an enemy target and inflict 25% more damage to the wielder, forcing players using it to be much more precise with their shots.


[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]
[[Image:TF2-Loch n' Load.jpg|thumb|none|350px|The "Loch n' Load"]]
[[Image:TF2-Loch n' Load.jpg|thumb|none|350px|The Loch-n-Load]]
[[File:TF2 - Lochnload Ingame.jpg|thumb|none|500px|A Demoman carries the "Loch n' Load" grenade launcher in the BLU spawn room on ctf_turbine. Note how the front sight is out of alignment with the mounting bracket; this is a bug that was caused by an update after the Loch n' Load was released]]
[[File:TF2 - Lochnload Ingame.jpg|thumb|none|500px|A Demoman carries the Loch-n-Load grenade launcher in the BLU spawn room on ctf_turbine. Note how the front sight is out of alignment with the mounting bracket; this is a bug that was caused by an update after the Loch-n-Load was released]]


== Model 24 Stielhandgranate ==
== Model 24 Stielhandgranate ==


The [[Model 24 Stielhandgranate]] appears in the game as an unlockable melee weapon for the Demoman, called the "Ullapool Caber" in-game. The name is a reference to the caber toss; a traditional Scottish sport of hurling massive logs. The weapon is used more as a makeshift club to bludgeon enemies instead of being thrown at them to explode.
Released alongside the Loch-n-Load, the "Ullapool Caber" is a Mann Co.-branded [[Model 24 Stielhandgranate]] with black tape around the grip. The Demoman does not throw it (as one would expect a Scot to throw a caber), he swings it as a melee weapon. The first hit with the Caber against an enemy or solid object causes it to detonate, propelling the Demoman into the air and leaving him with a weak melee weapon (if he survives the fall) until he respawns or resupplies.


[[Image:24-43 grenade.jpg|thumb|none|350px|Model 24 Stielhandgranate High-Explosive Fragmentation hand grenade]]
[[Image:24-43 grenade.jpg|thumb|none|350px|Model 24 Stielhandgranate High-Explosive Fragmentation hand grenade]]
[[Image:TF2-Ullapool Caber.jpg|thumb|none|300px|The "Ullapool Caber"]]
[[Image:TF2-Ullapool Caber.jpg|thumb|none|300px|The Ullapool Caber]]
[[File:TF2 - Telefonmast Ingame.jpg|thumb|none|500px|The Demoman swings the "Ullapool Caber".]]
[[File:TF2 - Telefonmast Ingame.jpg|thumb|none|500px|The Demoman swings the Ullapool Caber.]]


= Heavy =
= Heavy =
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== Multi-Barrel Miniguns ==
== Multi-Barrel Miniguns ==


The Heavy uses 2 hand-held miniguns, the looks of which are based off of [[GE M134 Minigun|M134 miniguns]]. Both are given female Russian names and have [[GE M134 Minigun#Dillon Aero Minigun|Dillon Aero flash suppressors]]. The first, Sasha, is black with a large white drum magazine and internal feed; the second, Natasha, is black, with a large black drum magazine and a belt running from the mag to the chamber. The Heavy claims that Sasha weighs 150kg and fires at 10,000 RPM, but in the game she only spits out 2,400 RPM. Note that for every 1 unit of ammo, the weapon actually fires 4 shots (giving it 2,400 RPM). Both miniguns hold a maximum of 200 rounds. Winning against the Heavy in the crossover poker game ''Poker Night at the Inventory'' unlocks a Minigun called the "Iron Kurtain", though it functions the same as the default Minigun.
The Heavy's signature weapon is "Sasha," a portable minigun based on a [[GE M134 Minigun]] with Dillon Aero flash suppressors and a white two-hundred-round ammunition drum. Heavy claims that she weighs one hundred fifty kilograms and fires $200 custom-tooled cartridges at 10,000 RPM (in-game, she fires at 2,400 RPM). Heavy has to ready Sasha before she can fire; while her barrels spin, Heavy's movement speed is reduced to 47%.


[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]
"Natascha" is an unlockable primary weapon for Heavy. Natascha has a black ammo drum and an external feed mechanism. Hits from Natascha reduce the target's movement speed, but she requires 30% more spin-up time and inflicts 25% less damage.
 
Winning against the Heavy in the crossover poker game ''Poker Night at the Inventory'' unlocks a Minigun called the "Iron Curtain." Heavy claims he made it himself from Soviet iron and mahogany from Alexander II's favorite chair and it displays the hammer and sickle on the drum. The Iron Curtain is a cosmetic reskin of Sasha.
 
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with a chainsaw grip to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]
[[Image:Minigun.png|thumb|none|400px|none|Sasha, a minigun.]]
[[Image:Minigun.png|thumb|none|400px|none|Sasha, a minigun.]]
[[Image:Natascha.png|thumb|none|400px|none|Natasha, a minigun.]]
[[Image:Natascha.png|thumb|none|400px|none|Natascha, also a minigun.]]
[[File:TF2 - Minigun Trailer2.jpg|thumb|none|500px|none|The Heavy fires his primary Minigun in ''Trailer 2''. This was before the game's release, showing that this particular weapon is one of the few that did not go through any more design changes.]]
[[File:TF2 - Minigun Trailer2.jpg|thumb|none|500px|none|The Heavy fires Sasha in ''Trailer 2''. This was before the game's release, showing that this particular weapon is one of the few that did not go through any more design changes.]]
[[File:TF2 - Minigun2 Ingame.jpg|thumb|none|500px|none|A burning Heavy fires Natascha on ctf_turbine.]]
[[File:TF2 - Minigun2 Ingame.jpg|thumb|none|500px|none|A burning Heavy fires Natascha on ctf_turbine.]]
[[File:TF2 - Sascha Taunt Ingame.jpg|thumb|none|500px|none|Taunting with the default Minigun.]]
[[File:TF2 - Sascha Taunt Ingame.jpg|thumb|none|500px|none|Heavy loves his gun.]]


== 1861 Gatling Gun ==  
== 1861 Gatling Gun ==  


Called "The Brass Beast", an another unlockable primary weapon for the Heavy, this antique gun made of brass is more powerful than the regular Minigun, but it makes the Heavy move slower and has a slower deployment time. It appears to be fitted with a Broadwell drum, albeit modified with an ammo chain rather than gravity-feeding the gun and is electric-powered instead of hand-cranked.
"The Brass Beast" is another unlockable primary weapon for the Heavy. It appears to have a Broadwell drum modified with an ammo chain rather than gravity-feeding and is electric-powered instead of hand-cranked. It does 25% more damage than Sasha but requires 50% more spin-up time and reduces Heavy's movement speed 60%, making it more of a stationary defensive weapon.


