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Call of Duty 4: Modern Warfare: Difference between revisions
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[[Image:COD4M16A4.jpg|thumb|none|400px|M16A4 with in-game description, inaccurately describing semi-automatic fire as burst fire.]] | [[Image:COD4M16A4.jpg|thumb|none|400px|M16A4 with in-game description, inaccurately describing semi-automatic fire as burst fire.]] | ||
[[Image:COd4M4A1-1.jpg|thumb|none|500px|A custom M16A4 with a Sure Shot Reflex Sight in multiplayer.]] | [[Image:COd4M4A1-1.jpg|thumb|none|500px|A custom M16A4 with a Sure Shot Reflex Sight in multiplayer.]] | ||
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A marine firing his M16A4 during "War Pig." Notice that the right side of the weapon is a mirror of the left side, this error is also present on the [[M4A1]]. | [[Image:COD4M4A1-2.jpg|thumb|none|500px|A marine firing his M16A4 during "War Pig." Notice that the right side of the weapon is a mirror of the left side, this error is also present on the [[M4A1]]. additionally the American flag patch displayed on the Desert MARPAT uniform; the color scheme is inaccurate and US Marines do not wear flag patches on their uniforms.]] | ||
[[Image:COD4M16A4-1.jpg|thumb|none|500px|A soldier in multiplayer armed with an M16A4 fitted with an M203 "Noob Tube," nicknamed such because direct hits with its grenades are instant kills.]] | [[Image:COD4M16A4-1.jpg|thumb|none|500px|A soldier in multiplayer armed with an M16A4 fitted with an M203 "Noob Tube," nicknamed such because direct hits with its grenades are instant kills.]] | ||
[[Image:COD4M16A4-3.jpg|thumb|none|500px|A soldier firing an M16A4 in multiplayer.]] | [[Image:COD4M16A4-3.jpg|thumb|none|500px|A soldier firing an M16A4 in multiplayer.]] |
Revision as of 20:59, 26 September 2011
The Following weapons appear in the video game Call of Duty 4: Modern Warfare:
WARNING: Major plot spoilers in some of the weapon descriptions.
Handguns
Beretta 92SB
The Beretta 92SB (incorrectly) appears in the game as the M9, and is the standard sidearm for Sgt. Paul Jackson and many Marines and enemies. It is a relatively weak pistol but has the highest magazine capacity (fifteen rounds of 9mm) and the lowest recoil, allowing quick follow up shots. It can be suppressed. Interestingly, the hammer stays in the half-cocked position at all times, a position the gun could never function from. What appears to be a 92-series pistol can also be seen on the Porter Justice posters, a (fictional) movie that looks to be a standard over the top Asian action movie.
Heckler & Koch USP45
The H&K USP45 is the sidearm of Sgt. "Soap" MacTavish and other S.A.S. soldiers in the game. It has an underbarrel flashlight that goes unused and an HK1 Laser Aiming Module (which only fits the Mk. 23 SOCOM). It can be suppressed. It uses .45 ACP rounds in a twelve-round magazine. Its recoil, capacity, and stopping power make this gun the most balanced in its class. Interestingly, the hammer stays down at all times, as if the weapon were DAO.
Springfield Armory Loaded
A version of the 1911 makes an appearance in game as the "M1911 .45." The specific model is unknown, but the gun that it resembles most is a Springfield Armory Loaded model with a silver bushing, black guide rod, and G-10 Gunner grips. It also has Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer. It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his 1911 to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the meddle of the game, and slides it to Soap on the bridge at the end of the game. Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the S.A.S. armory. It can be suppressed. The weapon's hammer never in the cocked position, which would be required to be able to fire this single-action pistol; oddly it is always in the half-cocked position.
IMI/Magnum Research Desert Eagle Mark XIX
The Desert Eagle, chambered for .50 Action Express, is the most powerful pistol. It holds seven rounds in its magazine and has the worst recoil. The main villain Imran Zakhaev carries this pistol as his weapon of choice. In the opening credit sequence, Zakhaev gives it to Khaled Al-Asad to kill President Yasir Al-Fulani. The only opportunity to use a Desert Eagle in singleplayer is in the level "Crew Expendable," where an Ultranationalist attacks with two of them. One with a black slide and barrel can be seen in the S.A.S. armory. This gun is one of six multiplayer weapons that can have a gold finish. The weapon's hammer never in the cocked position, which would be required to be able to fire this single-action pistol.
Glock 17
The Glock 17's silhouette appears in the "Last Stand" and "Overkill" perk symbols.
