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Chernobyl Terrorist Attack: Difference between revisions
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[[Image:CHERNOBYL-COVER.jpg|thumb|right|300px|''Chernobyl Terrorist Attack'' (2011)]] | [[Image:CHERNOBYL-COVER.jpg|thumb|right|300px|''Chernobyl Terrorist Attack'' (2011)]] | ||
''Chernobyl Terrorist Attack'' (called simply ''Chernobyl'' in some countries) is a low-budget first-person shooter video game. It is a mixture of ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' and ''[[Soldier of Fortune]]'' spiced with the ''"killanythingthatmovestowardsyou"'' philosophy. The story is very simple: when terrorists take over Pripyat, only one man can save the world from the evil: Captain Yuri. | '''''Chernobyl Terrorist Attack''''' (called simply ''Chernobyl'' in some countries) is a low-budget first-person shooter video game. It is a mixture of ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' and ''[[Soldier of Fortune]]'' spiced with the ''"killanythingthatmovestowardsyou"'' philosophy. The story is very simple: when terrorists take over Pripyat, only one man can save the world from the evil: Captain Yuri. | ||
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== Glock 18 == | == Glock 18 == | ||
The [[ | The [[Glock 18]] appears as the standard sidearm of Captain Yuri throughout the whole game. It can only fire in semi-automatic mode and holds 12 rounds, which is not a valid capacity for the G18 but for the Subcompact [[Glock 26|G26]] and [[Glock#Glock 28|G28]]. The reloading animation is very fast, in fact because Cpt. Yuri only pulls the slide but doesn't change the magazines at all. | ||
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18C - 9x19mm]] | [[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18C - 9x19mm]] | ||
[[Image:CHERNOBYL-GLOCK-1.jpg|thumb|600px|none|Cpt. Yuri holds his | [[Image:CHERNOBYL-GLOCK-1.jpg|thumb|600px|none|Cpt. Yuri holds his Glock 18. The only real giveaway is the selector switch on the frame.]] | ||
[[Image:CHERNOBYL-GLOCK-2.jpg|thumb|600px|none|Tritium illuminated sights of the | [[Image:CHERNOBYL-GLOCK-2.jpg|thumb|600px|none|Tritium illuminated sights of the G18. Note that the selector is set to full-auto.]] | ||
[[Image:CHERNOBYL-GLOCK-3.jpg|thumb|600px|none|Reloading the | [[Image:CHERNOBYL-GLOCK-3.jpg|thumb|600px|none|Reloading the G18.]] | ||
== Heckler & Koch MP5A2 == | == Heckler & Koch MP5A2 == | ||
The [[ | The [[Heckler & Koch MP5A2]] is the weapon Cpt. Yuri brings with himself to Pripyat. The red dot scope on the gun can be used for some sniping. Some of the "spec ops" terrorists use this weapon. The world model lacks the trigger and trigger guard. | ||
[[Image:H& | [[Image:H&KMP5-N.jpg|thumb|none|500px|Heckler & Koch MP5A2/N - 9x19mm]] | ||
[[Image:CHERNOBYL-MP5A2-1.jpg|thumb|600px|none|The | [[Image:CHERNOBYL-MP5A2-1.jpg|thumb|600px|none|The H&K MP5A2 in the game.]] | ||
[[Image:CHERNOBYL-MP5A2-2.jpg|thumb|600px|none|Cpt. Yuri quickly changes the magazine. There is no time to waste.]] | [[Image:CHERNOBYL-MP5A2-2.jpg|thumb|600px|none|Cpt. Yuri quickly changes the magazine. There is no time to waste.]] | ||
[[Image:CHERNOBYL-MP5A2-3.jpg|thumb|600px|none|He always pulls the charging handle even if there was a bullet in the chamber. That one round will not make a difference.]] | [[Image:CHERNOBYL-MP5A2-3.jpg|thumb|600px|none|He always pulls the charging handle even if there was a bullet in the chamber. That one round will not make a difference.]] | ||
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[[Image:CHERNOBYL-AK47-3.jpg|thumb|600px|none|Between killing two terrorists Captain Yuri stops for a second to examine the enemy's SAM site.]] | [[Image:CHERNOBYL-AK47-3.jpg|thumb|600px|none|Between killing two terrorists Captain Yuri stops for a second to examine the enemy's SAM site.]] | ||
