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Rainbow Six: Vegas 2: Difference between revisions

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[[Image:Tcrbsv2-360-cover.jpg|thumb|right|300px|''Rainbow Six: Vegas 2'' (2008)]]
'''Tom Clancy's Rainbow Six: Vegas 2''' is a first-person tactical shooter, the 2008 sequel of [[Rainbow Six: Vegas]]. All the weapons and features return from the prequel, along with various new ones: The player is now allowed to sprint for a short distance, customize his character more deeper, and can use new weapons and attachments. The game correctly tracks the +1 round in the chamber and most weapons feature usable fire-mode selector switches.
 
'''The following weapons appear in the video game ''Rainbow Six: Vegas 2'':'''
'''The following weapons appear in the video game ''Rainbow Six: Vegas 2'':'''
[[Image:Tcrbsv2-360-cover.jpg|thumb|right|300px|''Rainbow Six: Vegas 2'' (2008)]]
__TOC__<br clear=all>


=Handguns=
=Handguns=
 
Handguns act as tertiary weapons in the single-player campaign or terrorist hunts, and as secondaries in multiplayer. Handguns can be used in conjunction with a riot shield, or while rappelling on a rope. Pistols can be modified with high-capacity magazines, laser sights or suppressors. All pistols have unlimited ammunition in all game modes.
[[Image:R6V2-pistols.jpg|thumb|600px|none|Outfitting icons of the pistols in the game. From left to right: 92FS, Desert Eagle, Glock 18, MK.23, P226, P99, Raging Bull, UCP & USP40. Note that the P226 & the UCP were removed from the final game.]]


==Beretta 92FS==
==Beretta 92FS==
 
The [[Beretta 92FS]] appears in the game as the "92FS", and can be fully modified. It can be seen as the sidearm used by the LVPD SWAT officers and terrorists in game. Interestingly, the in-game 92FS has a skeleton hammer as opposed to the standard ring hammer. Also note that in all of the screencaps below, the safety switch is on.
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] appears in the game as the "92FS", and can be modified with silencer, laser and high capacity magazines like the other pistols. It can be seen as the sidearm used by the LVPD SWAT officers and terrorists in game. Interestingly, the in-game 92FS has a skeleton hammer as opposed to the standard ring hammer. Also note that in all of the screencaps below, the safety switch is on. Oops.
 
Has anyone else noticed when you hold the 92FS in first person the player is using an unusually low grip? about 1/4 of the backstrap is visible.
 
 
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]
[[Image:RSV2m92fs.jpg|thumb|600px|none|The 92FS in the game.]]
[[Image:RSV2m92fs.jpg|thumb|600px|none|The 92FS in the game.]]
[[Image:RSV2m92fsironsights.jpg|thumb|600px|none|The 92FS's iron sights in the game.]]
[[Image:RSV2m92fsironsights.jpg|thumb|600px|none|The 92FS's iron sights in the game.]]
[[Image:RSV2m92fsreload.jpg|thumb|600px|none|Reloading the 92FS in the game.]]
[[Image:RSV2m92fsreload.jpg|thumb|600px|none|Reloading the 92FS in the game.]]
[[Image:RSV2m92fssuppresed.jpg|thumb|600px|none|The 92FS equipped with a laser sight and supressor.]]
[[Image:RSV2m92fssuppresed.jpg|thumb|600px|none|The 92FS equipped with a laser sight and suppressor.]]
 
==Česká Zbrojovka CZ-G2000==
 
The [[CZ-G2000]] can be seen in the armory behind Bishop in the character customization, but is not usable in game.


[[Image:Cz2000.jpg|thumb|none|300px|CZ-G2000 - 9x19mm]]
==Glock 18C==
The [[Glock#Glock 18|Glock 18C]] appears in the game as "G18" and can be modified with a laser sight and high capacity magazines, but no suppressor. It is used as a sidearm by some terrorists, and is Gabriel Nowak's sidearm of choice. It features a full-auto fire mode unique among the pistols of the game. Its standard magazine is a 10-round low-capacity civilian magazine.  Using the extended magazine attachment swaps those mags out for standard capacity 17-round mags. The real world model used for the gun in the game is a KWA airsoft G18C, which is attested to by the built in compensator on the top (only seen in the airsoft gun) and the lack of engravings. An interesting note about this gun is that when it is fired the breach is never opened, rather the integrated compensator open up and releases the spent casing/s (this is of course not the case with the real weapon.) The situation gets stranger given the fact that a much more accurately modeled G18C was used in a previous Ubisoft game, [[Ghost Recon Advanced Warfighter 2]], which even had an appropriately-shaped muzzle flash for its compensator port.
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]
[[Image:RSV2glock.jpg|thumb|600px|none|The Glock 18C in the game.]]
[[Image:RSV2glockfireing.jpg|thumb|600px|none|The Glock 18C being fired in the game.]]
[[Image:RSV2glockironsights.jpg|thumb|600px|none|The player using a Glock 18C's iron sights in the game, as a terrorist gets shot to bloody pieces.]]
[[Image:RSV2glockreload.jpg|thumb|600px|none|Reloading the Glock 18C in the game.]]


==Glock 18==
==Heckler & Koch Mark 23 Mod 0==
 
The [[Heckler & Koch Mk 23 Mod 0]] appears in the game as "MK.23" and can be modified like all the pistols. It is the most popular pistol on online servers. In game it is the standard sidearm used by the Rainbow team.
The [[Glock#Glock 18|Glock 18]] appears in the game and can be modified with a laser sight and high capacity magazines. It is used as a sidearm by some terrorists, and is Gabriel Nowak's sidearm of choice. It features a full-auto fire mode unique among the pistols of the game.  Its standard magazine is a 10-round low-capacity civilian magazine.  Using the extended magazine attachment swaps those mags out for standard capacity 17-round mags. The real world model used for the gun in the game is a KWA airsoft G18C, which is attested to by the built in compensator on the top (only seen in the airsoft gun) and the lack of engravings. An interesting note about this gun is that when it is fired the breach is never opened, rather the integrated compensator open up and releases the spent casing/s (this is of course not the case with the real weapon.) The situation gets stranger given the fact that a much more accurately modelled G18C was used in a previous Ubisoft game, [[Ghost Recon Advanced Warfighter 2]], which even had an appropriately-shaped muzzle flash for its compensator port.
[[Image:Mk23.jpg‎|thumb|400px|none|Heckler & Koch Mark 23 Mod 0 - .45 ACP]]
 
[[Image:Mk231.jpg‎|thumb|600px|none|Vegas 2's MK23 in 1st person.]]
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18 - 9x19mm]]
[[Image:Mk23 sights.jpg‎|thumb|600px|none|Mark 23's iron sights.]]
[[Image:RSV2glock.jpg|thumb|600px|none|The Glock 18 in the game.]]
[[Image:Mk23reload.jpg|thumb|600px|none|Reloading the Mark 23.]]
[[Image:RSV2glockfireing.jpg|thumb|600px|none|The Glock 18 being fired in the game.]]
[[Image:Mk23 3rd.jpg|thumb|600px|none|Mark 23 in 3rd person view.]]
[[Image:RSV2glockironsights.jpg|thumb|600px|none|The player using a Glock 18's iron sights in the game, as a terrorist gets shot to bloody pieces.]]
[[Image:RSV2glockreload.jpg|thumb|600px|none|Reloading the Glock 18 in the game.]]
 
==Heckler & Koch Mk 23 Mod 0==
 
The [[Heckler & Koch Mk 23 Mod 0]] appears in the game, and can be modified like all the pistols. It is the most popular pistol on online servers. In game it is the standard sidearm used by the Rainbow team.
[[Image:Mk23.jpg‎|thumb|400px|none|Heckler & Koch Mk 23 Mod 0 - .45 ACP]]
[[Image:Mk231.jpg‎|thumb|600px|none|Vegas 2's Mk 23 in 1st person]]
[[Image:Mk23 sights.jpg‎|thumb|600px|none|Mk 23's iron sights]]
[[Image:Mk23reload.jpg|thumb|600px|none|Reloading the Mk 23]]
[[Image:Mk23 3rd.jpg|thumb|600px|none|Mk 23 in 3rd person]]
 
==Heckler & Koch USP==
 
The [[Heckler & Koch USP]] appears in the game as the .40 caliber variant "USP 40.", and can be modified with silencer, laser and high capacity magazines like the other pistols. It is used by some of the Rainbow operatives.


==Heckler & Koch USP40==
The [[Heckler & Koch USP]] appears in the game as the .40 caliber variant "USP40", and can be fully modified. It is used by some of the Rainbow operatives.
[[Image:H&KUSP40.jpg|thumb|350px|none|Heckler & Koch USP - .40 S&W]]
[[Image:H&KUSP40.jpg|thumb|350px|none|Heckler & Koch USP - .40 S&W]]
[[Image:RSV2usp45.jpg|thumb|600px|none|The USP in the game. Equipped with a laser sight.]]
[[Image:RSV2usp45.jpg|thumb|600px|none|The USP40 in the game. Equipped with a laser sight.]]
[[Image:RSV2usp45ironsights.jpg|thumb|600px|none|The USP's iron sights in the game.]]
[[Image:RSV2usp45ironsights.jpg|thumb|600px|none|The USP40's iron sights in the game.]]
[[Image:RSV2usp45laser.jpg|thumb|600px|none|The USP in the game with its laser sight active.]]
[[Image:RSV2usp45laser.jpg|thumb|600px|none|The USP40 in the game with its laser sight active.]]
[[Image:RSV2usp45reload.jpg|thumb|600px|none|Reloading the USP in the game.]]
[[Image:RSV2usp45reload.jpg|thumb|600px|none|Reloading the USP40 in the game.]]


==IMI/Magnum Research Desert Eagle Mark I ==
==IMI/Magnum Research Desert Eagle Mark I ==
 
The [[Desert Eagle|Desert Eagle Mark I]] appears simply as "Desert Eagle" in the game. It can be modified with a laser sight and high capacity magazines, but cannot accept a sound suppressor. It incorrectly holds 7 rounds (suggesting that it is the .50AE [[Desert Eagle#Desert Eagle Mark XIX|Mark XIX]]), despite this particular model being only chambered in .357 Mag and having a 9-round capacity. It is the side arm of some terrorists in game (Miguel Cabrero carries two, as he drops one, and then tries to pull another out - bad idea when at gunpoint), including, apparently, all the guys with bulletproof shields, and since they fire non-stop...
The [[Desert Eagle|Desert Eagle Mark I]] appears simply as "Desert Eagle" in the game. It can be modified with a laser sight and high capacity magazines, but cannot accept a sound suppressor. It incorrectly holds 7 rounds (suggesting that it is the .50AE [[Desert Eagle#Desert Eagle Mark XIX|Mark XIX]]), despite this particular model being only chambered in .357 Mag and having a 9-round capacity. <br>It is the side arm of some terrorists in game (Miguel Cabrero carries two, as he drops one, and then tries to pull another out - bad idea when at gunpoint), including, apparently, all the guys with bulletproof shields, and since they fire non-stop...
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|450px|A matte stainless Desert Eagle MK I - .357 Magnum]]
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|450px|A matte stainless Desert Eagle MK I - .357 Magnum]]
[[Image:RSV2deserteagle.jpg|thumb|600px|none|The Desert Eagle in the game.]]
[[Image:RSV2deserteagle.jpg|thumb|600px|none|The Desert Eagle in the game.]]
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==Taurus Raging Bull==
==Taurus Raging Bull==
The [[Taurus Raging Bull]] revolver appears in the game, it can only be modified with a laser. Despite being a sidearm, it is used as a main weapon by some of the terrorists in game. The one used in the game is most likely chambered for .480 Ruger due to its 6-round cylinder capacity and massive power.  
The [[Taurus Raging Bull]] revolver appears in the game, it can only be modified with a laser. Despite being a sidearm, it is used as a main weapon by some of the terrorists in game. The one used in the game is most likely chambered for .480 Ruger due to its 6-round cylinder capacity and massive power.  
 
