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Rainbow Six: Vegas 2: Difference between revisions
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[[Image:Tcrbsv2-360-cover.jpg|thumb|right|300px|''Rainbow Six: Vegas 2'' (2008)]] | |||
'''Tom Clancy's Rainbow Six: Vegas 2''' is a first-person tactical shooter, the 2008 sequel of [[Rainbow Six: Vegas]]. All the weapons and features return from the prequel, along with various new ones: The player is now allowed to sprint for a short distance, customize his character more deeper, and can use new weapons and attachments. The game correctly tracks the +1 round in the chamber and most weapons feature usable fire-mode selector switches. | |||
'''The following weapons appear in the video game ''Rainbow Six: Vegas 2'':''' | '''The following weapons appear in the video game ''Rainbow Six: Vegas 2'':''' | ||
__TOC__<br clear=all> | |||
=Handguns= | =Handguns= | ||
Handguns act as tertiary weapons in the single-player campaign or terrorist hunts, and as secondaries in multiplayer. Handguns can be used in conjunction with a riot shield, or while rappelling on a rope. Pistols can be modified with high-capacity magazines, laser sights or suppressors. All pistols have unlimited ammunition in all game modes. | |||
==Beretta 92FS== | ==Beretta 92FS== | ||
The [[Beretta 92FS]] appears in the game as the "92FS", and can be fully modified. It can be seen as the sidearm used by the LVPD SWAT officers and terrorists in game. Interestingly, the in-game 92FS has a skeleton hammer as opposed to the standard ring hammer. Also note that in all of the screencaps below, the safety switch is on. | |||
The [[ | |||
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]] | [[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]] | ||
[[Image:RSV2m92fs.jpg|thumb|600px|none|The 92FS in the game.]] | [[Image:RSV2m92fs.jpg|thumb|600px|none|The 92FS in the game.]] | ||
[[Image:RSV2m92fsironsights.jpg|thumb|600px|none|The 92FS's iron sights in the game.]] | [[Image:RSV2m92fsironsights.jpg|thumb|600px|none|The 92FS's iron sights in the game.]] | ||
[[Image:RSV2m92fsreload.jpg|thumb|600px|none|Reloading the 92FS in the game.]] | [[Image:RSV2m92fsreload.jpg|thumb|600px|none|Reloading the 92FS in the game.]] | ||
[[Image:RSV2m92fssuppresed.jpg|thumb|600px|none|The 92FS equipped with a laser sight and | [[Image:RSV2m92fssuppresed.jpg|thumb|600px|none|The 92FS equipped with a laser sight and suppressor.]] | ||
[[Image: | ==Glock 18C== | ||
The [[Glock#Glock 18|Glock 18C]] appears in the game as "G18" and can be modified with a laser sight and high capacity magazines, but no suppressor. It is used as a sidearm by some terrorists, and is Gabriel Nowak's sidearm of choice. It features a full-auto fire mode unique among the pistols of the game. Its standard magazine is a 10-round low-capacity civilian magazine. Using the extended magazine attachment swaps those mags out for standard capacity 17-round mags. The real world model used for the gun in the game is a KWA airsoft G18C, which is attested to by the built in compensator on the top (only seen in the airsoft gun) and the lack of engravings. An interesting note about this gun is that when it is fired the breach is never opened, rather the integrated compensator open up and releases the spent casing/s (this is of course not the case with the real weapon.) The situation gets stranger given the fact that a much more accurately modeled G18C was used in a previous Ubisoft game, [[Ghost Recon Advanced Warfighter 2]], which even had an appropriately-shaped muzzle flash for its compensator port. | |||
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]] | |||
[[Image:RSV2glock.jpg|thumb|600px|none|The Glock 18C in the game.]] | |||
[[Image:RSV2glockfireing.jpg|thumb|600px|none|The Glock 18C being fired in the game.]] | |||
[[Image:RSV2glockironsights.jpg|thumb|600px|none|The player using a Glock 18C's iron sights in the game, as a terrorist gets shot to bloody pieces.]] | |||
[[Image:RSV2glockreload.jpg|thumb|600px|none|Reloading the Glock 18C in the game.]] | |||
==Heckler & Koch Mark 23 Mod 0== | |||
The [[Heckler & Koch Mk 23 Mod 0]] appears in the game as "MK.23" and can be modified like all the pistols. It is the most popular pistol on online servers. In game it is the standard sidearm used by the Rainbow team. | |||
[[Image:Mk23.jpg|thumb|400px|none|Heckler & Koch Mark 23 Mod 0 - .45 ACP]] | |||
[[Image:Mk231.jpg|thumb|600px|none|Vegas 2's MK23 in 1st person.]] | |||
[[Image:Mk23 sights.jpg|thumb|600px|none|Mark 23's iron sights.]] | |||
[[Image:Mk23reload.jpg|thumb|600px|none|Reloading the Mark 23.]] | |||
[[Image:Mk23 3rd.jpg|thumb|600px|none|Mark 23 in 3rd person view.]] | |||
==Heckler & Koch | |||
The [[Heckler & Koch Mk 23 Mod 0]] appears in the game | |||
[[Image:Mk23.jpg|thumb|400px|none|Heckler & Koch | |||
[[Image:Mk231.jpg|thumb|600px|none|Vegas 2's | |||
[[Image:Mk23 sights.jpg|thumb|600px|none| | |||
[[Image:Mk23reload.jpg|thumb|600px|none|Reloading the | |||
[[Image:Mk23 3rd.jpg|thumb|600px|none| | |||
==Heckler & Koch USP40== | |||
The [[Heckler & Koch USP]] appears in the game as the .40 caliber variant "USP40", and can be fully modified. It is used by some of the Rainbow operatives. | |||
[[Image:H&KUSP40.jpg|thumb|350px|none|Heckler & Koch USP - .40 S&W]] | [[Image:H&KUSP40.jpg|thumb|350px|none|Heckler & Koch USP - .40 S&W]] | ||
[[Image:RSV2usp45.jpg|thumb|600px|none|The | [[Image:RSV2usp45.jpg|thumb|600px|none|The USP40 in the game. Equipped with a laser sight.]] | ||
[[Image:RSV2usp45ironsights.jpg|thumb|600px|none|The | [[Image:RSV2usp45ironsights.jpg|thumb|600px|none|The USP40's iron sights in the game.]] | ||
[[Image:RSV2usp45laser.jpg|thumb|600px|none|The | [[Image:RSV2usp45laser.jpg|thumb|600px|none|The USP40 in the game with its laser sight active.]] | ||
[[Image:RSV2usp45reload.jpg|thumb|600px|none|Reloading the | [[Image:RSV2usp45reload.jpg|thumb|600px|none|Reloading the USP40 in the game.]] | ||
==IMI/Magnum Research Desert Eagle Mark I == | ==IMI/Magnum Research Desert Eagle Mark I == | ||
The [[Desert Eagle|Desert Eagle Mark I]] appears simply as "Desert Eagle" in the game. It can be modified with a laser sight and high capacity magazines, but cannot accept a sound suppressor. It incorrectly holds 7 rounds (suggesting that it is the .50AE [[Desert Eagle#Desert Eagle Mark XIX|Mark XIX]]), despite this particular model being only chambered in .357 Mag and having a 9-round capacity. It is the side arm of some terrorists in game (Miguel Cabrero carries two, as he drops one, and then tries to pull another out - bad idea when at gunpoint), including, apparently, all the guys with bulletproof shields, and since they fire non-stop... | |||
The [[Desert Eagle|Desert Eagle Mark I]] appears simply as "Desert Eagle" in the game. It can be modified with a laser sight and high capacity magazines, but cannot accept a sound suppressor. It incorrectly holds 7 rounds (suggesting that it is the .50AE [[Desert Eagle#Desert Eagle Mark XIX|Mark XIX]]), despite this particular model being only chambered in .357 Mag and having a 9-round capacity. | |||
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|450px|A matte stainless Desert Eagle MK I - .357 Magnum]] | [[Image:DesertEagleMarkIstainless.jpg|thumb|none|450px|A matte stainless Desert Eagle MK I - .357 Magnum]] | ||
[[Image:RSV2deserteagle.jpg|thumb|600px|none|The Desert Eagle in the game.]] | [[Image:RSV2deserteagle.jpg|thumb|600px|none|The Desert Eagle in the game.]] | ||
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==Taurus Raging Bull== | ==Taurus Raging Bull== | ||
The [[Taurus Raging Bull]] revolver appears in the game, it can only be modified with a laser. Despite being a sidearm, it is used as a main weapon by some of the terrorists in game. The one used in the game is most likely chambered for .480 Ruger due to its 6-round cylinder capacity and massive power. | The [[Taurus Raging Bull]] revolver appears in the game, it can only be modified with a laser. Despite being a sidearm, it is used as a main weapon by some of the terrorists in game. The one used in the game is most likely chambered for .480 Ruger due to its 6-round cylinder capacity and massive power. | ||