Submachine Guns
Heckler & Koch MP5N & SD3
The H&K MP5N is often used by Sgt. "Soap" McTavish and some of the S.A.S. operatives, along with the Marines in Russia and Captain "Deadly" Pelayo after her AH-1W "Super Cobra" is shot down, and also by some enemies. The player and some S.A.S. operatives wield H&K MP5SD3 in the prologue and epilogue levels. When a suppressor is attached to the weapon in multiplayer, it becomes an MP5SD3 with a Navy trigger group. The MP5 fires 9x19mm rounds from a thirty-round box magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer.
Skorpion SA Vz. 61
Some enemies use the SA Vz.61 Skorpion. Its high short-range damage and extreme rate of fire make it effective up close, balanced by a slow reload, low capacity (twenty .32 ACP rounds), and weak long-range damage. The weapon also has very little muzzle climb. Due to an early bug in multiplayer, where its damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause fifty damage at close range (half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).
IMI Mini Uzi
Many enemies use the Mini Uzi. Modeled with weaker damage, it fires 9mm rounds from a thirty-two-round magazine. The high rate of fire and bouncing recoil leave its accuracy poor for all but the shortest ranges. Viktor Zakhaev carries one while escorting Al-Fulani to his execution, and while running from Soap, Gaz and Griggs. This gun is one of six weapons in multiplayer that can have a gold finish.
FN P90 TR
The FN P90 TR, a version of the P90 with three accessory rails, is a rarely seen weapon (it is occasionally used by some enemies). Its sole "special" appearance is in "All Ghillied Up" as the P90SD (with suppressor and red dot sight), while in "Heat" and the epilogue mission "Mile High Club" it is simply an unsuppressed P90 using open rail iron sights. All versions fire 5.7x28mm rounds from a fifty-round magazine. The P90 is modeled with relatively weak per-hit damage and mediocre accuracy, relying on a high rate of fire and large magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its "spray" advantage over other weapons. Despite however many additions, it always has an unused laser attached to the side rail and H&K Diopter sights if it does not have a special sight.
PPSh-41
Many statues throughout the campaign and multiplayer levels are of Russian soldiers holding PPSh-41. No usable PPSh-41 appears in-game.
M1A1 Thompson
In a nod to the previous Call Of Dutys, WWII-era posters of a woman holding an M1A1 Thompson can be found in various buildings, one being in the S.A.S. armory.
Assault Rifles & Battle Rifles
"AK-74u"
A mix-and-match of different Kalashnikovs appears in game as a submachine gun under the name "AK-74u." While it handles like the other SMGs and its damage is modeled equivalent to the H&K MP5, the AK-74u penetrates walls and other cover like the other assault rifles, a trait it does not share with the other SMGs. With decent power and accuracy, the AK-74u is an effective close- and medium-range weapon. In the campaign, it is mostly seen in the hands of Al-Asad's Middle East forces, and has a slower rate of fire than in multiplayer. One with a GP-25 is seen in the S.A.S. armory. It is modeled on the JG "AK Beta-F" airsoft rifle, which is an AK-47 with a very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game has bakelite magazines, which led to some to believe it actually was a 74; the curve of the magazine and grooves on the magwell give away that it is based on a 47.
Colt M16A4
The M16A4 appears in the game, used by many of the US Marines. Lt. Vasquez carries an M16A4/M203 combo as his weapon of choice. In-game, the M16A4 is attributed with almost the same damage as the AK-47 and G3, despite the real weapon having far from the energy of either. In single player, the M16A4 incorrectly fires fully automatic, unlike in multiplayer, in which it is depicted accurately, firing in three-round burst mode. This makes an on-target salvo from the M16 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons.
Optics mounted on the M16 remove the front sight and gas block, which should render the gun unable to fire automatically after the first shot. The shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun bolt-action. In addition, when not equipped with an M203, the 3rd person model appears with the standard A2 handguards instead of the KAC railed handguard with covers that appears in 1st person. When equipped with a M203, the old dedicated M203 handguard is used instead of directly mounting the M203 to the KAC railed handguard. The weapon also appears to be using an M16A1 flash hider and it has an M16A1 carrying handle in 3rd person (if optics are not equipped).
Kalashnikov AK-47
Most enemies and allied Russian soldiers use the AK-47. It is also hybrid, it is milled but has strengthening ribs. It fires 7.62x39mm rounds from a thirty-round magazine. Some of them have GP-25 Kostyor 40mm muzzle-loaded grenade launchers mounted on them. They feature a similar detonation safety as the M203 rounds, which is supposed to deter close-range use, but instead encourages it due to its lethal impact damage. It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite online, and especially in the competitive leagues, for many of the same reasons it has in the real world: it is powerful and flexible, offering dependable performance in nearly every situation. This gun is one of six weapons in multiplayer that can have a gold finish, this one most likely inspired by Saddam Hussein's gold-plated AK-47.
