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Metal Gear Solid 3: Snake Eater: Difference between revisions
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[[Image:M16duckbill.gif|thumb|none|350px|M16 5.56mm]] | [[Image:M16duckbill.gif|thumb|none|350px|M16 5.56mm]] | ||
== | == Makarov PM == | ||
The [[ | The [[Makarov PM]] is the sidearm of every enemy in the game although it can never be obtained by the player. It is most notably used by Major Ocelot before being told that his techiniques with the gun would be better suited for a revolver which causes him to switch to the [[Colt Single Action Army]]. | ||
[[Image:MakarovPM.jpg|thumb|none|350px|Makarov PM 9x18mm PM]] | [[Image:MakarovPM.jpg|thumb|none|350px|Makarov PM 9x18mm PM]] | ||
[[Category:Video Game]] | [[Category:Video Game]] |
Revision as of 23:43, 20 July 2007
The following weapons were used in the video game Metal Gear Solid 3: Snake Eater:
AK-47
Most of the Enemies (both GRU and KGB) in the game use AK-47s. The AK-47 can also be picked up by Naked Snake, it has both a semi-auto and full auto option that can be selected in the weapon window.
M1911A1
The M1911A1 is Naked Snake's signature weapon in the game, he uses a standard issue 1911 before it is dismantled by The Boss. After this, Snake recieves a heavily customized 1911 from EVA that has dot sights and and a barral that extends beyond the slide. Naked Snake comments that this is the best gun he has ever used. It can also be fitted with a silencer.
Ithaca M37
The shotgun used in the game is an Ithaca M37 with sawed off stock and barrel, it also holds four 12 gauge shells. It is also used by several members of the Ocelot Unit.
Stoner M63
The Stoner M63 is also used in the game. I holds 501 rounds of ammunition and Naked Snake can be heard screaming while firing it.
Smith & Wesson 39
The Smith & Wesson Model 38 handgun appears in the game upgraded as the MK22 Hush Puppy tranquilizer gun, a nonlethal subsitute to the M1911A1. It can be fitted with a silencer.
Mosin Nagant
The Mosin Nagant is The End's signature sniper Rifle. It has been upgraded to fire tranquilzer darts, and can be obtained by the player if they beat The End nonlethally.
Patriot
The Boss' signature weapon is the Patriot, a customized M16A1 with the power of an assault rifle and the size of a pistol. It can be earned by the player after beating the game on any difficulty, and it has infinite ammunition.
RPG-7
The RPG-7 also makes an appearance in the game. It is obtained by the player and used several times by enemies.
Czech Scorpion
The Czech Scorpion sub machine gun can be obtained by the player as well. It holds 50 rounds of ammunition, nd has a laser dot sight, and has a semi auto and a full auto option in the weapons window. it is also by several enemies.
Colt Single Action Army
Major Ocelot's signature weapons are two Colt Single Action Armys. The player also gains a Colt Single Action Army after being tortured by Colonel Volgin, and can earn one while starting a new game if the final dual with Ocelot is done correctly.
SVD Sniper Rifle
Another sniper rifle in the game in the SVD, it has two zoom options, and be seen being used by a member of the Ocelot Unit sometime in the beginning of the game.
XM16E1
The XM16E1 is the prototype of the first M16 assault rifle. It has three firing options: semi-auto, three round burst, and full-auto, and can also be fitted with a silencer.
Makarov PM
The Makarov PM is the sidearm of every enemy in the game although it can never be obtained by the player. It is most notably used by Major Ocelot before being told that his techiniques with the gun would be better suited for a revolver which causes him to switch to the Colt Single Action Army.