[[Image:Gatling_gun_1865.jpg|thumb|none|400px|An 1865 Gatling Gun - .45-70]]
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|An 1865 Gatling Gun - .45-70]]
[[Image:BrassBeast.jpg|thumb|none|400px|none|"The Brass Beast"]]
[[Image:BrassBeast.jpg|thumb|none|400px|none|The Brass Beast]]
[[File:TF2 - BrassBeast Taunt Ingame.jpg|thumb|none|500px|none|A Heavy taunts, holding the "The Brass Beast". Note how the ammo chain and magazine clip through the Heavy's right arm.]]
[[File:TF2 - BrassBeast Taunt Ingame.jpg|thumb|none|500px|none|Heavy also loves this gun. Note how the ammo chain and magazine clip through the Heavy's right arm.]]


== Thompson Submachine Gun ==
== Thompson Submachine Gun ==


Another primary weapon unlockable for the Heavy, known in-game as the "Tomislav", is clearly inspired by the [[Thompson Submachine Gun#M1928/M1928A1 Thompson|M1928A1 Thompson]]. The weapon is roughly equal in size and feeds from a similar drum system to the original Minigun mentioned above, but has a slower rate of fire (giving it a distinctive sound) and being a single-barreled weapon, it can fire almost instantaneously. It should also be noted that the Tomislav is the only weapon in the game that is depicted as having a sling fitted.
A highly-modified [[Thompson Submachine Gun#M1928/M1928A1 Thompson|M1928A1 Thompson]] called "Tomislav" is a purchased alternate primary weapon for the Heavy. All that remains of the base Tommy gun are its receiver and barrel; the feed mechanism and trigger have been altered to resemble Sasha's two-hundred-round drum and chainsaw grip. The Tomislav has a 20% slower rate of fire but is readied 40% faster and has no spin-up sound. It is the only weapon in the game depicted with a fitted sling.


[[Image:M1928A1Drum.jpg|thumb|none|350px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]
[[Image:M1928A1Drum.jpg|thumb|none|350px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]
[[Image:Tomislav.jpg|thumb|none|350px|Tomislav]]


[[Image:Tomislav.jpg|thumb|none|350px|The "Tomislav"]]
== Benelli M3==
 
The Heavy's alternate secondary weapon is a [[Benelli_M_Series_Super_90_Shotguns#Benelli_M3|Benelli M3 Super 90]] called "The Family Business." It has a square trigger guard and is fitted with a wooden pistol grip and tubular stock. It holds eight rounds and appears to be a 20 gauge. It also has a safety selector mounted on the left side of the receiver above the trigger.
 
Spent shells are ejected from the centre of the screen, appearing out of thin air.
 
[[Image:TF2-The Family Business.jpg|thumb|none|400px|"The Family Business"]]
[[File:TF2 - FamilyBusiness Taunt Ingame.jpg|thumb|none|500px|A Heavy taunts with the "Family Business." Note the Soviet hammer and sickle symbol on the stock.]]


= Engineer =
= Engineer =
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== Ithaca 37 (Full length) ==  
== Ithaca 37 (Full length) ==  


Dubbed "Frontier Justice". It is the primary unlockable for the Engineer. It has full stock, full barrel length, full length magazine tube, engravings on the receiverand a battery chamber on the right side. In game it cannot get random critical hits, instead awarding two "Revenge crits" for every Sentry kill, and one crit for a Sentry assist. These crits are only granted when the Sentry is destroyed. Oddly, despite having an extended magazine tube it holds fewer rounds than the regular shotgun (three versus the default six). Another version, known in-game as "The Family Business", appears as an unlockable secondary weapon for the Heavy. It has a square trigger guard, the ejection port is on the right side, and it is fitted with a wooden pistol grip and wooden tubular stock. It holds eight rounds and appears to be a 20 gauge. It also has a safety selector mounted on the left side of the receiver above the trigger.
The Engineer's first unlockable primary weapon is a full-length Ithaca 37 with an engraved receiver and team-colored capacitor called "Frontier Justice." Instead of regular critical hits, Frontier Justice earns two "Revenge Crits" for every Sentry kill and one for assists, to a maximum of thirty-five, awarded when the Sentry is destroyed. Despite having an extended magazine tube, it has half the magazine size of the regular shotgun.


[[Image:IthacaExtMagTub.jpg|thumb|none|400px|Ithaca 37 with extended magazine tube - 12 Gauge]]
[[Image:IthacaExtMagTub.jpg|thumb|none|400px|Ithaca 37 with extended magazine tube - 12 Gauge]]
[[Image:Frontierjustice.PNG|thumb|none|400px|The "Frontier Justice"]]
[[Image:Frontierjustice.PNG|thumb|none|400px|The "Frontier Justice"]]
[[Image:TF2-The Family Business.jpg|thumb|none|400px|"The Family Business"]]
[[File:TF2 - Ithaca37 Ingame.jpg|thumb|none|500px|An Engineer fires the "Frontier Justice" on ctf_turbine.]]
[[File:TF2 - Ithaca37 Ingame.jpg|thumb|none|500px|An Engineer fires the "Frontier Justice" on ctf_turbine.]]
[[File:TF2 - Ithaca37 mac Trailer.jpg|thumb|none|500px|The Engineer chambers a round in the "Frontier Justice" during the ''Mac Trailer'', which was released to announce the porting of numerous games by Valve Software to the Macintosh OS.]]
[[File:TF2 - Ithaca37 mac Trailer.jpg|thumb|none|500px|The Engineer chambers a round in the Frontier Justice during the ''Mac Trailer'', which was released to announce the porting of numerous Valve Software games to the Apple OS.]]
[[File:TF2 - FamilyBusiness Taunt Ingame.jpg|thumb|none|500px|A Heavy taunts with the "Family Business". Note the Soviet "hammer and sickle" symbol on the stock. ]]
 
== SRM Arms Model 1208 ==
 
Players who pre-ordered ''Deus Ex: Human Revolution'' earned the "[[Deus_Ex:_Human_Revolution#SRM_Arms_Model_1208|Widowmaker]]" as an alternate primary weapon for the Engineer. Each shot consumes sixty units of the Engineer's metal and returns one unit for every point of damage dealt. The sound effect for pumping the shotgun plays when the Widowmaker is drawn, despite it not requiring loading.


== Sentry Gun ==
== Sentry Gun ==


The Engineer primarily employs buildables, among them a Sentry Gun that can be upgraded with twin [[M134 Minigun]]s. The missile launcher on the level 3 sentry appears not to be based on any real model. An unlockable secondary weapon for the Engineer called the "Wrangler" is a remote control that allows him to take manual control of a Sentry Gun he's built, allowing him to engage enemies outside the Sentry's normal detection range.
The Engineer's signature weapon is a Sentry Gun that can be upgraded with twin [[M134 Minigun]]s. The missile launcher on the level 3 sentry appears not to be based on any real model. An unlockable secondary weapon for the Engineer called the "Wrangler" is a remote control that allows him to take manual control of his Sentry Gun to engage enemies outside the Sentry's normal detection range.