Colt M4A1
The M4A1 is a fully automatic assault rifle in the game, although it incorrectly appears as "M4 Carbine", which is a three-round burst firing weapon. While damage can be expected to be lower due to a shorter barrel, the game exaggerates this difference, modeling similar damage characteristics as the Uzi and P90. This may have been intended to reflect the nature of the carbine as a bridge between a rifle and an SMG/PDW.
The M4A1 in-game has a 16" HBAR barrel, old style stock, KAC RIS, M16A1 flash hider, and always has one rail cover on the right side rail. Whenever the M4A1 has an M203 attached it also gets an M203 leaf sight on the top rail of the weapon, though it is unusable. The M4A1 appears in multiplayer with iron sights (which can be replaced with a Sure Shot reflex sight or ACOG), a vertical grip (which can be replaced with an M203A1), and can also be fitted with a suppressor, but appears in singleplayer in five specialized versions:
- The regular M4A1 is a common US Marines weapon and Sgt. MacTavish's final mission weapon. It has a Tasco red dot scope, vertical grip, and AN/PEQ-2 laser.
- The M4A1 Suppressed, only used by non-player characters, is the same as the regular M4A1 except for the suppressor. It can be acquired through the "Give All" cheat in the developer's console on the PC version while on the level "Ultimatum."
- The M4A1 Grenadier, used by some of the US Marines in their missions, is Captain Price's signature weapon along with his M1911. It has an EOTech 552 holographic sight, M203A1 grenade launcher, M203 leaf sight, and an AN/PEQ-2 laser.
- The M4A1 SOPMOD, used by the some of the SAS troopers and could be considered Sgt. "Soap" MacTavish's signature weapon. It is the same as the M4A1 Grenadier except it has a Sure Shot reflex sight in place of the EOTech 552, and a suppressor. This is slightly inaccurate, as the actual S.A.S. uses the Canadian C8SFW, a similar weapon to the M4A1, though, the slight modifications to the base M4A1 in this game make it nearly identical to the C8SFW, so this point is somewhat moot.
- An unused M4A1 SOPMOD has the same attachments as above except having iron sights. It can be seen in the S.A.S. armory.
Optics mounted on the M4 remove the front sight/gas block, raising the same issue as the M16A4 above.
Heckler & Koch HK91A3
The Heckler & Koch HK91A3, noted by lack of paddle magazine-release and collapsible stock, called a "G3" in-game, it is a common enemy weapon. It can fire full-auto in single player, but is restricted to semi-auto in multiplayer. The HK91A3 fires 7.62x51mm NATO from a twenty-round magazine. In the game, the base damage from this weapon is inaccurately equivalent to both the AK-47 and M16A4, though it seems to have better damage at range. The M14, which fires the same ammunition and is in the same class, is accurately modeled as more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62.x39mm Soviet. The in-game weapon accurately reflects the high accuracy of the G3, but its recoil is depicted as much milder than even the AK-47.
Heckler & Koch G36C
The H&K G36C appears in this game and is used by the SAS, the allied Russian soldiers in "Safehouse" and many enemies late in the game. It anachronistically appears in a level set in 1996, despite the G36 series not entering Bundeswehr service until 1997, and the "C" variant not being introduced until 2001. It has a Tasco red dot scope in single player and open sights in multiplayer. It has slightly heavier recoil than the M4A1, but a higher rate of fire and much less sight sway. It is modeled with equal damage to the M4A1, reflecting its intermediate status as a carbine. It is Gaz's signature weapon and the first weapon you use in the game. It is incorrectly depicted with a weighted magazine that is released by flicking the weapon downwards; G36 magazines are removed by actuating the paddle forward of the trigger guard, similar to the AK-47.
M14
The M14 Rifle appears exclusively in multiplayer with a black stock, silver Knight's Armaments RAS, a silver RAS scope mount, and black rail covers on the side rails. It fires 7.62x51mm from a twenty-round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge.
Sturmgewehr 44
The Sturmgewehr 44 can be seen being held by Viktor Zakhaev in a photo of him during the intro to the mission "Sins Of The Father". Otherwise it only appears in multiplayer, being powerful but inaccurate and having high recoil. It appears as a nod to the previous Call of Duty games. It is one of the only weapons that does not appear in the S.A.S. armory. It is also the same model of STG-44 from Call of Duty 2.
