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Tactical Ops: Assault on Terror: Difference between revisions
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== Pistols == | == Pistols == | ||
=== | === Beretta 92F === | ||
[[File:TacOps Glorietta 9F2.JPG|thumb|500px|none|''Glorietta 9F2'' pistol]] | [[File:TacOps Glorietta 9F2.JPG|thumb|500px|none|''Glorietta 9F2'' pistol]] | ||
The [[Beretta 92F]] is the standard weapon of the Special Forces. It appears in the game under the name ''Glorietta 9F2'' and has a 15-round magazine. | |||
=== | === Glock 23? === | ||
[[File:TacOps GL23.JPG|thumb|500px|none|''GL 23'' pistol]] | [[File:TacOps GL23.JPG|thumb|500px|none|''GL 23'' pistol]] | ||
The standard weapon of the terrorists. Holds 13 rounds, features a 3-round burst mode and is called ''GL 23'' in the game. | The standard weapon of the terrorists appears to be a [[Glock 23]]. Holds 13 rounds, features a 3-round burst mode and is called ''GL 23'' in the game. | ||
=== | === IMI Desert Eagle === | ||
[[File:TacOps Black Hawk.JPG|thumb|500px|none|''Black Hawk'' pistol]] | [[File:TacOps Black Hawk.JPG|thumb|500px|none|''Black Hawk'' pistol]] | ||
The [[IMI Desert Eagle]] is very powerful and the only handgun available to both sides. Holds 7 rounds and appears as the ''Night Hawk''. | |||
=== | === Taurus Raging Bull === | ||
[[File:TacOps Raging Cobra.JPG|thumb|500px|none|''Raging Cobra'' revolver]] | [[File:TacOps Raging Cobra.JPG|thumb|500px|none|''Raging Cobra'' revolver]] | ||
The [[Taurus Raging Bull]] can be easily identified by its fictional name ''Raging Cobra''. The only revolver in the game and restricted to the Special Forces. A engraving on the barrel reads "Sixshooter", which also concludes this gun's ammo capacity. | |||
== Submachine Guns == | == Submachine Guns == | ||
=== | === H&K SMG II === | ||
[[File:TacOps AP II.JPG|thumb|500px|none|''AP II'' SMG]] | [[File:TacOps AP II.JPG|thumb|500px|none|''AP II'' SMG]] | ||
The ''AP II'' is what appears to be modeled after the [[Heckler & Koch MP5#Heckler & Koch SMG|H&K SMG II]] and is the cheapest SMG, being bought exclusively by the Special Forces. The magazine holds 32 rounds. | |||
=== | === H&K MP5SD5 === | ||
[[File:TacOps MP5SD.JPG|thumb|500px|none|''MP5SD'' SMG]] | [[File:TacOps MP5SD.JPG|thumb|500px|none|''MP5SD'' SMG]] | ||
The [[Heckler & Koch MP5#Heckler & Koch MP5SD|H&K MP5SD5]] is simply called ''MP5SD'' inside the game and is also restricted to the Special Forces. It holds a 30-round magazine and is the only silenced weapon in the game. | |||
=== | === Ingram MAC-11 === | ||
[[File:TacOps Uzi.JPG|thumb|500px|none|''Uzi' SMG]] | [[File:TacOps Uzi.JPG|thumb|500px|none|''Uzi' SMG]] | ||
The ingame name of this gun reads [[IMI Uzi|''Uzi'']], but it's clear that this is in fact the Ingram MAC-11. It is the cheapest SMG for the terrorists and features 32 bullets to be spared. | The ingame name of this gun reads [[IMI Uzi|''Uzi'']], but it's clear that this is in fact the [[MAC-10|Ingram MAC-11]]. It is the cheapest SMG for the terrorists and features 32 bullets to be spared. | ||
=== | === MP5A5 === | ||
[[File:TacOps MP5 Navy.JPG|thumb|500px|none|''MP5 Navy'' SMG]] | [[File:TacOps MP5 Navy.JPG|thumb|500px|none|''MP5 Navy'' SMG]] | ||
The [[Heckler & Koch MP5#Heckler & Koch MP5A5|H&K MP5A5]] is the iconical SMG of the terrorists, called the ''MP5 Navy'' in the game. Has 30 rounds in it and selectable semi-automatic, burst fire and full-automatic modes. | |||
=== | === Franchi SPAS-12 === | ||
[[File:TacOps BW SPS12.JPG|thumb|500px|none|''BW SPS12'' pump gun]] | [[File:TacOps BW SPS12.JPG|thumb|500px|none|''BW SPS12'' pump gun]] | ||
The [[Franchi SPAS-12]] is easy to distinguish by its appearance and its fictional name, ''BW SPS12''. The buying of this 8-round shotgun is restricted to the Special Forces. | |||
=== | === Mossberg 590 Cruiser === | ||
[[File:TacOps Berg 509.JPG|thumb|500px|none|''Berg 509'' pump gun]] | [[File:TacOps Berg 509.JPG|thumb|500px|none|''Berg 509'' pump gun]] | ||
The [[Mossberg 500 series shotgun#Mossberg 590 Cruiser / 590 Compact Cruiser|Mossberg 590 Cruiser]] is another easy-to-identify shotgun, this time on the Terrorists' side. The ''Berg 509'' also holds 8 rounds. | |||