[[File:M134.JPG|thumb|none|400px|none|General Electric M134 - 7.62x51mm]]
[[File:M134.JPG|thumb|none|400px|none|General Electric M134 - 7.62x51mm]]
[[File:TF2 - SentryLevel3 Minigun MeetTheSpy.jpg|thumb|none|500px|none|A level 3 Sentry as seen in ''Meet The Spy''. Note that in actual gameplay, the Spy in the background would be within the Sentry's detection range and would have been engaged.]]
[[File:TF2 - SentryLevel3 Minigun MeetTheSpy.jpg|thumb|none|500px|none|A level 3 Sentry as seen in ''Meet the Spy''. Were this an actual game, the Sentry would have detected the Spy in the background and opened fire.]]
[[Image:Sentry_gun.jpg|500px|thumb|none|A level 2 Sentry Gun.]]
[[Image:Sentry_gun.jpg|500px|thumb|none|At level 2, the Sentry Gun acquires a pair of miniguns.]]


= Sniper =
= Sniper =
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== SMG ==
== SMG ==


The "SMG" is the secondary weapon for the Sniper class. It combines the general shape and the distinctive front sight of a [[MAT-49]] with the rear sight, magazine and bolt of a [[M1A1 Thompson]] submachine gun. It deals very low damage and is of average accuracy, but its very rapid fire can pile on damage quickly if aimed well. It has a 25-round magazine and the Sniper carries 3 more magazines. Like the other Support and Defense classes, the Sniper isn't meant to go into the front lines with this weapon, but rather, be able to defend himself during medium-range combat, when taking the time to snipe an incoming enemy is an impractical proposition.  
The Sniper's secondary weapon is a submachine gun called "SMG." It combines the general shape and distinctive front sight of a [[MAT-49]] with the rear sight, magazine, and bolt of an [[M1A1 Thompson]]. It deals very low damage and has average accuracy, but its very rapid fire can pile on damage quickly if aimed well. It has a twenty-five-round magazine and the Sniper carries three more. Like the other Support and Defense classes, the Sniper isn't meant to go into the front lines with this weapon, but rather be able to defend himself during medium-range combat when there isn't enough time to snipe an incoming enemy.


[[Image:MAT-49.jpg‎|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with thirty-round magazine - .45 ACP]]
[[Image:Sniper_SMG.jpg|thumb|500px|none|The Sniper's "SMG"]]
[[Image:Sniper_SMG.jpg|thumb|500px|none|The Sniper's SMG]]
[[File:TF2 - SMG Trailer1.jpg|thumb|500px|none|The Scout holds the "SMG" in ''Trailer 1''. It was originally meant as his primary weapon, but was later switched to the Sniper's secondary weapon.]]
[[File:TF2 - SMG Trailer1.jpg|thumb|500px|none|The Scout holds the SMG in ''Trailer 1''. It was originally meant as his primary weapon, but was later switched to the Sniper's secondary weapon.]]
[[File:TF2 - SMG Ingame.jpg|thumb|500px|none|The "SMG" ingame.]]
[[File:TF2 - SMG Ingame.jpg|thumb|500px|none|The SMG in-game.]]
[[File:TF2 - SMG 3rdP Ingame.jpg|thumb|500px|none|A Sniper wields the "SMG" on pl_hoodoo_final.]]
[[File:TF2 - SMG 3rdP Ingame.jpg|thumb|500px|none|A Sniper wields the SMG on pl_hoodoo_final.]]


== Remington 700 Sniper Rifle ==
== Remington 700 Sniper Rifle ==


A rifle based on the [[Remington 700]], with a visible laser sight and cartoonishly large scope (which looks similar to the AN/PVS-2 Starlight scope but without the night-vision abilities), is the primary weapon for the Sniper class. It is called "Sniper Rifle", and in this rendition, its internal magazine only holds one projectile, and the Sniper carries 25 cartridges with him, inserting one every time he pulls the bolt open. Targeting through the scope will charge the projectile and make it hit harder when fired. A max charge of around 4 seconds is enough to take out lower-health classes with a body shot, but large classes like the Heavy will need multiple shots or a clean head shot. The rifle can be fired without looking through the scope, but the damage is the minimum damage the rifle can cause and headshots are not possible in this way. This is the only hitscan weapon in the game (not counting sentries or critical hits) that has no damage falloff (reduced damage over long range).
The Sniper's primary weapon is a "Sniper Rifle" based on the [[Remington 700]] with a visible laser sight and cartoonishly large scope (which looks similar to the AN/PVS-2 Starlight scope but without the night-vision abilities). It only holds one round at a time; the Sniper manually loads a new round every time he opens the bolt. Targeting through the scope will charge the projectile and make it hit harder when fired. After 3.3 seconds, the zoom acquires max charge, enough to take out lower-health classes with a body shot and kill with one headshot even an overhealed Heavy. The rifle can be fired without looking through the scope, but it only inflicts minimum damage and cannot deal headshots. This is the only hitscan weapon in the game (not counting sentries or critical hits) that has no damage falloff (reduced damage over long range).


[[Image:Remington_700_BDL.jpg‎|thumb|none|400px|Remington 700 - .308 Winchester]]
A bolt-action air rifle based on the default Sniper Rifle called the "Sydney Sleeper" is a purchased alternate primary weapon for the Sniper. It acquires a full charge after 2.8 seconds of zoom, and any enemy target hit after the first second will receive eight seconds of Jarate as well as damage. The Sydney Sleeper cannot inflict critical hits or headshots.
[[Image:Sniper_Rifle.jpg‎|thumb|none|500px|"Sniper Rifle" in ''Team Fortress 2''. The visible laser sight will give away your intentions to attentive opponents.]]
 
[[Image:Remington_700_BDL.jpg|thumb|none|400px|Remington 700 - .308 Winchester]]
[[Image:Sniper_Rifle.jpg|thumb|none|500px|"Sniper Rifle" in ''Team Fortress 2''. The visible laser sight will give away your intentions to attentive opponents.]]
[[Image:M40SniperRifle.jpg|thumb|none|500px|The Sniper Rifle in-game.]]
[[Image:M40SniperRifle.jpg|thumb|none|500px|The Sniper Rifle in-game.]]
[[File:TF2 - DefaultSniper.jpg|thumb|none|500px|The Sniper aims his "Sniper Rifle" in ''Meet The Sniper''.]]
[[File:TF2 - DefaultSniper.jpg|thumb|none|500px|The Sniper is about to realize that his target's ally has spotted him in ''Meet the Sniper''.]]
[[File:TF2 - DefaultSniper Trailer2.jpg|thumb|none|500px|The Sniper aims his "Sniper Rifle" in ''Trailer 2''.]]
[[File:TF2 - DefaultSniper Trailer2.jpg|thumb|none|500px|The Sniper aims his Sniper Rifle in ''Trailer 2''.]]
[[File:TF2 - DefaultSniper Ingame.jpg|thumb|none|500px|A RED Sniper aims the "Sniper Rifle" on pl_goldrush.]]
[[File:TF2 - DefaultSniper Ingame.jpg|thumb|none|500px|A RED Sniper aims the Sniper Rifle on pl_goldrush.]]


