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Condemned 2: Bloodshot: Difference between revisions

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Called ''Assault Rifle'' in-game. The [[Colt Model 933|M933]] is standard issue to SCU, holds 30 rounds. It is customized with a different flash-hider, a custom gas-block, back up iron sights, RIS handguard with rail covers, a TangoDown BG-16 Battlegrip, a Vltor Modstock, Magpul 5.56x45mm NATO magazine grips, and a [http://www.trijicon.com/na_en/products/product3.php?pid=TA31RCO-M4CP Trijicon ACOG TA31RCO-M4CP-like sight]. Fire rate seems to be a lot slower than what it is depicted in real life.
Called ''Assault Rifle'' in-game. The [[Colt Model 933|M933]] is standard issue to SCU, holds 30 rounds. It is customized with a different flash-hider, a custom gas-block, back up iron sights, RIS handguard with rail covers, a TangoDown BG-16 Battlegrip, a Vltor Modstock, Magpul 5.56x45mm NATO magazine grips, and a [http://www.trijicon.com/na_en/products/product3.php?pid=TA31RCO-M4CP Trijicon ACOG TA31RCO-M4CP-like sight]. Fire rate seems to be a lot slower than what it is depicted in real life.


[[Image:Colt m4 commando 03.jpg|thumb|none|600px|Colt Model 933 - 5.56x45mm]]
[[Image:Colt m4 commando 03.jpg|thumb|none|600px|Colt Model 933 with 4-position stock - 5.56x45mm]]
[[File:M4A1_CarbineCondemned2.jpg|600px|thumb|none|Condemned 2's ''Assault Rifle''. Note the ACOG TA31RCO-M4CP-like sight, also the barrel has the distinctive 'step down' from the 14.5" [[M4]] barrel, even though it's a short 11.5" barrel.]]
[[File:M4A1_CarbineCondemned2.jpg|600px|thumb|none|Condemned 2's ''Assault Rifle''. Note the ACOG TA31RCO-M4CP-like sight, also the barrel has the distinctive 'step down' from the 14.5" [[M4]] barrel, even though it's a short 11.5" barrel.]]



Revision as of 02:40, 6 January 2012

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Condemed 2: BloodShot (2008)

Condemned 2: Bloodshot (or just Condemned 2 in Australia/Europe/Asia) is the sequel to Condemned: Criminal Origins. It is a psychological survival/horror video game that now emphasizes on the use of street fighting as well as past elements of Criminal Investigation. The game was developed by Monolith Productions (F.E.A.R. series) and published by Sega. Condemned 2 was released on March 11, 2008, in North America on the Xbox 360, on March 27, 2008, in Australia and later on April 4, 2008, on PlayStation 3, and April 4, 2008, in Europe for both platforms.

The following weapons appear in the video game Condemned 2: Bloodshot:


Overview

Unlike the first game, firearms can be reloaded by scavenging supplies from weapon lockers and dropped guns. However, when a firearm becomes empty, it can no longer be used, even as a melee weapon. At first the player can only carry 1 weapon until they unlock the holster, which allows them to carry a pistol secondary with another weapon in-hand. Carrying two pistols allows the player switch the weapon each is held in. In the early part of the game, aiming firearms is handled rather uniquely; due to the player character's alcoholism, drinking causes aim to become more steady, while being sober adversely impacts accuracy.

Condemned 2 also features a bonus gametype known as "FPS Mode" which starts the player with a weapon in each level complete with unlimited ammo. Unfortunately weapons cannot be reloaded mid-magazine, only when in the presence of a matching firearm or emptying a weapon completely solves this. Another bonus mode, "Fight Club" allows the player to select firearms as available in-level weapons.

Pistols

SIG-Sauer P226

The SIG-Sauer P226 replaces the .45 M1911 Pistol from the first game. Holds a correct 15 rounds in Singleplayer and is the standard sidearm of SCU (Serial Crime Unit) and Dorland and Rosa's signature weapon. Most common pistol in the game. Has a laser aiming module under the barrel. Called the 9mm Pistol in-game.

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SIG-Sauer P226 - 9x19mm
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Condemned 2's SIG-Sauer P226 with unidentified Laser Sight.

Smith & Wesson Model 66 Snub Nose

The Smith & Wesson Model 66 Snub Nose, called the .38 Revolver in-game, uses .38 Special ammunition with a 6 round cylinder.

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Smith & Wesson Model 66 Snub Nose with 2" barrel - .357 Magnum
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Condemned 2's Model 66 Snub Nose.