[[Image:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|450px|Taurus Raging Bull - .44 Magnum]] | |||
[[Image: | |||
[[Image:R6V2-RB-2.jpg|thumb|600px|none|The Raging Bull in R6V2.]] | [[Image:R6V2-RB-2.jpg|thumb|600px|none|The Raging Bull in R6V2.]] | ||
[[Image:R6V2-RB-1.jpg|thumb|600px|none|Iron sights of the Raging Bull, unfortunately missing sight dots, which would make it difficult to discern just when they are properly aligned.]] | [[Image:R6V2-RB-1.jpg|thumb|600px|none|Iron sights of the Raging Bull, unfortunately missing sight dots, which would make it difficult to discern just when they are properly aligned.]] | ||
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==Walther P99== | ==Walther P99== | ||
The [[Walther P99]] is the only new usable sidearm in the game. It is chambered in .40 S&W and holds 12+1 rounds. Can be modified like all the pistols. It is (quite rarely) seen in terrorist hands. | |||
The [[Walther P99]] | |||
[[Image:Walther-P99-Pistol.jpg|thumb|350px|none|Walther P99 - 9x19mm]] | [[Image:Walther-P99-Pistol.jpg|thumb|350px|none|Walther P99 - 9x19mm]] | ||
[[Image:RSV2p99fire.jpg|thumb|600px|none| | [[Image:RSV2p99fire.jpg|thumb|600px|none|Walther P99 being fired.]] | ||
[[Image:RSV2p99ironsight.jpg|thumb|600px|none| | [[Image:RSV2p99ironsight.jpg|thumb|600px|none|The P99's iron sights in the game.]] | ||
[[Image:RSV2p99reload.jpg|thumb|600px|none|Reloading the P99 in the game.]] | [[Image:RSV2p99reload.jpg|thumb|600px|none|Reloading the P99 in the game.]] | ||
==Colt M1911A1== | |||
A nickel plated [[M1911A1]] can be seen on the weapon customization menu. | |||
[[Image:NickelM1911A1.jpg|thumb|400px|none|Colt M1911A1 - .45 ACP]] | |||
[[Image:R6V2-M1911A1.jpg|thumb|600px|none|M1911A1 in the game.]] | |||
=Submachine Guns / Personal Defense Weapons= | |||
Submachine guns offer high cycling rate, good range and damage, but terrible accuracy when blindfiring. All SMG's can be modified with suppressors, reflex scopes, ACOG's, rifle scopes, laser sights or high-capacity magazines (unless noted otherwise). | |||
=Submachine Guns/Personal Defense Weapons= | |||
==Brügger & Thomet MP-9== | ==Brügger & Thomet MP-9== | ||
The [[Steyr TMP#Brügger & Thomet MP-9|Brügger & Thomet MP-9]] is in the game as "MP9", it can be modified with everything. | |||
The [[Steyr TMP#Brügger & Thomet MP-9|Brügger & Thomet MP-9]] is in the game, it can be modified with everything. | |||
[[Image:Mp9tmp.jpg|thumb|none|400px|Brügger & Thomet MP-9 - 9x19mm]] | [[Image:Mp9tmp.jpg|thumb|none|400px|Brügger & Thomet MP-9 - 9x19mm]] | ||
[[Image:R6V2-MP9-1.jpg|thumb|600px|none|MP9 with laser sight.]] | [[Image:R6V2-MP9-1.jpg|thumb|600px|none|MP9 with laser sight.]] | ||
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[[Image:R6V2-MP9-3.jpg|thumb|600px|none|Suppressed MP9 being reloaded.]] | [[Image:R6V2-MP9-3.jpg|thumb|600px|none|Suppressed MP9 being reloaded.]] | ||
==Fabrique Nationale P90== | ==Fabrique Nationale P90 / P90TR== | ||
The [[FN P90]] is in the game, it can be modified with everything except the extended magazine. Has an incorrect 3-round burst fire option. Occasionally terrorists will be equipped with this weapon. | |||
The [[FN P90]] is in the game, it can be modified with everything except the extended magazine. Occasionally terrorists will be equipped with this weapon. | |||
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]] | [[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]] | ||
[[Image:R6V2-P90-1.jpg|thumb|600px|none|The P90 in third person view.]] | [[Image:R6V2-P90-1.jpg|thumb|600px|none|The P90 in third person view.]] | ||
[[Image:R6V2-P90-2.jpg|thumb|600px|none|Default sight of the P90.]] | [[Image:R6V2-P90-2.jpg|thumb|600px|none|Default sight of the P90.]] | ||
[[Image:R6V2-P90-3.jpg|thumb|600px|none|Reload animation of the same weapon.]] | [[Image:R6V2-P90-3.jpg|thumb|600px|none|Reload animation of the same weapon.]] | ||
Like in Vegas, the P90 turns into a [[FN P90#P90TR|P90TR]] once a reflex sight, ACOG or rifle scope gets mounted on it. | |||
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|Fabrique Nationale P90TR - 5.7x28mm]] | |||
[[Image:R6V2-P90TR.jpg|thumb|600px|none|P90TR with ACOG.]] | |||
==Heckler & Koch | ==Heckler & Koch MP5N== | ||
The [[Heckler & Koch MP5#Heckler & Koch MP5A5|Heckler & Koch MP5N]] is in the game as the "MP5N" cosign used by the United States Navy and the SEALs and is modifiable like all weapons in the game. It is used by Rainbow (especially Logan), LVPD SWAT, and by the terrorists. The In-game model is of the MP5N, meaning that the 3-round burst setting is absent from the left side of the gun making it appear as the navy model, but it has a three-round burst setting in the gun's fire mode menu, making it an MP5A5. It is available by default. | |||
The [[Heckler & Koch MP5#Heckler & Koch MP5A5|Heckler & Koch | |||
[[Image:H&KMP5A5.jpg|thumb|none|450px|Heckler and Koch MP5A5 - 9x19mm]] | [[Image:H&KMP5A5.jpg|thumb|none|450px|Heckler and Koch MP5A5 - 9x19mm]] | ||
[[Image:RSV2mp5nsuppressed.jpg|thumb|none|600px|The | [[Image:RSV2mp5nsuppressed.jpg|thumb|none|600px|The MP5N equipped with a suppressor and ACOG.]] | ||
[[Image:RSV2mp5nthirdperson.jpg|thumb|none|600px|The | [[Image:RSV2mp5nthirdperson.jpg|thumb|none|600px|The MP5N in a third-person view.]] | ||
[[Image:R6V2-MP5N-1.jpg|thumb|600px|none|A Rainbow Operative with his MP5N on a loading screen.]] | [[Image:R6V2-MP5N-1.jpg|thumb|600px|none|A Rainbow Operative with his MP5N on a loading screen.]] | ||
==Heckler & Koch MP7A1== | ==Heckler & Koch MP7A1== | ||
The [[Heckler & Koch MP7A1]] is in the game, it can be modified with everything except the extended magazine. The MP7A1 is used with a suppressor by several Rainbow operatives; it is the secondary weapon for Jung Park when he isn't using a G36C and for Michael Walters when he isn't using a Mk.46 machine gun. | |||
The [[Heckler & Koch MP7A1]] is in the game, it can be modified with everything except the extended magazine. The MP7A1 is used with a suppressor by several Rainbow operatives; it is the secondary weapon for Jung Park when he isn't using a G36C and for Michael Walters when he isn't using a Mk. 46 machine gun. | [[Image:H&K MP71A1.jpg |thumb|none|400px|Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]] | ||
[[Image:H&K MP71A1.jpg |thumb|none|400px|Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm | |||
[[Image:R6V2-MP7-1.jpg|thumb|600px|none|MP7A1 with ACOG.]] | [[Image:R6V2-MP7-1.jpg|thumb|600px|none|MP7A1 with ACOG.]] | ||
[[Image:R6V2-MP7-2.jpg|thumb|600px|none|Reloading animation of the MP7A1.]] | [[Image:R6V2-MP7-2.jpg|thumb|600px|none|Reloading animation of the MP7A1.]] | ||
==Heckler & Koch | ==Heckler & Koch UMP45== | ||
The [[Heckler & Koch UMP|H&K UMP45]] is in the game, it can be modified with everything. Holds 25+1 rounds and has a two-round burst mode. It is often used by terrorists later in game. | |||
The [[Heckler & Koch UMP]] is in the game, it can be modified with everything and has a two- | [[Image:UMP 45.jpg|thumb|none|450px|Heckler & Koch UMP45 -.45 ACP]] | ||
[[Image:UMP 45.jpg|thumb|none|450px|Heckler & Koch | |||
[[Image:R6V2-UMP-2.jpg|thumb|600px|none|The UMP45 with reflex sight in ''Killhouse''.]] | [[Image:R6V2-UMP-2.jpg|thumb|600px|none|The UMP45 with reflex sight in ''Killhouse''.]] | ||
[[Image:R6V2-UMP-1.jpg|thumb|600px|none|Reloading the UMP45.]] | [[Image:R6V2-UMP-1.jpg|thumb|600px|none|Reloading the UMP45.]] | ||
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==IMI Uzi== | ==IMI Uzi== | ||
The [[IMI Uzi]] can be seen in the armory behind Bishop in the character customization, but is not usable in game. It is one of the planned weapons, see the "Cut Weapons" section below. | |||
The [[ | |||
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]] | [[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]] | ||