[[Image:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|450px|Taurus Raging Bull - .44 Magnum]]
[[Image:Rb1.jpg‎|thumb|400px|none|Taurus Raging Bull - .454 Casull]]
[[Image:R6V2-RB-2.jpg|thumb|600px|none|The Raging Bull in R6V2.]]
[[Image:R6V2-RB-2.jpg|thumb|600px|none|The Raging Bull in R6V2.]]
[[Image:R6V2-RB-1.jpg|thumb|600px|none|Iron sights of the Raging Bull, unfortunately missing sight dots, which would make it difficult to discern just when they are properly aligned.]]
[[Image:R6V2-RB-1.jpg|thumb|600px|none|Iron sights of the Raging Bull, unfortunately missing sight dots, which would make it difficult to discern just when they are properly aligned.]]
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==Walther P99==
==Walther P99==
 
The [[Walther P99]] is the only new usable sidearm in the game. It is chambered in .40 S&W and holds 12+1 rounds. Can be modified like all the pistols. It is (quite rarely) seen in terrorist hands.
The [[Walther P99]] appears in the game (as the version chambered for the .40 S&W cartridge), and can be modified like all the pistols. It is (quite rarely) seen in terrorist hands.
 
[[Image:Walther-P99-Pistol.jpg|thumb|350px|none|Walther P99 - 9x19mm]]
[[Image:Walther-P99-Pistol.jpg|thumb|350px|none|Walther P99 - 9x19mm]]
[[Image:RSV2p99fire.jpg|thumb|600px|none|A P99 being fired.]]
[[Image:RSV2p99fire.jpg|thumb|600px|none|Walther P99 being fired.]]
[[Image:RSV2p99ironsight.jpg|thumb|600px|none|A P99's iron sights in the game.]]
[[Image:RSV2p99ironsight.jpg|thumb|600px|none|The P99's iron sights in the game.]]
[[Image:RSV2p99reload.jpg|thumb|600px|none|Reloading the P99 in the game.]]
[[Image:RSV2p99reload.jpg|thumb|600px|none|Reloading the P99 in the game.]]


''Wow, that's some horrible imaging there. It's like they didn't even try to model the P99.'' --[[User:Clutch|Clutch]] 02:15, 9 October 2009 (UTC)
==Colt M1911A1==
A nickel plated [[M1911A1]] can be seen on the weapon customization menu.
[[Image:NickelM1911A1.jpg|thumb|400px|none|Colt M1911A1 - .45 ACP]]
[[Image:R6V2-M1911A1.jpg|thumb|600px|none|M1911A1 in the game.]]


I know, it's as if only Quantum of Solace got the first person model and iron sights correct. [[User: GunFame27]]
=Submachine Guns / Personal Defense Weapons=
 
Submachine guns offer high cycling rate, good range and damage, but terrible accuracy when blindfiring. All SMG's can be modified with suppressors, reflex scopes, ACOG's, rifle scopes, laser sights or high-capacity magazines (unless noted otherwise).
=Submachine Guns/Personal Defense Weapons=
 
[[Image:R6V2-smgs.jpg|thumb|600px|none|Outfitting icons of the SMGs in the game. From left to right: AUG Para, MAC-11, MP5N, MP7A1, MP9, P90, SR-2M, TYPE 05 JS, UMP45, UZI, Skorpion. Note that the SR-2M & the UZI were removed from the final game.]]


==Brügger & Thomet MP-9==
==Brügger & Thomet MP-9==
 
The [[Steyr TMP#Brügger & Thomet MP-9|Brügger & Thomet MP-9]] is in the game as "MP9", it can be modified with everything.
The [[Steyr TMP#Brügger & Thomet MP-9|Brügger & Thomet MP-9]] is in the game, it can be modified with everything.
 
[[Image:Mp9tmp.jpg|thumb|none|400px|Brügger & Thomet MP-9 - 9x19mm]]
[[Image:Mp9tmp.jpg|thumb|none|400px|Brügger & Thomet MP-9 - 9x19mm]]
[[Image:R6V2-MP9-1.jpg|thumb|600px|none|MP9 with laser sight.]]
[[Image:R6V2-MP9-1.jpg|thumb|600px|none|MP9 with laser sight.]]
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[[Image:R6V2-MP9-3.jpg|thumb|600px|none|Suppressed MP9 being reloaded.]]
[[Image:R6V2-MP9-3.jpg|thumb|600px|none|Suppressed MP9 being reloaded.]]


==Fabrique Nationale P90==
==Fabrique Nationale P90 / P90TR==
 
The [[FN P90]] is in the game, it can be modified with everything except the extended magazine. Has an incorrect 3-round burst fire option. Occasionally terrorists will be equipped with this weapon.
The [[FN P90]] is in the game, it can be modified with everything except the extended magazine. Occasionally terrorists will be equipped with this weapon.
 
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]
[[Image:R6V2-P90-1.jpg|thumb|600px|none|The P90 in third person view.]]
[[Image:R6V2-P90-1.jpg|thumb|600px|none|The P90 in third person view.]]
[[Image:R6V2-P90-2.jpg|thumb|600px|none|Default sight of the P90.]]
[[Image:R6V2-P90-2.jpg|thumb|600px|none|Default sight of the P90.]]
[[Image:R6V2-P90-3.jpg|thumb|600px|none|Reload animation of the same weapon.]]
[[Image:R6V2-P90-3.jpg|thumb|600px|none|Reload animation of the same weapon.]]
Like in Vegas, the P90 turns into a [[FN P90#P90TR|P90TR]] once a reflex sight, ACOG or rifle scope gets mounted on it.
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|Fabrique Nationale P90TR - 5.7x28mm]]
[[Image:R6V2-P90TR.jpg|thumb|600px|none|P90TR with ACOG.]]


==Heckler & Koch MP5A5/MP5N==
==Heckler & Koch MP5N==
 
The [[Heckler & Koch MP5#Heckler & Koch MP5A5|Heckler & Koch MP5N]] is in the game as the "MP5N" cosign used by the United States Navy and the SEALs and is modifiable like all weapons in the game. It is used by Rainbow (especially Logan), LVPD SWAT, and by the terrorists. The In-game model is of the MP5N, meaning that the 3-round burst setting is absent from the left side of the gun making it appear as the navy model, but it has a three-round burst setting in the gun's fire mode menu, making it an MP5A5. It is available by default.
The [[Heckler & Koch MP5#Heckler & Koch MP5A5|Heckler & Koch MP5A5]] is in the game as the "MP5N" cosign used by the United States Navy and the SEALs and is modifiable like all weapons in the game. It is used by Rainbow (especially Logan), LVPD SWAT, and by the terrorists. The In-game model is of the MP5N, meaning that the 3 round burst setting is absent from the left side of the gun making it appear as the navy model, but it has a three-round burst setting in the gun's silencer/fire mode menu, making it an MP5A5. It's the first weapon you get to use.
 
[[Image:H&KMP5A5.jpg|thumb|none|450px|Heckler and Koch MP5A5 - 9x19mm]]
[[Image:H&KMP5A5.jpg|thumb|none|450px|Heckler and Koch MP5A5 - 9x19mm]]
[[Image:RSV2mp5nsuppressed.jpg|thumb|none|600px|The MP5A5/MP5N equipped with a supressor and ACOG.]]
[[Image:RSV2mp5nsuppressed.jpg|thumb|none|600px|The MP5N equipped with a suppressor and ACOG.]]
[[Image:RSV2mp5nthirdperson.jpg|thumb|none|600px|The MP5A5/MP5N in a third-person view.]]
[[Image:RSV2mp5nthirdperson.jpg|thumb|none|600px|The MP5N in a third-person view.]]
[[Image:R6V2-MP5N-1.jpg|thumb|600px|none|A Rainbow Operative with his MP5N on a loading screen.]]
[[Image:R6V2-MP5N-1.jpg|thumb|600px|none|A Rainbow Operative with his MP5N on a loading screen.]]


==Heckler & Koch MP7A1==
==Heckler & Koch MP7A1==
 
The [[Heckler & Koch MP7A1]] is in the game, it can be modified with everything except the extended magazine. The MP7A1 is used with a suppressor by several Rainbow operatives; it is the secondary weapon for Jung Park when he isn't using a G36C and for Michael Walters when he isn't using a Mk.46 machine gun.  
The [[Heckler & Koch MP7A1]] is in the game, it can be modified with everything except the extended magazine. The MP7A1 is used with a suppressor by several Rainbow operatives; it is the secondary weapon for Jung Park when he isn't using a G36C and for Michael Walters when he isn't using a Mk. 46 machine gun.  
[[Image:H&K MP71A1.jpg‎ |thumb|none|400px|Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]
 
[[Image:H&K MP71A1.jpg‎ |thumb|none|400px|Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]
[[Image:R6V2-MP7-1.jpg|thumb|600px|none|MP7A1 with ACOG.]]
[[Image:R6V2-MP7-1.jpg|thumb|600px|none|MP7A1 with ACOG.]]
[[Image:R6V2-MP7-2.jpg|thumb|600px|none|Reloading animation of the MP7A1.]]
[[Image:R6V2-MP7-2.jpg|thumb|600px|none|Reloading animation of the MP7A1.]]


==Heckler & Koch UMP==
==Heckler & Koch UMP45==
 
The [[Heckler & Koch UMP|H&K UMP45]] is in the game, it can be modified with everything. Holds 25+1 rounds and has a two-round burst mode. It is often used by terrorists later in game.
The [[Heckler & Koch UMP]] is in the game, it can be modified with everything and has a two-shot burst mode. It is often used by terrorists later in game.
[[Image:UMP 45.jpg|thumb|none|450px|Heckler & Koch UMP45 -.45 ACP]]
 
[[Image:UMP 45.jpg|thumb|none|450px|Heckler & Koch UMP -.45 ACP]]
[[Image:UMP.jpg|thumb|none|500px|UMP in game with laser and suppressor.]]
[[Image:R6V2-UMP-2.jpg|thumb|600px|none|The UMP45 with reflex sight in ''Killhouse''.]]
[[Image:R6V2-UMP-2.jpg|thumb|600px|none|The UMP45 with reflex sight in ''Killhouse''.]]
[[Image:R6V2-UMP-1.jpg|thumb|600px|none|Reloading the UMP45.]]
[[Image:R6V2-UMP-1.jpg|thumb|600px|none|Reloading the UMP45.]]
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==IMI Uzi==
==IMI Uzi==
 
The [[IMI Uzi]] can be seen in the armory behind Bishop in the character customization, but is not usable in game. It is one of the planned weapons, see the "Cut Weapons" section below.
The [[IMI Uzi|IMI Uzi]] can be seen in the armory behind Bishop in the character customization, but is not usable in game.
 
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]
[[Image:R6V2-Uzi.jpg|thumb|600px|none|Uzi with stock extended circled in green.]]


