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Duke Nukem Forever: Difference between revisions

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[[Image:DNF-Cover.jpg‎|thumb|right|300px|''Duke Nukem Forever'' (2011)]]
[[Image:DNF-Cover.jpg‎|thumb|right|300px|''Duke Nukem Forever'' (2011)]]


''Duke Nukem Forever'' is the longly awaited sequel of ''[[Duke Nukem 3D]]''. It is being developed since 1997 by four different studios. 3D Realms started developing the game in 1997, several months after the huge success of the prequel. Due to financial problems in 2009 Triptych Games and Gearbox Software (known for ''[[Half-Life|Half-Life: Opposing Force]]'' and ''[[Brothers in Arms: Hell's Highway]]'') took over the development and finished the game.  
''Duke Nukem Forever'' is the longly awaited sequel of ''[[Duke Nukem 3D]]''. It was developed for 14 years (1997-2011) by four different studios. 3D Realms started developing the game in 1997, several months after the huge success of the prequel. Due to financial problems in 2009 Triptych Games and Gearbox Software (known for ''[[Half-Life|Half-Life: Opposing Force]]'' and ''[[Brothers in Arms: Hell's Highway]]'') took over the development and finished the game.  


The game was released in June 2011 for the Xbox 360, PlayStation 3 and Microsoft Windows.
The game was released in June 2011 for the Xbox 360, PlayStation 3 and Microsoft Windows.
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=Usable Weapons=
=Usable Weapons=
== Custom M1911 variant ==
== Custom M1911 variant ==
Duke's primary handgun is a heavily customized [[M1911]]-type pistol. The pistol has a golden slide and hammer, is fitted with a laser sight and tritium illuminated sights. Appears as "M1911" in the game and holds 8 rounds. a black version is also used by Pigcops.<br>
Duke's primary handgun is a heavily customized [[M1911]]-type pistol. The pistol has a golden slide and hammer, is fitted with a laser sight and tritium illuminated sights. Appears as "M1911" in the game and holds 8 rounds. A black version is also used by Pigcops.<br>
Sadly, the "M1911" offers relatively low power so it's pointless to carry it around in the later levels. Also, since Duke can only carry two guns now at a time (what a shame!), this pistol should be discarded as soon as possible.
Sadly, the "M1911" offers relatively low power so it's pointless to carry it around in the later levels. Also, since Duke can only carry two guns now at a time (what a shame!), this pistol should be discarded as soon as possible.
[[Image:WA-WLUF_2_mark.jpg|thumb|none|400px|Airsoft Replica of Castor Troy's custom Springfield Armory M1911-A1 from the film ''[[Face/Off]]''.]]
[[Image:WA-WLUF_2_mark.jpg|thumb|none|400px|Airsoft Replica of Castor Troy's custom Springfield Armory M1911-A1 from the film ''[[Face/Off]]''.]]

Revision as of 11:06, 16 June 2011

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Duke Nukem Forever (2011)

Duke Nukem Forever is the longly awaited sequel of Duke Nukem 3D. It was developed for 14 years (1997-2011) by four different studios. 3D Realms started developing the game in 1997, several months after the huge success of the prequel. Due to financial problems in 2009 Triptych Games and Gearbox Software (known for Half-Life: Opposing Force and Brothers in Arms: Hell's Highway) took over the development and finished the game.

The game was released in June 2011 for the Xbox 360, PlayStation 3 and Microsoft Windows.

The following weapons can be seen in the video game Duke Nukem Forever:


Usable Weapons

Custom M1911 variant

Duke's primary handgun is a heavily customized M1911-type pistol. The pistol has a golden slide and hammer, is fitted with a laser sight and tritium illuminated sights. Appears as "M1911" in the game and holds 8 rounds. A black version is also used by Pigcops.
Sadly, the "M1911" offers relatively low power so it's pointless to carry it around in the later levels. Also, since Duke can only carry two guns now at a time (what a shame!), this pistol should be discarded as soon as possible.

File:WA-WLUF 2 mark.jpg
Airsoft Replica of Castor Troy's custom Springfield Armory M1911-A1 from the film Face/Off.
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Duke examines a toy RC-car after being shrunken down by the evil aliens who also drank all his beer and took all the hot girls of the planet.
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An image from the official site shows a good view of the custom M1911.
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Duke finds his M1911 in the Duke Cave for the first time.
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Reloading animation of the pistol. The slide always locks back magically even if there is a bullet in the chamber.
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Black M1911 used by Pigcops.

Winchester 1300 Defender

The Winchester 1300 Defender seen in Duke Nukem 3D returns as a devastating close quarters weapon with high damage, decent accuracy, tolerable range and extreme dismemberment ability. It is fitted with front and rear Tacstar pistol grips and a heat-shield. It is usually used by Pigcops. Called simply "Shotgun" in the game and holds 6 shells.

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Winchester M1300 with extended tube and pistol grip - 12 ga.
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The Model 1300 in the game.
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The Duke on the right holds the shotgun.
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Close look on the shotgun shows that it is indeed a W1300 Defender.
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Screenshot from the demo. Note that the ejection port is on the wrong side, as in many video games.
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An EDF member holds his shotgun in the "game-in-the-game" level.

Pribor-3B

A Russian Pribor-3B triple-barreled assault rifle, with a front inserted magazine makes an appearence as the Ripper Chaingun from the last game, modified with a side grip and with a picatinny sight rail. It can be also seen wielded by an EDF Trooper in the trailer.

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Duke discovers the "Ripper" for the first time. Also looks like somebody accidentally left his equipment while fleeing.
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Duke follows the EDF troopers to kick some ass and chew bubble gum.

Non-usable weapons

Colt Canada C8A1

On a photo Duke can be seen holding what appears to be a Colt Canada (Diemaco) C8A1 Carbine.

Colt Canada C8A1 carbine with ELCAN scope - 5.56x45mm
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Duke with the assault rifle.

Hunting Rifle

Another picture shows Duke with an unknown bolt-action hunting rifle.

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Duke after a successful hunt.