[[Image:R6V2-Uzi.jpg|thumb|600px|none|Uzi with stock extended circled in green.]] | |||
==Ingram MAC-11== | ==Ingram MAC-11== | ||
The [[MAC-10#MAC-11|Ingram MAC-11]], referred to as the "M11" is in the game and like the other weapons, it can be modified. It is often seen in terrorist hands. One note of interest is that it's modeled after the semi-auto civilian legal M11 that is modified to full auto. Its closed bolt is the telltale sign. This machine pistol has an extremely high rate of fire and is difficult to control given that its stock cannot be extended. | The [[MAC-10#MAC-11|Ingram MAC-11]], referred to as the "M11" is in the game and like the other weapons, it can be modified. It is often seen in terrorist hands. One note of interest is that it's modeled after the semi-auto civilian legal M11 that is modified to full auto. Its closed bolt is the telltale sign. This machine pistol has an extremely high rate of fire and is difficult to control given that its stock cannot be extended. | ||
[[Image:Mac m11 9k.jpg|thumb|none|350px|Ingram MAC-11 -.380 ACP]] | [[Image:Mac m11 9k.jpg|thumb|none|350px|Ingram MAC-11 -.380 ACP]] | ||
[[Image:RSV2m11.jpg|thumb|none|600px|The player overlooking the city with an | [[Image:RSV2m11.jpg|thumb|none|600px|The player overlooking the city with an M11 in the game.]] | ||
[[Image:RSV2m11ironsights.jpg|thumb|none|600px|The M11's | [[Image:RSV2m11ironsights.jpg|thumb|none|600px|The M11's misaligned iron sights in the game.]] | ||
[[Image:RSV2m11reload.jpg|thumb|none|600px|Reloading the M11 in the game.]] | [[Image:RSV2m11reload.jpg|thumb|none|600px|Reloading the M11 in the game.]] | ||
[[Image:R6Vegas2_-_PC_-_FPV_-_M11_(Attaching_Silencer).jpg|thumb|none|600px|Attaching a | [[Image:R6Vegas2_-_PC_-_FPV_-_M11_(Attaching_Silencer).jpg|thumb|none|600px|Attaching a suppressor to the M11. Due to an animation error, the silencer isn't actually screwed onto the barrel's threading, but a small distance forward. In real life this would result in the suppressor being ripped off as soon as you fired, but when removing the silencer it still has to be unscrewed from the threading despite not getting there in the first place.]] | ||
==Česká Zbrojovka SA Vz.83 Skorpion== | ==Česká Zbrojovka SA Vz.83 Skorpion== | ||
The [[Skorpion SA|SA Vz.83 Skorpion]] appears in the game as the "Skorpion VZ83" chambered in .380 ACP, and can be modified with everything except for the ACOG. It is occasionally used by terrorists in game. PC version allows for semi-auto fire as well as the default full-auto option, but sights must be reset after EVERY shot as the weapon becomes misaligned after the first shot is fired in semi-auto mode. | |||
The [[Skorpion SA|SA Vz.83 Skorpion]] appears in the game as the "Skorpion VZ83" chambered in .380 ACP, and can be modified with everything except for the ACOG | |||
[[Image:CZ Vz.61.jpg|thumb|350px|none|CZ SA Vz.61 Skorpion - .32 ACP]] | [[Image:CZ Vz.61.jpg|thumb|350px|none|CZ SA Vz.61 Skorpion - .32 ACP]] | ||
[[Image:R6V2-Skorpio-1.jpg|thumb|600px|none|Iron sights of the SA Vz. 83 Skorpion.]] | [[Image:R6V2-Skorpio-1.jpg|thumb|600px|none|Iron sights of the SA Vz. 83 Skorpion.]] | ||
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==Steyr AUG Para== | ==Steyr AUG Para== | ||
The [[Steyr AUG#Steyr AUG Para|Steyr AUG Para]] is seen in the game as a submachine gun with a high cyclic rate, and can be modified with everything. Holds only 25 rounds by default. It is used by LVPD SWAT and by terrorists. | |||
The [[Steyr AUG#Steyr AUG Para|Steyr AUG Para]] is seen in the game as a submachine gun with a high cyclic rate, and can be modified with everything. It is used by LVPD SWAT and by terrorists. | |||
[[Image:AUG-PARA-RAILS.jpg|thumb|none|450px|Steyr AUG Para - 9x19mm]] | [[Image:AUG-PARA-RAILS.jpg|thumb|none|450px|Steyr AUG Para - 9x19mm]] | ||
[[Image:AUGpara.jpg|thumb|none|500px|AUG Para in the game with ACOG.]] | [[Image:AUGpara.jpg|thumb|none|500px|AUG Para in the game with ACOG.]] | ||
[[Image:R6V2-AUGP-1.jpg|thumb|600px|none|AUG Para with laser sight in Import/Export.]] | [[Image:R6V2-AUGP-1.jpg|thumb|600px|none|AUG Para with laser sight in Import/Export.]] | ||
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==Type 05 JS== | ==Type 05 JS== | ||
The [[QCW-05|QCQ-05]] appears in the game. It is one of the more powerful submachine guns in game, has a 3-round burst mode and can be modified with everything except for the high capacity magazine (which it certainly does not need). The Type 05 can be seen in terrorist hands in game. | The [[QCW-05|QCQ-05]] appears in the game. It is one of the more powerful submachine guns in game, has a 3-round burst mode and can be modified with everything except for the high capacity magazine (which it certainly does not need). The Type 05 can be seen in terrorist hands in game. | ||
[[Image:QCQ05.jpg|thumb|none|450px|Type 05 - 5.8x21mm DCV05]] | [[Image:QCQ05.jpg|thumb|none|450px|Type 05 - 5.8x21mm DCV05]] | ||
[[Image:R6V2-TYPE-1.jpg|thumb|600px|none|Type 05 JS in Vegas 2.]] | [[Image:R6V2-TYPE-1.jpg|thumb|600px|none|Type 05 JS in Vegas 2.]] | ||
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=Shotguns= | =Shotguns= | ||
Shotguns offer devastating power from short to medium ranges. Unlike in many video games, shotguns have realistic range, and can kill enemies not only from point-blank range. Shotguns can be modified with reflex sights, scopes (ACOG and rifle) or laser sights. For an unknown reason, the +1 shell in the chamber is not counted for these weapons. | |||
==Benelli M3 Super 90== | ==Benelli M3 Super 90== | ||
The [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] appears in the game as "M3". Holds 8 shells and is incorrectly portrayed as pump-action only. | |||
The [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] appears in the game | |||
[[Image:Benelli_m3-1-.jpg|thumb|none|500px|Benelli M3 Super 90 - 12 Gauge]] | [[Image:Benelli_m3-1-.jpg|thumb|none|500px|Benelli M3 Super 90 - 12 Gauge]] | ||
[[Image:RSV2m3thirdpersonview.jpg|thumb|600px|none|A third-person view of the M3 Super 90.]] | [[Image:RSV2m3thirdpersonview.jpg|thumb|600px|none|A third-person view of the M3 Super 90.]] | ||
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==Daewoo USAS-12== | ==Daewoo USAS-12== | ||
Another cut weapon is the [[USAS-12]]. It can be seen in the armory behind Bishop in the character customization, but is not usable in game. | |||
[[Image:USAS12.jpg|thumb|none|450px|USAS-12 - 12-gauge]] | [[Image:USAS12.jpg|thumb|none|450px|USAS-12 - 12-gauge]] | ||
[[Image:R6V2-USAS12.jpg|thumb|600px|none|USAS-12 circled in green.]] | |||
==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
The [[Franchi SPAS-12]] appears in the game as "SPAS 12". Like in most video games, it operates in pump-action mode only while the actual SPAS is a select-fire semi-auto/pump-action shotgun. | |||
The [[Franchi SPAS-12]] appears in the game | |||
[[Image:SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge]] | [[Image:SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge]] | ||
[[Image:spas1.jpg|thumb|600px|none|SPAS-12 modded with Reflex Sight]] | [[Image:spas1.jpg|thumb|600px|none|SPAS-12 modded with Reflex Sight]] | ||
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[[Image:Spas3rdperson.jpg|thumb|600px|none|3rd Person shot of SPAS-12. Notice the unfolded stock]] | [[Image:Spas3rdperson.jpg|thumb|600px|none|3rd Person shot of SPAS-12. Notice the unfolded stock]] | ||
==M26 Modular Accessory Shotgun System== | ==C-More Systems M26 Modular Accessory Shotgun System== | ||
The stand-alone version of the [[M26 Modular Accessory Shotgun System]] appears in the game as "M26 LSS". Puzzlingly, the M26 in the game is select-fire, while the real one is a straight-pull bolt action. | |||
The stand-alone version of the [[M26 Modular Accessory Shotgun System]] appears in the game | |||
