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Ghost Recon: Future Soldier: Difference between revisions
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[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper fires the M107.]] | [[Image:GRFW-M82.jpg|thumb|none|600px|Pepper fires the M107.]] | ||
==Dragunov SVD== | ==Dragunov SVD-M== | ||
The [[SVD Dragunov|Dragunov SVD-M]] (with synthetic stock) can be seen in the hands of a Russian sniper just before he gets killed by the cloaked player. | |||
[[Image:SVD-TigerCarbine.jpg|thumb|none|400px|Dragunov SVD - 7.62x54mm R]] | [[Image:SVD-TigerCarbine.jpg|thumb|none|400px|Dragunov SVD - 7.62x54mm R]] | ||
[[Image:GRFS-SVD.jpg|thumb|none|600px|A Russian sniper with a Dragunov.]] | [[Image:GRFS-SVD.jpg|thumb|none|600px|A Russian sniper with a Dragunov.]] |
Revision as of 18:46, 8 June 2011
NOTE: This page is ONLY FOR REAL-LIFE FIREARMS, for fictional weaponry in the game see the discussion page.
The following guns appear in the forthcoming game:
Submachine Guns
Heckler & Koch MP5A4
The operatives at the Russian Special Forces headquarters have MP5s.
Heckler & Koch MP7A1
The H&K MP7A1 is used by a Ghost Operative codenamed "30K". It can also be seen in the E3 2011 trailer on the back of a Ghost sniper.
Assault Rifles
Bushmaster/Remington ACR
The ACR can be seen in the E3 2011 presentation.
Izhmash AN-94 "Abakan"
The AN-94 can be seen in the E3 2010 gameplay demo. It is used by Russian Ultranationalists.
Sniper Rifles
Remington MSR
The MSR (Modular Sniper Rifle) can be seen for a few seconds during weapon selection. One of the Ghost Operatives can be seen using it in the latest trailer.
Barrett M107
Fired by Ghost Recon operative codename Pepper to kill Ivan Illitch Kerenski. It might be some futuristic version of the M107 because the magazine looks too small.
Dragunov SVD-M
The Dragunov SVD-M (with synthetic stock) can be seen in the hands of a Russian sniper just before he gets killed by the cloaked player.
Shotguns
Mossberg 500 Cruiser
Seen holstered on the back of a Ghost Recon soldier codename Kozak.
KAC Masterkey
The Masterkey can be seen mounted on the Bushmaster/Remington ACR during weapon customization.