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Kane & Lynch: Dead Men: Difference between revisions
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==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
After flying to Havana to thwart The7's retirement job, an overthrow of Fidel Castro, Lynch trades the [[Remington 870]] he used for the | After flying to Havana to thwart The7's retirement job, an overthrow of Fidel Castro, Lynch trades the [[Remington 870]] he used for the first half of the game for a stockless [[Franchi SPAS-12]], which he carries for the rest of the game. It's interesting to note that the SPAS depicted in-game fires exclusively on semi-automatic, relatively rare for a videogame, which usually depict it as being only pump-action | ||
[[Image:FSpas12orign.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]] | [[Image:FSpas12orign.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]] |
Revision as of 11:33, 26 August 2011
Kane & Lynch: Dead Men is a 2007 video game developed by Danish company IO Interactive. It tells the tale of one Adam "Kane" Marcus, a mercenary associated with the mysterious and feared "The7" group, who specialize in overthrowing countries. A major plot point is how Kane might have stolen diamonds from the group and left them to die, or to "burn" as the game often says it, in South America. It is never confirmed if he ever did or didn't abandon his comrades. The game starts when Kane, being transported to his execution for murdering twenty-seven people in Venezuela, is rescued by what is left of The7 and given a task: get the diamonds back. They hold his estranged family as collateral and team him up with a watchdog named Lynch, a psychopathic wife-killer. Together they must travel from L.A. to Tokyo to Venezuela trying to either get the stones, or kill the remaining members of The7.
Despite a strong story and genuine anti-heroes, the game received only mediocre reviews, mostly because of it's challenging controls.
The following weapons appear in the video game Kane & Lynch: Dead Men:
Handguns
Browning Hi-Power
A Browning Hi-Power Mark III can be seen on the boxart, but is never used in-game.
Heckler and Koch USP
A H&K USP in .40 S&W is by far the most common pistol in the game. Kane and Carlos both carry a supressed version in Venezuela
Taurus Raging Bull
Lynch uses a Taurus Raging Bull chambered for the massive and discontinued .480 Ruger cartridge as his sidearm for the majority of the game. The model was taken from Hitman: Blood Money, IO Interactive's previous game before Kane & Lynch.
Shotguns
Remington 870
Lynch's long-gun for the first half of the game is a Remington 870 shotgun with an extended magazine tube. He later swaps it out for a SPAS-12 in Havana
Franchi SPAS-12
After flying to Havana to thwart The7's retirement job, an overthrow of Fidel Castro, Lynch trades the Remington 870 he used for the first half of the game for a stockless Franchi SPAS-12, which he carries for the rest of the game. It's interesting to note that the SPAS depicted in-game fires exclusively on semi-automatic, relatively rare for a videogame, which usually depict it as being only pump-action
Submachine Guns
Heckler & Koch MP5A3 (Chopped and converted HK94)
A H&K 94 chopped to resemble an MP5 can be seen in the Japanese levels and is also the default weapon of the crooks in Fragile Alliance
FN P90
After being liberated from death row to steal back diamonds he supposedly betrayed his comrades for. Kane arms himself with an FN P90 to rob the bank where they are held. It is only used in two levels before Kane discards it in favor of a SIG 552. The Belgian submachine gun is also the cheapest weapon to upgrade to in Fragile Alliance, where it also gives the buyer a light kevlar vest
Steyr TMP
A Steyr TMP can be seen in an early trailer being used by one of Retomoto's bodyguards. However, the machine pistol was removed from the release of the game. The model agains appears to be from Hitman
Assault Rifles
SIG SG 552
After kidnapping Retomoto's daughter from her nightclub (the entire level is an homage to Collateral, down to the kind of suit Kane wears) Kane starts to carry a SIG 552 as his main weapon. He does so for the rest of the game. A few of The7's thugs also carry this assault rifle in the opening chapter. The SIG also appears in Fragile Alliance as the priciest weapon to upgrade to, but it also gives the buyer a heavy kevlar vest, ballistic mask and two extra grenades.
Colt M4A1 Carbine
M4A1 Carbines are the most common assault rifles in the game. The LAPD Swat and Japanese SAT squads are the most prominent users of it. It, along with an extra grenade and a stronger kevlar vest, can bought in Fragile Alliance as a fairly cost-effective upgrade.
AK-74M
Modernized AK-74s are used by the pro-Castro Cubans in the Havava chapter. Unfortunately, said Cubans die in droves during the chapter, leaving more than a few for Kane and Lynch.
AKM
After Kane and Lynch clear the path to Havana's palace, a mass of Cuban soldiers charge the anti-Castro rebels position's in the palace. Most of them appear to carry poorly rendered AKMs. It is not usable by the player
Ruger Mini-14
The Ruger Mini-14 appears only in the "Breakout" level, where it manages to be the best weapon in the game with spot-on accuracy and incredible damage. Sadly, it is only in one level. Many fans even commented that bringing the rifle would have made the difficutly ramp that happens after the prison level much easier to bear.
Sniper Rifle
Remington 700P
A Remington 700 with synthetic furniture and heavy barrel is seen twice. Lynch uses one while covering the exchange between Kane and Retomoto for the diamonds (he later kills the hostage in a psychopathic fit, claiming he was "aiming for her legs"). Later on, Carlos carries a supressed version in Venezuela that he cannot use due to an AI bug.
Machine Guns
FN Minimi SPW
An FN Minimi is first carried by two burly guards in Retomoto's tower, but are also encountered in the Havana and Venezuela chapters, where it is a good choice for the large groups of soldiers encountered there.
PKM
A mounted PKM can be found in machinegun nests and in technicals during the last half of the game. They have unlimited ammo, but overheat quickly on fully automatic fire.
Grenade Launcher
Heckler & Koch HK69A1
The Heckler & Koch HK69A1 can be picked up a few times in the game. It mostly serves as a very effective tear-gas launcher. Explosive rounds can be used in Cuba when the player must destroy a group of Russian BTRs.
Rocket Launcher
RPG-7V
Many RPGs can be found in Havana when the player must destroy a Hind helicopter stopping the assault on the anti-Castro rebel's headquarters.
Grenades
Mk 2 hand grenade
The Mk 2 hand grenade is the resident frag grenade in the game.