[[Image:XM26.jpg|thumb|none|400px|M26 MASS - 12 Gauge stand-alone version with telescoping stock and pistol grip]] | [[Image:XM26.jpg|thumb|none|400px|M26 MASS - 12 Gauge stand-alone version with telescoping stock and pistol grip]] | ||
[[Image:R6V2-M26-1.jpg|thumb|600px|none|M26 MASS | [[Image:R6V2-M26-1.jpg|thumb|600px|none|M26 MASS while sprinting.]] | ||
[[Image:R6V2-M26-2.jpg|thumb|600px|none|Reloading the M26 MASS.]] | [[Image:R6V2-M26-2.jpg|thumb|600px|none|Reloading the M26 MASS.]] | ||
[[Image:R6V2-M26-3.jpg|thumb|600px|none|Iron sights of the M26.]] | [[Image:R6V2-M26-3.jpg|thumb|600px|none|Iron sights of the M26.]] | ||
==Mossberg 500== | ==Mossberg 500== | ||
The [[Mossberg 500-series shotgun#Mossberg 500|Mossberg 500]] appears in the game as the "500 Tactical" and can be fully modified. It is used often by the terrorists in game. It is the last weapon to be unlocked with CQB Points. | |||
The [[Mossberg 500-series shotgun#Mossberg 500|Mossberg 500]] appears in the game as the "500 Tactical" and can be modified | |||
[[Image:50577.jpg|thumb|500px|none|Mossberg 500 - 12 Gauge]] | [[Image:50577.jpg|thumb|500px|none|Mossberg 500 - 12 Gauge]] | ||
[[Image:R6V2-500-2.jpg|thumb|600px|none|Mossberg 500 in Vegas 2.]] | [[Image:R6V2-500-2.jpg|thumb|600px|none|Mossberg 500 in Vegas 2.]] | ||
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==Remington 870 MCS== | ==Remington 870 MCS== | ||
The MCS variant of the [[Remington 870 Shotgun|Remington 870 shotgun]] appears in the game. Terrorists use this weapon fairly often. | |||
The MCS variant of the [[Remington 870 Shotgun|Remington 870 shotgun]] appears in the game | |||
[[Image:Rem870mcs 14.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]] | [[Image:Rem870mcs 14.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]] | ||
[[Image:R6V2-870MCS-1.jpg|thumb|600px|none|Remington 870 MCS in R6V2.]] | [[Image:R6V2-870MCS-1.jpg|thumb|600px|none|Remington 870 MCS in R6V2.]] | ||
[[Image:R6V2-870MCS-2.jpg|thumb|600px|none|Reloading the 870 MCS.]] | [[Image:R6V2-870MCS-2.jpg|thumb|600px|none|Reloading the 870 MCS.]] | ||
=Assault Rifles/Battle Rifles= | =Assault Rifles / Battle Rifles= | ||
Assault and battle rifles can be modified with reflex sights, suppressors, ACOG's, 6X scopes, lasers and high-capacity magazines. | |||
[[Image: | ==AK-47== | ||
The [[AK-47]] is one of the most powerful weapons in the game. It is incorrectly modeled with 5.45x39mm round AK-74-type magazines. | |||
[[Image:AK47-PolyTechLegend.jpg|thumb|none|500px|AK-47 - 7.62x39mm]] | |||
[[Image:RSV2ak47.jpg|600px|thumb|none|The AK-47 in the game. Equipped with an extended magazine.]] | |||
[[Image:RSV2ak47suppressed.jpg|600px|thumb|none|A suppressed AK-47 in the game.]] | |||
[[Image: | |||
==AKS-74U== | ==AKS-74U== | ||
The [[AK-74#AKS-74U|AKS-74U]] is a new assault rifle available for use. It can be seen in terrorist hands in game. It is the most popular gun online. In the trailers, it says the AKS-74U is chambered in 7.62x39mm, but in game, it doesn't share ammo with the AK-47, so it might have been fixed when the game was actually released. Note: The handguard is wrong for the Russian AKS-74U in game, it's not supposed to have a handguard like that of the AK-47. | |||
The [[AK-74#AKS-74U|AKS-74U]] is | |||
In the trailers, it says the AKS-74U is chambered in 7.62x39mm, but in game, it doesn't share ammo with the AK-47, so it might have been fixed when the game was actually released. Note: The handguard is wrong for the Russian AKS-74U in game, it's not supposed to have a handguard like that of the AK-47. | |||
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]] | [[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]] | ||
[[Image:R6V2-AKS74U-4.jpg|thumb|600px|none|AKS-74U in Vegas 2 (One of the few games where the AKS-74U appears as an '''assault rifle''' and has the '''correct''' name.)]] | [[Image:R6V2-AKS74U-4.jpg|thumb|600px|none|AKS-74U in Vegas 2 (One of the few games where the AKS-74U appears as an '''assault rifle''' and has the '''correct''' name.)]] | ||
[[Image:R6V2-AKS74U-1.jpg|thumb|600px|none|AKS-74U - iron sights.]] | [[Image:R6V2-AKS74U-1.jpg|thumb|600px|none|AKS-74U - iron sights.]] | ||
[[Image:R6V2-AKS74U-2.jpg|thumb|600px|none|The player holstering the AKS-74U.]] | [[Image:R6V2-AKS74U-2.jpg|thumb|600px|none|The player holstering the AKS-74U.]] | ||
[[Image:R6V2-AKS74U-3.jpg|thumb|600px|none|Reloading the AKS-74U. | [[Image:R6V2-AKS74U-3.jpg|thumb|600px|none|Reloading the AKS-74U.]] | ||
==Barret M468== | ==Barret M468== | ||
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==Enfield L85A2== | ==Enfield L85A2== | ||
The [[Enfield L85 rifle series#L85A2|L85A2]] can be seen in game and can be equipped with everything. A Rainbow operative can be seen using this rifle in one of the game's levels. The L85A2 has the sound of the AK-47 from the original Rainbow Six: Vegas, despite having two different calibers. | |||
The [[Enfield L85 rifle series#L85A2|L85A2]] can be seen in game and can be equipped with everything. A Rainbow operative can be seen using this rifle in one of the game's levels. | |||
[[Image:L85A2Iron.jpg|thumb|none|500px|L85A2 - 5.56x45mm]] | [[Image:L85A2Iron.jpg|thumb|none|500px|L85A2 - 5.56x45mm]] | ||
[[Image:RSV2l85a2.jpg|thumb|none|600px|The L85A2 in the game.]] | [[Image:RSV2l85a2.jpg|thumb|none|600px|The L85A2 in the game.]] | ||
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==Fabrique Nationale FNC 80== | ==Fabrique Nationale FNC 80== | ||
The [[FN FNC]] is one of the assault rifles in the game, and can be equipped with all add-ons. It is sometimes used by Rainbow operatives and is very often used by the terrorists. | |||
The [[FN FNC]] is one of the assault rifles in the game, and can be equipped with all | |||
[[Image:Fn-fnc-1-.jpg|thumb|500px|none|FN FNC - 5.56x45mm]] | [[Image:Fn-fnc-1-.jpg|thumb|500px|none|FN FNC - 5.56x45mm]] | ||
[[Image:R6V2-FNC-1.jpg|thumb|600px|none|Iron sights of the FNC.]] | [[Image:R6V2-FNC-1.jpg|thumb|600px|none|Iron sights of the FNC.]] | ||
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==Fabrique Nationale SCAR-H== | ==Fabrique Nationale SCAR-H== | ||
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] is in the game, it can be modified with everything. It still holds an incorrect 30 rounds. It is extensively used by Rainbow and is often seen in terrorist use. It is Gabriel Nowak's weapon of choice along with his MP5N in the earlier missions prior to the events in Rainbow Six: Vegas 2. | |||
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] is in the game, it can be modified with everything. It is extensively used by Rainbow and is often seen in terrorist use. It is Gabriel Nowak's weapon of choice along with his | [[Image:FN_SCAR_-1-.jpg|thumb|none|450px|Fabrique Nationale SCAR-H with M68 Aimpoint scope and RIS foregrip - 7.62x51mm NATO]] | ||
[[Image:FN_SCAR_-1-.jpg|thumb|none|450px|Fabrique Nationale SCAR-H | |||
[[Image:RSV2scarh.jpg|thumb|none|600px|The player and Gabriel Nowak wielding SCAR-Hs.]] | [[Image:RSV2scarh.jpg|thumb|none|600px|The player and Gabriel Nowak wielding SCAR-Hs.]] | ||
[[Image:RSV2scarhironsights.jpg|thumb|none|600px|The SCAR-H's iron sights in the game.]] | [[Image:RSV2scarhironsights.jpg|thumb|none|600px|The SCAR-H's iron sights in the game.]] | ||
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==GIAT FAMAS F1== | ==GIAT FAMAS F1== | ||
The [[FAMAS]] is in the game, it can be modified with everything. It can sometimes be seen in terrorist hands. | The [[FAMAS]] is in the game, it can be modified with everything. It can sometimes be seen in terrorist hands. | ||
[[Image:Famas.jpg|thumb|none|500px|GIAT FAMAS F1 - 5.56x45mm]] | [[Image:Famas.jpg|thumb|none|500px|GIAT FAMAS F1 - 5.56x45mm]] | ||
[[Image:RSV2famaswithscope.jpg|600px|thumb|none|The FAMAS in the game. Equipped with a scope.]] | [[Image:RSV2famaswithscope.jpg|600px|thumb|none|The FAMAS in the game. Equipped with a scope.]] | ||
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==Heckler & Koch G3KA4== | ==Heckler & Koch G3KA4== | ||
