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Call of Duty 4: Modern Warfare: Difference between revisions
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=Launchers= | =Launchers= | ||
== M203 == | == M203 == | ||
The [[M203|M203 grenade launcher]] appears | The [[M203|M203 grenade launcher]] appears as the grenade launcher for every weapon except the AK-47. Since a direct hit with even an unarmed shot is an instant kill, the M203 has earned the nickname "Noob Tube." Equipping an M203 prevents that class from using Perk 1. When mounted on the M4A1 and M16A4, the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance; also, the M203 itself is too small in scale and lacks a trigger guard. | ||
[[Image:M16A4M203.jpg|thumb|none|350px|M203 grenade launcher, 40mm, mounted on an M16A4, 5.56x45mm]] | [[Image:M16A4M203.jpg|thumb|none|350px|M203 grenade launcher, 40mm, mounted on an M16A4, 5.56x45mm]] | ||
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher, 40mm]] | [[Image:M203.jpg|thumb|none|362px|M203 grenade launcher, 40mm]] | ||
[[Image:COD4M4A1-4.jpg|thumb|none|500px|A | [[Image:COD4M4A1-4.jpg|thumb|none|500px|A US soldier armed with an M4A1 outfitted with an EOTech 552 sight, M203 launcher, and AN/PEQ-2 laser. Note stretched lower receiver.]] | ||
[[Image:COD4M203.jpg|thumb|none|500px|The M203 mounted on the M16A4.]] | [[Image:COD4M203.jpg|thumb|none|500px|The M203 mounted on the M16A4.]] | ||
== GP-25 == | == GP-25 == | ||
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] is seen on the AK-47 only, while it is 40mm, it is seen as being able to use the same rounds as the M203s, which it cannot. One is also seen mounted on an AKS-74U in the | The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] is seen on the AK-47 only, while it is 40mm, it is seen as being able to use the same rounds as the M203s, which it cannot. One is also seen mounted on an AKS-74U in the SAS armory in the first mission. | ||
[[Image:Russian GP-30 40mm caseless grenade launcher & grenades.jpg|thumb|none|400px|GP-30, 40mm]] | [[Image:Russian GP-30 40mm caseless grenade launcher & grenades.jpg|thumb|none|400px|GP-30, 40mm]] | ||
[[Image:CoD4-GP-25.jpg|thumb|none|500px|The GP-25 mounted on an AK-47 as the player reloads it.]] | [[Image:CoD4-GP-25.jpg|thumb|none|500px|The GP-25 mounted on an AK-47 as the player reloads it.]] | ||
== RPG-7 == | == RPG-7 == | ||
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player | The [[RPG-7]] is commonly seen in enemy hands and can be used by the player in-game. In multiplayer it is a good weapon against helicopters but has abysmal accuracy at long range due to the round spiraling unpredictably, probably because it doesn't deploy its stabilizing fins after launch. | ||
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 70mm]] | [[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 70mm]] | ||
[[Image:COD4RPG-7-1.jpg|thumb|none|500px| | [[Image:COD4RPG-7-1.jpg|thumb|none|500px|Russian Ultranationalists with RPG-7s in-game.]] | ||
[[Image:COD4RPG-7-2.jpg|thumb|none|500px|A soldier firing an RPG-7 in multiplayer.]] | [[Image:COD4RPG-7-2.jpg|thumb|none|500px|A soldier firing an RPG-7 in multiplayer.]] | ||
[[Image:COd4RPG-7-4.jpg|thumb|none|500px|A soldier fires an RPG-7 in multiplayer.]] | [[Image:COd4RPG-7-4.jpg|thumb|none|500px|A soldier fires an RPG-7 in multiplayer. Awesome, indeed]] | ||
[[Image:COD4RPG-7-3.jpg|thumb|none|500px|A soldier reloads an RPG-7 in multiplayer.]] | [[Image:COD4RPG-7-3.jpg|thumb|none|500px|A soldier reloads an RPG-7 in multiplayer.]] | ||
== FIM-92A Stinger == | == FIM-92A Stinger == | ||
[[FIM-92A Stinger]]s appear in enemy weapons caches in "Hunted" and "All Ghillied Up," though using one in the latter mission runs counter to its stealth aspect. They are used against enemy helicopters, one of which is on the ground with multiple trees and vehicles surrounding it; it's kind of surprising the Stinger can even get a lock. | |||
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger, 70mm]] | [[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger, 70mm]] | ||