==Ingram MAC-11==
==Ingram MAC-11==
The [[MAC-10#MAC-11|Ingram MAC-11]], referred to as the "M11" is in the game and like the other weapons, it can be modified. It is often seen in terrorist hands. One note of interest is that it's modeled after the semi-auto civilian legal M11 that is modified to full auto. Its closed bolt is the telltale sign. This machine pistol has an extremely high rate of fire and is difficult to control given that its stock cannot be extended.  
The [[MAC-10#MAC-11|Ingram MAC-11]], referred to as the "M11" is in the game and like the other weapons, it can be modified. It is often seen in terrorist hands. One note of interest is that it's modeled after the semi-auto civilian legal M11 that is modified to full auto. Its closed bolt is the telltale sign. This machine pistol has an extremely high rate of fire and is difficult to control given that its stock cannot be extended.  
[[Image:Mac m11 9k.jpg|thumb|none|350px|Ingram MAC-11 -.380 ACP]]
[[Image:Mac m11 9k.jpg|thumb|none|350px|Ingram MAC-11 -.380 ACP]]
[[Image:RSV2m11.jpg|thumb|none|600px|The player overlooking the city with an "M11" in the game.]]
[[Image:RSV2m11.jpg|thumb|none|600px|The player overlooking the city with an M11 in the game.]]
[[Image:RSV2m11ironsights.jpg|thumb|none|600px|The M11's (misaligned) iron sights in the game.]]
[[Image:RSV2m11ironsights.jpg|thumb|none|600px|The M11's misaligned iron sights in the game.]]
[[Image:RSV2m11reload.jpg|thumb|none|600px|Reloading the M11 in the game.]]
[[Image:RSV2m11reload.jpg|thumb|none|600px|Reloading the M11 in the game.]]
[[Image:R6Vegas2_-_PC_-_FPV_-_M11_(Attaching_Silencer).jpg|thumb|none|600px|Attaching a silencer to the M11. Due to an animation error, the silencer isn't actually screwed onto the barrel's threading, but a small distance forward. In real life this would result in the suppressor being ripped off as soon as you fired, but when removing the silencer it still has to be unscrewed from the threading despite not getting there in the first place.]]
[[Image:R6Vegas2_-_PC_-_FPV_-_M11_(Attaching_Silencer).jpg|thumb|none|600px|Attaching a suppressor to the M11. Due to an animation error, the silencer isn't actually screwed onto the barrel's threading, but a small distance forward. In real life this would result in the suppressor being ripped off as soon as you fired, but when removing the silencer it still has to be unscrewed from the threading despite not getting there in the first place.]]


==Česká Zbrojovka SA Vz.83 Skorpion==
==Česká Zbrojovka SA Vz.83 Skorpion==
 
The [[Skorpion SA|SA Vz.83 Skorpion]] appears in the game as the "Skorpion VZ83" chambered in .380 ACP, and can be modified with everything except for the ACOG. It is occasionally used by terrorists in game. PC version allows for semi-auto fire as well as the default full-auto option, but sights must be reset after EVERY shot as the weapon becomes misaligned after the first shot is fired in semi-auto mode.
The [[Skorpion SA|SA Vz.83 Skorpion]] appears in the game as the "Skorpion VZ83" chambered in .380 ACP, and can be modified with everything except for the ACOG scope. It is occasionally used by terrorists in game. PC version allows for semi-auto fire as well as the default full-auto option, but sights must be reset after EVERY shot as the weapon becomes misaligned after the first shot is fired in semi-auto mode.
 
[[Image:CZ Vz.61.jpg|thumb|350px|none|CZ SA Vz.61 Skorpion - .32 ACP]]
[[Image:CZ Vz.61.jpg|thumb|350px|none|CZ SA Vz.61 Skorpion - .32 ACP]]
[[Image:R6V2-Skorpio-1.jpg|thumb|600px|none|Iron sights of the SA Vz. 83 Skorpion.]]
[[Image:R6V2-Skorpio-1.jpg|thumb|600px|none|Iron sights of the SA Vz. 83 Skorpion.]]
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==Steyr AUG Para==
==Steyr AUG Para==
 
The [[Steyr AUG#Steyr AUG Para|Steyr AUG Para]] is seen in the game as a submachine gun with a high cyclic rate, and can be modified with everything. Holds only 25 rounds by default. It is used by LVPD SWAT and by terrorists.
The [[Steyr AUG#Steyr AUG Para|Steyr AUG Para]] is seen in the game as a submachine gun with a high cyclic rate, and can be modified with everything. It is used by LVPD SWAT and by terrorists.
 
[[Image:AUG-PARA-RAILS.jpg|thumb|none|450px|Steyr AUG Para - 9x19mm]]
[[Image:AUG-PARA-RAILS.jpg|thumb|none|450px|Steyr AUG Para - 9x19mm]]
[[Image:AUGpara.jpg|thumb|none|500px|AUG Para in the game with ACOG.]]
[[Image:AUGpara.jpg|thumb|none|500px|AUG Para in the game with ACOG.]]
[[Image:R6V2-AUGP-1.jpg|thumb|600px|none|AUG Para with laser sight in Import/Export.]]
[[Image:R6V2-AUGP-1.jpg|thumb|600px|none|AUG Para with laser sight in Import/Export.]]
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==Type 05 JS==
==Type 05 JS==
The [[QCW-05|QCQ-05]] appears in the game. It is one of the more powerful submachine guns in game, has a 3-round burst mode and can be modified with everything except for the high capacity magazine (which it certainly does not need). The Type 05 can be seen in terrorist hands in game.
The [[QCW-05|QCQ-05]] appears in the game. It is one of the more powerful submachine guns in game, has a 3-round burst mode and can be modified with everything except for the high capacity magazine (which it certainly does not need). The Type 05 can be seen in terrorist hands in game.
[[Image:QCQ05.jpg|thumb|none|450px|Type 05 - 5.8x21mm DCV05]]
[[Image:QCQ05.jpg|thumb|none|450px|Type 05 - 5.8x21mm DCV05]]
[[Image:R6V2-TYPE-1.jpg|thumb|600px|none|Type 05 JS in Vegas 2.]]
[[Image:R6V2-TYPE-1.jpg|thumb|600px|none|Type 05 JS in Vegas 2.]]
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=Shotguns=
=Shotguns=
 
Shotguns offer devastating power from short to medium ranges. Unlike in many video games, shotguns have realistic range, and can kill enemies not only from point-blank range. Shotguns can be modified with reflex sights, scopes (ACOG and rifle) or laser sights. For an unknown reason, the +1 shell in the chamber is not counted for these weapons.
[[Image:R6V2-shotties.jpg|thumb|600px|none|Outfitting icons of the shotguns in the game. From left to right: (Mossberg) 500, 500 Tactical, 870MCS, M3 Super 90, Saiga 12K, SPAS-12, USAS-12, M26 MASS. Note that the Mossberg 500 (without the stock), the Saiga 12K & the USAS-12 were removed from the final game.]]


==Benelli M3 Super 90==
==Benelli M3 Super 90==
 
The [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] appears in the game as "M3". Holds 8 shells and is incorrectly portrayed as pump-action only.
The [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] appears in the game, it can be modified with laser-sights, Rifle scopes, and Reflex sights. It is incorrectly portrayed as pump-action only.
 
[[Image:Benelli_m3-1-.jpg|thumb|none|500px|Benelli M3 Super 90 - 12 Gauge]]
[[Image:Benelli_m3-1-.jpg|thumb|none|500px|Benelli M3 Super 90 - 12 Gauge]]
[[Image:RSV2m3thirdpersonview.jpg|thumb|600px|none|A third-person view of the M3 Super 90.]]
[[Image:RSV2m3thirdpersonview.jpg|thumb|600px|none|A third-person view of the M3 Super 90.]]
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==Daewoo USAS-12==
==Daewoo USAS-12==
 
Another cut weapon is the [[USAS-12]]. It can be seen in the armory behind Bishop in the character customization, but is not usable in game.
The [[USAS-12]] can be seen in the armory behind Bishop in the character customization, but is not usable in game.
 
[[Image:USAS12.jpg|thumb|none|450px|USAS-12 - 12-gauge]]
[[Image:USAS12.jpg|thumb|none|450px|USAS-12 - 12-gauge]]
[[Image:R6V2-USAS12.jpg|thumb|600px|none|USAS-12 circled in green.]]


==Franchi SPAS-12==
==Franchi SPAS-12==
 
The [[Franchi SPAS-12]] appears in the game as "SPAS 12". Like in most video games, it operates in pump-action mode only while the actual SPAS is a select-fire semi-auto/pump-action shotgun.
The [[Franchi SPAS-12]] appears in the game, it can be modified with laser-sights, Rifle scopes, and Reflex sights. In game, it can be found in terrorist hands. It appears in only pump-action operation when the actual gun has semi-auto operation. A lot of games do this to the SPAS-12.
 
[[Image:SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge]]
[[Image:SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge]]
[[Image:spas1.jpg|thumb|600px|none|SPAS-12 modded with Reflex Sight]]
[[Image:spas1.jpg|thumb|600px|none|SPAS-12 modded with Reflex Sight]]
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[[Image:Spas3rdperson.jpg|thumb|600px|none|3rd Person shot of SPAS-12. Notice the unfolded stock]]
[[Image:Spas3rdperson.jpg|thumb|600px|none|3rd Person shot of SPAS-12. Notice the unfolded stock]]


==M26 Modular Accessory Shotgun System==
==C-More Systems M26 Modular Accessory Shotgun System==
 
The stand-alone version of the [[M26 Modular Accessory Shotgun System]] appears in the game as "M26 LSS". Puzzlingly, the M26 in the game is select-fire, while the real one is a straight-pull bolt action.
The stand-alone version of the [[M26 Modular Accessory Shotgun System]] appears in the game, it can be modified with laser-sights, Rifle scopes, and Reflex sights. Puzzlingly, the M26 in the game is select-fire, while the real one is a straight-pull bolt action.
 
[[Image:XM26.jpg|thumb|none|400px|M26 MASS - 12 Gauge stand-alone version with telescoping stock and pistol grip]]
[[Image:XM26.jpg|thumb|none|400px|M26 MASS - 12 Gauge stand-alone version with telescoping stock and pistol grip]]
[[Image:R6V2-M26-1.jpg|thumb|600px|none|M26 MASS (Called M26 LSS) while sprinting.]]
[[Image:R6V2-M26-1.jpg|thumb|600px|none|M26 MASS while sprinting.]]
[[Image:R6V2-M26-2.jpg|thumb|600px|none|Reloading the M26 MASS.]]
[[Image:R6V2-M26-2.jpg|thumb|600px|none|Reloading the M26 MASS.]]
[[Image:R6V2-M26-3.jpg|thumb|600px|none|Iron sights of the M26.]]
[[Image:R6V2-M26-3.jpg|thumb|600px|none|Iron sights of the M26.]]


==Mossberg 500==
==Mossberg 500==
 
The [[Mossberg 500-series shotgun#Mossberg 500|Mossberg 500]] appears in the game as the "500 Tactical" and can be fully modified. It is used often by the terrorists in game. It is the last weapon to be unlocked with CQB Points.
The [[Mossberg 500-series shotgun#Mossberg 500|Mossberg 500]] appears in the game as the "500 Tactical" and can be modified with laser-sights, Rifle scopes, and Reflex sights. It is used often by the terrorists in game. It is the last weapon to be unlocked with CQB Points.
 
[[Image:50577.jpg|thumb|500px|none|Mossberg 500 - 12 Gauge]]
[[Image:50577.jpg|thumb|500px|none|Mossberg 500 - 12 Gauge]]
[[Image:R6V2-500-2.jpg|thumb|600px|none|Mossberg 500 in Vegas 2.]]
[[Image:R6V2-500-2.jpg|thumb|600px|none|Mossberg 500 in Vegas 2.]]
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==Remington 870 MCS==
==Remington 870 MCS==
 
The MCS variant of the [[Remington 870 Shotgun|Remington 870 shotgun]] appears in the game. Terrorists use this weapon fairly often.
The MCS variant of the [[Remington 870 Shotgun|Remington 870 shotgun]] appears in the game, and it can be modified with laser-sights, Rifle scopes, and Reflex sights. Terrorists use this weapon fairly often.
 
[[Image:Rem870mcs 14.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]
[[Image:Rem870mcs 14.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]
[[Image:R6V2-870MCS-1.jpg|thumb|600px|none|Remington 870 MCS in R6V2.]]
[[Image:R6V2-870MCS-1.jpg|thumb|600px|none|Remington 870 MCS in R6V2.]]
[[Image:R6V2-870MCS-2.jpg|thumb|600px|none|Reloading the 870 MCS.]]
[[Image:R6V2-870MCS-2.jpg|thumb|600px|none|Reloading the 870 MCS.]]


