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Bioshock 2: Difference between revisions
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== Luger P08 == | == Luger P08 == | ||
A gold-plated Artillery model [[Luger P08]] is given to Subject Delta to shoot himself by Sofia Lamb when he is hit with a Hypnotize plasmid by one of Lamb's Splicers in the game's opening cutscene. | |||
[[Image:LugerP08Artillery.jpg|thumb|none|400px|The long barreled "Artillery" model of the Luger P08 - 9x19mm]] | [[Image:LugerP08Artillery.jpg|thumb|none|400px|The long barreled "Artillery" model of the Luger P08 - 9x19mm]] | ||
[[Image:BS2_Luger.jpg|600px|thumb|none|Subject Delta looks at the impressive pistol...]] | [[Image:BS2_Luger.jpg|600px|thumb|none|Subject Delta looks at the impressive pistol...]] |
Revision as of 19:53, 21 August 2011
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Bioshock 2 for current discussions. Content is subject to change. |
The following weapons make an appearance in the video game BioShock 2:
Webley Mk VI
The Webley Mk VI is the weapon commonly used by the Leadhead Splicers in the early levels. Is not usable by the player except in multiplayer.
Thompson M1921
The Thompson M1921 is used by many of the the Leadhead Splicers after the first few levels. Has the stock removed and is not usable by the player. However, it is selectable in multiplayer. The Thompsons incorrectly use .50 caliber rounds in this game.
Single Action Army
Two Single Action Army revolvers can be seen on the "El Ammo Bandito!" vending machine, which is used to purchase ammunition for the weapons the player can use.
Luger P08
A gold-plated Artillery model Luger P08 is given to Subject Delta to shoot himself by Sofia Lamb when he is hit with a Hypnotize plasmid by one of Lamb's Splicers in the game's opening cutscene.
Double Barrelled Shotgun
The fifth weapon found in-game. The stock appears to have been torn off, as splinters are visible on the grip. Can be upgraded with duel cylinders for each barrel which hold 3 shells each, and sawed-off barrels, which unrealisticly increases the damage of each shot instead of decreasing it as in real life.
Browning M1919
Like in the first game, mounted Browning M1919 machine guns appear frequently in single-player as automated weapons programmed to shoot all hostiles on sight. The Browning also appears in multiplayer, where it remains neutral until one team hacks it.
Grenade Launcher
Weapon used by Delta. It is the last weapon found in-game and is capable of firing frag grenades, heat-seeking RPG's and proximity mines. The launcher used in multiplayer is significantly different than the Single-player version, as it appears to be constructed out of house-hold items much like the launcher from the first game.
Machine Gun
Weapon found in the second chapter of the game. It is a 4 barreled Gatling Gun that uses .50 caliber BMG rounds. A broken piece of what appears to be a cylinder atop the weapon indicates that it was originally meant to be turret-mounted, but was broken off and converted into a portable weapon. Additionally, while stronger (and with more recoil) than the .45 caliber Tommy Gun aka "Machine Gun" from the first Bioshock, it is still very weak for a .50 caliber weapon as it takes many rounds to kill even a low level Splicer. Another oddity is that you can procure .50 caliber ammunition from the .45 caliber "Tommy Guns" in the game, though this is obviously done for gameplay purposes.
Spear Gun
Weapon found later on in the game. Functions as a sniper weapon in the single-player game.
Spencer 1882
A vintage Spencer 1882 with ornate golden engravings is used by many of the Leadhead splicers after the first few levels. Is not usable by the player. It is, however, usable in the multiplayer component.
Elephant Gun
Large, double-barreled rifle available only in multiplayer. It is extremely powerful and accurate, but can only hold two shells at a time (four with modification). A scope may be added to convert the elephant gun into a sniper rifle.