The [[Heckler & Koch G3#H&K G3KA4|Heckler & Koch G3KA4]] is in the game, it can be modified with everything. It is occasionally used by terrorists. There are some inaccuracies in that it uses 30 round mags but the size indicates the use of a 20 round. | The [[Heckler & Koch G3#H&K G3KA4|Heckler & Koch G3KA4]] is in the game, it can be modified with everything. It is occasionally used by terrorists. There are some inaccuracies in that it uses 30 round mags but the size indicates the use of a 20 round. | ||
[[Image:G3KA4.jpg|thumb|none|450px|Heckler & Koch G3KA4 - 7.62x51mm NATO]] | [[Image:G3KA4.jpg|thumb|none|450px|Heckler & Koch G3KA4 - 7.62x51mm NATO]] | ||
[[Image:G3KA4,.jpg|thumb|none|500px|Player holding G3KA4 with ACOG scope.]] | [[Image:G3KA4,.jpg|thumb|none|500px|Player holding G3KA4 with ACOG scope.]] | ||
[[Image:R6V2-G3-1.jpg|thumb|600px|none|The G3KA4 without any attachments.]] | [[Image:R6V2-G3-1.jpg|thumb|600px|none|The G3KA4 without any attachments.]] | ||
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==Heckler & Koch G36C== | ==Heckler & Koch G36C== | ||
The [[Heckler & Koch G36#Heckler & Koch G36C|Heckler & Koch G36C]] is in the game, it can be modified with everything. It is teammate Jung Park's primary weapon. | The [[Heckler & Koch G36#Heckler & Koch G36C|Heckler & Koch G36C]] is in the game, it can be modified with everything. It is teammate Jung Park's primary weapon. | ||
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler & Koch G36C - 5.56x45mm]] | [[Image:Hkg36c.jpg|thumb|450px|none|Heckler & Koch G36C - 5.56x45mm]] | ||
[[Image:RSV2g36c.jpg|thumb|600px|none|The G36C in the game.]] | [[Image:RSV2g36c.jpg|thumb|600px|none|The G36C in the game.]] | ||
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==Heckler & Koch XM8== | ==Heckler & Koch XM8== | ||
The [[Heckler & Koch XM8]] is in the game as the "M8", it can be modified with everything. It is obtained late in the game, and Bishop him/herself is the only user of this weapon. It is seen as having an accessory rail that extends to the end of the carrying handle. | The [[Heckler & Koch XM8]] is in the game as the "M8", it can be modified with everything. It is obtained late in the game, and Bishop him/herself is the only user of this weapon. It is seen as having an accessory rail that extends to the end of the carrying handle. | ||
[[Image:XM8.JPG|thumb|none|500px|Heckler & Koch XM8 - 5.56x45mm]] | [[Image:XM8.JPG|thumb|none|500px|Heckler & Koch XM8 - 5.56x45mm]] | ||
[[Image:R6V2-M8-1.jpg|thumb|600px|none|The H&K XM8 in Vegas 2.]] | [[Image:R6V2-M8-1.jpg|thumb|600px|none|The H&K XM8 in Vegas 2.]] | ||
[[Image:R6V2-M8-2.jpg|thumb|600px|none|Reload animation of the XM8 assault rifle.]] | [[Image:R6V2-M8-2.jpg|thumb|600px|none|Reload animation of the XM8 assault rifle.]] | ||
==SIG SG 552== | ==SIG SG 552== | ||
The [[SIG SG 550#SIG SG 552|SIG SG 552]] appears in the game as the "552 Commando" and can be modified with everything. It is one of the assault rifles used by the Rainbow team (it is the preferred rifle of both Logan and Chavez) and is also sometimes used by terrorists. Like in most games, it has a 30 round magazine capacity despite being modeled with the 20-round mag. Apparently not a single development team has seen what the 30-round mag looks like (it extends past the pistol grip in terms of height). | The [[SIG SG 550#SIG SG 552|SIG SG 552]] appears in the game as the "552 Commando" and can be modified with everything. It is one of the assault rifles used by the Rainbow team (it is the preferred rifle of both Logan and Chavez) and is also sometimes used by terrorists. Like in most games, it has a 30 round magazine capacity despite being modeled with the 20-round mag. Apparently not a single development team has seen what the 30-round mag looks like (it extends past the pistol grip in terms of height). | ||
[[Image:SIG_SG552.jpg|thumb|450px|none|SIG SG 552 - 5.56x45mm]] | [[Image:SIG_SG552.jpg|thumb|450px|none|SIG SG 552 - 5.56x45mm]] | ||
[[Image:Sig_551_a_1_rifle-tfb.jpg|thumb|450px|none|SIG 551-A1 with the 30-round magazine as reference. | [[Image:Sig_551_a_1_rifle-tfb.jpg|thumb|450px|none|SIG 551-A1 with the 30-round magazine as reference. Note the length of it.]] | ||
[[Image:R6V2-SG552-2.jpg|thumb|600px|none|The SG 552 (552 Commando) during a terrorist hunt gameplay.]] | [[Image:R6V2-SG552-2.jpg|thumb|600px|none|The SG 552 (552 Commando) during a terrorist hunt gameplay.]] | ||
[[Image:R6V2-SG552-1.jpg|thumb|600px|none|Iron sights of the same weapon.]] | [[Image:R6V2-SG552-1.jpg|thumb|600px|none|Iron sights of the same weapon.]] | ||
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==Steyr AUG A3== | ==Steyr AUG A3== | ||
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is in the game as the "AUG A3" and can be modified with everything. It is occasionally used by the terrorists. | The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is in the game as the "AUG A3" and can be modified with everything. It is occasionally used by the terrorists. | ||
[[Image:6.Steyr AUG A3.jpg|thumb|none|500px|Steyr AUG A3 - 5.56x45mm with Surefire M900 weaponlight foregrip and EOTech red dot sight]] | [[Image:6.Steyr AUG A3.jpg|thumb|none|500px|Steyr AUG A3 - 5.56x45mm with Surefire M900 weaponlight foregrip and EOTech red dot sight]] | ||
[[Image:RSV2auga3.jpg|600px|thumb|none|An AUG A3 in the game.]] | [[Image:RSV2auga3.jpg|600px|thumb|none|An AUG A3 in the game.]] | ||
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[[Image:RSV2auga3thirdperson.jpg|600px|thumb|none|The AUG A3 in a third-person view.]] | [[Image:RSV2auga3thirdperson.jpg|600px|thumb|none|The AUG A3 in a third-person view.]] | ||
-The | ==IMI Tavor TAR-21== | ||
The [[Tavor TAR-21]] is in the game and can be modified with everything. Now it correctly appears as "TAR21", not as "MTAR21" as in the prequel. It is very popular on online servers due to their high rate of fire. Strangely, you cannot use it without the MARS sight. It has no iron sights in the first game either. An upside to this is that you can use the extended mag while having the MARS sight as well. It is sometimes used by Rainbow operatives and is quite common in terrorist use. | |||
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm]] | |||
[[Image:R6V2-TAR-1.jpg|thumb|600px|none|The default MARS sight of the TAR-21. Iron sights are not available in Vegas 2, like they were in Modern Warfare 2.]] | |||
[[Image:R6V2-TAR-2.jpg|thumb|600px|none|The player about to insert a new magazine into the TAR.]] | |||
[[Image:R6V2-TAR-3.jpg|thumb|600px|none|The player about to chamber a bullet.]] | |||
[[ | ==IMI Tavor MTAR-21 Prototype== | ||
[[Image: | The TAR-21 (still) shows up as the [[Tavor TAR-21 rifle series#IMI Micro Tavor MTAR-21|MTAR-21 Prototype]] during the weapon selection quick-menu. | ||
[[Image: | [[Image:MicroTavora.jpg|thumb|400px|none|IMI Tavor MTAR-21 Protoype with ITL MARS red dot sight and 20-round magazine - 5.56x45mm]] | ||
[[Image:R6V2-MTAR21 (Prototype).jpg|thumb|600px|none|MTAR-21 Prototype during weapon selection.]] | |||
=Sniper Rifles= | =Sniper Rifles= | ||
Sniper rifles can be modified with 6X, 12X or variable zoom (6X and 12X) scopes. | |||
==Accuracy International AS50== | ==Accuracy International AS50== | ||
The [[Accuracy International AS50]] can be seen in the armory behind Bishop in the character customization, but is not usable in game. | The [[Accuracy International AS50]] can be seen in the armory behind Bishop in the character customization, but is not usable in game. | ||
[[Image:As50sr.jpg|thumb|none|500px|AI AS50 - .50 BMG]] | [[Image:As50sr.jpg|thumb|none|500px|AI AS50 - .50 BMG]] | ||
[[Image:R6V2-AS50.jpg|thumb|600px|none|AS50 circled in green.]] | |||
==Accuracy International | ==Accuracy International Arctic Warfare== | ||
The [[Accuracy International Arctic Warfare]] appears in game as "L96 Arctic Warfare". It is the last weapon to be unlocked with Marksman Points. | |||
The [[Accuracy International | |||