=Assault Rifles/Battle Rifles=
=Assault Rifles / Battle Rifles=
Assault and battle rifles can be modified with reflex sights, suppressors, ACOG's, 6X scopes, lasers and high-capacity magazines.


[[Image:R6V2-ars.jpg|thumb|600px|none|Outfitting icons of the assault and battle rifles in the game. From left to right: SG 552, AK-47, AKS-74U, AUG A3, FAMAS, FNC, G36C, G3KA4, L85A2, M468, XM8, TAR-21 & SCAR-H.]]
==AK-47==
 
The [[AK-47]] is one of the most powerful weapons in the game. It is incorrectly modeled with 5.45x39mm round AK-74-type magazines.
==AK-74==
[[Image:AK47-PolyTechLegend.jpg|thumb|none|500px|AK-47 - 7.62x39mm]]
 
[[Image:RSV2ak47.jpg|600px|thumb|none|The AK-47 in the game. Equipped with an extended magazine.]]
The [[AK-74]] can be seen in the armory behind Bishop in the character customization, but is unusable in game.  
[[Image:RSV2ak47suppressed.jpg|600px|thumb|none|A suppressed AK-47 in the game.]]
 
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]


==AKS-74U==
==AKS-74U==
 
The [[AK-74#AKS-74U|AKS-74U]] is a new assault rifle available for use. It can be seen in terrorist hands in game. It is the most popular gun online. In the trailers, it says the AKS-74U is chambered in 7.62x39mm, but in game, it doesn't share ammo with the AK-47, so it might have been fixed when the game was actually released. Note: The handguard is wrong for the Russian AKS-74U in game, it's not supposed to have a handguard like that of the AK-47.
The [[AK-74#AKS-74U|AKS-74U]] is present in game and can be modified with a lasersight, ACOG, extended magazine, holographic sight, and 3X Scope. It can be seen in terrorist hands in game. It is the most popular gun online.
 
In the trailers, it says the AKS-74U is chambered in 7.62x39mm, but in game, it doesn't share ammo with the AK-47, so it might have been fixed when the game was actually released. Note: The handguard is wrong for the Russian AKS-74U in game, it's not supposed to have a handguard like that of the AK-47.
 
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]
[[Image:R6V2-AKS74U-4.jpg|thumb|600px|none|AKS-74U in Vegas 2 (One of the few games where the AKS-74U appears as an '''assault rifle''' and has the '''correct''' name.)]]
[[Image:R6V2-AKS74U-4.jpg|thumb|600px|none|AKS-74U in Vegas 2 (One of the few games where the AKS-74U appears as an '''assault rifle''' and has the '''correct''' name.)]]
[[Image:R6V2-AKS74U-1.jpg|thumb|600px|none|AKS-74U - iron sights.]]
[[Image:R6V2-AKS74U-1.jpg|thumb|600px|none|AKS-74U - iron sights.]]
[[Image:R6V2-AKS74U-2.jpg|thumb|600px|none|The player holstering the AKS-74U.]]
[[Image:R6V2-AKS74U-2.jpg|thumb|600px|none|The player holstering the AKS-74U.]]
[[Image:R6V2-AKS74U-3.jpg|thumb|600px|none|Reloading the AKS-74U. (Notice the turned off laser sight on the barrel.)]]
[[Image:R6V2-AKS74U-3.jpg|thumb|600px|none|Reloading the AKS-74U.]]


==Barret M468==
==Barret M468==
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==Enfield L85A2==
==Enfield L85A2==
 
The [[Enfield L85 rifle series#L85A2|L85A2]] can be seen in game and can be equipped with everything. A Rainbow operative can be seen using this rifle in one of the game's levels. The L85A2 has the sound of the AK-47 from the original Rainbow Six: Vegas, despite having two different calibers.
The [[Enfield L85 rifle series#L85A2|L85A2]] can be seen in game and can be equipped with everything. A Rainbow operative can be seen using this rifle in one of the game's levels.
 
[[Image:L85A2Iron.jpg|thumb|none|500px|L85A2 - 5.56x45mm]]
[[Image:L85A2Iron.jpg|thumb|none|500px|L85A2 - 5.56x45mm]]
[[Image:RSV2l85a2.jpg|thumb|none|600px|The L85A2 in the game.]]
[[Image:RSV2l85a2.jpg|thumb|none|600px|The L85A2 in the game.]]
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==Fabrique Nationale FNC 80==
==Fabrique Nationale FNC 80==
 
The [[FN FNC]] is one of the assault rifles in the game, and can be equipped with all add-ons. It is sometimes used by Rainbow operatives and is very often used by the terrorists.
The [[FN FNC]] is one of the assault rifles in the game, and can be equipped with all addons. It is sometimes used by Rainbow operatives and is very often used by the terrorists.
 
[[Image:Fn-fnc-1-.jpg‎|thumb|500px|none|FN FNC - 5.56x45mm]]
[[Image:Fn-fnc-1-.jpg‎|thumb|500px|none|FN FNC - 5.56x45mm]]
[[Image:R6V2-FNC-1.jpg|thumb|600px|none|Iron sights of the FNC.]]
[[Image:R6V2-FNC-1.jpg|thumb|600px|none|Iron sights of the FNC.]]
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==Fabrique Nationale SCAR-H==
==Fabrique Nationale SCAR-H==
 
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] is in the game, it can be modified with everything. It still holds an incorrect 30 rounds. It is extensively used by Rainbow and is often seen in terrorist use. It is Gabriel Nowak's weapon of choice along with his MP5N in the earlier missions prior to the events in Rainbow Six: Vegas 2.
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] is in the game, it can be modified with everything. It is extensively used by Rainbow and is often seen in terrorist use. It is Gabriel Nowak's weapon of choice along with his MP5A3/MP5N in the earlier missions prior to the events in Rainbow Six: Vegas 2.
[[Image:FN_SCAR_-1-.jpg|thumb|none|450px|Fabrique Nationale SCAR-H with M68 Aimpoint scope and RIS foregrip - 7.62x51mm NATO]]
 
[[Image:FN_SCAR_-1-.jpg|thumb|none|450px|Fabrique Nationale SCAR-H - 7.62x51mm NATO with M68 Aimpoint scope and RIS foregrip]]
[[Image:RSV2scarh.jpg|thumb|none|600px|The player and Gabriel Nowak wielding SCAR-Hs.]]
[[Image:RSV2scarh.jpg|thumb|none|600px|The player and Gabriel Nowak wielding SCAR-Hs.]]
[[Image:RSV2scarhironsights.jpg|thumb|none|600px|The SCAR-H's iron sights in the game.]]
[[Image:RSV2scarhironsights.jpg|thumb|none|600px|The SCAR-H's iron sights in the game.]]
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==GIAT FAMAS F1==
==GIAT FAMAS F1==
The [[FAMAS]] is in the game, it can be modified with everything. It can sometimes be seen in terrorist hands.
The [[FAMAS]] is in the game, it can be modified with everything. It can sometimes be seen in terrorist hands.
[[Image:Famas.jpg|thumb|none|500px|GIAT FAMAS F1 - 5.56x45mm]]
[[Image:Famas.jpg|thumb|none|500px|GIAT FAMAS F1 - 5.56x45mm]]
[[Image:RSV2famaswithscope.jpg|600px|thumb|none|The FAMAS in the game. Equipped with a scope.]]
[[Image:RSV2famaswithscope.jpg|600px|thumb|none|The FAMAS in the game. Equipped with a scope.]]
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==Heckler & Koch G3KA4==
==Heckler & Koch G3KA4==
The [[Heckler & Koch G3#H&K G3KA4|Heckler & Koch G3KA4]] is in the game, it can be modified with everything. It is occasionally used by terrorists. There are some inaccuracies in that it uses 30 round mags but the size indicates the use of a 20 round.
The [[Heckler & Koch G3#H&K G3KA4|Heckler & Koch G3KA4]] is in the game, it can be modified with everything. It is occasionally used by terrorists. There are some inaccuracies in that it uses 30 round mags but the size indicates the use of a 20 round.
[[Image:G3KA4.jpg|thumb|none|450px|Heckler & Koch G3KA4 - 7.62x51mm NATO]]
[[Image:G3KA4.jpg|thumb|none|450px|Heckler & Koch G3KA4 - 7.62x51mm NATO]]
[[Image:G3KA4,.jpg|thumb|none|500px|Player holding G3KA4 with ACOG scope.]]
[[Image:G3KA4,.jpg|thumb|none|500px|Player holding G3KA4 with ACOG scope.]]
[[Image:R6V2-G3-1.jpg|thumb|600px|none|The G3KA4 without any attachments.]]
[[Image:R6V2-G3-1.jpg|thumb|600px|none|The G3KA4 without any attachments.]]
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==Heckler & Koch G36C==
==Heckler & Koch G36C==
The [[Heckler & Koch G36#Heckler & Koch G36C|Heckler & Koch G36C]] is in the game, it can be modified with everything. It is teammate Jung Park's primary weapon.  
The [[Heckler & Koch G36#Heckler & Koch G36C|Heckler & Koch G36C]] is in the game, it can be modified with everything. It is teammate Jung Park's primary weapon.  
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler & Koch G36C - 5.56x45mm]]
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler & Koch G36C - 5.56x45mm]]
[[Image:RSV2g36c.jpg|thumb|600px|none|The G36C in the game.]]
[[Image:RSV2g36c.jpg|thumb|600px|none|The G36C in the game.]]
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==Heckler & Koch XM8==
==Heckler & Koch XM8==
The [[Heckler & Koch XM8]] is in the game as the "M8", it can be modified with everything. It is obtained late in the game, and Bishop him/herself is the only user of this weapon. It is seen as having an accessory rail that extends to the end of the carrying handle.
The [[Heckler & Koch XM8]] is in the game as the "M8", it can be modified with everything. It is obtained late in the game, and Bishop him/herself is the only user of this weapon. It is seen as having an accessory rail that extends to the end of the carrying handle.
[[Image:XM8.JPG|thumb|none|500px|Heckler & Koch XM8 - 5.56x45mm]]
[[Image:XM8.JPG|thumb|none|500px|Heckler & Koch XM8 - 5.56x45mm]]
[[Image:R6V2-M8-1.jpg|thumb|600px|none|The H&K XM8 in Vegas 2.]]
[[Image:R6V2-M8-1.jpg|thumb|600px|none|The H&K XM8 in Vegas 2.]]
[[Image:R6V2-M8-2.jpg|thumb|600px|none|Reload animation of the XM8 assault rifle.]]
[[Image:R6V2-M8-2.jpg|thumb|600px|none|Reload animation of the XM8 assault rifle.]]
The version in game looks like the Xm8r, a version of the Xm8 built to use standard 20mm rail systems. ~Theonemoo
http://i210.photobucket.com/albums/bb241/theonemoo/xm8malaysia_01.jpg
==IMI Tavor TAR-21==
The [[Tavor TAR-21]] is in the game and can be modified with everything. It is very popular on online servers due to their high rate of fire. Strangely, you cannot use it without the MARS sight. It has no iron sights in the first game either. An upside to this is that you can use the extended mag while having the MARS sight as well. It is sometimes used by Rainbow operatives and is quite common in terrorist use.
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm]]
[[Image:R6V2-TAR-1.jpg|thumb|600px|none|The default MARS sight of the TAR-21. Iron sights are not available in Vegas 2, like they were in Modern Warfare 2.]]
[[Image:R6V2-TAR-2.jpg|thumb|600px|none|The player about to insert a new magazine into the TAR.]]
[[Image:R6V2-TAR-3.jpg|thumb|600px|none|The player about to chamber a bullet.]]