=== | === Saiga-12 === | ||
[[File:TacOps AS12.JPG|thumb|500px|none|''AS12'' semi-automatic shotgun]] | [[File:TacOps AS12.JPG|thumb|500px|none|''AS12'' semi-automatic shotgun]] | ||
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12]] is a powerful semi-automatic shotgun of the terrorists. The ingame name reads ''AS12''. It holds a 7-round magazine. | |||
== Assault Rifles == | == Assault Rifles == | ||
=== | === M16 === | ||
[[File:TacOps M16.JPG|thumb|500px|none|''M16'' assault rifle]] | [[File:TacOps M16.JPG|thumb|500px|none|''M16'' assault rifle]] | ||
The [[M16 rifle series#M16 Rifle|M16]] (which version) appears under its real name and is an assault rifle available to both sides. It has a single-fire and a 3-round-burst mode. Its magazine holds 20 bullets and it is equipped with a optional laser aiming device mounted under the barrel. | |||
=== | === M4A1 === | ||
[[File:TacOps M4.JPG|thumb|500px|none|''M4A1'' assault carbine]] | [[File:TacOps M4.JPG|thumb|500px|none|''M4A1'' assault carbine]] | ||
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is an assault carbine of the Special Forces and also appears under its real designation. Holds 30 rounds and has the selectable modes of semi-auto, 3-round and full-auto. | |||
=== | === Norinco Type 56=== | ||
[[File:TacOps AK47.JPG|thumb|500px|none|''AK47'' assault rifle]] | [[File:TacOps AK47.JPG|thumb|500px|none|''AK47'' assault rifle]] | ||
The [[AK-47#Norinco Type 56|Norinco Type 56]] is another iconic assault rifle of the Terrorists and their counterpart on the M4A1. Just like the original, it features a semi-auto and a full-auto mode and holds 30 rounds in the magazine. Although the ingame name of the rifle alludes the Soviet [[AK-47]] rifle, the circled front sight reveals it to be rather its Chinese copy, the Norinco Type 56. | |||
=== | === H&K HK33 === | ||
[[File:TacOps SW Commando.JPG|thumb|500px|none|''PK 3'' scoped assault rifle]] | [[File:TacOps SW Commando.JPG|thumb|500px|none|''PK 3'' scoped assault rifle]] | ||
The [[Heckler & Koch HK33#Heckler & Koch HK33|H&K HK33]] is the more powerful assault rifle of the Special Forces. Has only a full-auto firing mode to dispense its 30 rounds, but is equipped with a scope. Called the ''PK 3 Rifle'' inside the game. | |||
=== | === SIG SG 551? === | ||
[[File:TacOps PK3.JPG|thumb|500px|none|''SW Commando'' scoped assault rifle]] | [[File:TacOps PK3.JPG|thumb|500px|none|''SW Commando'' scoped assault rifle]] | ||
Named the ''SW Commando'', | Named the ''SW Commando'', the [[SIG SG 550#SIG SG 551|SIG SG 551]] is the Terrorists' counterpart to the HK33. Technical features are identical to the latter. I think it's an 551 because of the longer barrel compared to other depictions of the SG 552. | ||
=== | === M4/M203 === | ||
[[File:TacOps M4M203.JPG|thumb|500px|none|''M4A1'' assault carbine with M203 grenade launcher below the barrel. Note the ever-present launcher sight on top of the barrel.]] | [[File:TacOps M4M203.JPG|thumb|500px|none|''M4A1'' assault carbine with M203 grenade launcher below the barrel. Note the ever-present launcher sight on top of the barrel.]] | ||
The pinnacle of the Special Forces' weapons is this combination of | The pinnacle of the Special Forces' weapons is this combination of the aforementioned M4A1 assault carbine and the[[M203 grenade launcher|M203]] grenade launcher. Unlike the "simple" M4A1, this one only can fire in full-auto mode. However, the fire mode switch button activates the M203 grenade launcher. | ||
=== | === H&K OICW === | ||
[[File:TacOps OICW.JPG|thumb|500px|none|The "secret" ''OICW'' assault rifle and grenade launcher]] | [[File:TacOps OICW.JPG|thumb|500px|none|The "secret" ''OICW'' assault rifle and grenade launcher]] | ||