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International Arctic Warfare Magnum - 7.62x51mm NATO]] | [[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International Arctic Warfare Magnum - 7.62x51mm NATO]] | ||
[[Image:R6V2-AW-1.jpg|thumb|600px|none|The Arctic Warfare in Vegas 2.]] | [[Image:R6V2-AW-1.jpg|thumb|600px|none|The Arctic Warfare in Vegas 2.]] | ||
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==Heckler & Koch PSG-1== | ==Heckler & Koch PSG-1== | ||
The [[Heckler & Koch G3#H&K PSG-1|Heckler & Koch PSG-1]] is in the game, but is limited to hold 5 rounds. The PSG-1 is the standard Rainbow sniper rifle. | |||
The [[Heckler & Koch G3#H&K PSG-1|Heckler & Koch PSG-1]] is in the game, | |||
[[Image:H&KPSG01.jpg |thumb|none|500px|Heckler & Koch PSG-1 - 7.62x51mm NATO]] | [[Image:H&KPSG01.jpg |thumb|none|500px|Heckler & Koch PSG-1 - 7.62x51mm NATO]] | ||
[[Image:R6V2-PSG-2.jpg|thumb|600px|none|The PSG-1 | [[Image:R6V2-PSG-2.jpg|thumb|600px|none|The PSG-1 in the hands of the player.]] | ||
[[Image:R6V2-PSG-1.jpg|thumb|600px|none|Reloading the PSG-1.]] | [[Image:R6V2-PSG-1.jpg|thumb|600px|none|Reloading the PSG-1.]] | ||
==Izhmash SV-98== | ==Izhmash SV-98== | ||
The [[Izhmash SV-98]] appears in the game. It is often used by terrorist snipers in game. | |||
The SV-98 appears in the game | |||
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mm R]] | [[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mm R]] | ||
[[Image:R6V2-SV-1.jpg|thumb|600px|none|SV-98 in R6V2.]] | [[Image:R6V2-SV-1.jpg|thumb|600px|none|SV-98 in R6V2.]] | ||
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[[Image:R6V2-SV-3.jpg|thumb|600px|none|SV-98 - reloading animation.]] | [[Image:R6V2-SV-3.jpg|thumb|600px|none|SV-98 - reloading animation.]] | ||
== | ==Knight's Armament Company SR-25== | ||
The [[Knight's Armament SR-25]] appears in the game as "SR-25 SD" and is fitted with a non-removable suppressor. It holds only 5 rounds. Can be seen used by Rainbow operatives in game. | |||
The [[Knight's Armament SR-25]] | [[Image:SR25.jpg|thumb|none|500px|Knight's Armament SR-25 with Harris bipod - 7.62x51mm NATO]] | ||
[[Image:R6V2-SR25-1.jpg|thumb|600px|none|The SR-25 in R6V2.]] | |||
[[Image:SR25.jpg|thumb|none|500px|Knight's Armament SR-25 - 7.62x51mm NATO | |||
[[Image:R6V2-SR25-1.jpg|thumb|600px|none|The SR-25 | |||
[[Image:R6V2-SR25-2.jpg|thumb|600px|none|The player reloads the sniper rifle.]] | [[Image:R6V2-SR25-2.jpg|thumb|600px|none|The player reloads the sniper rifle.]] | ||
[[Image:R6V2-SR25-3.jpg|thumb|600px|none|The player's character chambers the first round.]] | [[Image:R6V2-SR25-3.jpg|thumb|600px|none|The player's character chambers the first round.]] | ||
==Remington/USMC M40A1== | |||
The [[Remington 700#M40 Sniper Rifle|M40A1 sniper rifle]] appears in the game, like the other sniper rifles, it can be modified with bigger scopes. It is used by a terrorist sniper in the Refinery. | |||
==M40A1 | |||
The [[Remington 700#M40 Sniper Rifle| | |||
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40 sniper rifle - 7.62x51mm NATO]] | [[Image:M40a1standard-1-.jpg|thumb|none|500px|M40 sniper rifle - 7.62x51mm NATO]] | ||
[[Image:R6V2-M40-1.jpg|thumb|600px|none|The M40A1 appears with a wooden camouflage finish.]] | [[Image:R6V2-M40-1.jpg|thumb|600px|none|The M40A1 appears with a wooden camouflage finish.]] | ||
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==Steyr Scout Tactical== | ==Steyr Scout Tactical== | ||
The [[Steyr Scout|Scout Tactical]] appears in the game as "Scout Tactical". A few of the terrorist snipers use this rifle. | |||
The [[Steyr Scout]] appears in the game | |||
[[Image:Scout.jpg|thumb|none|450px|Steyr Scout Tactical - 7.62x51mm NATO]] | [[Image:Scout.jpg|thumb|none|450px|Steyr Scout Tactical - 7.62x51mm NATO]] | ||
[[Image:R6V2-SCOUT-1.jpg|thumb|600px|none|Scout Tactical during the gymnasium level.]] | [[Image:R6V2-SCOUT-1.jpg|thumb|600px|none|Scout Tactical during the gymnasium level.]] | ||
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=Machine Guns= | =Machine Guns= | ||
Machine guns offer moderate damage, high ammunition capacity, but slow reload. MG's can be modified with reflex scopes, laser sights, rifle scopes and recoil control stocks. All machine guns are limited to full-auto fire and have a capacity of 100 rounds (100+1 for the MG36). | |||
==Heckler & Koch HK21E== | ==Heckler & Koch HK21E== | ||
The [[Heckler & Koch G3#H&K HK21 Machine Gun|Heckler & Koch HK21 machine gun]] is in the game as "21E". It is used by the terrorists often. Despite the appearance of a fire-selector switch and the appropriate markings, the HK21E is restricted to full-auto fire. | |||
The [[Heckler & Koch G3#H&K HK21 Machine Gun|Heckler & Koch HK21 machine gun]] is in the game | |||
[[Image:HK21MachineGun.jpg|thumb|none|500px|Heckler & Koch HK21 machine gun - 7.62x51mm NATO]] | [[Image:HK21MachineGun.jpg|thumb|none|500px|Heckler & Koch HK21 machine gun - 7.62x51mm NATO]] | ||
[[Image:RSV2hk21e.jpg|thumb|none|600px|The player wielding an HK21E]] | [[Image:RSV2hk21e.jpg|thumb|none|600px|The player wielding an HK21E.]] | ||
==Heckler & Koch MG36== | ==Heckler & Koch MG36== | ||
The [[Heckler & Koch G36#Heckler & Koch MG36|Heckler & Koch MG36]] is frequently used by enemies in the game. Despite being based on a regular G36 rifle, the MG36 is restricted to full-auto only, even though its counterpart in the Ghost Recon series allows for selection between semi, tri-burst, and full-auto fire. | |||
The [[Heckler & Koch G36#Heckler & Koch MG36|Heckler & Koch MG36]] is frequently used by enemies in the game | |||
[[Image:MG36.jpg|thumb|none|500px|Heckler & Koch MG36 - 5.56x45mm with Beta-C drum magazine.]] | [[Image:MG36.jpg|thumb|none|500px|Heckler & Koch MG36 - 5.56x45mm with Beta-C drum magazine.]] | ||
[[Image:RSV2mg36.jpg|thumb|none|600px|An MG36 in the game equipped with a telescoping sight.]] | [[Image:RSV2mg36.jpg|thumb|none|600px|An MG36 in the game equipped with a telescoping sight.]] | ||
[[Image:RSV2mg36reload.jpg|thumb|none|600px|Reloading an MG36 in the game.]] | [[Image:RSV2mg36reload.jpg|thumb|none|600px|Reloading an MG36 in the game.]] | ||
[[Image:RSV2mg36thirdperson.jpg|thumb|none|600px|A third-person view of the MG36 in the game.]] | [[Image:RSV2mg36thirdperson.jpg|thumb|none|600px|A third-person view of the MG36 in the game.]] | ||
==FN M249 SPW== | ==FN M249 SPW== | ||
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SPW]] is in the game as "M249 SPW". Mostly found as fixed position turrets throughout the game. It is fitted with an E2-type butt-stock, while the real SPW has a Para-type collapsible stock. | |||
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SPW]] is in the game | [[Image:FNminimiSPW.jpg|thumb|none|400px|FN Minimi SPW - 5.56x45mm]] | ||
[[Image:FNminimiSPW.jpg|thumb|none|400px|FN Minimi SPW - 5.56x45mm | |||
[[Image:RSV2m249.jpg|thumb|none|600px|The player wielding an M249 SPW.]] | [[Image:RSV2m249.jpg|thumb|none|600px|The player wielding an M249 SPW.]] | ||
[[Image:RSV2m249ironsights.jpg|thumb|none|600px|The M249's iron sights in the game. | [[Image:RSV2m249ironsights.jpg|thumb|none|600px|The M249's iron sights in the game. In reality, shot placement would be above your point of aim.]] | ||
The [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]] | ==FN MK 46 Mod 0== | ||
The [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]] appears in the game as "MK46". It is the squad support weapon of choice for Rainbow and is used by Michael Walters in Bishop's team. | |||
[[Image:Mk46.jpg|thumb|none|450px|Mk 46 Mod 0 machine gun - 5.56x45mm]] | [[Image:Mk46.jpg|thumb|none|450px|FN Mk 46 Mod 0 machine gun - 5.56x45mm]] | ||
[[Image:RSV2mk46.jpg|thumb|none|600px|Fireing the Mk 46 in the game.]] | [[Image:RSV2mk46.jpg|thumb|none|600px|Fireing the Mk 46 in the game.]] | ||
[[Image:RSV2mk46ironsights.jpg|thumb|none|600px|The Mk 46's iron sights in the game.]] | [[Image:RSV2mk46ironsights.jpg|thumb|none|600px|The Mk 46's iron sights in the game.]] | ||
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=Explosives= | =Explosives= | ||