==SIG SG 552==
==SIG SG 552==
The [[SIG SG 550#SIG SG 552|SIG SG 552]] appears in the game as the "552 Commando" and can be modified with everything. It is one of the assault rifles used by the Rainbow team (it is the preferred rifle of both Logan and Chavez) and is also sometimes used by terrorists.  Like in most games, it has a 30 round magazine capacity despite being modeled with the 20-round mag.  Apparently not a single development team has seen what the 30-round mag looks like (it extends past the pistol grip in terms of height).
The [[SIG SG 550#SIG SG 552|SIG SG 552]] appears in the game as the "552 Commando" and can be modified with everything. It is one of the assault rifles used by the Rainbow team (it is the preferred rifle of both Logan and Chavez) and is also sometimes used by terrorists.  Like in most games, it has a 30 round magazine capacity despite being modeled with the 20-round mag.  Apparently not a single development team has seen what the 30-round mag looks like (it extends past the pistol grip in terms of height).
[[Image:SIG_SG552.jpg|thumb|450px|none|SIG SG 552 - 5.56x45mm]]
[[Image:SIG_SG552.jpg|thumb|450px|none|SIG SG 552 - 5.56x45mm]]
[[Image:Sig_551_a_1_rifle-tfb.jpg|thumb|450px|none|SIG 551-A1 with the 30-round magazine as reference. Note the length of it.]]
[[Image:Sig_551_a_1_rifle-tfb.jpg|thumb|450px|none|SIG 551-A1 with the 30-round magazine as reference. Note the length of it.]]
[[Image:R6V2-SG552-2.jpg|thumb|600px|none|The SG 552 (552 Commando) during a terrorist hunt gameplay.]]
[[Image:R6V2-SG552-2.jpg|thumb|600px|none|The SG 552 (552 Commando) during a terrorist hunt gameplay.]]
[[Image:R6V2-SG552-1.jpg|thumb|600px|none|Iron sights of the same weapon.]]
[[Image:R6V2-SG552-1.jpg|thumb|600px|none|Iron sights of the same weapon.]]
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==Steyr AUG A3==
==Steyr AUG A3==
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is in the game as the "AUG A3" and can be modified with everything. It is occasionally used by the terrorists.
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is in the game as the "AUG A3" and can be modified with everything. It is occasionally used by the terrorists.
[[Image:6.Steyr AUG A3.jpg|thumb|none|500px|Steyr AUG A3 - 5.56x45mm with Surefire M900 weaponlight foregrip and EOTech red dot sight]]
[[Image:6.Steyr AUG A3.jpg|thumb|none|500px|Steyr AUG A3 - 5.56x45mm with Surefire M900 weaponlight foregrip and EOTech red dot sight]]
[[Image:RSV2auga3.jpg|600px|thumb|none|An AUG A3 in the game.]]
[[Image:RSV2auga3.jpg|600px|thumb|none|An AUG A3 in the game.]]
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[[Image:RSV2auga3thirdperson.jpg|600px|thumb|none|The AUG A3 in a third-person view.]]
[[Image:RSV2auga3thirdperson.jpg|600px|thumb|none|The AUG A3 in a third-person view.]]


-The third picture with the iron sights is horrible, you can barely see the front sight. [[GunFame27]]
==IMI Tavor TAR-21==
 
The [[Tavor TAR-21]] is in the game and can be modified with everything. Now it correctly appears as "TAR21", not as "MTAR21" as in the prequel. It is very popular on online servers due to their high rate of fire. Strangely, you cannot use it without the MARS sight. It has no iron sights in the first game either. An upside to this is that you can use the extended mag while having the MARS sight as well. It is sometimes used by Rainbow operatives and is quite common in terrorist use.
==AK-47==
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm]]
 
[[Image:R6V2-TAR-1.jpg|thumb|600px|none|The default MARS sight of the TAR-21. Iron sights are not available in Vegas 2, like they were in Modern Warfare 2.]]
The [[AK-47]] only appears in the first 2 missions used by terrorists (but it can be seen held by a terrorist on the monitors in the Exhibition mission), it can be modified with a laser sight, ACOG, reflex sight, 6X Scope, or an extended magazine.
[[Image:R6V2-TAR-2.jpg|thumb|600px|none|The player about to insert a new magazine into the TAR.]]
[[Image:R6V2-TAR-3.jpg|thumb|600px|none|The player about to chamber a bullet.]]


[[Image:AK47-PolyTechLegend.jpg|thumb|none|500px|AK-47 - 7.62x39mm]]
==IMI Tavor MTAR-21 Prototype==
[[Image:RSV2ak47.jpg|600px|thumb|none|The AK-47 in the game. Equipped with an extended magazine.]]
The TAR-21 (still) shows up as the [[Tavor TAR-21 rifle series#IMI Micro Tavor MTAR-21|MTAR-21 Prototype]] during the weapon selection quick-menu.
[[Image:RSV2ak47suppressed.jpg|600px|thumb|none|A suppressed AK-47 in the game.]]
[[Image:MicroTavora.jpg|thumb|400px|none|IMI Tavor MTAR-21 Protoype with ITL MARS red dot sight and 20-round magazine - 5.56x45mm]]
[[Image:R6V2-MTAR21 (Prototype).jpg|thumb|600px|none|MTAR-21 Prototype during weapon selection.]]


=Sniper Rifles=
=Sniper Rifles=
 
Sniper rifles can be modified with 6X, 12X or variable zoom (6X and 12X) scopes.
[[Image:R6V2-snipers.jpg|thumb|600px|none|Outfitting icons of the sniper rifles in the game. From left to right: AS-50 (according to the file's name), Acrtic Warfare, M40A1, PSG-1, Scout Tactical, SG 550, SR-25 & SV-98. Note that the AS-50 & the SG 550 were removed from the final game.]]


==Accuracy International AS50==
==Accuracy International AS50==
The [[Accuracy International AS50]] can be seen in the armory behind Bishop in the character customization, but is not usable in game.
The [[Accuracy International AS50]] can be seen in the armory behind Bishop in the character customization, but is not usable in game.
[[Image:As50sr.jpg|thumb|none|500px|AI AS50 - .50 BMG]]
[[Image:As50sr.jpg|thumb|none|500px|AI AS50 - .50 BMG]]
[[Image:R6V2-AS50.jpg|thumb|600px|none|AS50 circled in green.]]


==Accuracy International L96 Arctic Warfare==
==Accuracy International Arctic Warfare==
 
The [[Accuracy International Arctic Warfare]] appears in game as "L96 Arctic Warfare". It is the last weapon to be unlocked with Marksman Points.
The [[Accuracy International L96A1]] appears in game, and can be modified with a 12x scope. It is the last weapon to be unlocked with Marksman Points.
 
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International Arctic Warfare Magnum - 7.62x51mm NATO]]
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International Arctic Warfare Magnum - 7.62x51mm NATO]]
[[Image:R6V2-AW-1.jpg|thumb|600px|none|The Arctic Warfare in Vegas 2.]]
[[Image:R6V2-AW-1.jpg|thumb|600px|none|The Arctic Warfare in Vegas 2.]]
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==Heckler & Koch PSG-1==
==Heckler & Koch PSG-1==
 
The [[Heckler & Koch G3#H&K PSG-1|Heckler & Koch PSG-1]] is in the game, but is limited to hold 5 rounds. The PSG-1 is the standard Rainbow sniper rifle.
The [[Heckler & Koch G3#H&K PSG-1|Heckler & Koch PSG-1]] is in the game, like the other sniper rifles, it can be modified with a 12x Scope. The PSG-1 is the standard Rainbow sniper rifle.
 
[[Image:H&KPSG01.jpg‎ |thumb|none|500px|Heckler & Koch PSG-1 - 7.62x51mm NATO]]
[[Image:H&KPSG01.jpg‎ |thumb|none|500px|Heckler & Koch PSG-1 - 7.62x51mm NATO]]
[[Image:R6V2-PSG-2.jpg|thumb|600px|none|The PSG-1 (called PSG1) in the hands of the player.]]
[[Image:R6V2-PSG-2.jpg|thumb|600px|none|The PSG-1 in the hands of the player.]]
[[Image:R6V2-PSG-1.jpg|thumb|600px|none|Reloading the PSG-1.]]
[[Image:R6V2-PSG-1.jpg|thumb|600px|none|Reloading the PSG-1.]]


==Izhmash SV-98==
==Izhmash SV-98==
 
The [[Izhmash SV-98]] appears in the game. It is often used by terrorist snipers in game.
The SV-98 appears in the game, like the other sniper rifles, it can be modified with a 12x Scope. It is often used by terrorist snipers in game.
 
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mm R]]
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mm R]]
[[Image:R6V2-SV-1.jpg|thumb|600px|none|SV-98 in R6V2.]]
[[Image:R6V2-SV-1.jpg|thumb|600px|none|SV-98 in R6V2.]]
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[[Image:R6V2-SV-3.jpg|thumb|600px|none|SV-98 - reloading animation.]]
[[Image:R6V2-SV-3.jpg|thumb|600px|none|SV-98 - reloading animation.]]


==KAC SR-25 Sniper Rifle==
==Knight's Armament Company SR-25==
 
The [[Knight's Armament SR-25]] appears in the game as "SR-25 SD" and is fitted with a non-removable suppressor. It holds only 5 rounds. Can be seen used by Rainbow operatives in game.
The [[Knight's Armament SR-25]] is a silenced sniper rifle based on the M16 rifle, it can be modified with a 12x scope.
[[Image:SR25.jpg|thumb|none|500px|Knight's Armament SR-25 with Harris bipod - 7.62x51mm NATO]]
The SR-25 is a upscaled version of the [[M16 rifle series|M16]], it is not an [[Armalite AR-10|AR-10]] as popularly believed, both the lower and upper receiver are completely different to that of an AR-10. the SR-25 is a STONER RIFLE (25), by Eugene Stoner from KAC, (Knights Armament Corporation). Armalite holds the patents to the name and design of "AR-10". It can be seen used by Rainbow operatives in game.
[[Image:R6V2-SR25-1.jpg|thumb|600px|none|The SR-25 in R6V2.]]
 
[[Image:SR25.jpg|thumb|none|500px|Knight's Armament SR-25 - 7.62x51mm NATO with Harris bipod]]
[[Image:R6V2-SR25-1.jpg|thumb|600px|none|The SR-25 (called SR-25 SD) in R6V2.]]
[[Image:R6V2-SR25-2.jpg|thumb|600px|none|The player reloads the sniper rifle.]]
[[Image:R6V2-SR25-2.jpg|thumb|600px|none|The player reloads the sniper rifle.]]
[[Image:R6V2-SR25-3.jpg|thumb|600px|none|The player's character chambers the first round.]]
[[Image:R6V2-SR25-3.jpg|thumb|600px|none|The player's character chambers the first round.]]


Fun fact: the designation 25 in SR-25 is from adding AR-10 and AR-15.
==Remington/USMC M40A1==
-FirearmFanatic
The [[Remington 700#M40 Sniper Rifle|M40A1 sniper rifle]] appears in the game, like the other sniper rifles, it can be modified with bigger scopes. It is used by a terrorist sniper in the Refinery.
 
==M40A1 Sniper Rifle==
 
The [[Remington 700#M40 Sniper Rifle|M40 sniper rifle]] appears in the game, like the other sniper rifles, it can be modified with bigger scopes. It is used by a terrorist sniper in the Refinery.
 
[[Image:M40a1standard-1-.jpg‎|thumb|none|500px|M40 sniper rifle - 7.62x51mm NATO]]
[[Image:M40a1standard-1-.jpg‎|thumb|none|500px|M40 sniper rifle - 7.62x51mm NATO]]
[[Image:R6V2-M40-1.jpg|thumb|600px|none|The M40A1 appears with a wooden camouflage finish.]]
[[Image:R6V2-M40-1.jpg|thumb|600px|none|The M40A1 appears with a wooden camouflage finish.]]
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==Steyr Scout Tactical==
==Steyr Scout Tactical==
 
The [[Steyr Scout|Scout Tactical]] appears in the game as "Scout Tactical". A few of the terrorist snipers use this rifle.
The [[Steyr Scout]] appears in the game, like the other sniper rifles, it can be modified with a 12x Scope. A few of the terrorist snipers use this rifle.
 