Smith & Wesson Model 29

The Smith & Wesson Model 29 in the game features a scope which allows distant shots, recoil seems relatively mild if non-existent in scope view and it seems to kill anything in about two body shots or 1 headshot. It can only be reloaded in one level in Singleplayer. Called the .44 Revolver or the Scoped Revolver in-game.

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Smith & Wesson Model 29 - .44 Magnum
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Condemned 2's Scoped Model 29

Ruger Mark II "Suppressed"

Called the Silenced .22, the Ruger Mark II is a very weak weapon often taking several rounds to down an enemy, in-game stats list the weapon being so weak that a common thrown brick is more deadly. Headshots with this weapon still do the same damage as the other guns, often popping heads instantly in a gory shower. Incorrectly holds 15 rounds and the world model on the Silencer appears much larger than the first person view.

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Ruger Mk II with Ciener Suppressor - .22LR
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Condemned 2's Ruger Mk. II with Suppressor

Shotguns

Sawn-Off Double Barrel Shotgun

Unknown make of shotgun, very rare in the game. Named Double Barrelled Shotgun in-game, holds only 2 shots but is extremely powerful with short range.

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Remington Spartan Sawn Off - 12 Gauge
Condemned 2's Sawn-Off Double Barrel Shotgun.

Shortened Winchester Model 1912

Called Shotgun in-game. It is a chopped down Winchester Model 1912 with a shortened barrel, magazine tube, and a shortened stock. Holds 5 shots. The concept art depicts the weapon featuring rifle sights on the barrel of the weapon, not the receiver.

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Winchester Model 1912 Riot Gun
Condemned 2's Shortened Model 1912, note the shortened Buttstock

Benelli M3 Super 90

Called the Riot Gun in-game, The Benelli M3 Super 90 is possibly one of the better firearms available given to you in one of the early levels. It is fitted with an optical sight that displays a red chevron as an aiming aid. Holds 8 shots (the real one will only hold 8 if you did 7+1) and fires in semi-automatic. Similar to some Police Entry Shotguns. Is Pierce La'Rue's signature weapon.

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Benelli M3 Super 90 - 12 Gauge
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Condemned 2's Benelli M3, looks similar to a slightly shortened Entry version with a mounted reflex sight. Note that the proportions in this image are a bit off from the real version, notably the foregrip and the pistol-griped stock.

Sub-Machine Guns

IMI Uzi

A full size Uzi Sub-Machine gun, aptly named Subgun in-game. Holds 20's rounds and fires full automatic. The Concept art is horridly incorrect and depicts a Mini Uzi with an attached Suppressor and folding stock. The one in-game features no stock and no suppressor and is a full size variant.

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IMI UZi - 9x19mm
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Mini Uzi used for Concept Art, note the Suppressor and Folding Stock which do not appear in-game

Rifles

Winchester Model 1894 "Mares Leg"

Called the Lever Rifle in-game. The Winchester Model 1894 "Mares Leg" is quite powerful but also relatively rare, holds 5 shots. The lever action does not seem to be worked to cycle the next round, but a very quick "click" plays when the weapon is cycled.

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Winchester 1894 - .30-30.
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A Winchester Model 1892 "Mares Leg" - .44-40, for comparison.
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Condemned 2's Mares Leg. Note the screw placement, foregrip, and size of the loading gate make it a Model 1894.

Custom Colt Model 933

Called Assault Rifle in-game. The M933 is standard issue to SCU, holds 30 rounds. It is customized with a different flash-hider, a custom gas-block, back up iron sights, RIS handguard with rail covers, a TangoDown BG-16 Battlegrip, a Vltor Modstock, Magpul 5.56x45mm NATO magazine grips, and a Trijicon ACOG TA31RCO-M4CP-like sight. Fire rate seems to be a lot slower than what it is depicted in real life.

Colt Model 933 with 4-position stock - 5.56x45mm
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Condemned 2's Assault Rifle. Note the ACOG TA31RCO-M4CP-like sight, also the barrel has the distinctive 'step down' from the 14.5" M4 barrel, even though it's a short 11.5" barrel.

Projectile

Molotov Cocktail

Very Rare, a thrown projectile used during the "Commuter Tracks" level by nearby rioters. Can be acquired by the player and thrown at enemies for a very devastating effect.

Explosive Dolls

Found during the "Walker Doll Factory" level and act as part enemy, part weapon. Can be picked up and used as improvised hand grenades.