==AN-M14 TH Incendiary Grenade== | ==AN-M14 TH Incendiary Grenade== | ||
The [[AN/M14 incendiary grenade]] sets it's victims on fire. Also disrupts thermal vision for a short time. | The [[AN/M14 incendiary grenade]] sets it's victims on fire. Also disrupts thermal vision for a short time. | ||
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[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]] | [[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]] | ||
=Other Weapons= | |||
==Unknown rocket launcher== | ==Unknown rocket launcher== | ||
At the train station, the terrorists fire a rocket at the player. It is unknown what weapon it is, because the player only sees the rocket coming towards him. | At the train station, the terrorists fire a rocket at the player. It is unknown what weapon it is, because the player only sees the rocket coming towards him. | ||
= | ==Cut Weapons== | ||
The following weapons didn't make it to the final version of the game, yet their icons can be found among the files for the PC version. | |||
[[Image:R6V-CutWeapons.jpg|thumb|600px|none|From left to right: [[SIG-Sauer P226]], [[ Heckler & Koch UCP]], [[IMI Uzi]], [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]], [[USAS-12|Daewoo USAS-12]], [[Izhmash Saiga series shotgun#Saiga 12|Izhmash Saiga 12K]], [[Mossberg 500 Cruiser]], [[PKM]], [[Ultimax 100|ST Kinetics Ultimax 100]], [[M60E3|U.S. Ordnance M60E3]],<br> [[SIG SG 550#SIG SG 550 SR|SIG SG 550 Sniper]] and [[Accuracy International AS50]].]] | |||
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[[Category:Video Game]] | [[Category:Video Game]] |
Revision as of 12:35, 21 July 2011
Tom Clancy's Rainbow Six: Vegas 2 is a first-person tactical shooter, the 2008 sequel of Rainbow Six: Vegas. All the weapons and features return from the prequel, along with various new ones: The player is now allowed to sprint for a short distance, customize his character more deeper, and can use new weapons and attachments. The game correctly tracks the +1 round in the chamber and most weapons feature usable fire-mode selector switches.
The following weapons appear in the video game Rainbow Six: Vegas 2:
Handguns
Handguns act as tertiary weapons in the single-player campaign or terrorist hunts, and as secondaries in multiplayer. Handguns can be used in conjunction with a riot shield, or while rappelling on a rope. Pistols can be modified with high-capacity magazines, laser sights or suppressors. All pistols have unlimited ammunition in all game modes.
Beretta 92FS
The Beretta 92FS appears in the game as the "92FS", and can be fully modified. It can be seen as the sidearm used by the LVPD SWAT officers and terrorists in game. Interestingly, the in-game 92FS has a skeleton hammer as opposed to the standard ring hammer. Also note that in all of the screencaps below, the safety switch is on.
Glock 18C
The Glock 18C appears in the game as "G18" and can be modified with a laser sight and high capacity magazines, but no suppressor. It is used as a sidearm by some terrorists, and is Gabriel Nowak's sidearm of choice. It features a full-auto fire mode unique among the pistols of the game. Its standard magazine is a 10-round low-capacity civilian magazine. Using the extended magazine attachment swaps those mags out for standard capacity 17-round mags. The real world model used for the gun in the game is a KWA airsoft G18C, which is attested to by the built in compensator on the top (only seen in the airsoft gun) and the lack of engravings. An interesting note about this gun is that when it is fired the breach is never opened, rather the integrated compensator open up and releases the spent casing/s (this is of course not the case with the real weapon.) The situation gets stranger given the fact that a much more accurately modeled G18C was used in a previous Ubisoft game, Ghost Recon Advanced Warfighter 2, which even had an appropriately-shaped muzzle flash for its compensator port.
Heckler & Koch Mark 23 Mod 0
The Heckler & Koch Mk 23 Mod 0 appears in the game as "MK.23" and can be modified like all the pistols. It is the most popular pistol on online servers. In game it is the standard sidearm used by the Rainbow team.
Heckler & Koch USP40
The Heckler & Koch USP appears in the game as the .40 caliber variant "USP40", and can be fully modified. It is used by some of the Rainbow operatives.
IMI/Magnum Research Desert Eagle Mark I
The Desert Eagle Mark I appears simply as "Desert Eagle" in the game. It can be modified with a laser sight and high capacity magazines, but cannot accept a sound suppressor. It incorrectly holds 7 rounds (suggesting that it is the .50AE Mark XIX), despite this particular model being only chambered in .357 Mag and having a 9-round capacity. It is the side arm of some terrorists in game (Miguel Cabrero carries two, as he drops one, and then tries to pull another out - bad idea when at gunpoint), including, apparently, all the guys with bulletproof shields, and since they fire non-stop...
Taurus Raging Bull
The Taurus Raging Bull revolver appears in the game, it can only be modified with a laser. Despite being a sidearm, it is used as a main weapon by some of the terrorists in game. The one used in the game is most likely chambered for .480 Ruger due to its 6-round cylinder capacity and massive power.
Walther P99
The Walther P99 is the only new usable sidearm in the game. It is chambered in .40 S&W and holds 12+1 rounds. Can be modified like all the pistols. It is (quite rarely) seen in terrorist hands.
Colt M1911A1
A nickel plated M1911A1 can be seen on the weapon customization menu.
Submachine Guns / Personal Defense Weapons
Submachine guns offer high cycling rate, good range and damage, but terrible accuracy when blindfiring. All SMG's can be modified with suppressors, reflex scopes, ACOG's, rifle scopes, laser sights or high-capacity magazines (unless noted otherwise).
Brügger & Thomet MP-9
The Brügger & Thomet MP-9 is in the game as "MP9", it can be modified with everything.
Fabrique Nationale P90 / P90TR
The FN P90 is in the game, it can be modified with everything except the extended magazine. Has an incorrect 3-round burst fire option. Occasionally terrorists will be equipped with this weapon.
Like in Vegas, the P90 turns into a P90TR once a reflex sight, ACOG or rifle scope gets mounted on it.
Heckler & Koch MP5N
The Heckler & Koch MP5N is in the game as the "MP5N" cosign used by the United States Navy and the SEALs and is modifiable like all weapons in the game. It is used by Rainbow (especially Logan), LVPD SWAT, and by the terrorists. The In-game model is of the MP5N, meaning that the 3-round burst setting is absent from the left side of the gun making it appear as the navy model, but it has a three-round burst setting in the gun's fire mode menu, making it an MP5A5. It is available by default.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is in the game, it can be modified with everything except the extended magazine. The MP7A1 is used with a suppressor by several Rainbow operatives; it is the secondary weapon for Jung Park when he isn't using a G36C and for Michael Walters when he isn't using a Mk.46 machine gun.
Heckler & Koch UMP45
The H&K UMP45 is in the game, it can be modified with everything. Holds 25+1 rounds and has a two-round burst mode. It is often used by terrorists later in game.
IMI Uzi
The IMI Uzi can be seen in the armory behind Bishop in the character customization, but is not usable in game. It is one of the planned weapons, see the "Cut Weapons" section below.
Ingram MAC-11
The Ingram MAC-11, referred to as the "M11" is in the game and like the other weapons, it can be modified. It is often seen in terrorist hands. One note of interest is that it's modeled after the semi-auto civilian legal M11 that is modified to full auto. Its closed bolt is the telltale sign. This machine pistol has an extremely high rate of fire and is difficult to control given that its stock cannot be extended.
