Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Close Combat: First to Fight: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
No edit summary
No edit summary
Line 16: Line 16:
[[File:M16A4withANPEQ&ACOG.jpg|thumb|none|400px|M16A4 with ACOG scope, RIS foregrip, and AN/PEQ-2 IR designator - 5.56x45mm]]
[[File:M16A4withANPEQ&ACOG.jpg|thumb|none|400px|M16A4 with ACOG scope, RIS foregrip, and AN/PEQ-2 IR designator - 5.56x45mm]]
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4  - 5.56x45mm]]
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4  - 5.56x45mm]]
[[File:CCF2F LoadingScreen M16A4.jpg|thumb|none|500px|An M16A4 in the loading screen, fitted with the same attachments as the team leader's M16A4.]]
[[File:CCF2F Team M16A4.jpg|thumb|none|500px|An M16A4, fitted with an 4XACOG scope and an M203 grenade launcher, sits idle in the players hand.]]
[[File:CCF2F Team M16A4 ACOG.jpg|thumb|none|500px|Looking through the ACOG scope.]]
[[File:CCF2F Team M16A4 Reload.jpg|thumb|none|500px|The player reloads his M16A4. Note the lack of bullets in the magazine.]]
[[File:CCF2F Assist M16A4.jpg|thumb|none|500px|"Assist" fires his M16A4 on full automatic in suppressive mode.]]
[[File:CCF2F Ready Assist M16A4.jpg|thumb|none|500px|"Ready" and "Assist" sit on watch with M16A4's. Note the standard configuration ironsights.]]


==AK-74==
==AK-74==

Revision as of 08:05, 1 June 2011

Error creating thumbnail: File missing

Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

Error creating thumbnail: File missing
Close Combat: First to Fight (2005)

Close Combat: First to Fight is a 2005 video game developed and released by Destineer Studios. The game is set in Beirut in a fictional crisis sparked by the emergency evacuation of the Lebanese Prime Minister and resulting in the Iranian and Syrian-backed local militia taking control of the city streets. As the conflict escalates, United States Marines are inserted into the capital for the third time. In the game, you play as a Lance Corporal in charge of a fire team of four men (ready-team-fire-assist) during the war.

The game is noticeable for two things - the realistic tactics used by the fire team and the psychological model for friendly and enemy AI which can cause rise and drop in moral, as well as the ability to persuade enemy forces to surrender. Retired and Active-Duty US Marines who saw combat in Fallujah were consulted during development.

For the Wii version, see Marines: Modern Urban Combat

The following weapons are featured in the video game Close Combat:First to Fight:


Rifles

M16A4 Rifle

An M16A4 rifle, the main weapon of the United States Marine Corps, is the default load-out for the fire team leader (Team), the rifleman (Ready) and the Assistant Automatic Rifleman (Assist). The fire team leader's M16A4 is fitted with a 4X ACOG scope which can be adjusted for preference and an M203 grenade launcher as mentioned below, whilst the Rifleman and the Assistant Automatic Rifleman use standard ironsights. The M16A4 can be set to fire semiautomatic and in three-round bursts.

Error creating thumbnail: File missing
M16A4 with ACOG scope, RIS foregrip, and AN/PEQ-2 IR designator - 5.56x45mm
Error creating thumbnail: File missing
M16A4 - 5.56x45mm
Error creating thumbnail: File missing
An M16A4 in the loading screen, fitted with the same attachments as the team leader's M16A4.
Error creating thumbnail: File missing
An M16A4, fitted with an 4XACOG scope and an M203 grenade launcher, sits idle in the players hand.
Error creating thumbnail: File missing
Looking through the ACOG scope.
Error creating thumbnail: File missing
The player reloads his M16A4. Note the lack of bullets in the magazine.
Error creating thumbnail: File missing
"Assist" fires his M16A4 on full automatic in suppressive mode.
Error creating thumbnail: File missing
"Ready" and "Assist" sit on watch with M16A4's. Note the standard configuration ironsights.

AK-74

The main weapon of the Insurgents and the Syrian Army is the AK-74, which bears a close resemblance to its predecessor. It can be fired in semiautomatic, three-round bursts and full automatic.

Error creating thumbnail: File missing
AK-74 - 5.45x39mm

M40A3 Sniper Rifle

The M40A3 sniper rifle is used by the USMC snipers which the player can call for covering fire. It is non-playable.

Error creating thumbnail: File missing
M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO

SVD Dragunov

The SVD Dragunov is scarcely used by enemy snipers. It can be picked up on occasion.

Error creating thumbnail: File missing
SVD Dragunov sniper rifle - 7.62x54mm R

Machine Guns

M249 SAW

The M249 SAW, the standard-issue light machine gun of the United States Military, is carried by the fire team's Automatic Rifleman (fire).

Error creating thumbnail: File missing
M249 SAW with 200 round ammo drum - 5.56x45mm

RPK Light Machine Gun

The standard light support weapon for the OpFor in-game is the RPK light machine gun. It is fitted with a 75-round drum magazine and can be used by the player.

Error creating thumbnail: File missing
RPK light machine gun 7.62x39mm with 75-round drum magazine

Browning M2HB heavy machine gun

The Browning M2HB heavy machine gun is mounted on enemy Technicals and friendly Humvees. It is also used by the OpFor in a stationary mount on an M3 tripod. It can be manned by the player, who can also order a team member to operate it.

Error creating thumbnail: File missing
Browning M2HB on M3 tripod - .50 BMG
Error creating thumbnail: File missing
Browning M2HB on vehicle mount - .50 BMG

GE M197 Vulcan

The fast-firing and incredibly powerful M197 Vulcan is mounted on the AH-1W Super Cobra that can be called in by the player for fire support.

Error creating thumbnail: File missing
GE M197 Vulcan - 20mm

Sidearms

M1911A1

The M1911A1 is occasionally used by enemy OpFor. It can be picked up and used by the player.

Error creating thumbnail: File missing
M1911A1 - .45 ACP

Launchers

M203 Grenade Launcher

The M203 grenade launcher is mounted on the player's M16A4 rifle, firing 40mm High-Explosive Dual-Purpose (HEDP) rounds.

Error creating thumbnail: File missing
M203 grenade launcher - 40mm mounted on M16A4 with ACOG Scope - 5.56x45mm

RPG-7

The infamous RPG-7 is used by OpFor forces in-game. It is a nuisance weapon which can cause heavy damage to the Marines if used properly.

Error creating thumbnail: File missing
RPG-7 - 40mm

Grenades

M67 Hand Grenade

The player carries several M67 hand grenades. They can be either thrown or rolled towards enemy positions. Your fire team will also use them during stack-up operations to clear rooms before breaching.

Error creating thumbnail: File missing
M67 High-Explosive Fragmentation hand grenade

M18 Smoke Grenade

The M18 smoke grenade can be used by the player to provide cover. Like the M67, it can be thrown or rolled.

M18 Smoke Grenade