==Jezail Musket==
==Jezail Musket==


An unlockable primary weapon for the Sniper, known in-game as the "Bazaar Bargain", appears to be based on a [[Jezail musket]]. The weapon has a laser pointer mounted under the barrel and a small mirror that acts as the scope. The weapon functions in a rather peculiar manner; each scoped headshot decreases the weapon's charge time. A scoped body shot reduces the bonus. A scoped miss wipes the bonus. This musket has been converted to fire center-fire rifle cartridges like the default sniper rifle.  
A centerfire-converted [[Jezail musket]] with an underbarrel laser pointer and magnifying glass scope called the "Bazaar Bargain" is a purchased or crafted alternate primary weapon for the Sniper. It takes 20% longer to charge while zoomed, but every headshot decreases the charge by 10% to a maximum of seven headshots. A shot to the body reduces the count by one and a miss wipes the count entirely.


[[Image:jezail1.jpg|thumb|none|500px|Jezail musket]]
[[Image:jezail1.jpg|thumb|none|500px|Jezail musket]]
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== Colt Python ==
== Colt Python ==


The [[Colt Python]], with a 6" barrel and ivory grips, is the primary weapon for the Spy class. It is fairly strong and has better-than-average range. The "Revolver", as it is called in-game, is strong enough at close range to take out the lower-health classes with 2 or 3 well-aimed shots. However, its purpose is to have something to fall back on in case of trouble, rather than for attacking.
The "Revolver" is a [[Colt Python]] with a six-inch barrel and ivory grips, the Spy's primary weapon. It is fairly strong and has better-than-average range. The Revolver is strong enough at close range to take out the lower-health classes with two or three well-aimed shots. However, its purpose is to have something to fall back on in case of trouble, rather than for attacking.
 
Players who pre-ordered [[Deus Ex: Human Revolution]] received the "Diamondback," modelled on that game's Diamond Back .357, as an alternate primary weapon for the Spy. A futuristic variant of the Python, the Diamondback stores critical hits for every enemy structure destroyed while the Spy is sapping it, to a maximum of thirty-five. Stored crits are lost upon death.
   
   
[[Image:ColtPythonFlipSide.jpg‎|thumb|none|400px|Colt Python with 6" Barrel - .357 Magnum]]
[[Image:ColtPythonFlipSide.jpg|thumb|none|400px|Colt Python with 6" barrel - .357 Magnum]]
[[Image:Spy_Revolver.jpg|thumb|none|400px|The Revolver in Team Fortress 2.]]
[[Image:Spy_Revolver.jpg|thumb|none|400px|The Revolver in Team Fortress 2.]]
[[Image:Python2.jpg|thumb|none|500px|The Colt Python carried by the Spy while taunting]]
[[Image:Python2.jpg|thumb|none|500px|The Colt Python carried by the Spy while taunting]]
[[File:TF2 - Revolver Ingame.jpg|thumb|none|500px|A Spy holds his "Revolver" on pl_goldrush.]]
[[File:TF2 - Revolver Ingame.jpg|thumb|none|500px|A Spy holds his Revolver on pl_goldrush.]]


== Dan Wesson PPC .357 ==
== Dan Wesson PPC .357 ==


The Ambassador, an unlockable Spy weapon, is a stylized version of the [[Dan Wesson revolvers#Dan Wesson PPC|Dan Wesson PPC .357]] revolver heavily customized with an engraved barrel and rosewood grips, and is more accurate than the Revolver. However, it deals less damage (unless the player gets a headshot with it, resulting in a devastating critical hit) and has a slower rate of fire.
The Spy's unlockable "Ambassador" is a [[Dan Wesson revolvers#Dan Wesson PPC|Dan Wesson PPC .357]] revolver heavily customized with rosewood grips and engravings on the barrel depicting the Scout's mother. It deals 15% less damage than the Revolver, only inflicts critical hits on headshots, and has a short period of severe inaccuracy right after each shot. The Ambassador is otherwise almost as accurate as the Sniper Rifle. The Russian "Sniper vs. Spy" page claims that the Ambassador is chambered in .50 caliber.


In addition to that, the model is missing three things essential to its operation in real life:  
The Ambassador is missing three things essential to real-life operation (L'Etranger shares these oddities):


*An opening in the rear of the barrel for the bullet to go through (noticeable during the reload animation). The barrel's blocked off as if it was a deactivated gun.  
* The rear of the barrel is blocked (noticeable during the reload animation) as if it was a deactivated gun.  
*The crane and the ejector rod stay stuck in the frame of the gun when the cylinder is out of it, meaning the cylinder's just hovering in mid air with nothing connecting it to the gun itself.
*The crane and the ejector rod do not follow the cylinder when it swings out, leaving the cylinder hovering in midair.
*No bullets are ejected or loaded during its reload, the cylinder is simply opened then closed
*No bullets are ejected or loaded during its reload; the cylinder is simply opened and then closed.


[[Image:Dan Wesson PPC-2.jpg|thumb|none|400px|Dan Wesson PPC Stainless Steel - .357 Magnum]]
[[Image:Dan Wesson PPC-2.jpg|thumb|none|400px|Dan Wesson PPC Stainless Steel - .357 Magnum]]
[[Image:Ambassador.png|thumb|400px|none|The "Ambassador". Note the odd single action trigger on a double action revolver and no cylinder latch to even get the cylinder out to reload it]]
[[Image:Ambassador.png|thumb|400px|none|The Ambassador. Note the odd single-action trigger on a double-action revolver and lack of cylinder latch.]]
[[image:TF2REVOLVER2.jpg|thumb|none|500px|The "Ambassador" ingame.]]
[[image:TF2REVOLVER2.jpg|thumb|none|500px|The Ambassador in-game.]]


== Colt Detective Special ==
== Colt Detective Special ==


The [[Colt Detective Special]] appears as a primary weapon unlockable for the Spy with a stainless finish and pearl grips, known as "The Enforcer" in the game. While more powerful than any of the other revolvers, it causes a time penalty while cloaking.  
The Spy's crafted or purchased "Enforcer" alternate pistol is a stainless [[Colt Detective Special]] with pearl grips. It inflicts 20% more damage than the Revolver but increases the Spy's cloaking delay by half a second.
 
The Enforcer's hammer and cylinder do not move when firing. When reloading, the bullets appear to float into the cylinder.


[[Image:NickelColtDS.jpg|thumb|none|300px|Colt Detective Special .38 Special with stainless finish and pearl grips]]
[[Image:NickelColtDS.jpg|thumb|none|300px|Colt Detective Special .38 Special with stainless finish and pearl grips]]
[[Image:TF2-The Enforcer.jpg|thumb|none|300px|The "Enforcer"]]
[[Image:TF2-The Enforcer.jpg|thumb|none|300px|The Enforcer]]
[[File:TF2 - Enforcer Ingame.jpg|thumb|none|500px|The "Enforcer" ingame.]]
[[File:TF2 - Enforcer Ingame.jpg|thumb|none|500px|The Enforcer in-game.]]


