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Perfect Dark Zero: Difference between revisions

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== DY357 Magnum==
== DY357 Magnum==


The only revolver in the game, it is a [[Colt Python]] with minor visual differences. It is Jack's weapon of choice.
The only revolver in the game, it is a [[Colt Python]] with minor visual differences. It is Jack's weapon of choice. Strangely, the gun seems to be single-action only.
 
[[Image:PDZ-DY357.jpg|thumb|none|600px|The DY357 Magnum in idle]]


== Magsec 4 ==
== Magsec 4 ==

Revision as of 02:28, 21 May 2011

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Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

Perfect Dark Zero (2005)


The following firearms appear in the game Perfect Dark Zero.

WORK IN PROGRESS

P9P

Walther P99 with a mounted rail for attachments with suppressor and a tactical flashlight. In cutscenes that feature it, it features no attachments. It holds 9 rounds and can be dual-wielded.

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Joanna Dark with her "P9P" in the game.
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Joanna with a very tricked out P9P in the background.
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Tricked out P9P, with an M67-like grenade.

Falcon

Resembles a Glock 17L. The secondary fire uses the 18 round magazine as an improvised grenade.

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Falcon with some sort of LAM or light underneath.

DY357 Magnum

The only revolver in the game, it is a Colt Python with minor visual differences. It is Jack's weapon of choice. Strangely, the gun seems to be single-action only.

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The DY357 Magnum in idle

Magsec 4

A pistol holding 9 rounds. It bears a strong resemblance to the Auto 9, of Robocop fame.

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The Magsec 4, looking a little M1911-ish.


Psychosis Gun

Small pistol used to "negate the target's distinction between friends and foes". Capacity is 6 rounds.

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The psychosis gun in-game

M60

The only gun to actually feature its real-life name, the M60 is an LMG with a 60-round capacity. Secondary fire uses six bullets to place a caltrop, injuring players that run over them.

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The enemy, gettin' some.

Plasma Rifle (FAMAS-G2)

No sci-fi shooter is complete without a Plasma Rifle, and in this game it's a barely (meaning almost none at all) disguised FAMAS-G2. The gun has unlimited ammo, recharging up to 200 units at a time and using 5 per shot. Secondary fire is Cloak, spending ammo to make the user invisible.

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FAMAS-G2 - 5.56x45mm with STANAG magazine
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The Plasma Rifle in action, which is more or less a FAMAS with green LEDs on the receiver.

Rocket Launcher

A fictional rocket launcher holding 4 rockets and a secondary function called fly-by-wire where the rockets can be guided with a "flip-out target finder".

DW-P5

A Heckler & Koch MP5-based SMG featuring a detachable suppressor, red dot scope, and tactical light. Holds 24 rounds.

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DW-P5 in-game. Note attached suppressor.

UGL Liberator

An IMI Uzi-based submachine gun. Capacity is 24 Rounds. Secondary function is booby trap and is dual-wieldable.

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The Liberator.

CMP150

A fast-firing SMG based on the Steyr TMP, holding 24 rounds and featuring a "hologram projector". Dual-wieldable.

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CMP-150 during co-op.

RCP-90

Another SMG with a fast ROF, based on the FN P90. Secondary and tertiary functions are Threat Detector and Reprogram. Unlike the real P90, the RCP-90 holds only 40 rounds.

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The RCP-90 in action

KSI-74

An Assault rifle based on an AK or variant, likely the AK-74 due to the name in the game. It holds 30 Rounds and features a Soviet ballistic knife as a bayonet.

FAC-16

An M4 Carbine-based assault rifle with an ACOG mounted on the carrying handle and what appears to be an M203 grenade launcher. Can use a suppressor. Holds 30 rounds per magazine, alongside up to six grenades for the launcher.

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Reloading the M203.
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Joanna with the FAC-16 in the background.

Superdragon

An assault rifle resembling an H&K G36K with a mounted grenade launcher resembling the Heckler & Koch M320. It holds 20 rounds while the launcher holds 6. Features Night Vision as the secondary function.

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The Superdragon as viewed through its night-vision function

Laptop Gun

A laptop with the appearance of a FAMAS able to transform into an assault rifle holding 30 rounds. It can be deployed as a sentry turret.

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4 gigs of RAM is nice. 30 rounds of ammo is better.

DEF-12 Shotgun

Based on a stockless Franchi SPAS-12 and holding 6 rounds with radar sweep and mimic as secondary and tertiary functions.