Not a weapon the player can actually ''buy'' in the game. The OICW combination of assault rifle and grenade launcher is the ''objective'' of the map TO_Metalstorm. The terrorists have to steal the weapon, while the Special Forces have to defend it. Hence, the weapon can only be picked up by Terrorist players. Another way to get the weapon is to actually summon it by cheating, the according code is to enter ''summon s_swat.s_oicw'' in the console. Before that, the cheat mode has to be activated by typing ''iamtheone'' into the console. | Not a weapon the player can actually ''buy'' in the game. The [[Heckler & Koch XM29 Objective Individual Combat Weapon|H&K OICW]] combination of assault rifle and grenade launcher is the ''objective'' of the map TO_Metalstorm. The terrorists have to steal the weapon, while the Special Forces have to defend it. Hence, the weapon can only be picked up by Terrorist players. Another way to get the weapon is to actually summon it by cheating, the according code is to enter ''summon s_swat.s_oicw'' in the console. Before that, the cheat mode has to be activated by typing ''iamtheone'' into the console. | ||
== Sniper Rifles == | == Sniper Rifles == | ||
=== | === H&K MSG 90 === | ||
[[File:TacOps SR90.JPG|thumb|500px|none|''SR 90'' automatic sniper rifle]] | [[File:TacOps SR90.JPG|thumb|500px|none|''SR 90'' automatic sniper rifle]] | ||
This rifle, dubbed the ''SR 90'' in the game, is a automatic sniper rifle. It holds 5 rounds and features two zoom steps. Available to both sides. | This is in fact the [[Heckler & Koch G3#Heckler & Koch MSG90|H&K MSG90]]. This rifle, dubbed the ''SR 90'' in the game, is a automatic sniper rifle. It holds 5 rounds and features two zoom steps. Available to both sides. | ||
=== | === Parker Hale M85 === | ||
[[File:TacOps Parker Hale 85.JPG|thumb|500px|none|''Parker Hale M85'' sniper rifle]] | [[File:TacOps Parker Hale 85.JPG|thumb|500px|none|''Parker Hale M85'' sniper rifle]] | ||
The most devastating sniper rifle in the game, and also the only weapon of the game to be called by its manufacturer's name. Holds 10 rounds in its magazine, but has to be cocked after each shot. Also features two zoom steps in the scope and is available to both teams. | The [[Parker-Hale Sniper Rifle|Parker Hale M85]] is the most devastating sniper rifle in the game, and also the only weapon of the game to be called by its manufacturer's name. Holds 10 rounds in its magazine, but has to be cocked after each shot. Also features two zoom steps in the scope and is available to both teams. | ||
== Machine Guns == | == Machine Guns == | ||
=== | === M60 === | ||
[[File:TacOps M60.JPG|thumb|500px|none|''M60'' machine gun]] | [[File:TacOps M60.JPG|thumb|500px|none|''M60'' machine gun]] | ||
The only machine gun inside the game | The [[M60 machine gun|M60]] is the only machine gun inside the game, limited to the Terrorists and their counterpart to the M4A1/M203 combination of the Special Forces. Holds an impressive load of 100 bullets inside the ammo case. | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] |
Revision as of 21:30, 28 July 2011
Tactical Ops: Assault On Terror (abbreviated TacOps) is a tactical First-Person Shooter developed by Kamehan Interactive. Originally the game was released as a total conversion for Unreal Tournament, but in 2002 a standalone retail version was released through MicroProse.
The basic gameplay is very much like Counter-Strike, with two teams (Terrorists and Special Forces) fighting against each other. There are also lots of typical hostage rescue and bombing/defuse maps, but there are many more objective-based maps similar to UT's "Assault" mode. For example on one map the Terrorists have to steal the OICW prototype from a factory.
The weapons in TacOps are all based on real weapons. However, due to licensing policies, some weapons appear under false names. The handling of the weapons is rather relaxed than realistic. Compared to CS, the weapons do far less damage and are also less accurate. However, on many weapons different firing modes are selectable. As in the famous concurrent, there are weapons available for both teams as well as such that are restricted to one side. Weapons are bought from money that is gained during the match rounds.
Another peculiar feature of TacOps is the weapon inventory. Weapons are grouped in 5 categories, and each player can hold at maximum one gun/weapon of each category (this even applies to grenades). These categories are:
- Knife
- Pistols
- Submachine Guns and Shotguns
- Rifles
- Grenades
The following weapons are used in the game Tactical Ops: Assault on Terror.