[[Image:Stinger-COD4.jpg|thumb|none|600px|Three Stingers lying by a weapons cache.]] | [[Image:Stinger-COD4.jpg|thumb|none|600px|Three Stingers lying by a weapons cache.]] | ||
== FGM-148 Javelin == | == FGM-148 Javelin == | ||
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions "War Pig" and "Heat" to destroy enemy tanks; it is single-shot | The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions "War Pig" and "Heat" to destroy enemy tanks; it is single-shot and requires a lock-on to fire and can only lock onto (and thus fire at) those tanks, but in-game these units hold unlimited missiles. A direct-attack mode Javelin can be found near the missile silos on "All In." | ||
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 127mm]] | [[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 127mm]] | ||
[[Image:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]] | [[Image:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]] | ||
== Mk. 19 == | == Mk. 19 == | ||
The [[Mk 19 grenade launcher]] appears as a usable weapon mounted on a CH-46 Sea Knight helicopter, its use governed by a heat gauge. | The [[Mk 19 grenade launcher]] appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in "Shock and Awe," its use governed by a heat gauge. | ||
[[Image:MK19-02.jpg|thumb|none|300px|Mk 19 40mm]] | [[Image:MK19-02.jpg|thumb|none|300px|Mk 19 40mm]] | ||
[[Image:CoD4Mk19.jpg|thumb|none|500px|Mk 19 | [[Image:CoD4Mk19.jpg|thumb|none|500px|Mk 19 in-game]] | ||
[[Image:COD4 - NadeLaunch 1.jpg|thumb|none|500px| | [[Image:COD4 - NadeLaunch 1.jpg|thumb|none|500px|A [[Mk 19 grenade launcher|Mk 19]] sits on the ground of the SAS armory at the beginning of the first level.]] | ||
== M136 AT4 == | == M136 AT4 == | ||
Some Marine NPCs have [[M136 AT4]] strapped to their packs. It | Some Marine NPCs have [[M136 AT4]] strapped to their packs. It was cut as a usable weapon from the final game, but is accessible in at least one level through the Give All cheat. | ||
[[Image:AT-4Launcher.jpg|thumb|none|300px|M136 AT4 84mm]] | [[Image:AT-4Launcher.jpg|thumb|none|300px|M136 AT4 84mm]] | ||
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A soldier during the level "War Pig" | [[Image:COD4M4A1-2.jpg|thumb|none|500px|A soldier during the level "War Pig" has an AT4 on his back.]] | ||
[[Image:CoD4AT4.jpg|thumb|none|500px|The AT4 after using the Give All | [[Image:CoD4AT4.jpg|thumb|none|500px|The AT4 after using the Give All cheat]] | ||
== RPG-27 == | == RPG-27 == | ||
The [[RPG-27]] is seen strapped to the packs of several | The [[RPG-27]] is seen strapped to the packs of several Ultranationalists. | ||
[[Image:RPG-22 rocket launcher.jpg|thumb|none|350px|RPG-22 rocket launcher 72.5mm]] | [[Image:RPG-22 rocket launcher.jpg|thumb|none|350px|RPG-22 rocket launcher 72.5mm]] | ||
[[Image:RPG-27-COD4.jpg|thumb|none|600px|An RPG-27 on the back of a Russian Ultranationalist.]] | [[Image:RPG-27-COD4.jpg|thumb|none|600px|An RPG-27 on the back of a Russian Ultranationalist.]] |
Revision as of 06:50, 27 July 2011
The Following weapons appear in the video game Call of Duty 4: Modern Warfare:
WARNING: Major plot spoilers in some of the weapon descriptions.
Handguns
Beretta 92SB
The Beretta 92SB (incorrectly) appears in the game as the M9, and is the standard sidearm for Sgt. Paul Jackson and many Marines and enemies. It is a relatively weak pistol but has the highest magazine capacity (fifteen rounds of 9mm) and the lowest recoil, allowing quick follow up shots. It can be suppressed. Interestingly, the hammer stays in the half-cock position when fired, even when reloading. This also occurs in Modern Warfare 2.
Heckler & Koch USP45
The H&K USP45 is the sidearm of Sgt. "Soap" MacTavish and other S.A.S. soldiers in the game. It has an underbarrel flashlight that goes unused and an HK1 Laser Aiming Module (which only fits the Mk. 23 SOCOM). It can be suppressed. It uses .45 ACP rounds in a twelve-round magazine. Its recoil, capacity, and stopping power make this gun the most balanced in its class.