[[Image:Scout.jpg|thumb|none|450px|Steyr Scout Tactical - 7.62x51mm NATO]]
[[Image:Scout.jpg|thumb|none|450px|Steyr Scout Tactical - 7.62x51mm NATO]]
[[Image:R6V2-SCOUT-1.jpg|thumb|600px|none|Scout Tactical during the gymnasium level.]]
[[Image:R6V2-SCOUT-1.jpg|thumb|600px|none|Scout Tactical during the gymnasium level.]]
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=Machine Guns=
=Machine Guns=
 
Machine guns offer moderate damage, high ammunition capacity, but slow reload. MG's can be modified with reflex scopes, laser sights, rifle scopes and recoil control stocks. All machine guns are limited to full-auto fire and have a capacity of 100 rounds (100+1 for the MG36).
[[Image:R6V2-lmgs.jpg|thumb|600px|none|Outfitting icons of the light machine guns in the game. From left to right: HK21E, M249 SPW, M60E3, MG36, MK 46 mod 0 & PKM. Note that the M60E3 & the PKM were removed from the final game.]]


==Heckler & Koch HK21E==
==Heckler & Koch HK21E==
 
The [[Heckler & Koch G3#H&K HK21 Machine Gun|Heckler & Koch HK21 machine gun]] is in the game as "21E". It is used by the terrorists often. Despite the appearance of a fire-selector switch and the appropriate markings, the HK21E is restricted to full-auto fire.
The [[Heckler & Koch G3#H&K HK21 Machine Gun|Heckler & Koch HK21 machine gun]] is in the game, it can be modified with Reflex sight, laser sight, rifle scope and better buttstock. It is used by the terrorists often. Despite the appearance of a fire-selector switch and the appropriate markings, the HK21E is restricted to full-auto fire.
 
[[Image:HK21MachineGun.jpg|thumb|none|500px|Heckler & Koch HK21 machine gun - 7.62x51mm NATO]]
[[Image:HK21MachineGun.jpg|thumb|none|500px|Heckler & Koch HK21 machine gun - 7.62x51mm NATO]]
[[Image:RSV2hk21e.jpg|thumb|none|600px|The player wielding an HK21E]]
[[Image:RSV2hk21e.jpg|thumb|none|600px|The player wielding an HK21E.]]


==Heckler & Koch MG36==
==Heckler & Koch MG36==
 
The [[Heckler & Koch G36#Heckler & Koch MG36|Heckler & Koch MG36]] is frequently used by enemies in the game. Despite being based on a regular G36 rifle, the MG36 is restricted to full-auto only, even though its counterpart in the Ghost Recon series allows for selection between semi, tri-burst, and full-auto fire.
The [[Heckler & Koch G36#Heckler & Koch MG36|Heckler & Koch MG36]] is frequently used by enemies in the game, it can be modified with Reflex sight, laser sight, rifle scope and better buttstock. Despite being based on a regular G36 rifle, the MG36 is restricted to full-auto only, even though its counterpart in the Ghost Recon series allows for selection between semi, tri-burst, and full-auto fire.
 
[[Image:MG36.jpg|thumb|none|500px|Heckler & Koch MG36 - 5.56x45mm with Beta-C drum magazine.]]
[[Image:MG36.jpg|thumb|none|500px|Heckler & Koch MG36 - 5.56x45mm with Beta-C drum magazine.]]
[[Image:RSV2mg36.jpg|thumb|none|600px|An MG36 in the game equipped with a telescoping sight.]]
[[Image:RSV2mg36.jpg|thumb|none|600px|An MG36 in the game equipped with a telescoping sight.]]
[[Image:RSV2mg36reload.jpg|thumb|none|600px|Reloading an MG36 in the game.]]
[[Image:RSV2mg36reload.jpg|thumb|none|600px|Reloading an MG36 in the game.]]
[[Image:RSV2mg36thirdperson.jpg|thumb|none|600px|A third-person view of the MG36 in the game.]]
[[Image:RSV2mg36thirdperson.jpg|thumb|none|600px|A third-person view of the MG36 in the game.]]
The Scope on top of the weapon cannot be removed in real-life, and why in-game, does it reveal a picatinney rail underneath? - Camden
The scope used ingame is not the build-in model, its some other. It is removable and there's  still the non-removable scope underneath witch is integrated in the carrying handle. And the picatinny rail on top of the handle is a normal feature available on G36s. Next time take a second look, Camden
I believe he's talking about a full picatinny rail. normally there's just enough of a rail to cover the scope portion


==FN M249 SPW==
==FN M249 SPW==
 
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SPW]] is in the game as "M249 SPW". Mostly found as fixed position turrets throughout the game. It is fitted with an E2-type butt-stock, while the real SPW has a Para-type collapsible stock.
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SPW]] is in the game, it can be modified with Reflex sight, laser sight, rifle scope and better buttstock. Mostly found as fixed position turrets throughout the game. It has the wrong buttstock in game when used by the player (It has a para-type buttstock in reality), but the right one when mounted and in the picture in the character customization.
[[Image:FNminimiSPW.jpg|thumb|none|400px|FN Minimi SPW - 5.56x45mm]]
 
[[Image:FNminimiSPW.jpg|thumb|none|400px|FN Minimi SPW - 5.56x45mm.]]
[[Image:RSV2m249.jpg|thumb|none|600px|The player wielding an M249 SPW.]]
[[Image:RSV2m249.jpg|thumb|none|600px|The player wielding an M249 SPW.]]
[[Image:RSV2m249ironsights.jpg|thumb|none|600px|The M249's iron sights in the game. In reality, shot placement would be above your point of aim.]]
[[Image:RSV2m249ironsights.jpg|thumb|none|600px|The M249's iron sights in the game. In reality, shot placement would be above your point of aim.]]
 
==Mk 46 Mod 0 Light Machine Gun==


The [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]] is in the game, it can be modified with Reflex sight, laser sight, rifle scope and better stock. It is the squad support weapon of choice for Rainbow and is used by Michael Walters in Bishop's team.
==FN MK 46 Mod 0==
 
The [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]] appears in the game as "MK46". It is the squad support weapon of choice for Rainbow and is used by Michael Walters in Bishop's team.
[[Image:Mk46.jpg‎|thumb|none|450px|Mk 46 Mod 0 machine gun - 5.56x45mm]]
[[Image:Mk46.jpg‎|thumb|none|450px|FN Mk 46 Mod 0 machine gun - 5.56x45mm]]
[[Image:RSV2mk46.jpg|thumb|none|600px|Fireing the Mk 46 in the game.]]
[[Image:RSV2mk46.jpg|thumb|none|600px|Fireing the Mk 46 in the game.]]
[[Image:RSV2mk46ironsights.jpg|thumb|none|600px|The Mk 46's iron sights in the game.]]
[[Image:RSV2mk46ironsights.jpg|thumb|none|600px|The Mk 46's iron sights in the game.]]
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=Explosives=
=Explosives=
==AN-M14 TH Incendiary Grenade==
==AN-M14 TH Incendiary Grenade==
The [[AN/M14 incendiary grenade]] sets it's victims on fire. Also disrupts thermal vision for a short time.
The [[AN/M14 incendiary grenade]] sets it's victims on fire. Also disrupts thermal vision for a short time.
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[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]


=Other Weapons=
==Unknown rocket launcher==
==Unknown rocket launcher==
At the train station, the terrorists fire a rocket at the player. It is unknown what weapon it is, because the player only sees the rocket coming towards him.
At the train station, the terrorists fire a rocket at the player. It is unknown what weapon it is, because the player only sees the rocket coming towards him.


=Firearm Accessories=
==Cut Weapons==
 
The following weapons didn't make it to the final version of the game, yet their icons can be found among the files for the PC version.
== Trijicon ACOG ==
[[Image:R6V-CutWeapons.jpg|thumb|600px|none|From left to right: [[SIG-Sauer P226]], [[ Heckler & Koch UCP]], [[IMI Uzi]], [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]], [[USAS-12|Daewoo USAS-12]], [[Izhmash Saiga series shotgun#Saiga 12|Izhmash Saiga 12K]], [[Mossberg 500 Cruiser]], [[PKM]], [[Ultimax 100|ST Kinetics Ultimax 100]], [[M60E3|U.S. Ordnance M60E3]],<br> [[SIG SG 550#SIG SG 550 SR|SIG SG 550 Sniper]] and [[Accuracy International AS50]].]]
 
[[Image:RSV2acogscope.jpg|thumb|none|600px|An ACOG mounted on an MP5A5/MP5N submachine gun.]]
 
== C-More Systems Reflex Sight==
 
[[Image:RSV2reflexsight.jpg|thumb|none|600px|A reflex sight mounted on a firearm.]]
 
=Game Trivia=
 
*This is one of the few games where it depicts cartridges actually being pushed upwards [Or in the P90's case, backwards] as they are fired through clear magazines.
 
*When the Silencer is placed on it, it sounds like the [[Heckler & Koch MP5#Heckler & Koch MP5SD|MP5SD]] sound used in [[Bad Boys II]]


*The odd thing about the [[SA80|L85A2]] in the game is when in its basic mode, with no attachments, the standard magazine capacity is 25 rounds instead of 30 round as it should be. One can get an "extended magazine" which increases the mag capacity to 35. Realistically, such a thing doesn't exist. And when equipped with a scope, you can't get a SUSAT, originally fitted to all models, now replaced by the ACOG.
**In real life, the original L85A1s had some problems with the magazines - cheaply made US Stanag mags, bought by the MoD, could only carry 25/6 rounds, unless the user wished to have a jam. Blank magazines (yellow painted) can only carry 25 rounds too, despite the new 'A2' mod.
*The L85A2 has the sound of the AK47 from the original Rainbow Six: Vegas, despite having two different calibers.
**This is nothing new, for instance in (sorry for bringing up a lesser title in comparison to Vegas) Modern Warfare 2, the L86 is 'voiced' by the Dragunov from Modern Warfare 1. Neither of them sound the same, whatsoever.
*The Fa-MAS in the Game uses the right caliber; 5,56mm NATO. BUT if you see someone with the Rifle it has a H&K G3 magazine instead of the Fa-MAS ones. In First-Person View it has the right one.
   
   
[[Category:Video Game]]
[[Category:Video Game]]

Revision as of 12:35, 21 July 2011

Rainbow Six: Vegas 2 (2008)

Tom Clancy's Rainbow Six: Vegas 2 is a first-person tactical shooter, the 2008 sequel of Rainbow Six: Vegas. All the weapons and features return from the prequel, along with various new ones: The player is now allowed to sprint for a short distance, customize his character more deeper, and can use new weapons and attachments. The game correctly tracks the +1 round in the chamber and most weapons feature usable fire-mode selector switches.

The following weapons appear in the video game Rainbow Six: Vegas 2:


Handguns

Handguns act as tertiary weapons in the single-player campaign or terrorist hunts, and as secondaries in multiplayer. Handguns can be used in conjunction with a riot shield, or while rappelling on a rope. Pistols can be modified with high-capacity magazines, laser sights or suppressors. All pistols have unlimited ammunition in all game modes.

Beretta 92FS

The Beretta 92FS appears in the game as the "92FS", and can be fully modified. It can be seen as the sidearm used by the LVPD SWAT officers and terrorists in game. Interestingly, the in-game 92FS has a skeleton hammer as opposed to the standard ring hammer. Also note that in all of the screencaps below, the safety switch is on.

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Beretta 92FS - 9x19mm
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The 92FS in the game.
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The 92FS's iron sights in the game.
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Reloading the 92FS in the game.
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The 92FS equipped with a laser sight and suppressor.