Pistols
Beretta 92F
The Beretta 92F is the standard weapon of the Special Forces. It appears in the game under the name Glorietta 9F2 and has a 15-round magazine.
Glock 23?
The standard weapon of the terrorists appears to be a Glock 23. Holds 13 rounds, features a 3-round burst mode and is called GL 23 in the game.
IMI Desert Eagle
The IMI Desert Eagle is very powerful and the only handgun available to both sides. Holds 7 rounds and appears as the Night Hawk.
Taurus Raging Bull
The Taurus Raging Bull can be easily identified by its fictional name Raging Cobra. The only revolver in the game and restricted to the Special Forces. A engraving on the barrel reads "Sixshooter", which also concludes this gun's ammo capacity.
Submachine Guns
H&K SMG II
The AP II is what appears to be modeled after the H&K SMG II and is the cheapest SMG, being bought exclusively by the Special Forces. The magazine holds 32 rounds.
H&K MP5SD5
The H&K MP5SD5 is simply called MP5SD inside the game and is also restricted to the Special Forces. It holds a 30-round magazine and is the only silenced weapon in the game.
Ingram MAC-11
The ingame name of this gun reads Uzi, but it's clear that this is in fact the Ingram MAC-11. It is the cheapest SMG for the terrorists and features 32 bullets to be spared.
MP5A5
The H&K MP5A5 is the iconical SMG of the terrorists, called the MP5 Navy in the game. Has 30 rounds in it and selectable semi-automatic, burst fire and full-automatic modes.
Franchi SPAS-12
The Franchi SPAS-12 is easy to distinguish by its appearance and its fictional name, BW SPS12. The buying of this 8-round shotgun is restricted to the Special Forces.
Mossberg 590 Cruiser
The Mossberg 590 Cruiser is another easy-to-identify shotgun, this time on the Terrorists' side. The Berg 509 also holds 8 rounds.
Saiga-12
The Saiga-12 is a powerful semi-automatic shotgun of the terrorists. The ingame name reads AS12. It holds a 7-round magazine.
Assault Rifles
M16
The M16 (which version) appears under its real name and is an assault rifle available to both sides. It has a single-fire and a 3-round-burst mode. Its magazine holds 20 bullets and it is equipped with a optional laser aiming device mounted under the barrel.
M4A1
The M4A1 is an assault carbine of the Special Forces and also appears under its real designation. Holds 30 rounds and has the selectable modes of semi-auto, 3-round and full-auto.
Norinco Type 56
The Norinco Type 56 is another iconic assault rifle of the Terrorists and their counterpart on the M4A1. Just like the original, it features a semi-auto and a full-auto mode and holds 30 rounds in the magazine. Although the ingame name of the rifle alludes the Soviet AK-47 rifle, the circled front sight reveals it to be rather its Chinese copy, the Norinco Type 56.
H&K HK33
The H&K HK33 is the more powerful assault rifle of the Special Forces. Has only a full-auto firing mode to dispense its 30 rounds, but is equipped with a scope. Called the PK 3 Rifle inside the game.
SIG SG 551?
Named the SW Commando, the SIG SG 551 is the Terrorists' counterpart to the HK33. Technical features are identical to the latter. I think it's an 551 because of the longer barrel compared to other depictions of the SG 552.
M4/M203
The pinnacle of the Special Forces' weapons is this combination of the aforementioned M4A1 assault carbine and theM203 grenade launcher. Unlike the "simple" M4A1, this one only can fire in full-auto mode. However, the fire mode switch button activates the M203 grenade launcher.
H&K OICW
Not a weapon the player can actually buy in the game. The H&K OICW combination of assault rifle and grenade launcher is the objective of the map TO_Metalstorm. The terrorists have to steal the weapon, while the Special Forces have to defend it. Hence, the weapon can only be picked up by Terrorist players. Another way to get the weapon is to actually summon it by cheating, the according code is to enter summon s_swat.s_oicw in the console. Before that, the cheat mode has to be activated by typing iamtheone into the console.
Sniper Rifles
H&K MSG 90
This is in fact the H&K MSG90. This rifle, dubbed the SR 90 in the game, is a automatic sniper rifle. It holds 5 rounds and features two zoom steps. Available to both sides.
Parker Hale M85
The Parker Hale M85 is the most devastating sniper rifle in the game, and also the only weapon of the game to be called by its manufacturer's name. Holds 10 rounds in its magazine, but has to be cocked after each shot. Also features two zoom steps in the scope and is available to both teams.
Machine Guns
M60
The M60 is the only machine gun inside the game, limited to the Terrorists and their counterpart to the M4A1/M203 combination of the Special Forces. Holds an impressive load of 100 bullets inside the ammo case.