Kalashnikov AKM
In some levels, Sgt. "Soap" MacTavish can find posters on the walls with the details of an AKM assault rifle.
Kalashnikov AKS-74U
While the weapon that the "AK-74u" is standing in for does not appear in-game, it is in the "Weapons of Call of Duty 4: Modern Warfare Gamer Picture Pack." It is quite strange that it appears here, but not in the game.
Shotguns
Winchester 1200
The Winchester 1200 appears as the "W1200" and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 (he likes to "Keep it handy for close encounters") in "Crew Expendable." Lt. Vasquez carries one without the stock on his back, although he never uses it. It is powerful at close range, but is slow to reload and cannot even hit anything past ten meters. It can be considered anachronistic, as the U.S. Marine Corps use the Mossberg 590/590A1.
Benelli M4 Super 90
The Benelli M4 Super 90 appears as the "M1014." It has a higher rate of fire than the W1200, but a lower magazine capacity (in multiplayer) and, like the W1200, a slow reload time. It is used by some Marines and by Soap McTavish in "Safehouse." The player never cocks the weapon on an empty reload, which would mean that a round isn't chambered and the gun couldn't fire. This gun is one of six weapons in multiplayer that can have a gold finish. In multiplayer the weapon holds four rounds but in singleplayer it holds seven rounds.
Sniper Rifles
A programming bug makes all weapon scopes use the "scope_overlay_m40a3" image (the M40A3 reticle) rather than their own; the game files contain seven other reticle models, including two separate ones for the M21.
M40A3
The M40A3 is only usable in multiplayer, most likely due to a USMC sniper mission being cut from the singleplayer, and is similar in performance to the R700. It is more accurate and nearly as powerful. It holds five rounds of 7.62x51mm NATO in an integral box-magazine and has to be loaded one bullet at a time. One with a black stock can be seen in the S.A.S. armory.
M21
The M21 Sniper Rifle appears in this game in both suppressed and unsuppressed versions. Both SAS and Marine snipers use it. It is a top of the line M14 rifle fitted with a scope (and a silver RAS mount for that scope), silver Knight's Armaments RAS, black rail covers on the side rails, and a smaller ten-round magazine.
Dragunov SVD
All enemy snipers use the Dragunov SVD. Its random recoil makes it difficult to use. This gun is one of the six weapons in multiplayer that can have a gold finish.
Remington Model 700P
The Remington Model 700P appears as the "R700." It is very powerful but has the shakiest scope view, heavy recoil, and frequently misses where it as actually shooting. It only appears once in single player, used by "Soap" McTavish at the beginning of "Sins of the Father." It holds four rounds of 7.62x51mm NATO in an integral box magazine and has to be loaded one bullet at a time. The caliber is determined based on the size of the bolt and breech. Though the M40A3 is very much the same weapon, they have slightly different attributes in-game.
Barrett M82A1
The Barrett M82 appears once in the single player mission "One Shot, One Kill" as a stationary weapon (with variable zoom and unlimited ammunition), which Lieutenant Price uses to take the titular shot. It is an unlockable weapon in multiplayer, where it is the most powerful rifle available.
Machine Guns
FN M249E2 SAW
The M249E2 appears in the game, used by the US Marines (Most notably SSgt Griggs) and members of the SAS (standing in for the FN Minimi). The M249 loads a hundred-round belt of 5.56x45mm. Its rate of fire is greater than the RPD or M60 but does less damage. Its recoil is greater in single player than in multiplayer. It can mount a grip, ACOG scope, or red dot sight.
Degtyarev RPD
The Degtyarev RPD Light Machine Gun is the enemy's support weapon. It fires 7.62x39mm rounds from a hundred-round belt box. Mounted RPDs are usable in "Shock and Awe" and "Safehouse." It is the most accurate machine gun when aiming down the sight (even without an ACOG or red dot sight), but has poor hip-fire accuracy and takes almost ten seconds to reload.
M60E3
The M60E3 appears, incorrectly referred to as the M60E4, which has a much shorter barrel and larger hand-guard than the E3. It only appears once in single player, at the end of the game, used by one of the soldiers accompanying Zakhaev. It has a higher rate of fire in single player than in multiplayer. It fires 7.62x51mm rounds from a hundred-round belt box. It is the strongest machine gun, but it suffers from damage drop-off at long ranges and also takes almost ten seconds to reload. This gun is one of the six weapons in multiplayer that can have a gold finish. It is one of the only weapons that does not appear in the S.A.S. armory, seemingly replaced by a second M249.