Česká Zbrojovka SA Vz.83 Skorpion
The SA Vz.83 Skorpion appears in the game as the "Skorpion VZ83" chambered in .380 ACP, and can be modified with everything except for the ACOG. It is occasionally used by terrorists in game. PC version allows for semi-auto fire as well as the default full-auto option, but sights must be reset after EVERY shot as the weapon becomes misaligned after the first shot is fired in semi-auto mode.
Steyr AUG Para
The Steyr AUG Para is seen in the game as a submachine gun with a high cyclic rate, and can be modified with everything. Holds only 25 rounds by default. It is used by LVPD SWAT and by terrorists.
Type 05 JS
The QCQ-05 appears in the game. It is one of the more powerful submachine guns in game, has a 3-round burst mode and can be modified with everything except for the high capacity magazine (which it certainly does not need). The Type 05 can be seen in terrorist hands in game.
Shotguns
Shotguns offer devastating power from short to medium ranges. Unlike in many video games, shotguns have realistic range, and can kill enemies not only from point-blank range. Shotguns can be modified with reflex sights, scopes (ACOG and rifle) or laser sights. For an unknown reason, the +1 shell in the chamber is not counted for these weapons.
Benelli M3 Super 90
The Benelli M3 Super 90 appears in the game as "M3". Holds 8 shells and is incorrectly portrayed as pump-action only.
Daewoo USAS-12
Another cut weapon is the USAS-12. It can be seen in the armory behind Bishop in the character customization, but is not usable in game.
Franchi SPAS-12
The Franchi SPAS-12 appears in the game as "SPAS 12". Like in most video games, it operates in pump-action mode only while the actual SPAS is a select-fire semi-auto/pump-action shotgun.
C-More Systems M26 Modular Accessory Shotgun System
The stand-alone version of the M26 Modular Accessory Shotgun System appears in the game as "M26 LSS". Puzzlingly, the M26 in the game is select-fire, while the real one is a straight-pull bolt action.
Mossberg 500
The Mossberg 500 appears in the game as the "500 Tactical" and can be fully modified. It is used often by the terrorists in game. It is the last weapon to be unlocked with CQB Points.
Remington 870 MCS
The MCS variant of the Remington 870 shotgun appears in the game. Terrorists use this weapon fairly often.
Assault Rifles / Battle Rifles
Assault and battle rifles can be modified with reflex sights, suppressors, ACOG's, 6X scopes, lasers and high-capacity magazines.
AK-47
The AK-47 is one of the most powerful weapons in the game. It is incorrectly modeled with 5.45x39mm round AK-74-type magazines.
AKS-74U
The AKS-74U is a new assault rifle available for use. It can be seen in terrorist hands in game. It is the most popular gun online. In the trailers, it says the AKS-74U is chambered in 7.62x39mm, but in game, it doesn't share ammo with the AK-47, so it might have been fixed when the game was actually released. Note: The handguard is wrong for the Russian AKS-74U in game, it's not supposed to have a handguard like that of the AK-47.
Barret M468
The Barrett M468 is one of the new additions to the Rainbow arsenal. It is one of the last unlockable weapons, and can be seen used by terrorists in the Nevada Desert in game. Appears as "M468". Note that the selector only has "SAFE" and "FIRE" positions. The lower receiver also lacks a hole for the autosear above the selector, despite the weapon's full auto capability in-game.
Enfield L85A2
The L85A2 can be seen in game and can be equipped with everything. A Rainbow operative can be seen using this rifle in one of the game's levels. The L85A2 has the sound of the AK-47 from the original Rainbow Six: Vegas, despite having two different calibers.
Fabrique Nationale FNC 80
The FN FNC is one of the assault rifles in the game, and can be equipped with all add-ons. It is sometimes used by Rainbow operatives and is very often used by the terrorists.
Fabrique Nationale SCAR-H
The FN SCAR-H is in the game, it can be modified with everything. It still holds an incorrect 30 rounds. It is extensively used by Rainbow and is often seen in terrorist use. It is Gabriel Nowak's weapon of choice along with his MP5N in the earlier missions prior to the events in Rainbow Six: Vegas 2.
GIAT FAMAS F1
The FAMAS is in the game, it can be modified with everything. It can sometimes be seen in terrorist hands.
Heckler & Koch G3KA4
The Heckler & Koch G3KA4 is in the game, it can be modified with everything. It is occasionally used by terrorists. There are some inaccuracies in that it uses 30 round mags but the size indicates the use of a 20 round.
Heckler & Koch G36C
The Heckler & Koch G36C is in the game, it can be modified with everything. It is teammate Jung Park's primary weapon.
Heckler & Koch XM8
The Heckler & Koch XM8 is in the game as the "M8", it can be modified with everything. It is obtained late in the game, and Bishop him/herself is the only user of this weapon. It is seen as having an accessory rail that extends to the end of the carrying handle.
SIG SG 552
The SIG SG 552 appears in the game as the "552 Commando" and can be modified with everything. It is one of the assault rifles used by the Rainbow team (it is the preferred rifle of both Logan and Chavez) and is also sometimes used by terrorists. Like in most games, it has a 30 round magazine capacity despite being modeled with the 20-round mag. Apparently not a single development team has seen what the 30-round mag looks like (it extends past the pistol grip in terms of height).
Steyr AUG A3
The Steyr AUG A3 is in the game as the "AUG A3" and can be modified with everything. It is occasionally used by the terrorists.
IMI Tavor TAR-21
The Tavor TAR-21 is in the game and can be modified with everything. Now it correctly appears as "TAR21", not as "MTAR21" as in the prequel. It is very popular on online servers due to their high rate of fire. Strangely, you cannot use it without the MARS sight. It has no iron sights in the first game either. An upside to this is that you can use the extended mag while having the MARS sight as well. It is sometimes used by Rainbow operatives and is quite common in terrorist use.
IMI Tavor MTAR-21 Prototype
The TAR-21 (still) shows up as the MTAR-21 Prototype during the weapon selection quick-menu.
Sniper Rifles
Sniper rifles can be modified with 6X, 12X or variable zoom (6X and 12X) scopes.
Accuracy International AS50
The Accuracy International AS50 can be seen in the armory behind Bishop in the character customization, but is not usable in game.
Accuracy International Arctic Warfare
The Accuracy International Arctic Warfare appears in game as "L96 Arctic Warfare". It is the last weapon to be unlocked with Marksman Points.
Heckler & Koch PSG-1
The Heckler & Koch PSG-1 is in the game, but is limited to hold 5 rounds. The PSG-1 is the standard Rainbow sniper rifle.
Izhmash SV-98
The Izhmash SV-98 appears in the game. It is often used by terrorist snipers in game.
Knight's Armament Company SR-25
The Knight's Armament SR-25 appears in the game as "SR-25 SD" and is fitted with a non-removable suppressor. It holds only 5 rounds. Can be seen used by Rainbow operatives in game.
Remington/USMC M40A1
The M40A1 sniper rifle appears in the game, like the other sniper rifles, it can be modified with bigger scopes. It is used by a terrorist sniper in the Refinery.
Steyr Scout Tactical
The Scout Tactical appears in the game as "Scout Tactical". A few of the terrorist snipers use this rifle.
Machine Guns
Machine guns offer moderate damage, high ammunition capacity, but slow reload. MG's can be modified with reflex scopes, laser sights, rifle scopes and recoil control stocks. All machine guns are limited to full-auto fire and have a capacity of 100 rounds (100+1 for the MG36).
Heckler & Koch HK21E
The Heckler & Koch HK21 machine gun is in the game as "21E". It is used by the terrorists often. Despite the appearance of a fire-selector switch and the appropriate markings, the HK21E is restricted to full-auto fire.
Heckler & Koch MG36
The Heckler & Koch MG36 is frequently used by enemies in the game. Despite being based on a regular G36 rifle, the MG36 is restricted to full-auto only, even though its counterpart in the Ghost Recon series allows for selection between semi, tri-burst, and full-auto fire.
FN M249 SPW
The M249 SPW is in the game as "M249 SPW". Mostly found as fixed position turrets throughout the game. It is fitted with an E2-type butt-stock, while the real SPW has a Para-type collapsible stock.
FN MK 46 Mod 0
The Mk 46 Mod 0 appears in the game as "MK46". It is the squad support weapon of choice for Rainbow and is used by Michael Walters in Bishop's team.
Explosives
AN-M14 TH Incendiary Grenade
The AN/M14 incendiary grenade sets it's victims on fire. Also disrupts thermal vision for a short time.
Breaching Charge
Used to breach locked doors. Teammates can also be ordered to use them.
C4
Remotely detonated explosive charge.
Flashbang Grenade
M67 Hand Grenade
The M67 is the resident fragmentation grenade in the game.
Smoke Grenade
Can be used to lay down smoke screen. Often used by terrorists.
Other Weapons
Unknown rocket launcher
At the train station, the terrorists fire a rocket at the player. It is unknown what weapon it is, because the player only sees the rocket coming towards him.
Cut Weapons
The following weapons didn't make it to the final version of the game, yet their icons can be found among the files for the PC version.