Springfield Armory Loaded
A version of the 1911 makes an appearance in game as the "M1911 .45." The specific model is unknown, but the gun that it resembles most is a Springfield Armory Loaded model with a silver bushing, black guide rod, and G-10 Gunner grips. It also has Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer. It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price slides his 1911 to Soap on the bridge at the end of the game, and Staff Sergeant Griggs uses a stainless version with black grips while pulling Soap to cover. It can be suppressed.
IMI/Magnum Research Desert Eagle Mark XIX
The Desert Eagle, chambered for .50 Action Express, is the most powerful pistol. It holds seven rounds in its magazine and has the worst recoil. The main villain Imran Zakhaev carries this pistol as his weapon of choice. In the opening credit sequence, Zakhaev gives it to Khaled Al-Asad to kill President Yasir Al-Fulani. The only opportunity to use a Desert Eagle in singleplayer is in the level "Crew Expendable," where an Ultranationalist attacks with two of them. One with a black slide is seen in the S.A.S. armory. This gun is one of six multiplayer weapons that can have a gold finish.
Glock 17
The Glock 17's silhouette appears in the "Last Stand" and "Overkill" perk symbols.
Submachine Guns
Heckler & Koch MP5N & SD3
The H&K MP5N is often used by Sgt. "Soap" McTavish and some of the S.A.S. operatives, along with the Marines in Russia and Captain "Deadly" Pelayo after her AH-1W "Super Cobra" is shot down, and also by some enemies. The player and some S.A.S. operatives wield H&K MP5SD3 in the prologue and epilogue levels. When a suppressor is attached to the weapon in multiplayer, it becomes an MP5SD3 with a Navy trigger group. The MP5 fires 9x19mm rounds from a thirty-round box magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer.
Skorpion SA Vz.61
Some enemies use the SA Vz.61 Skorpion. Its high short-range damage and extreme rate of fire make it effective up close, balanced by a slow reload, low capacity (twenty .32 ACP rounds), and weak long-range damage. The weapon also has very little muzzle climb. Due to an early bug in multiplayer, where its damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause fifty damage at close range (half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).
IMI Mini Uzi
Many enemies use the Mini Uzi. Modeled with weaker damage, it fires 9mm rounds from a thirty-two-round magazine. The high rate of fire and bouncing recoil leave its accuracy poor for all but the shortest ranges. Viktor Zakhaev carries one while escorting Al-Fulani to his execution, and while running from Soap, Gaz and Griggs. This gun is one of six weapons in multiplayer that can have a gold finish.
FN P90 TR
The FN P90 TR, a version of the P90 with three accessory rails, is a rarely seen weapon (it is occasionally used by some enemies). Its sole "special" appearance is in "All Ghillied Up" as the P90SD (with suppressor and red dot sight), while in "Heat" and the epilogue mission "Mile High Club" it is simply an unsuppressed P90 using open rail iron sights. All versions fire 5.7x28mm rounds from a fifty-round magazine. The P90 is modeled with relatively weak per-hit damage and mediocre accuracy, relying on a high rate of fire and large magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its "spray" advantage over other weapons. Despite however many additions, it always has an unused laser attached to the side rail and H&K Diopter sights if it does not have a special sight.
PPSh-41
Many statues throughout the campaign and multiplayer levels are of Russian soldiers holding PPSh-41. No usable PPSh-41 appears in-game.
Assault Rifles
"AK-74u"
A mix-and-match of different Kalashnikovs appears in game as a submachine gun under the name "AK-74u." While it handles like the other SMGs and its damage is modeled equivalent to the H&K MP5, the AK-74u penetrates walls and other cover like the other assault rifles, a trait it does not share with the other SMGs. With decent power and accuracy, the AK-74u is an effective close- and medium-range weapon. In the campaign, it is mostly seen in the hands of Al-Asad's Middle East forces, and has a slower rate of fire than in multiplayer. One with a GP-25 is seen in the S.A.S. armory. It is modeled on the JG "AK Beta-F" airsoft rifle, which is an AK-47 with a very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game has bakelite magazines, which led to some to believe it actually was a 74; the curve of the magazine and grooves on the magwell give away that it is based on a 47.
