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Vampire Slayer: Difference between revisions

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== Submachine Guns ==
== Submachine Guns ==
=== [[Micro Uzi]] ===
=== [[Micro Uzi]] ===
Occupies slot 2 of Molly's arsenal and is the only fully automatic weapon of the game. Has a 32-round magazine and is quite accurate for its rate of fire, but however inflicts not overly much damage. It usually takes almost one third of the magazine to "kill" a Vampire. Note that the Micro Uzi lacks a folding stock, hence it can be rather identified with a full-auto Uzi Pistol.
Occupies slot 2 of Molly's arsenal and is the only fully automatic weapon of the game. Has a 36-round magazine and is quite accurate for its rate of fire, but however inflicts not overly much damage. It usually takes almost one third of the magazine to "kill" a Vampire. Note that the Micro Uzi lacks a folding stock, hence it can be rather identified with a full-auto Uzi Pistol.
[[File:HLVampireSlayerMicroUzi.jpg|thumb|500px|none|Micro Uzi in the hands of Molly]]
[[File:HLVampireSlayerMicroUzi.jpg|thumb|500px|none|Micro Uzi in the hands of Molly]]
[[File:HLVampireSlayerMicroUziReloading.jpg|thumb|500px|none|Reloading the Micro Uzi]]
[[File:HLVampireSlayerMicroUziReloading.jpg|thumb|500px|none|Reloading the Micro Uzi]]

Revision as of 01:02, 20 July 2011

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Vampire Slayer Logo

Vampire Slayer is a total conversion modification for the PC game Half-Life. The Final Version "Chapter VI" was released in 2004 and is available at the official homepage, [1].

The game itself is designed as a multiplayer game and themed on team-based battles of Vampires vs. Vampire Slayers. The Vampire Slayers are better armed, but the vampires are able to move faster and to resurrect, if they are not ultimately killed by the slayers with the classic stake. A round ends when either all of the members of one team are killed or time runs out, the latter leading to a draw.

The players on each side can select from three characters each. While the Vampires are all armed with their claws and some special abilities, like e.g. temporary invisibility, the Vampire Slayers carry a load of firearms. Vampires who lost their health resurrect after a short time and then can regain health from the bodies of Vampire Slayers.

Interestingly, Vampire Slayer players are not equipped with the maximum amount of ammunition at the beginning of each round, but can acquire additional ammunition from the remains of dead teammates. Bodies and the remaining backpacks stay on the map over several rounds. The game itself retains the slot system of Half-Life.

The following weapons are used in the game Vampire Slayer.

Handguns

Colt Government

Carried by Vampire Slayer Molly and is selected along with a stake in slot 1. Interestingly, the primary fire mode is a stab with the stake, while the Colt Government is fired through the secondary fire mode. Correctly holds 7-shot magazines and is quite accurate.

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Colt Government pistol. The stake can be seen at the bottom

Thunder 5

Carried by Vampire Slayer Eightball and called ThunderFive in the game. It's an odd 5-shot revolver which fires shotgun ammo, as the manual states. Selected in slot 2.

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ThunderFive revolver

Shotguns

Mossberg Shotgun

Carried in slot 2 of Vampire Slayer Father D. and is called Mossberg Shotgun in the manual, but simply Shotgun in the game. A classic pumpgun holding 8 shots and relatively powerful. Secondary fire mode shoots two shells at once, possibly an idea borrowed from Half-Life's SPAS-12 shotgun.

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Shotgun

Double-barreled Shotgun

The second firearm of Father D., selected through slot 3. Has two barrels which have to be reloaded after each shot. Handling is quite interesting: While the primary fire mode fires one barrel, the secondary mode fires the other one. And it should be noted that Father D. holds this gun in one hand.

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Double Barrel Shotgun

Submachine Guns

Micro Uzi

Occupies slot 2 of Molly's arsenal and is the only fully automatic weapon of the game. Has a 36-round magazine and is quite accurate for its rate of fire, but however inflicts not overly much damage. It usually takes almost one third of the magazine to "kill" a Vampire. Note that the Micro Uzi lacks a folding stock, hence it can be rather identified with a full-auto Uzi Pistol.

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Micro Uzi in the hands of Molly
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Reloading the Micro Uzi

Rifles

Winchester Rifle

The main firearm of Eightball, to be found in slot 3. Holds 12 rounds and offers a zoom mode over the secondary fire button. A precise and deadly weapon.

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The Winchester Rifle of Eightball
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Looking down the sights in zoom mode

Other

Broken Cue

A broken pool cue is the way of Eightball to resolve knocked-out Vampires. Found in his slot 1.

File:HLVampireSlayerPoolCue.JPG
Eightball's pool cue is in fact too big to be seen on one screenshot

Stake and Crucifix

Cleric Father D. resolves Vampires by his stake, which he wields along with a crucifix. The latter can be used along with a prayer to keep off attacking Vampires, but has to "regenerate" for a few seconds. Also found in slot 1.

File:HLVampireSlayerCrucifix&Stake.jpg
Father D. also fights Vampires the classic way, with stake and crucifix
File:HLVampireSlayerCrucifix.jpg
Pointing the crucifix and saying a prayer

Crossbow

A mighty weapon to ultimately kill Vampires from a distance, if the bolt is shot right through the head. Comes with a zoom scope, but takes very long to reload. Found in slot 3 of Molly.

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Molly's crossbow
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Cocking is very time-consuming