== Nagant M1895 ==
== Nagant M1895 ==


A silver [[Nagant M1895]] revolver with custom engraved ivory grips and an extended barrel, known in-game as the "L'etranger", was added during the "Mann-conomy" (Polycount) Update as a new spy weapon. It was created by [http://steamcommunity.com/id/chemicalalia Shaylyn "Chemical Alia" Hamm] for the Polycount Pack contest. It restores the user's cloak charge on hit at the cost of damage. This particular model is notable for being quite realistic (though it apparently has the default reload animation instead of loading from the port).
"L'Etranger," a silver [[Nagant M1895]] revolver with custom engraved ivory grips and an extended barrel, was added during the "Mann-conomy" (Polycount) Update as a new Spy weapon. [http://steamcommunity.com/id/chemicalalia Shaylyn "Chemical Alia" Hamm] created it for the Polycount Pack contest. It restores 15% of the user's cloak charge on hit, but does 20% less damage.
 
L'Etranger, unlike the Nagant, loads from a six-round cylinder that flips open for reloading.


[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Pistol - 7.62x38N cartridge (aka 7.62 Nagant ammo)]]
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Pistol - 7.62x38N cartridge (aka 7.62 Nagant ammo)]]
[[Image:TF2Nagant.jpg|thumb|none|400px|The Nagant, as seen in the previews]]
[[Image:TF2Nagant.jpg|thumb|none|400px|L'Etranger as seen in the previews]]
[[File:TF2 - Letranger Ingame.jpg|thumb|none|500px|The "L'etranger" ingame.]]
[[File:TF2 - Letranger Ingame.jpg|thumb|none|500px|L'Etranger in-game.]]


== Smith & Wesson Model 29 ==
== Smith & Wesson Model 29 ==


A [[Smith & Wesson Model 29]] named "Big Kill" appears as an unlockable Revolver replacement for the Spy. It's a reskin and it has the same stats as the regular Revolver (though the animations are those of the Ambassador). The weapon was given to players who pre-ordered or bought ''Sam & Max: The Devil's Playhouse'' within the first week of its release. It is based off of the titular Sam's sidearm.
Players who pre-ordered or bought ''Sam & Max: The Devil's Playhouse'' within the first week of its release earned Sam's signature sidearm, the "Big Kill," as a replacement primary weapon for the Spy. It is a reskinned Ambassador with the same stats as the Revolver and the same animation bugs as the Ambassador. The gun is based on a [[Smith & Wesson Model 29]], though it is much smaller than its ''Sam & Max'' counterpart.


[[Image:Smith wesson 44mag 8inch barrel.jpg|thumb|none|400px|Smith & Wesson Model 29 revolver with 8 3/8" barrel - .44 Magnum]]
[[Image:Smith wesson 44mag 8inch barrel.jpg|thumb|none|400px|Smith & Wesson Model 29 revolver with 8 3/8" barrel - .44 Magnum]]
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==Baikal MCM==
==Baikal MCM==


The Spy was shown with a stainless [[Baikal MCM]] in the first Team Fortress 2 trailer, to be used as a "Tranquillizer Gun" like in the previous Team Fortress game. It was replaced with the Revolver by the game's release. The model, though not usable, remains within the game's files.
The first Team Fortress 2 trailer showed the Spy wielding a stainless [[Baikal MCM]] "Tranquilizer Gun." It was replaced with the Revolver by the game's release. The model, though not usable, remains in the game's files.


[[Image:Baikal_MCM.gif|thumb|none|400px|Baikal MCM - .22 LR.]]
[[Image:Baikal_MCM.gif|thumb|none|400px|Baikal MCM - .22 LR.]]
[[File:TF2 - Baikal Trailer1.jpg|thumb|none|500px|The Spy holds the "Tranquillizer Gun" in ''Trailer 1''.]]
[[File:TF2 - Baikal Trailer1.jpg|thumb|none|500px|The Spy holds his Tranquilizer Gun in ''Trailer 1''.]]


[[Category:Video Game]]
[[Category:Video Game]]

Revision as of 08:16, 4 October 2011

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Team Fortress 2 (2007)

Team Fortress 2 is a Source engine first-person shooter created by Valve. As the name implies, the action is team-based, with both teams composed of nine distinct classes divided into offensive, defensive, and support categories.

The game's art style is a distinctive cartoonish take on Sixties espionage; the designs of the game's weapons are stylized versions of familiar designs.

The following weapons are used in the video game Team Fortress 2:



Shared Weapons

Pistol

The secondary weapon for the Engineer and Scout classes, the Pistol is based on the Walther PPK. It lacks power and has only average accuracy, but has good range and is semi-automatic with a very fast reload time for its twelve-round magazine. The light-traveling Scout carries three extra magazines, and the ever-prepared Engineer carries sixteen extra magazines and half of one more.

The Pistol is an excellent alternative to finish off an enemy instead of reloading the shotgun, defend oneself when retreating, or for picking off enemies at a distance.

Interestingly, early concept art shows that the Scout was supposed to carry a more unique sidearm based on the SIG P210.

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Walther PPK - .380 ACP, the closest real life model for the "Pistol"
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In-game model, simply called "Pistol"
File:TF2 - Pistol Ingame.jpg
The Engineer holds his Pistol in-game in his prosthetic "Gunslinger" hand
File:TF2 - Pistol Taunt Ingame.jpg
An Engineer taunts while holding the Pistol in his prosthetic "Gunslinger" hand.

Luger P08

Max's signature "Lugermorph" sidearm in the Sam and Max: Freelance Police series appears as an unlockable secondary weapon for the Scout (and the Engineer after the July 1st 2010 update) for players who pre-ordered Sam & Max: The Devil's Playhouse or bought it within the first week of its release, or by winning it from Max in the game Poker Night at the Inventory. Based on the Luger P08, the Lugermorph is only a cosmetic reskin of the regular Pistol.

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Luger P08 - 9x19mm
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Max's sidearm from the Sam & Max adventure game series

Ithaca 37

A sawed-off Ithaca 37 "Shotgun" is the Engineer's primary weapon and the secondary weapon for the Soldier, Pyro, and Heavy. Although it is his primary weapon, the Engineer uses it primarily in self-defense and in defense of his buildings. At close range, the Shotgun deals great damage, but falls off noticeably at mid range. The other classes that use the Shotgun as a secondary have highly-damaging primary weapons and use the Shotgun to finish off injured opponents or to conserve primary weapon ammo. In the Soldier's Shotgun taunt, he fires a single shot salute, though no ammo is expended and causes no damage.

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Ithaca 37 with sawed-off stock and barrel - 12 Gauge
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Notice that the Shotgun's ejection port is on the left side, not the bottom like the real Ithaca 37, but oddly ejects to the right in-game.
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The Soldier racks the Ithaca 37's pump action after he deals with a Spy in Meet the Spy.
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The Heavy shoulders his Ithaca 37 in Meet the Scout. His ring-finger fills up the entire trigger guard.