Colt M16A4
The M16A4 appears in the game, used by many of the US Marines. Lt. Vasquez carries an M16A4/M203 combo as his weapon of choice. In-game, the M16A4 is attributed with almost the same damage as the AK-47 and G3, despite the real weapon having far from the energy of either. In single player, the M16 is fully automatic while still having the A4 carrying handle, making it either a Colt Canada C7A1 or an M16A3 with an A4 upper receiver. In multiplayer, it is modeled accurately as an M16A4, firing a very quick three-round burst, but with a slight pause between bursts. This makes an on-target salvo from the M16 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons.
Optics mounted on the M16 remove the front sight and gas block, which should render the gun unable to fire automatically after the first shot. The shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun bolt-action.
Kalashnikov AK-47
Most enemies and allied Russian soldiers use the AK-47. It is also hybrid, it is milled but has strengthening ribs. It fires 7.62x39mm rounds from a thirty-round magazine. Some of them have GP-25 Kostyor 40mm muzzle-loaded grenade launchers mounted on them. They feature a similar detonation safety as the M203 rounds, which is supposed to deter close-range use, but instead encourages it due to its lethal impact damage. It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite online, and especially in the competitive leagues, for many of the same reasons it has in the real world: it is powerful and flexible, offering dependable performance in nearly every situation. This gun is one of six weapons in multiplayer that can have a gold finish, this one most likely inspired by Saddam Hussein's gold-plated AK-47.
Colt M4A1
The M4A1 is a fully automatic assault rifle in the game, although it incorrectly appears as "M4 Carbine", which is a three-round burst firing weapon. While damage can be expected to be lower due to a shorter barrel, the game exaggerates this difference, modeling similar damage characteristics as the Uzi and P90. This may have been intended to reflect the nature of the carbine as a bridge between a rifle and an SMG/PDW. The M4A1 in-game has a 16" HBAR barrel, old style stock, and a KAC RAS. Whenever the M4A1 has an M203 attached it also gets an M203 leaf sight on the front of the top rail of the weapon, though it is unusable. The M4A1 appears in multiplayer with iron sights (which can be replaced with a red dot sight or ACOG scope) and a vertical grip, but appears in singleplayer in five specialized versions:
- The regular M4A1 is a common US Marines weapon and Sgt. MacTavish's final mission weapon. It has a Tasco red dot scope, vertical grip, and AN/PEQ-2 laser.
- The M4A1 Suppressed, only used by non-player characters, is the same as the "normal" M4A1 except for the suppressor. It can be acquired through the "Give All" cheat in the developer's console on the PC version while on the level "Ultimatum."
- The M4A1 Grenadier, used by some of the US Marines in their missions, is Captain Price's signature weapon along with his 1911. It has an EOTech 552 holographic sight, M203 grenade launcher, and an AN/PEQ-2 laser.
- The M4A1 SOPMOD, used by the some of the SAS troopers and could be considered Sgt. "Soap" MacTavish's signature weapon. It is the same as the M4A1 Grenadier except it has a Sure Shot reflex sight and a suppressor. This is slightly inaccurate, as the actual S.A.S. uses the Canadian C8SFW, a similar weapon to the M4A1.
- An unused M4A1 SOPMOD has the same attachments as above except having basic iron sights.
Optics mounted on the M4 remove the front sight and the gas block, raising the same issue as the M16A4 above.
Heckler & Koch G3A4
The H&K G3A4, noted by collapsible stock and normal length barrel, is a common enemy weapon. It can fire full-auto in single player, but is reduced to semi-auto in multiplayer. The G3A4 fires 7.62x51mm NATO from a twenty-round magazine. In the game, the base damage from this weapon is equivalent to both the AK-47 and M16A4, though it seems to have better damage at range. The M14, which fires the same ammunition and is in the same class, is accurately modeled as more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62.x39mm Soviet. The in-game weapon accurately reflects the high accuracy of the G3, but its recoil is depicted as much milder than even the AK-47.
Heckler & Koch G36C
The H&K G36C appears in this game and is used by the SAS, the allied Russian soldiers in "Safehouse" and many enemies late in the game. It anachronistically appears in a level set in 1996, despite the G36 series not entering Bundeswehr service until 1997, and the "C" variant not being introduced until 2001. It has a Tasco red dot scope in single player and open sights in multiplayer. It has slightly heavier recoil than the M4A1, but a higher rate of fire and much less sight sway. It is modeled with equal damage to the M4A1, reflecting its intermediate status as a carbine. It is Gaz's signature weapon and the first weapon you use in the game. It is incorrectly depicted with a weighted magazine that is released by flicking the weapon downwards; G36 magazines are removed by actuating the paddle forward of the trigger guard, similar to the AK-47.
