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Duke Nukem Forever: Difference between revisions
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[[Image:DNF-Cover.jpg|thumb|right|300px|''Duke Nukem Forever'' (2011)]] | [[Image:DNF-Cover.jpg|thumb|right|300px|''Duke Nukem Forever'' (2011)]] | ||
''Duke Nukem Forever'' is the longly awaited sequel of ''[[Duke Nukem 3D]]''. It was developed for 15 years (1996-2011) by four different studios. 3D Realms started developing the game in 1996, several months after the huge success of the prequel. Due to financial problems in 2009 Triptych Games and Gearbox Software (known for ''[[Half-Life|Half-Life: Opposing Force]]'' and ''[[Brothers in Arms: Hell's Highway]]'') took over the development and finished the game. The multiplayer part was developed by Piranha Games, the creators of ''Need for Speed: Shift''. | '''''Duke Nukem Forever''''' is the longly awaited sequel of ''[[Duke Nukem 3D]]''. It was developed for 15 years (1996-2011) by four different studios. 3D Realms started developing the game in 1996, several months after the huge success of the prequel. Due to financial problems in 2009 Triptych Games and Gearbox Software (known for ''[[Half-Life|Half-Life: Opposing Force]]'' and ''[[Brothers in Arms: Hell's Highway]]'') took over the development and finished the game. The multiplayer part was developed by Piranha Games, the creators of ''Need for Speed: Shift''. | ||
The game was released in June 2011 for the Xbox 360, PlayStation 3 and Microsoft Windows. | The game was released in June 2011 for the Xbox 360, PlayStation 3 and Microsoft Windows. | ||
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'''The following weapons can be seen in the video game ''Duke Nukem Forever'':''' | '''The following weapons can be seen in the video game ''Duke Nukem Forever'':''' | ||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
=Usable Weapons= | =Usable Weapons= | ||
== "M1911" == | == "M1911" == | ||
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Sadly, the "M1911" offers relatively low power (a weak .45, for shame) so it's pointless to carry it around in the later levels; as with most games with two-weapon inventories, the pistol is likely to only be a temporary fixture in the player's arsenal until something better comes along. Duke's M1911 is the subject of an Achievement / Trophy, awarded if the player still has the one-off weapon in their posession at the end of the game. | Sadly, the "M1911" offers relatively low power (a weak .45, for shame) so it's pointless to carry it around in the later levels; as with most games with two-weapon inventories, the pistol is likely to only be a temporary fixture in the player's arsenal until something better comes along. Duke's M1911 is the subject of an Achievement / Trophy, awarded if the player still has the one-off weapon in their posession at the end of the game. | ||
[[Image:WA-WLUF_2_mark.jpg|thumb|none|400px|Airsoft Replica of Castor Troy's custom Springfield Armory M1911-A1 from the film ''[[Face/Off]]''.]] | [[Image:WA-WLUF_2_mark.jpg|thumb|none|400px|Airsoft Replica of Castor Troy's custom Springfield Armory M1911-A1 from the film ''[[Face/Off]]''.]] | ||
[[Image:DNF-1911e.jpg|thumb|none|600px|Duke finds his M1911 in the Duke Cave for the first time.]] | [[Image:DNF-1911e.jpg|thumb|none|600px|Duke finds his M1911 in the Duke Cave for the first time.]] | ||
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[[Image:DNF-PRIBOR-2.jpg|thumb|none|600px|Duke discovers the "Ripper" for the first time. Also looks like somebody accidentally left his equipment while fleeing.]] | [[Image:DNF-PRIBOR-2.jpg|thumb|none|600px|Duke discovers the "Ripper" for the first time. Also looks like somebody accidentally left his equipment while fleeing.]] | ||
[[Image:DNF-PRIBOR-1.jpg|thumb|none|600px|Duke follows the EDF troopers to kick some ass and chew bubble gum.]] | [[Image:DNF-PRIBOR-1.jpg|thumb|none|600px|Duke follows the EDF troopers to kick some ass and chew bubble gum.]] | ||
==Handheld M134 "Minigun"== | |||
Duke can be seen with a [[M134 Minigun#Hand Held M134 Minigun|Handheld M134 "Minigun"]] on a screenshot of the upcoming DLC "Hail to the Icons", which promises new multiplayer maps and game modes, like "Call of Duke" for example. | |||
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this.]] | |||
[[Image:DNF-M134.jpg|thumb|none|600px|]] | |||
=Non-usable Weapons= | =Non-usable Weapons= |
Revision as of 16:36, 7 October 2011
Duke Nukem Forever is the longly awaited sequel of Duke Nukem 3D. It was developed for 15 years (1996-2011) by four different studios. 3D Realms started developing the game in 1996, several months after the huge success of the prequel. Due to financial problems in 2009 Triptych Games and Gearbox Software (known for Half-Life: Opposing Force and Brothers in Arms: Hell's Highway) took over the development and finished the game. The multiplayer part was developed by Piranha Games, the creators of Need for Speed: Shift.
The game was released in June 2011 for the Xbox 360, PlayStation 3 and Microsoft Windows.
The following weapons can be seen in the video game Duke Nukem Forever:
Usable Weapons
"M1911"
The primary handgun in the game is referred to as the "M1911." It is a heavily customized M1911-type pistol. Duke's personal version has a golden slide and hammer; the regular black version is used by Pigcops (who sometimes use two), EDF Troopers and Secret Service agents. "HoloDuke" also uses the black version. Both versions are fitted with a laser sight, tritium illuminated sights, and use 8 round magazines.
Sadly, the "M1911" offers relatively low power (a weak .45, for shame) so it's pointless to carry it around in the later levels; as with most games with two-weapon inventories, the pistol is likely to only be a temporary fixture in the player's arsenal until something better comes along. Duke's M1911 is the subject of an Achievement / Trophy, awarded if the player still has the one-off weapon in their posession at the end of the game.
Winchester 1300 Defender
The Winchester 1300 Defender seen in Duke Nukem 3D returns as a devastating close quarters weapon with high damage, decent accuracy, tolerable range and extreme dismemberment ability. It is fitted with front and rear Tacstar pistol grips and a heat-shield. It is usually used by Pigcops and EDF soldiers. The ejection port is portrayed on the wrong side like in the original game. Called simply "Shotgun" in the game and holds 6 shells.
"Ripper chaingun"
The Ripper is a three-barrel "salvo rifle" possibly loosely based on the Russian Pribor-3B triple-barreled assault rifle, though its magazine is in front of the trigger group. It returns from the last game with the useless holo-sight replaced with an equally useless Picatinny sight rail, and with a side grip and always-retracted stock. The reloading animation is downright bizarre; the entire upper reciever of the weapon retracts from the barrels like a giant version of the M1911's magic slide, then returns to position as the magazine is inserted. Duke then performs a mysterious action upon the rear of the gun that apparently doesn't actually require him to touch any part of it. The Ripper is sometimes used by Pigcops and EDF soldiers.
Handheld M134 "Minigun"
Duke can be seen with a Handheld M134 "Minigun" on a screenshot of the upcoming DLC "Hail to the Icons", which promises new multiplayer maps and game modes, like "Call of Duke" for example.
Non-usable Weapons
Colt Canada C8A1
On a photo, Duke can be seen holding what appears to be a Colt Canada (Diemaco) C8A1 Carbine.
Browning M2HB
An M2HB is clearly visible mounted on the nearest of the two M1 Abrams tanks in the background of the same shot.
Hunting Rifle
Another picture shows Duke with an unknown bolt-action hunting rifle.