Scout

COP 357

The "Shortstop," a pearl-gripped derringer based on the COP 357 with a single external hammer, is one of the Scout's unlockable primary weapons. It has a tighter spread than the Scattergun, fires 75% faster, and reloads in one second, but inflicts 20% less damage overall and only loads four rounds. It is the only primary weapon based on a secondary. Though the Shortstop seems to fire shotshells (possibly .410 bore) instead of bullets, it will draw from the same ammunition pool as the Pistol, Lugermorph, or Winger.

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COP 357 - .357 Magnum
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The Shortstop
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The Shortstop in-game. Clearly visible here is the weapon's external hammer ,which isn't lined up with any of the barrels, leaving one to guess at the weapon's internal workings.
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The Scout holds his Shortstop on pl_upward.

Beretta 3032 Tomcat

The "Winger" resembles a Beretta 3032 Tomcat with a radiation hazard symbol on the grips and yellow wings imprinted at the rear of the slide and a squared back-end with no external hammer. It is an unlockable secondary weapon for Scout, which inflicts 15% more damage per shot than the Pistol, but only loads five rounds.

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Beretta 3032 Tomcat in Stainless Steel - .32 ACP
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The Winger ingame.
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Third-person shot of the Winger.

Fictional Double Barreled Shotgun

The Scout's default primary weapon is a sawed-off double-barreled "Scattergun" with an integral six-round drum magazine and lever action.

Oddly, the Scout never actually loads new shells into the weapon; he simply works the lever to eject spent shells (perhaps due to a bug, the shells are ejected facing backward), which replaces them with fresh ammo.

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The Scattergun
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The Scout readies his Scattergun in Meet the Scout.
File:TF2 - Scattergun Ingame.jpg
A burning Scout flies through the air, holding his Scattergun, on pl_goldrush.

Sawed-off Double Barreled Shotgun

The Scout's initial unlockable primary weapon is a 12 Gauge Double Barreled Shotgun with sawed-off barrels called the "Force-A-Nature." Compared to the Scattergun, it has a higher rate of fire and fires more pellets per shot, but does slightly less damage per pellet and only holds two shots at a time. Targets hit at close range are knocked back a considerable distance; if the Scout fires it in mid-air, he is knocked back as well, which can be used to give the Scout a third jump.

The "Soda Popper" is a haphazardly-repaired Force-A-Nature with a can of Crit-a-Cola taped under the barrels replacing the foregrip. The Soda Popper reloads 25% faster than the Force-A-Nature and fires 50% faster than the Scattergun, but cannot deliver random critical hits. Equipping the Popper gives the Scout a "Hype" meter, filled by moving and jumping, which gives the Scout eight seconds of mini-crits when full. The Soda Popper must be crafted, gifted, or bought from the in-game store.

Both the Force-A-Nature and Soda Popper only load two shots, and reloading while one round is left wastes the unfired round. The Soda Popper's shells have radiation hazard symbols on the bases.

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A Stevens 1960s SBS 12 gauge with the barrels sawed-off, similar to the Force-A-Nature, but less compact and cartoonishly proportioned.
The Force-A-Nature
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The Force-A-Nature in-game.
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A Scout taunts with the Force-A-Nature on pl_hoodoo_final.

Soldier

RPG-7

The Soldier's primary weapon is the "Rocket Launcher." Unlike its single-shot real-life counterpart, the RPG-7, the Rocket Launcher can pack four rockets at a time inside the tube and it has its grip orientation reversed. The game allows for "rocket jumping," wherein a Soldier shoots towards the ground as he jumps, using the blast from the explosion to propel himself through the air over large distances and obstacles. The rockets, along with the Demoman's grenades, are the most damaging weapons in the game: a critical shot from either is usually enough to take out any enemy player in the blast radius.

A craftable or purchased variant called "Rocket Jumper" comes with forty spare rounds but inflicts no damage. It is intended for players to use for rocket jumping practice.

The unlockable "Direct Hit" resembles the Soldier's original Rocket Launcher but with a fatter body, slimmed-down exhaust tube, and a (cosmetic) targeting scope. The Direct Hit has 30% of the Rocket Launcher's splash radius, but its rockets travel 80% faster (roughly 84 mph).

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RPG-7 - 40mm
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The cartoonish Rocket Launcher from Team Fortress 2.
File:6h875v5.jpg
This is all that's left of a BLU Engineer after being insta-gibbed with the Rocket Launcher.
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Multiple soldiers holding the RPG-7-based weapon in Trailer 2. The rocket on the end of the tube made its resemblance to the RPG-7 even closer, and was removed prior to the game's release.

M202 FLASH

A single-barreled version of the M202 FLASH rocket launcher without the scope is an unlockable Soldier weapon called "The Black Box." It restores 15 health to the user on hit, but only holds three rockets.

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M202A1 FLASH - 66mm
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The "Black Box"
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A Soldier carries the Black Box on ctf_turbine.

M20A1 "Super Bazooka"

The "Liberty Launcher" is an unlockable rocket launcher for the Soldier. Although made as an ambiguous old "Bazooka" type weapon, it is notably based on the M20A1 "Super Bazooka" with many elements from the M1 "Bazooka" and RPG-7. Its rockets fly 40% faster than the basic Rocket Launcher's but holds three rockets instead of four.

File:M20A1.gif
M20A1 "Super Bazooka" - 3.5" Rocket
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M1 Bazooka - 2.36" Rocket
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RPG-7 - 40mm
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The "Liberty Launcher"
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The "Liberty Launcher" ingame.
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Third Person view of the "Liberty Launcher".

Mk 2 Hand Grenade

The Soldier wears two Mk 2 hand grenades strapped to his chest. He uses them as demonstration aids in the Meet the Soldier promotional video. He only uses them in-game as part of his "kamikaze" taunt: he pulls the pin on one and waits, killing himself and any enemy within a six foot radius. The grenades appear to have an overall black coloration with an orange band around the body. In another taunt, the Soldier will juggle these grenades and extra ammo for his Rocket Launcher.

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Mk 2 High-Explosive Fragmentation Hand Grenade
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The Soldier with his hand grenades in Meet the Soldier.

Pyro

Orion Flare Gun

The "Flare Gun" is an unlockable secondary weapon for the Pyro. It is an oversized, elongated flare gun in team colors. Targets hit with its projectiles are set on fire, and it inflicts a mini-crit on a target that is already on fire.

The Über Update added the "Detonator," a modified flare gun that allows its user to detonate its rounds in mid-flight. Targets in the blast radius are knocked back and set alight. The Pyro wielding it suffers 25% more damage from his own weapons, making premature detonation a serious matter.

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Orion Flare Gun - 12 Gauge
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"The Flare Gun." Note that the breech latch seems to be based on that of the M8 Flare Pistol.
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The Flare Gun in-game.

Incendiary Grenade

The Pyro wears three cylindrical grenades strapped to his chest. Given that most of the Pyro's weapons involve fire and the like, it's reasonable to assume these are supposed to be incendiary grenades; their shape is similar to the AN/M14 incendiary grenade. They have black bodies with an orange band and spoons.