M14
The M14 Rifle appears exclusively in multiplayer with a black stock, silver Knight's Armaments RAS, a silver RAS scope mount, and black rail covers on the side rails. It fires 7.62x51mm from a twenty-round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge.
The M21 modification appears as a sniper rifle. Though they are largely identical, the M21 has much different in-game attributes.
Sturmgewehr 44
The Sturmgewehr 44 was the first true assault rifle, firing a 7.92x33 Kurz round in a thirty-round curved box magazine. It is powerful but inaccurate and has high recoil. It appears in multiplayer only as a nod to the previous Call of Duty games.
Kalashnikov AKM
In some levels, Sgt. "Soap" MacTavish can find posters on the walls with the details of an AKM assault rifle.
Kalashnikov AKS-74U
While the weapon that the "AK-74u" is standing in for does not appear in-game, it is in the "Weapons of Call of Duty 4: Modern Warfare Gamer Picture Pack." It is quite strange that it appears here, but not in the game.
Shotguns
Winchester 1200
The Winchester 1200 appears as the "W1200" and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 (he likes to "Keep it handy for close encounters") in "Crew Expendable." Lt. Vasquez carries one without the stock on his back, although he never uses it. It is powerful at close range, but is slow to reload and cannot even hit anything past ten metres.
Benelli M4 Super 90
The Benelli M4 Super 90 appears as the "M1014." It has a higher rate of fire than the W1200, but a lower magazine capacity and, like the W1200, a slow reload time. It is used by some Marines and by Soap McTavish in "Safehouse." The player never cocks the weapon on an empty reload, which would mean that a round isn't chambered and the gun couldn't fire. This gun is one of six weapons in multiplayer that can have a gold finish.
Sniper Rifles
A programming bug makes all weapon scopes use the "scope_overlay_m40a3" image (the M40A3 reticule) rather than their own; the game files contain seven other reticule models, including two separate ones for the M21.
M40A3
The M40A3 is only usable in multiplayer (it appears, unusable, in the SAS armory in "F.N.G."), and is similar in performance to the R700 (except for the weapon's sway and time during breathing to steady a shot). It is more accurate and just as powerful. It holds five rounds of 7.62x51mm NATO in an integral box-magazine and has to be loaded one bullet at a time.
M21
The M21 Sniper Rifle appears in this game in both suppressed and unsuppressed versions. Both SAS and Marine snipers use it. It is a top of the line M14 rifle fitted with a scope (and a silver RAS mount for that scope), silver Knight's Armaments RAS, black rail covers on the side rails, and a smaller ten-round magazine.
Dragunov SVD
All enemy snipers use the Dragunov SVD. Its random recoil makes it difficult to use. This gun is one of the six weapons in multiplayer that can have a gold finish.
Remington Model 700P
The Remington Model 700P appears as the "R700." It is very powerful but has the shakiest scope view, heavy recoil, and frequently misses where it as actually shooting. It only appears once in single player, used by "Soap" McTavish at the beginning of "Sins of the Father." It holds four rounds of 7.62x51mm NATO in an integral box magazine and has to be loaded one bullet at a time. The caliber is determined based on the size of the bolt and breech. Though the M40A3 is very much the same weapon, they have slightly different attributes in-game.
Barrett M82A1
The Barrett M82 appears once in the single player mission "One Shot, One Kill" as a stationary weapon (with variable zoom and unlimited ammunition), which Lieutenant Price uses to take the titular shot. It is an unlockable weapon in multiplayer, where it is the most powerful rifle available.
Machine Guns
FN M249E2 SAW
The M249E2 appears in the game, used by the US Marines (Most notably SSgt Griggs) and members of the SAS (standing in for the FN Minimi). The M249 loads a hundred-round belt of 5.56x45mm. Its rate of fire is greater than the RPD or M60 but does less damage. Its recoil is greater in single player than in multiplayer. It can mount a grip, ACOG scope, or red dot sight.
Degtyarev RPD
The Degtyarev RPD Light Machine Gun is the enemy's support weapon. It fires 7.62x39mm rounds from a hundred-round belt box. Mounted RPDs are usable in "Shock and Awe" and "Safehouse." It is the most accurate machine gun when aiming down the sight (even without an ACOG or red dot sight), but has poor hip-fire accuracy and takes almost ten seconds to reload.