Glock 18C

The Glock 18C appears in the game as "G18" and can be modified with a laser sight and high capacity magazines, but no suppressor. It is used as a sidearm by some terrorists, and is Gabriel Nowak's sidearm of choice. It features a full-auto fire mode unique among the pistols of the game. Its standard magazine is a 10-round low-capacity civilian magazine. Using the extended magazine attachment swaps those mags out for standard capacity 17-round mags. The real world model used for the gun in the game is a KWA airsoft G18C, which is attested to by the built in compensator on the top (only seen in the airsoft gun) and the lack of engravings. An interesting note about this gun is that when it is fired the breach is never opened, rather the integrated compensator open up and releases the spent casing/s (this is of course not the case with the real weapon.) The situation gets stranger given the fact that a much more accurately modeled G18C was used in a previous Ubisoft game, Ghost Recon Advanced Warfighter 2, which even had an appropriately-shaped muzzle flash for its compensator port.

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Glock 18C - 9x19mm
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The Glock 18C in the game.
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The Glock 18C being fired in the game.
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The player using a Glock 18C's iron sights in the game, as a terrorist gets shot to bloody pieces.
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Reloading the Glock 18C in the game.

Heckler & Koch Mark 23 Mod 0

The Heckler & Koch Mk 23 Mod 0 appears in the game as "MK.23" and can be modified like all the pistols. It is the most popular pistol on online servers. In game it is the standard sidearm used by the Rainbow team.

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Heckler & Koch Mark 23 Mod 0 - .45 ACP
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Vegas 2's MK23 in 1st person.
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Mark 23's iron sights.
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Reloading the Mark 23.
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Mark 23 in 3rd person view.

Heckler & Koch USP40

The Heckler & Koch USP appears in the game as the .40 caliber variant "USP40", and can be fully modified. It is used by some of the Rainbow operatives.

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Heckler & Koch USP - .40 S&W
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The USP40 in the game. Equipped with a laser sight.
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The USP40's iron sights in the game.
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The USP40 in the game with its laser sight active.
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Reloading the USP40 in the game.

IMI/Magnum Research Desert Eagle Mark I

The Desert Eagle Mark I appears simply as "Desert Eagle" in the game. It can be modified with a laser sight and high capacity magazines, but cannot accept a sound suppressor. It incorrectly holds 7 rounds (suggesting that it is the .50AE Mark XIX), despite this particular model being only chambered in .357 Mag and having a 9-round capacity. It is the side arm of some terrorists in game (Miguel Cabrero carries two, as he drops one, and then tries to pull another out - bad idea when at gunpoint), including, apparently, all the guys with bulletproof shields, and since they fire non-stop...

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A matte stainless Desert Eagle MK I - .357 Magnum
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The Desert Eagle in the game.
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The Desert Eagle's iron sights in the game.
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The Desert Eagles being reloaded in the game equipped with a laser sight.

Taurus Raging Bull

The Taurus Raging Bull revolver appears in the game, it can only be modified with a laser. Despite being a sidearm, it is used as a main weapon by some of the terrorists in game. The one used in the game is most likely chambered for .480 Ruger due to its 6-round cylinder capacity and massive power.

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Taurus Raging Bull - .44 Magnum
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The Raging Bull in R6V2.
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Iron sights of the Raging Bull, unfortunately missing sight dots, which would make it difficult to discern just when they are properly aligned.
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Reloading the Raging Bull. There are two different reload animations for this weapon. If this revolver is reloaded while there are still unfired rounds remaining, the player character will properly push the cylinder closed with the offhand after using a speedloader. However, if there are no unfired rounds remaining when the revolver is reloaded, the player character will take a moment to spin the cylinder before flicking it shut with the trigger hand after loading the weapon.

Walther P99

The Walther P99 is the only new usable sidearm in the game. It is chambered in .40 S&W and holds 12+1 rounds. Can be modified like all the pistols. It is (quite rarely) seen in terrorist hands.

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Walther P99 - 9x19mm
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Walther P99 being fired.
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The P99's iron sights in the game.
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Reloading the P99 in the game.

Colt M1911A1

A nickel plated M1911A1 can be seen on the weapon customization menu.

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Colt M1911A1 - .45 ACP
File:R6V2-M1911A1.jpg
M1911A1 in the game.

Submachine Guns / Personal Defense Weapons

Submachine guns offer high cycling rate, good range and damage, but terrible accuracy when blindfiring. All SMG's can be modified with suppressors, reflex scopes, ACOG's, rifle scopes, laser sights or high-capacity magazines (unless noted otherwise).

Brügger & Thomet MP-9

The Brügger & Thomet MP-9 is in the game as "MP9", it can be modified with everything.

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Brügger & Thomet MP-9 - 9x19mm
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MP9 with laser sight.
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Attaching the sound suppressor.
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Suppressed MP9 being reloaded.

Fabrique Nationale P90 / P90TR

The FN P90 is in the game, it can be modified with everything except the extended magazine. Has an incorrect 3-round burst fire option. Occasionally terrorists will be equipped with this weapon.

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Fabrique Nationale P90 - 5.7x28mm
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The P90 in third person view.
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Default sight of the P90.
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Reload animation of the same weapon.

Like in Vegas, the P90 turns into a P90TR once a reflex sight, ACOG or rifle scope gets mounted on it.

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Fabrique Nationale P90TR - 5.7x28mm
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P90TR with ACOG.

Heckler & Koch MP5N

The Heckler & Koch MP5N is in the game as the "MP5N" cosign used by the United States Navy and the SEALs and is modifiable like all weapons in the game. It is used by Rainbow (especially Logan), LVPD SWAT, and by the terrorists. The In-game model is of the MP5N, meaning that the 3-round burst setting is absent from the left side of the gun making it appear as the navy model, but it has a three-round burst setting in the gun's fire mode menu, making it an MP5A5. It is available by default.

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Heckler and Koch MP5A5 - 9x19mm
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The MP5N equipped with a suppressor and ACOG.
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The MP5N in a third-person view.
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A Rainbow Operative with his MP5N on a loading screen.

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 is in the game, it can be modified with everything except the extended magazine. The MP7A1 is used with a suppressor by several Rainbow operatives; it is the secondary weapon for Jung Park when he isn't using a G36C and for Michael Walters when he isn't using a Mk.46 machine gun.

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Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm
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MP7A1 with ACOG.
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Reloading animation of the MP7A1.

Heckler & Koch UMP45

The H&K UMP45 is in the game, it can be modified with everything. Holds 25+1 rounds and has a two-round burst mode. It is often used by terrorists later in game.

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Heckler & Koch UMP45 -.45 ACP
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The UMP45 with reflex sight in Killhouse.
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Reloading the UMP45.
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UMP45 getting HK-slapped...
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Attaching the sound suppressor.

IMI Uzi

The IMI Uzi can be seen in the armory behind Bishop in the character customization, but is not usable in game. It is one of the planned weapons, see the "Cut Weapons" section below.

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IMI Uzi - 9x19mm
Uzi with stock extended circled in green.

Ingram MAC-11

The Ingram MAC-11, referred to as the "M11" is in the game and like the other weapons, it can be modified. It is often seen in terrorist hands. One note of interest is that it's modeled after the semi-auto civilian legal M11 that is modified to full auto. Its closed bolt is the telltale sign. This machine pistol has an extremely high rate of fire and is difficult to control given that its stock cannot be extended.

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Ingram MAC-11 -.380 ACP
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The player overlooking the city with an M11 in the game.
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The M11's misaligned iron sights in the game.
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Reloading the M11 in the game.
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Attaching a suppressor to the M11. Due to an animation error, the silencer isn't actually screwed onto the barrel's threading, but a small distance forward. In real life this would result in the suppressor being ripped off as soon as you fired, but when removing the silencer it still has to be unscrewed from the threading despite not getting there in the first place.

Česká Zbrojovka SA Vz.83 Skorpion

The SA Vz.83 Skorpion appears in the game as the "Skorpion VZ83" chambered in .380 ACP, and can be modified with everything except for the ACOG. It is occasionally used by terrorists in game. PC version allows for semi-auto fire as well as the default full-auto option, but sights must be reset after EVERY shot as the weapon becomes misaligned after the first shot is fired in semi-auto mode.

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CZ SA Vz.61 Skorpion - .32 ACP
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Iron sights of the SA Vz. 83 Skorpion.
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Attaching the sound suppressor.
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Reload animation of the same weapon.

Steyr AUG Para

The Steyr AUG Para is seen in the game as a submachine gun with a high cyclic rate, and can be modified with everything. Holds only 25 rounds by default. It is used by LVPD SWAT and by terrorists.

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Steyr AUG Para - 9x19mm
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AUG Para in the game with ACOG.
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AUG Para with laser sight in Import/Export.
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Reloading the AUG Para.

Type 05 JS

The QCQ-05 appears in the game. It is one of the more powerful submachine guns in game, has a 3-round burst mode and can be modified with everything except for the high capacity magazine (which it certainly does not need). The Type 05 can be seen in terrorist hands in game.

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Type 05 - 5.8x21mm DCV05
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Type 05 JS in Vegas 2.
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Type 05 JS in 3rd person view.
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Reloading the Type 05 JS.

Shotguns

Shotguns offer devastating power from short to medium ranges. Unlike in many video games, shotguns have realistic range, and can kill enemies not only from point-blank range. Shotguns can be modified with reflex sights, scopes (ACOG and rifle) or laser sights. For an unknown reason, the +1 shell in the chamber is not counted for these weapons.

Benelli M3 Super 90

The Benelli M3 Super 90 appears in the game as "M3". Holds 8 shells and is incorrectly portrayed as pump-action only.

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Benelli M3 Super 90 - 12 Gauge
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A third-person view of the M3 Super 90.
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The M3 Super 90 (Called M3 in game) during a terrorist hunt.
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Reloading the M3 Super 90.

Daewoo USAS-12

Another cut weapon is the USAS-12. It can be seen in the armory behind Bishop in the character customization, but is not usable in game.

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USAS-12 - 12-gauge
USAS-12 circled in green.

Franchi SPAS-12

The Franchi SPAS-12 appears in the game as "SPAS 12". Like in most video games, it operates in pump-action mode only while the actual SPAS is a select-fire semi-auto/pump-action shotgun.

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Franchi SPAS-12 - 12 Gauge
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SPAS-12 modded with Reflex Sight
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SPAS-12's bare iron sights
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SPAS-12 reloading. Please excuse the laser sight
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3rd Person shot of SPAS-12. Notice the unfolded stock

C-More Systems M26 Modular Accessory Shotgun System

The stand-alone version of the M26 Modular Accessory Shotgun System appears in the game as "M26 LSS". Puzzlingly, the M26 in the game is select-fire, while the real one is a straight-pull bolt action.

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M26 MASS - 12 Gauge stand-alone version with telescoping stock and pistol grip
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M26 MASS while sprinting.
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Reloading the M26 MASS.
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Iron sights of the M26.

Mossberg 500

The Mossberg 500 appears in the game as the "500 Tactical" and can be fully modified. It is used often by the terrorists in game. It is the last weapon to be unlocked with CQB Points.

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Mossberg 500 - 12 Gauge
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Mossberg 500 in Vegas 2.
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Mossberg 500 with Reflex Scope in the Nevada desert.
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Reloading the same shotgun.

Remington 870 MCS

The MCS variant of the Remington 870 shotgun appears in the game. Terrorists use this weapon fairly often.

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Remington 870 MCS - 12 gauge
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Remington 870 MCS in R6V2.
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Reloading the 870 MCS.

Assault Rifles / Battle Rifles

Assault and battle rifles can be modified with reflex sights, suppressors, ACOG's, 6X scopes, lasers and high-capacity magazines.

AK-47

The AK-47 is one of the most powerful weapons in the game. It is incorrectly modeled with 5.45x39mm round AK-74-type magazines.

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AK-47 - 7.62x39mm
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The AK-47 in the game. Equipped with an extended magazine.
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A suppressed AK-47 in the game.

