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Serious Sam 2: Difference between revisions
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==IMI Micro Uzi== | ==IMI Micro Uzi== | ||
Dual [[Micro Uzi]]s can be seen on a photo. | |||
[[Image:MicroUziPistol.jpg|thumb|none|450px|Micro Uzi - 9x19mm]] | [[Image:MicroUziPistol.jpg|thumb|none|450px|Micro Uzi - 9x19mm]] | ||
[[Image:SS2-MicroUzi.jpg|thumb|none|600px|Sam with dual Micro Uzis. Strangely, there was no Micro Uzi in the first Serious Sam games.]] | [[Image:SS2-MicroUzi.jpg|thumb|none|600px|Sam with dual Micro Uzis. Strangely, there was no Micro Uzi in the first Serious Sam games.]] | ||
==Handheld M134 "Minigun"== | ==Handheld M134 "Minigun"== | ||
Cyborg soldier enemies are seen using [[Minigun]]s in the game. | Cyborg soldier enemies are seen using [[Minigun]]s in the game. A 9-barreled version is usable by Serious Sam. The Minigun shares ammo with the dual Mini Uzis. The cycling rate is surprisingly low, but the damage per bullet is high. About 200-250 low-level enemies can be killed with a fully loaded (1000 rounds) Minigun before it runs empty, making it the ultimate weapon along with the Plasma Rifle. This is one of the rarest weapons in the game. | ||
[[Image:M134.JPG|thumb|none|450px|GE M134 Minigun - 7.62x51mm]] | [[Image:M134.JPG|thumb|none|450px|GE M134 Minigun - 7.62x51mm]] | ||
[[Image:SS2-M1.jpg|thumb|none|600px|The Minigun uable by the player.]] | [[Image:SS2-M1.jpg|thumb|none|600px|The Minigun uable by the player.]] | ||
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[[Image:SS2-M4.jpg|thumb|none|600px|Sam with the Minigun on a photo from the first game.]] | [[Image:SS2-M4.jpg|thumb|none|600px|Sam with the Minigun on a photo from the first game.]] | ||
[[Image:SS2-M2.jpg|thumb|none|600px|A Cyborg soldier opens fire with his Minigun.]] | [[Image:SS2-M2.jpg|thumb|none|600px|A Cyborg soldier opens fire with his Minigun.]] | ||
==Sniper Rifle== | |||
The sniper rifle is a modified [[Heckler & Koch HK33#Heckler & Koch 93|Heckler & Koch HK93]] civilian rifle with a scope, shorter handguard and flash suppressor. Most enemies will die from one well-placed shot. It is modeled with a 10-round magazine, but in fact it holds more ammo and mustn't be reloaded. | |||
[[Image:HK93FullStock.jpg|thumb|none|450px|H&K HK93 - 5.56x45mm]] | |||
[[Image:SS2-SR1.jpg|thumb|none|600px|The Sniper Rifle in the game.]] | |||
[[Image:SS2-SR2.jpg|thumb|none|600px|Sam battles a giant "Robo-saur."]] | |||
[[Image:SS2-SR3.jpg|thumb|none|600px|View through the scope as Sam tries to head-shoot an angry "Orc Footballer", who didn't make it to the NFL.]] | |||
==Mk 2 Hand Grenade == | ==Mk 2 Hand Grenade == |
Revision as of 15:31, 5 September 2011
The following weapons can be seen in the game Serious Sam 2:
Colt Anaconda
Dual Colt Anacondas are one of the starting weapons of Sam "Serious" Stone in the game. Has unlimited ammo, but must be reloaded after every 12 shots. Fires continuously if the fire button is held. It must be also noted that the in-game model of the revolver lacks the extractor rod and has a different cylinder latch.
IMI Mini Uzi
Dual Mini Uzis are one of the few non-fictional usable weapons in the game, replacing the Tommy Gun from the previous two games. The Mini Uzis feature an unusable (but good-looking) radar-like display on the top, which obstructs the charging handle and sights. The game refers to the weapon as "Dual Uzis". The ammo cap is 1,000 bullets for this weapon. Reloading is not necessary.
In one point Sam states that the "Uzi" fires 480 rounds per minute. That is incorrect, because the Mini Uzi has a cycling rate of 950 round/minute, which is more than the double of what Sam said.
IMI Micro Uzi
Dual Micro Uzis can be seen on a photo.
Handheld M134 "Minigun"
Cyborg soldier enemies are seen using Miniguns in the game. A 9-barreled version is usable by Serious Sam. The Minigun shares ammo with the dual Mini Uzis. The cycling rate is surprisingly low, but the damage per bullet is high. About 200-250 low-level enemies can be killed with a fully loaded (1000 rounds) Minigun before it runs empty, making it the ultimate weapon along with the Plasma Rifle. This is one of the rarest weapons in the game.
Sniper Rifle
The sniper rifle is a modified Heckler & Koch HK93 civilian rifle with a scope, shorter handguard and flash suppressor. Most enemies will die from one well-placed shot. It is modeled with a 10-round magazine, but in fact it holds more ammo and mustn't be reloaded.
Mk 2 Hand Grenade
Mk 2 hand grenades appear as usable equipment with high damage and splash radius. The grenades explode on contact. Sam can carry a total of 30 grenades.