M60E3
The M60E3 appears, incorrectly referred to as the M60E4, which has a much shorter barrel and larger hand-guard than the E3. It only appears once in single player, at the end of the game, used by one of the soldiers accompanying Zakhaev. It has a higher rate of fire in single player than in multiplayer. It fires 7.62x51mm rounds from a hundred-round belt box. It is the strongest machine gun, but it suffers from damage drop-off at long ranges and also takes almost ten seconds to reload. This gun is one of the six weapons in multiplayer that can have a gold finish.
GE M134 Minigun
The GE M134 Minigun appears as a player-usable stationary weapon mounted on a downed helicopter in "Heat" and is used by a door gunner on a Blackhawk in both "Crew Expendable" and "The Sins of the Father." That the minigun in "Heat" works at all is miraculous: an aircraft-mounted M134 is attached to the craft's electrical system, since it needs external power to function.
Browning M2HB
The Browning M2HB is seen mounted on the commander's hatch of M1A1HA Abrams tanks in several missions. It is not supposed to be available to the player at any point, but a usable M2HB on a stand is outside the map in "Charlie Don't Surf," accessible by exploiting a bug.
FN M240
The M240D is seen mounted on top of the M1A1HA Abrams tanks in several missions; the M240C is presumably the coaxial gun to the left of the main gun barrel.
Launchers
M203
The M203 grenade launcher appears as the grenade launcher for every weapon except the AK-47. Since a direct hit with even an unarmed shot is an instant kill, the M203 has earned the nickname "Noob Tube." Equipping an M203 prevents that class from using Perk 1. When mounted on the M4A1 and M16A4, the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance; also, the M203 itself is too small in scale and lacks a trigger guard.
GP-25
The GP-25 grenade launcher is seen on the AK-47 only, while it is 40mm, it is seen as being able to use the same rounds as the M203s, which it cannot. One is also seen mounted on an AKS-74U in the SAS armory in the first mission.
RPG-7
The RPG-7 is commonly seen in enemy hands and can be used by the player in-game. In multiplayer it is a good weapon against helicopters but has abysmal accuracy at long range due to the round spiraling unpredictably, probably because it doesn't deploy its stabilizing fins after launch.
FIM-92A Stinger
FIM-92A Stingers appear in enemy weapons caches in "Hunted" and "All Ghillied Up," though using one in the latter mission runs counter to its stealth aspect. They are used against enemy helicopters, one of which is on the ground with multiple trees and vehicles surrounding it; it's kind of surprising the Stinger can even get a lock.
FGM-148 Javelin
The FGM-148 Javelin anti-tank guided missile launcher is used in the single-player missions "War Pig" and "Heat" to destroy enemy tanks; it is single-shot and requires a lock-on to fire and can only lock onto (and thus fire at) those tanks, but in-game these units hold unlimited missiles. A direct-attack mode Javelin can be found near the missile silos on "All In."
Mk. 19
The Mk 19 grenade launcher appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in "Shock and Awe," its use governed by a heat gauge.
M136 AT4
Some Marine NPCs have M136 AT4 strapped to their packs. It was cut as a usable weapon from the final game, but is accessible in at least one level through the Give All cheat.
RPG-27
The RPG-27 is seen strapped to the packs of several Ultranationalists.
Explosives
M18A1 Claymore Mine
The M18A1 Claymore Mine appears as a weapon the player can set for ambushing enemies.
C4 pack
C4 packs can be used in both single and multiplayer.
M67 hand grenade
The frag grenades seen in game are M67 hand grenades.
M84 stun grenades
M84 stun grenades appear as both the stun and flash bang grenades, oddly having its uses split between the two.
Smoke grenade
A smoke grenade is also usable.
See Also
Call of Duty franchise
- Call of Duty
- Call of Duty: United Offensive
- Call of Duty: Finest Hour
- Call of Duty 2
- Call of Duty 2: Big Red One
- Call of Duty 3
- Call of Duty 4: Modern Warfare (Nintendo DS Version)
- Call of Duty: World at War
- Call of Duty: World at War: Final Fronts
- Call of Duty: World at War (DS)
- Modern Warfare 2
- Call of Duty: Black Ops
- Call of Duty: Modern Warfare 3