Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Operation Flashpoint: Dragon Rising: Difference between revisions
No edit summary |
No edit summary |
||
Line 19: | Line 19: | ||
===Heckler & Koch MP5A4=== | ===Heckler & Koch MP5A4=== | ||
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler & Koch MP5A4]] is used by Special Operation Snipers and Helicopter Crewman. | The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler & Koch MP5A4]] is used by Special Operation Snipers and Helicopter Crewman. | ||
[[Image:H&KMP5A4.jpg|thumb|none| | [[Image:H&KMP5A4.jpg|thumb|none|500px|Heckler & Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]] | ||
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]] | [[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]] | ||
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler & Koch MP5A4 carried by the player.]] | [[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler & Koch MP5A4 carried by the player.]] | ||
Line 37: | Line 37: | ||
===FN SCAR-H Mod 0=== | ===FN SCAR-H Mod 0=== | ||
Two versions of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0]] are known to be in the game: a "''Marksman''" version with an ACOG scope, and a "''Night Ops''" version with an Infrared scope. | Two versions of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0]], referred to as the Mk. 17 in-game, are known to be in the game: a "''Marksman''" version with an ACOG scope, and a "''Night Ops''" version with an Infrared scope. Like the Mk. 16, it is primarily used by Special Forces. | ||
[[Image:FN SCAR -1-.jpg|thumb|none|500px|Fabrique Nationale First Gen SCAR-H NATO with M68 Aimpoint scope and Gripped foregrip - 7.62x51mm]] | [[Image:FN SCAR -1-.jpg|thumb|none|500px|Fabrique Nationale First Gen SCAR-H NATO with M68 Aimpoint scope and Gripped foregrip - 7.62x51mm]] | ||
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|Two versions of the FN SCAR-H available in-game.]] | [[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|Two versions of the FN SCAR-H available in-game.]] | ||
Line 47: | Line 47: | ||
===M4A1 Carbine=== | ===M4A1 Carbine=== | ||
Six different versions of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: a standard rifle, used by | Six different versions of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: a standard rifle, used primarily by Mounted USMC personnel, an "''assault''" version with an M203 grenade launcher, a "''CQB''" version with an EOTech holographic sight, a "''night ops''" version with an Infrared scope and a suppressor, a "''marksman''" version with an ACOG scope, and a "''stealth''" version with a suppressor and red dot scope. | ||
[[Image:ColtM4.jpg|thumb|none| | [[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]] | ||
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|A list of the six different versions of the M4A1 available in the game.]] | [[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|A list of the six different versions of the M4A1 available in the game.]] | ||
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier closest to the screen has a suppressed M4A1 Carbine.]] | [[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier closest to the screen has a suppressed M4A1 Carbine.]] | ||
===M16A4=== | ===M16A4=== | ||
Six different versions of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: a standard rifle, an "''assault''" version with an M203 grenade launcher, a "''CQB''" version with an EOTech holographic sight, a "''night ops''" version with an Infrared scope and suppressor, a "''marksman''" version with an ACOG scope, and a "''stealth version''" with a suppressor and red dot scope. | Six different versions of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: a standard rifle, an "''assault''" version with an M203 grenade launcher, a "''CQB''" version with an EOTech holographic sight, a "''night ops''" version with an Infrared scope and suppressor, a "''marksman''" version with an ACOG scope, and a "''stealth version''" with a suppressor and red dot scope. The M16A4 is the standard weapon of the USMC. | ||
[[Image:M16A4withANPEQ&ACOG.jpg|thumb|none| | [[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm. This is the USMC style set up.]] | ||
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|A list of the six different versions of the M16 available in the game.]] | [[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|A list of the six different versions of the M16 available in the game.]] | ||
[[Image:Operation FlashpointM16A4.jpg|thumb|none|700px|An American soldier firing an M16A4.]] | [[Image:Operation FlashpointM16A4.jpg|thumb|none|700px|An American soldier firing an M16A4.]] |
Revision as of 22:00, 13 May 2011
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:
Operation Flashpoint 2: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.
U.S. Marines
Pistols
M-45 MEUSOC
The standard issue sidearm of the Marine Forces in the game is the M-45 MEUSOC. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.
Submachine Guns
Heckler & Koch MP5A4
The Heckler & Koch MP5A4 is used by Special Operation Snipers and Helicopter Crewman.
Assault Rifles
FN SCAR-L Mod 0
Two versions of the FN SCAR-L Mod 0, referred to as the Mk. 16, are known to be in the game: a "stealth" version with a suppressor and a red dot scope, and an "assault" version with a grenade launcher and red dot scope. The Mk. 16 is used mostly by Special Forces.
FN SCAR-H Mod 0
Two versions of the FN SCAR-H Mod 0, referred to as the Mk. 17 in-game, are known to be in the game: a "Marksman" version with an ACOG scope, and a "Night Ops" version with an Infrared scope. Like the Mk. 16, it is primarily used by Special Forces.
M4A1 Carbine
Six different versions of the M4A1 Carbine can be used in the game: a standard rifle, used primarily by Mounted USMC personnel, an "assault" version with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with an Infrared scope and a suppressor, a "marksman" version with an ACOG scope, and a "stealth" version with a suppressor and red dot scope.
M16A4
Six different versions of the M16A4 can be used in the game: a standard rifle, an "assault" version with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with an Infrared scope and suppressor, a "marksman" version with an ACOG scope, and a "stealth version" with a suppressor and red dot scope. The M16A4 is the standard weapon of the USMC.
Sniper Rifles
M82
Two different versions of the M82 are available in the game: a standard rifle with a regular scope, and a "night ops" version with an Infrared scope.
M21
Machine Guns
M249 S.A.W.
Mk. 48 Mod 0
M240 machine gun
Can be seen pintle mounted on the roof of some american vehicles.
M2HB
Special Weapons
M32 MGL
Mk 153 Mod 0 SMAW
FGM-148 Javelin
FIM-92A Stinger
M203
The M203 can be mounted on the M4A1 and the M16A4.
FN40GL (Mk. 13 Mod 0)
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).
M134 Minigun
People's Liberation Army
Pistols
QSZ-92
Submachine Guns
QCW-05
Assault Rifles
QBZ-95
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a "marksman" version with a scope, an "assault" version with a grenade launcher, and a "night ops" version with an Infrared scope.
Type 81
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an "assault" version with a grenade launcher, a "night ops" version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a "marksman" version with a scope and folding stock.
Machine Guns
QBB-95
Type 67-II
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88.
QJC-88
Sniper Rifles
QBU-88
M99
Special Weapons
QLB-06
Type 69 RPG
It is only seen in a promotional picture of the game. It is never used by the Chinese military or can be equiped and used by the player in any part of the gameplay of the campaign or multiplayer mode.
PF-89
QW-2
Type 91 Grenade Launcher
The Type 91 grenade launcher is seen attached to the "assault" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).
Removed weapons
M1014 JSCS
M1014 combat shotgun was removed from the game before release. Its model can be found in game files.
Stoeger Model 2000
M2000 combat shotgun was removed from the game before release. Its model can be found in game files.
MP5SD
MP5SD was removed from the game before release. Its model can be found in game files.