AKS-74U

The AKS-74U is a new assault rifle available for use. It can be seen in terrorist hands in game. It is the most popular gun online. In the trailers, it says the AKS-74U is chambered in 7.62x39mm, but in game, it doesn't share ammo with the AK-47, so it might have been fixed when the game was actually released. Note: The handguard is wrong for the Russian AKS-74U in game, it's not supposed to have a handguard like that of the AK-47.

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AKS-74U - 5.45x39mm
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AKS-74U in Vegas 2 (One of the few games where the AKS-74U appears as an assault rifle and has the correct name.)
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AKS-74U - iron sights.
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The player holstering the AKS-74U.
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Reloading the AKS-74U.

Barret M468

The Barrett M468 is one of the new additions to the Rainbow arsenal. It is one of the last unlockable weapons, and can be seen used by terrorists in the Nevada Desert in game. Appears as "M468". Note that the selector only has "SAFE" and "FIRE" positions. The lower receiver also lacks a hole for the autosear above the selector, despite the weapon's full auto capability in-game.

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Barrett M468 - 6.8x43mm Rem SPC
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An M468 in the game.
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Reloading an M468 in the game. Note poor trigger discipline.

Enfield L85A2

The L85A2 can be seen in game and can be equipped with everything. A Rainbow operative can be seen using this rifle in one of the game's levels. The L85A2 has the sound of the AK-47 from the original Rainbow Six: Vegas, despite having two different calibers.

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L85A2 - 5.56x45mm
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The L85A2 in the game.
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The L85A2's iron sights in the game.
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Reloading the L85A2 in the game.
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A third-person view of the L85A2. Note the Sam Fisher cosplayer about to be blindfired on by the player.

Fabrique Nationale FNC 80

The FN FNC is one of the assault rifles in the game, and can be equipped with all add-ons. It is sometimes used by Rainbow operatives and is very often used by the terrorists.

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FN FNC - 5.56x45mm
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Iron sights of the FNC.
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Reloading the FNC in Vegas 2.
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Attaching the sound suppressor.

Fabrique Nationale SCAR-H

The FN SCAR-H is in the game, it can be modified with everything. It still holds an incorrect 30 rounds. It is extensively used by Rainbow and is often seen in terrorist use. It is Gabriel Nowak's weapon of choice along with his MP5N in the earlier missions prior to the events in Rainbow Six: Vegas 2.

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Fabrique Nationale SCAR-H with M68 Aimpoint scope and RIS foregrip - 7.62x51mm NATO
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The player and Gabriel Nowak wielding SCAR-Hs.
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The SCAR-H's iron sights in the game.
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Reloading the SCAR-H in the game.

GIAT FAMAS F1

The FAMAS is in the game, it can be modified with everything. It can sometimes be seen in terrorist hands.

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GIAT FAMAS F1 - 5.56x45mm
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The FAMAS in the game. Equipped with a scope.
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The FAMAS in a third-person view.
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Another shot of the FAMAS in a third-person view.
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A terrorist getting shot to pieces with a FAMAS.

Heckler & Koch G3KA4

The Heckler & Koch G3KA4 is in the game, it can be modified with everything. It is occasionally used by terrorists. There are some inaccuracies in that it uses 30 round mags but the size indicates the use of a 20 round.

Heckler & Koch G3KA4 - 7.62x51mm NATO
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Player holding G3KA4 with ACOG scope.
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The G3KA4 without any attachments.
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The G3KA4 being reloaded.
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HK-slap...

Heckler & Koch G36C

The Heckler & Koch G36C is in the game, it can be modified with everything. It is teammate Jung Park's primary weapon.

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Heckler & Koch G36C - 5.56x45mm
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The G36C in the game.
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A third-person view of the G36C.
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Jung Park's G36C equipped with an ACOG scope, with the player wielding an HK21E.
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Jung Park's G36C equipped with an ACOG scope onboard a helicopter en-route to the mission level.

Heckler & Koch XM8

The Heckler & Koch XM8 is in the game as the "M8", it can be modified with everything. It is obtained late in the game, and Bishop him/herself is the only user of this weapon. It is seen as having an accessory rail that extends to the end of the carrying handle.

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Heckler & Koch XM8 - 5.56x45mm
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The H&K XM8 in Vegas 2.
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Reload animation of the XM8 assault rifle.

SIG SG 552

The SIG SG 552 appears in the game as the "552 Commando" and can be modified with everything. It is one of the assault rifles used by the Rainbow team (it is the preferred rifle of both Logan and Chavez) and is also sometimes used by terrorists. Like in most games, it has a 30 round magazine capacity despite being modeled with the 20-round mag. Apparently not a single development team has seen what the 30-round mag looks like (it extends past the pistol grip in terms of height).

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SIG SG 552 - 5.56x45mm
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SIG 551-A1 with the 30-round magazine as reference. Note the length of it.
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The SG 552 (552 Commando) during a terrorist hunt gameplay.
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Iron sights of the same weapon.
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Reload animation of the SIG.

Steyr AUG A3

The Steyr AUG A3 is in the game as the "AUG A3" and can be modified with everything. It is occasionally used by the terrorists.

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Steyr AUG A3 - 5.56x45mm with Surefire M900 weaponlight foregrip and EOTech red dot sight
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An AUG A3 in the game.
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The AUG A3's iron sights in the game.
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The AUG A3 in a third-person view.

IMI Tavor TAR-21

The Tavor TAR-21 is in the game and can be modified with everything. Now it correctly appears as "TAR21", not as "MTAR21" as in the prequel. It is very popular on online servers due to their high rate of fire. Strangely, you cannot use it without the MARS sight. It has no iron sights in the first game either. An upside to this is that you can use the extended mag while having the MARS sight as well. It is sometimes used by Rainbow operatives and is quite common in terrorist use.

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IMI Tavor TAR-21 - 5.56x45mm
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The default MARS sight of the TAR-21. Iron sights are not available in Vegas 2, like they were in Modern Warfare 2.
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The player about to insert a new magazine into the TAR.
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The player about to chamber a bullet.

IMI Tavor MTAR-21 Prototype

The TAR-21 (still) shows up as the MTAR-21 Prototype during the weapon selection quick-menu.

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IMI Tavor MTAR-21 Protoype with ITL MARS red dot sight and 20-round magazine - 5.56x45mm
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MTAR-21 Prototype during weapon selection.

Sniper Rifles

Sniper rifles can be modified with 6X, 12X or variable zoom (6X and 12X) scopes.

Accuracy International AS50

The Accuracy International AS50 can be seen in the armory behind Bishop in the character customization, but is not usable in game.

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AI AS50 - .50 BMG
AS50 circled in green.

Accuracy International Arctic Warfare

The Accuracy International Arctic Warfare appears in game as "L96 Arctic Warfare". It is the last weapon to be unlocked with Marksman Points.

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Accuracy International Arctic Warfare Magnum - 7.62x51mm NATO
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The Arctic Warfare in Vegas 2.
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The player pulling the bolt after a shot.

Heckler & Koch PSG-1

The Heckler & Koch PSG-1 is in the game, but is limited to hold 5 rounds. The PSG-1 is the standard Rainbow sniper rifle.

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Heckler & Koch PSG-1 - 7.62x51mm NATO
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The PSG-1 in the hands of the player.
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Reloading the PSG-1.

Izhmash SV-98

The Izhmash SV-98 appears in the game. It is often used by terrorist snipers in game.

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Izhmash SV-98 - 7.62x54mm R
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SV-98 in R6V2.
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SV-98 - third person view.
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SV-98 - reloading animation.

Knight's Armament Company SR-25

The Knight's Armament SR-25 appears in the game as "SR-25 SD" and is fitted with a non-removable suppressor. It holds only 5 rounds. Can be seen used by Rainbow operatives in game.

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Knight's Armament SR-25 with Harris bipod - 7.62x51mm NATO
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The SR-25 in R6V2.
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The player reloads the sniper rifle.
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The player's character chambers the first round.

Remington/USMC M40A1

The M40A1 sniper rifle appears in the game, like the other sniper rifles, it can be modified with bigger scopes. It is used by a terrorist sniper in the Refinery.

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M40 sniper rifle - 7.62x51mm NATO
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The M40A1 appears with a wooden camouflage finish.
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The player's character pulling the bolt of the M40A1.
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Reload animation of the same sniper rifle.

Steyr Scout Tactical

The Scout Tactical appears in the game as "Scout Tactical". A few of the terrorist snipers use this rifle.

Steyr Scout Tactical - 7.62x51mm NATO
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Scout Tactical during the gymnasium level.
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Pulling the bolt of the same weapon.
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The Scout Tactical in the Outfitting menu.

Machine Guns

Machine guns offer moderate damage, high ammunition capacity, but slow reload. MG's can be modified with reflex scopes, laser sights, rifle scopes and recoil control stocks. All machine guns are limited to full-auto fire and have a capacity of 100 rounds (100+1 for the MG36).

Heckler & Koch HK21E

The Heckler & Koch HK21 machine gun is in the game as "21E". It is used by the terrorists often. Despite the appearance of a fire-selector switch and the appropriate markings, the HK21E is restricted to full-auto fire.

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Heckler & Koch HK21 machine gun - 7.62x51mm NATO
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The player wielding an HK21E.

Heckler & Koch MG36

The Heckler & Koch MG36 is frequently used by enemies in the game. Despite being based on a regular G36 rifle, the MG36 is restricted to full-auto only, even though its counterpart in the Ghost Recon series allows for selection between semi, tri-burst, and full-auto fire.

Heckler & Koch MG36 - 5.56x45mm with Beta-C drum magazine.
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An MG36 in the game equipped with a telescoping sight.
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Reloading an MG36 in the game.
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A third-person view of the MG36 in the game.

FN M249 SPW

The M249 SPW is in the game as "M249 SPW". Mostly found as fixed position turrets throughout the game. It is fitted with an E2-type butt-stock, while the real SPW has a Para-type collapsible stock.

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FN Minimi SPW - 5.56x45mm
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The player wielding an M249 SPW.
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The M249's iron sights in the game. In reality, shot placement would be above your point of aim.

FN MK 46 Mod 0

The Mk 46 Mod 0 appears in the game as "MK46". It is the squad support weapon of choice for Rainbow and is used by Michael Walters in Bishop's team.

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FN Mk 46 Mod 0 machine gun - 5.56x45mm
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Fireing the Mk 46 in the game.
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The Mk 46's iron sights in the game.
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Michael Walters holding his Mk 46 in the helicopter ride to the next level.

Explosives

AN-M14 TH Incendiary Grenade

The AN/M14 incendiary grenade sets it's victims on fire. Also disrupts thermal vision for a short time.

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AN/M14 incendiary grenade
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Incendiary grenade in the game.

Breaching Charge

Used to breach locked doors. Teammates can also be ordered to use them.

C4

Remotely detonated explosive charge.

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C4 explosive charge

Flashbang Grenade

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M84 stun grenade

M67 Hand Grenade

The M67 is the resident fragmentation grenade in the game.

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M67 High-Explosive Fragmentation hand grenade
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Frag grenade in the game.

Smoke Grenade

Can be used to lay down smoke screen. Often used by terrorists.

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M18 smoke grenade

Other Weapons

Unknown rocket launcher

At the train station, the terrorists fire a rocket at the player. It is unknown what weapon it is, because the player only sees the rocket coming towards him.

Cut Weapons

The following weapons didn't make it to the final version of the game, yet their icons can be found among the files for the PC version.

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From left to right: SIG-Sauer P226, Heckler & Koch UCP, IMI Uzi, TsNIITochMash SR-2M Veresk, Daewoo USAS-12, Izhmash Saiga 12K, Mossberg 500 Cruiser, PKM, ST Kinetics Ultimax 100, U.S. Ordnance M60E3,
SIG SG 550 Sniper and Accuracy International AS50.