GE M134 Minigun
The GE M134 Minigun appears as a player-usable stationary weapon mounted on a downed helicopter in "Heat" and is used by a door gunner on a Blackhawk in both "Crew Expendable" and "The Sins of the Father." That the minigun in "Heat" works at all is miraculous: an aircraft-mounted M134 is attached to the craft's electrical system, since it needs external power to function.
Browning M2HB
The Browning M2HB is seen mounted on the commander's hatch of M1A1HA Abrams tanks in several missions. It is not supposed to be available to the player at any point, but a usable M2HB on a stand is outside the map in "Charlie Don't Surf," accessible by exploiting a bug. It is one of the only weapons that does not appear in the S.A.S. armory.
FN M240
The M240D is seen mounted on top of the M1A1HA Abrams tanks in several missions; the M240C is presumably the coaxial gun to the left of the main gun barrel. It is one of the only weapons that does not appear in the S.A.S. armory.
Launchers
M203
The M203 grenade launcher appears as the grenade launcher for every weapon except the AK-47. Since a direct hit with even an unarmed shot is an instant kill, the M203 has earned the nickname "Noob Tube." Equipping an M203 prevents that class from using Perk 1. When mounted on the M4A1 and M16A4, the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance; also, the M203 itself is too small in scale and lacks a trigger guard.
GP-25
The GP-25 grenade launcher is seen on the AK-47 only, while it is 40mm, it is seen as being able to use the same rounds as the M203s, which it cannot. One is also seen mounted on an "AK-74U" in the S.A.S. armory.
RPG-7
The RPG-7 is commonly seen in enemy hands and can be used by the player in-game. In multiplayer it is a good weapon against helicopters but has abysmal accuracy at long range due to the round spiraling unpredictably, probably because it doesn't deploy its stabilizing fins after launch.
FIM-92A Stinger
FIM-92A Stingers appear in enemy weapons caches in "Hunted" and "All Ghillied Up," though using one in the latter mission runs counter to its stealth aspect. They are used against enemy helicopters, one of which is on the ground with multiple trees and vehicles surrounding it; it's kind of surprising the Stinger can even get a lock. It is one of the only weapons that does not appear in the S.A.S. armory.
FGM-148 Javelin
The FGM-148 Javelin anti-tank guided missile launcher is used in the single-player missions "War Pig" and "Heat" to destroy enemy tanks; it is single-shot and requires a lock-on to fire and can only lock onto (and thus fire at) those tanks, but in-game these units hold unlimited missiles. A direct-attack mode Javelin can be found near the missile silos on "All In."
Mk. 19
The Mk 19 grenade launcher appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in "Shock and Awe", its use governed by a heat gauge.
M136 AT4
Some Marine NPCs have M136 AT4 strapped to their packs. It was cut as a usable weapon from the final game, but is accessible in at least one level through the Give All cheat.
RPG-27
The RPG-27 is seen strapped to the packs of several Ultranationalists. It is one of the only weapons that does not appear in the S.A.S. armory.
Explosives
M18A1 Claymore Mine
The M18A1 Claymore Mine appears in the single-player levels "Blackout" and "One Shot, One Kill." They are also available in multiplayer, where a player can equip two Claymores as a perk.
C4 pack
C4 packs can be used in both single and in multiplayer by equipping the C4 perk. It is one of the only weapons that does not appear in the S.A.S. armory.
M67 hand grenade
The frag grenades seen in game are M67 hand grenades. They bounce much greater than their real-world counterparts and inflict damage solely through the explosion. In singleplayer, the player begins each level with four grenades. In multiplayer, everyone has one grenade and can choose a perk to carry three.
M84 stun grenade
M84 stun grenades appear as both the stun and flash bang grenades, oddly having its uses split between the two. In multiplayer, a player can select either a flashbang or a stun grenade as special grenades, and carry three with a perk.
M83 smoke grenade
M83 smoke grenades only appear in single player in "All In" and "Heat." Smoke grenades in multiplayer cannot be used in conjunction with the "Special Grenades x3" perk.
See Also
Call of Duty franchise
- Call of Duty
- Call of Duty: United Offensive
- Call of Duty: Finest Hour
- Call of Duty 2
- Call of Duty 2: Big Red One
- Call of Duty 3
- Call of Duty 4: Modern Warfare (Nintendo DS Version)
- Call of Duty: World at War
- Call of Duty: World at War: Final Fronts
- Call of Duty: World at War (DS)
- Modern Warfare 2
- Call of Duty: Black Ops
- Call of Duty: Modern Warfare 3