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AN/M14 Incendiary Grenade
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A view of the incendiary grenades on the chest of a BLU Pyro in Meet the Soldier

Demoman

Grenade Launcher

The Demoman's primary weapon is a grenade launcher that appears to be an amalgamation of several designs. In particular, it has the rotary magazine and break-open reloading of a Milkor MGL attached to the stock, handguard, and front leaf sight of an M79 grenade launcher. Despite being modeled with a six-round cylinder, the weapon only holds a maximum of four grenades. The launcher fires team-colored grenades that detonate after a few seconds' delay or on impact with an enemy.

A popular tactic with this weapon is to lob volleys of grenades like mortar rounds at dug-in enemies to soften up their defenses prior to an assault.

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Milkor MGL - 40mm
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M79 grenade launcher - 40mm
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The Grenade Launcher from Team Fortress 2
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The Demoman's grenade launcher in Team Fortress 2
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The Demoman holds his launcher in Meet the Demoman.

M79 Grenade Launcher

The "Loch-n-Load" is a craftable or purchased primary weapon for the Demoman. It resembles a double-barreled M79 grenade launcher arranged in an over/under configuration. In addition to having half the ammo capacity of the default Grenade Launcher, the grenades fired by the Loch-n-Load will shatter harmlessly on impact with the ground if they do not hit an enemy target and inflict 25% more damage to the wielder, forcing players using it to be much more precise with their shots.

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M79 grenade launcher - 40mm
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The Loch-n-Load
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A Demoman carries the Loch-n-Load grenade launcher in the BLU spawn room on ctf_turbine. Note how the front sight is out of alignment with the mounting bracket; this is a bug that was caused by an update after the Loch-n-Load was released

Model 24 Stielhandgranate

Released alongside the Loch-n-Load, the "Ullapool Caber" is a Mann Co.-branded Model 24 Stielhandgranate with black tape around the grip. The Demoman does not throw it (as one would expect a Scot to throw a caber), he swings it as a melee weapon. The first hit with the Caber against an enemy or solid object causes it to detonate, propelling the Demoman into the air and leaving him with a weak melee weapon (if he survives the fall) until he respawns or resupplies.

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Model 24 Stielhandgranate High-Explosive Fragmentation hand grenade
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The Ullapool Caber
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The Demoman swings the Ullapool Caber.

Heavy

Multi-Barrel Miniguns

The Heavy's signature weapon is "Sasha," a portable minigun based on a GE M134 Minigun with Dillon Aero flash suppressors and a white two-hundred-round ammunition drum. Heavy claims that she weighs one hundred fifty kilograms and fires $200 custom-tooled cartridges at 10,000 RPM (in-game, she fires at 2,400 RPM). Heavy has to ready Sasha before she can fire; while her barrels spin, Heavy's movement speed is reduced to 47%.

"Natascha" is an unlockable primary weapon for Heavy. Natascha has a black ammo drum and an external feed mechanism. Hits from Natascha reduce the target's movement speed, but she requires 30% more spin-up time and inflicts 25% less damage.

Winning against the Heavy in the crossover poker game Poker Night at the Inventory unlocks a Minigun called the "Iron Curtain." Heavy claims he made it himself from Soviet iron and mahogany from Alexander II's favorite chair and it displays the hammer and sickle on the drum. The Iron Curtain is a cosmetic reskin of Sasha.

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Handheld M134 Minigun with a chainsaw grip to handle the recoil force. This variant was seen in Terminator 2: Judgement Day.
File:Minigun.png
Sasha, a minigun.
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Natascha, also a minigun.
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The Heavy fires Sasha in Trailer 2. This was before the game's release, showing that this particular weapon is one of the few that did not go through any more design changes.
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A burning Heavy fires Natascha on ctf_turbine.
File:TF2 - Sascha Taunt Ingame.jpg
Heavy loves his gun.

1861 Gatling Gun

"The Brass Beast" is another unlockable primary weapon for the Heavy. It appears to have a Broadwell drum modified with an ammo chain rather than gravity-feeding and is electric-powered instead of hand-cranked. It does 25% more damage than Sasha but requires 50% more spin-up time and reduces Heavy's movement speed 60%, making it more of a stationary defensive weapon.

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An 1865 Gatling Gun - .45-70
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The Brass Beast
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Heavy also loves this gun. Note how the ammo chain and magazine clip through the Heavy's right arm.

Thompson Submachine Gun

A highly-modified M1928A1 Thompson called "Tomislav" is a purchased alternate primary weapon for the Heavy. All that remains of the base Tommy gun are its receiver and barrel; the feed mechanism and trigger have been altered to resemble Sasha's two-hundred-round drum and chainsaw grip. The Tomislav has a 20% slower rate of fire but is readied 40% faster and has no spin-up sound. It is the only weapon in the game depicted with a fitted sling.

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M1928A1 Thompson with 50-round drum magazine - .45 ACP
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Tomislav

Benelli M3

The Heavy's alternate secondary weapon is a Benelli M3 Super 90 called "The Family Business." It has a square trigger guard and is fitted with a wooden pistol grip and tubular stock. It holds eight rounds and appears to be a 20 gauge. It also has a safety selector mounted on the left side of the receiver above the trigger.

Spent shells are ejected from the centre of the screen, appearing out of thin air.

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"The Family Business"
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A Heavy taunts with the "Family Business." Note the Soviet hammer and sickle symbol on the stock.

Engineer

Ithaca 37 (Full length)

The Engineer's first unlockable primary weapon is a full-length Ithaca 37 with an engraved receiver and team-colored capacitor called "Frontier Justice." Instead of regular critical hits, Frontier Justice earns two "Revenge Crits" for every Sentry kill and one for assists, to a maximum of thirty-five, awarded when the Sentry is destroyed. Despite having an extended magazine tube, it has half the magazine size of the regular shotgun.

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Ithaca 37 with extended magazine tube - 12 Gauge
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The "Frontier Justice"
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An Engineer fires the "Frontier Justice" on ctf_turbine.
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The Engineer chambers a round in the Frontier Justice during the Mac Trailer, which was released to announce the porting of numerous Valve Software games to the Apple OS.

SRM Arms Model 1208

Players who pre-ordered Deus Ex: Human Revolution earned the "Widowmaker" as an alternate primary weapon for the Engineer. Each shot consumes sixty units of the Engineer's metal and returns one unit for every point of damage dealt. The sound effect for pumping the shotgun plays when the Widowmaker is drawn, despite it not requiring loading.

Sentry Gun

The Engineer's signature weapon is a Sentry Gun that can be upgraded with twin M134 Miniguns. The missile launcher on the level 3 sentry appears not to be based on any real model. An unlockable secondary weapon for the Engineer called the "Wrangler" is a remote control that allows him to take manual control of his Sentry Gun to engage enemies outside the Sentry's normal detection range.

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General Electric M134 - 7.62x51mm
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A level 3 Sentry as seen in Meet the Spy. Were this an actual game, the Sentry would have detected the Spy in the background and opened fire.
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At level 2, the Sentry Gun acquires a pair of miniguns.

