Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
F.E.A.R. 3: Difference between revisions
No edit summary |
(Added the GAU-19/A but could not come up with a good description...) |
||
Line 8: | Line 8: | ||
The [[Heckler & Koch UMP|Heckler & Koch UMP45]] with a futuristic mock-up is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticle that turns red when an enemy is targeted. Holds 35-round magazine, but this is not the only inaccuracy: the selector is set to semi-auto while it fires in automatic. Five magazines can be carried for it by default, but completing various challenges grants the ability to carry more ammo for the weapons. Can be used in conjunction with a riot shield. Appears as "Briggs SMG" in the game. The charging handle also reciprocates. | The [[Heckler & Koch UMP|Heckler & Koch UMP45]] with a futuristic mock-up is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticle that turns red when an enemy is targeted. Holds 35-round magazine, but this is not the only inaccuracy: the selector is set to semi-auto while it fires in automatic. Five magazines can be carried for it by default, but completing various challenges grants the ability to carry more ammo for the weapons. Can be used in conjunction with a riot shield. Appears as "Briggs SMG" in the game. The charging handle also reciprocates. | ||
[[Image:UMP_45.jpg|thumb|none|500px|Heckler & Koch UMP45 - .45 ACP]] | [[Image:UMP_45.jpg|thumb|none|500px|Heckler & Koch UMP45 - .45 ACP]] | ||
[[Image:F3AR-UMP-8.jpg|thumb|none|600px| | [[Image:F3AR-UMP-8.jpg|thumb|none|600px|Point Man with the Briggs SMG.]] | ||
[[Image:F3AR-UMP-7.jpg|thumb|none|600px|Reloading the | [[Image:F3AR-UMP-7.jpg|thumb|none|600px|Reloading the Briggs SMG.]] | ||
[[Image:F3AR-UMP-3.jpg|thumb|none|600px|Point Man about to chamber a round after reloading the Briggs SMG. The charging handle is pulled after every reload, even if there was a round in the chamber.]] | [[Image:F3AR-UMP-3.jpg|thumb|none|600px|Point Man about to chamber a round after reloading the Briggs SMG. The charging handle is pulled after every reload, even if there was a round in the chamber.]] | ||
[[Image:F3AR-UMP-4.jpg|thumb|none|600px|ATC guards shooting with Briggs SMG's on a promotional image.]] | [[Image:F3AR-UMP-4.jpg|thumb|none|600px|ATC guards shooting with Briggs SMG's on a promotional image.]] | ||
Line 21: | Line 21: | ||
[[Image:F3AR-TP9-1.jpg|thumb|none|600px|Reloading the weapons. This weapon is correctly set to full-auto.]] | [[Image:F3AR-TP9-1.jpg|thumb|none|600px|Reloading the weapons. This weapon is correctly set to full-auto.]] | ||
[[Image:F3AR-DUAL4.jpg|thumb|none|600px|In-world model.]] | [[Image:F3AR-DUAL4.jpg|thumb|none|600px|In-world model.]] | ||
==General Dynamics GAU-19/A== | |||
The [[GAU-19/A]] machine gun can be seen as part of the EPA (Enhanced Power Armor). | |||
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle brake and mount - .50 BMG]] | |||
[[Image:F3AR-GAU19-2.jpg|thumb|none|600px|The EPA in the game. The GAU-19/A's are mounted on the EPA's arms. On the back two unknown rocket launchers can be seen.]] | |||
[[Image:F3AR-GAU19-3.jpg|thumb|none|600px|Commandeering a captured EPA. The overheating level is shown on the right of the HUD, while the available rockets are on the left.]] | |||
[[Image:F3AR-GAU19-1.jpg|thumb|none|600px|The Armacham auto-turrets are also fitted with GAU-19/A machine guns.]] | |||
==Heckler & Koch SL8== | ==Heckler & Koch SL8== |
Revision as of 12:28, 26 June 2011
F.E.A.R. 3 (also known as F.3.A.R.) is the sequel of F.E.A.R. 2: Project Origin for the PC, XBox 360 and PlayStation 3. The game was developed by Day 1 Studios with the help of the master of horror movies, John Carpenter. The player once again assumes the role of Point Man, the main protagonist in F.E.A.R.. The game introduces new features like Killzone-style cover system, regenerative health, CO-OP campaign (with Paxton Fettel) and dynamically changing scare-system. The game was released in June 2011.
The following weapons appear in the video game F.E.A.R. 3:
Heckler & Koch UMP45
The Heckler & Koch UMP45 with a futuristic mock-up is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticle that turns red when an enemy is targeted. Holds 35-round magazine, but this is not the only inaccuracy: the selector is set to semi-auto while it fires in automatic. Five magazines can be carried for it by default, but completing various challenges grants the ability to carry more ammo for the weapons. Can be used in conjunction with a riot shield. Appears as "Briggs SMG" in the game. The charging handle also reciprocates.
PM-98 "Glauberyt"
The PM-98 "Glauberyt" with a slight high-tech modification appears as "MP-970" in the game. It is always dual-wielded, where both guns hold 35 rounds.
General Dynamics GAU-19/A
The GAU-19/A machine gun can be seen as part of the EPA (Enhanced Power Armor).
Heckler & Koch SL8
The Heckler & Koch SL8 rifle seen in F.E.A.R. makes a short "cameo" appearance during the intro of the game.
Beretta 92FS
The Beretta 92FS can be seen on the "Death From Below!" challenge's icon, but cannot be used in the game.
Arsenal AR
A customized Bulgarian Arsenal AR can be seen in the live action trailer of the game. It is also visible on the cover of the game, however it does not appear as an actual usable gun.. The rifle is fitted with a R.I.S., a vertical fore-grip, red dot sight, and some sort of skeletal buttstock.