Sniper

SMG

The Sniper's secondary weapon is a submachine gun called "SMG." It combines the general shape and distinctive front sight of a MAT-49 with the rear sight, magazine, and bolt of an M1A1 Thompson. It deals very low damage and has average accuracy, but its very rapid fire can pile on damage quickly if aimed well. It has a twenty-five-round magazine and the Sniper carries three more. Like the other Support and Defense classes, the Sniper isn't meant to go into the front lines with this weapon, but rather be able to defend himself during medium-range combat when there isn't enough time to snipe an incoming enemy.

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MAT-49 Submachine Gun - 9x19mm
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M1A1 Thompson with thirty-round magazine - .45 ACP
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The Sniper's SMG
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The Scout holds the SMG in Trailer 1. It was originally meant as his primary weapon, but was later switched to the Sniper's secondary weapon.
File:TF2 - SMG Ingame.jpg
The SMG in-game.
File:TF2 - SMG 3rdP Ingame.jpg
A Sniper wields the SMG on pl_hoodoo_final.

Remington 700 Sniper Rifle

The Sniper's primary weapon is a "Sniper Rifle" based on the Remington 700 with a visible laser sight and cartoonishly large scope (which looks similar to the AN/PVS-2 Starlight scope but without the night-vision abilities). It only holds one round at a time; the Sniper manually loads a new round every time he opens the bolt. Targeting through the scope will charge the projectile and make it hit harder when fired. After 3.3 seconds, the zoom acquires max charge, enough to take out lower-health classes with a body shot and kill with one headshot even an overhealed Heavy. The rifle can be fired without looking through the scope, but it only inflicts minimum damage and cannot deal headshots. This is the only hitscan weapon in the game (not counting sentries or critical hits) that has no damage falloff (reduced damage over long range).

A bolt-action air rifle based on the default Sniper Rifle called the "Sydney Sleeper" is a purchased alternate primary weapon for the Sniper. It acquires a full charge after 2.8 seconds of zoom, and any enemy target hit after the first second will receive eight seconds of Jarate as well as damage. The Sydney Sleeper cannot inflict critical hits or headshots.

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Remington 700 - .308 Winchester
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"Sniper Rifle" in Team Fortress 2. The visible laser sight will give away your intentions to attentive opponents.
File:M40SniperRifle.jpg
The Sniper Rifle in-game.
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The Sniper is about to realize that his target's ally has spotted him in Meet the Sniper.
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The Sniper aims his Sniper Rifle in Trailer 2.
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A RED Sniper aims the Sniper Rifle on pl_goldrush.

Jezail Musket

A centerfire-converted Jezail musket with an underbarrel laser pointer and magnifying glass scope called the "Bazaar Bargain" is a purchased or crafted alternate primary weapon for the Sniper. It takes 20% longer to charge while zoomed, but every headshot decreases the charge by 10% to a maximum of seven headshots. A shot to the body reduces the count by one and a miss wipes the count entirely.

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Jezail musket

Spy

Colt Python

The "Revolver" is a Colt Python with a six-inch barrel and ivory grips, the Spy's primary weapon. It is fairly strong and has better-than-average range. The Revolver is strong enough at close range to take out the lower-health classes with two or three well-aimed shots. However, its purpose is to have something to fall back on in case of trouble, rather than for attacking.

Players who pre-ordered Deus Ex: Human Revolution received the "Diamondback," modelled on that game's Diamond Back .357, as an alternate primary weapon for the Spy. A futuristic variant of the Python, the Diamondback stores critical hits for every enemy structure destroyed while the Spy is sapping it, to a maximum of thirty-five. Stored crits are lost upon death.

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Colt Python with 6" barrel - .357 Magnum
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The Revolver in Team Fortress 2.
File:Python2.jpg
The Colt Python carried by the Spy while taunting
File:TF2 - Revolver Ingame.jpg
A Spy holds his Revolver on pl_goldrush.

Dan Wesson PPC .357

The Spy's unlockable "Ambassador" is a Dan Wesson PPC .357 revolver heavily customized with rosewood grips and engravings on the barrel depicting the Scout's mother. It deals 15% less damage than the Revolver, only inflicts critical hits on headshots, and has a short period of severe inaccuracy right after each shot. The Ambassador is otherwise almost as accurate as the Sniper Rifle. The Russian "Sniper vs. Spy" page claims that the Ambassador is chambered in .50 caliber.

The Ambassador is missing three things essential to real-life operation (L'Etranger shares these oddities):

  • The rear of the barrel is blocked (noticeable during the reload animation) as if it was a deactivated gun.
  • The crane and the ejector rod do not follow the cylinder when it swings out, leaving the cylinder hovering in midair.
  • No bullets are ejected or loaded during its reload; the cylinder is simply opened and then closed.
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Dan Wesson PPC Stainless Steel - .357 Magnum
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The Ambassador. Note the odd single-action trigger on a double-action revolver and lack of cylinder latch.
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The Ambassador in-game.

Colt Detective Special

The Spy's crafted or purchased "Enforcer" alternate pistol is a stainless Colt Detective Special with pearl grips. It inflicts 20% more damage than the Revolver but increases the Spy's cloaking delay by half a second.

The Enforcer's hammer and cylinder do not move when firing. When reloading, the bullets appear to float into the cylinder.

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Colt Detective Special .38 Special with stainless finish and pearl grips
The Enforcer
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The Enforcer in-game.

Nagant M1895

"L'Etranger," a silver Nagant M1895 revolver with custom engraved ivory grips and an extended barrel, was added during the "Mann-conomy" (Polycount) Update as a new Spy weapon. Shaylyn "Chemical Alia" Hamm created it for the Polycount Pack contest. It restores 15% of the user's cloak charge on hit, but does 20% less damage.

L'Etranger, unlike the Nagant, loads from a six-round cylinder that flips open for reloading.

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Nagant M1895 Pistol - 7.62x38N cartridge (aka 7.62 Nagant ammo)
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L'Etranger as seen in the previews
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L'Etranger in-game.

Smith & Wesson Model 29

Players who pre-ordered or bought Sam & Max: The Devil's Playhouse within the first week of its release earned Sam's signature sidearm, the "Big Kill," as a replacement primary weapon for the Spy. It is a reskinned Ambassador with the same stats as the Revolver and the same animation bugs as the Ambassador. The gun is based on a Smith & Wesson Model 29, though it is much smaller than its Sam & Max counterpart.

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Smith & Wesson Model 29 revolver with 8 3/8" barrel - .44 Magnum
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Sam's sidearm from the Sam & Max adventure game series

Baikal MCM

The first Team Fortress 2 trailer showed the Spy wielding a stainless Baikal MCM "Tranquilizer Gun." It was replaced with the Revolver by the game's release. The model, though not usable, remains in the game's files.

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Baikal MCM - .22 LR.
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The Spy holds his Tranquilizer Gun in Trailer 1.