[[Image:CHERNOBYL-AK47-2.jpg|thumb|600px|none|The enemy helicopter instantly turns around as it sees Cpt. Yuri.]] | [[Image:CHERNOBYL-AK47-2.jpg|thumb|600px|none|The enemy helicopter instantly turns around as it sees Cpt. Yuri.]] | ||
[[Image:CHERNOBYL-AK47-1.jpg|thumb|600px|none|Cpt. Yuri reloads his | [[Image:CHERNOBYL-AK47-1.jpg|thumb|600px|none|Cpt. Yuri reloads his AK.]] | ||
== Franchi SPAS-12 == | == Franchi SPAS-12 == | ||
The [[Franchi SPAS-12]] is the only available shotgun in the game. It holds correctly 8 rounds and can be used in pump-action mode only, although terrorists use it in semi-auto mode. During a reload Cpt. Yuri always inserts eight shells into the tube even if there were some unfired ones. | The [[Franchi SPAS-12]] is the only available shotgun in the game. It holds correctly 8 rounds and can be used in pump-action mode only, although terrorists use it in semi-auto mode. During a reload Cpt. Yuri always inserts eight shells into the tube even if there were some unfired ones. | ||
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 ga.]] | [[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 ga.]] | ||
[[Image:CHERNOBYL-SPAS12-1.jpg|thumb|600px|none|The | [[Image:CHERNOBYL-SPAS12-1.jpg|thumb|600px|none|The SPAS-12 in Cpt. Yuri's hands.]] | ||
[[Image:CHERNOBYL-SPAS12-2.jpg|thumb|600px|none|Cpt. Yuri pumps the shotgun. Sometimes he wishes he knew how to switch it to semi-auto.]] | [[Image:CHERNOBYL-SPAS12-2.jpg|thumb|600px|none|Cpt. Yuri pumps the shotgun. Sometimes he wishes he knew how to switch it to semi-auto.]] | ||
[[Image:CHERNOBYL-SPAS12-3.jpg|thumb|600px|none|Cpt. Yuri fully reloads the | [[Image:CHERNOBYL-SPAS12-3.jpg|thumb|600px|none|Cpt. Yuri fully reloads the SPAS-12 in one second. Beat that!]] | ||
== Desert Tactical Arms Stealth Recon Scout == | == Desert Tactical Arms Stealth Recon Scout == | ||
The [[Desert Tactical Arms Stealth Recon Scout]] appears as ".338LM Sniper Rifle" in the game. It can be found on a roof next to a dead sniper. Holds 5 rounds and is probably the only one-shot one-kill weapon in the game. | The [[Desert Tactical Arms Stealth Recon Scout]] appears as ".338LM Sniper Rifle" in the game. It can be found on a roof next to a dead sniper. Holds 5 rounds and is probably the only one-shot one-kill weapon in the game. | ||
[[Image:DTASRS.jpg|thumb|none|500px|DTA Stealth Recon Scout - .338 Lapua Magnum]] | [[Image:DTASRS.jpg|thumb|none|500px|DTA Stealth Recon Scout - .338 Lapua Magnum]] | ||
[[Image:CHERNOBYL-SRS-2.jpg|thumb|600px|none|Cpt. Yuri holds the | [[Image:CHERNOBYL-SRS-2.jpg|thumb|600px|none|Cpt. Yuri holds the Desert Tactical Arms Stealth Recon Scout.]] | ||
[[Image:CHERNOBYL-SRS-1.jpg|thumb|600px|none|Pulling the bolt of the rifle.]] | [[Image:CHERNOBYL-SRS-1.jpg|thumb|600px|none|Pulling the bolt of the rifle.]] | ||
[[Image:CHERNOBYL-SRS-3.jpg|thumb|600px|none|Reloading the | [[Image:CHERNOBYL-SRS-3.jpg|thumb|600px|none|Reloading the Desert Tactical Arms Stealth Recon Scout.]] | ||
==Milkor MGL-140== | ==Milkor MGL-140== | ||
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The in-game model lacks the rails. That would make mounting a grip onto the launcher really difficult in real life. It must be also mentioned that the cylinder somehow forgets to rotate after the shots. | The in-game model lacks the rails. That would make mounting a grip onto the launcher really difficult in real life. It must be also mentioned that the cylinder somehow forgets to rotate after the shots. | ||
[[Image:MGL32.jpg|thumb|none|500px|Milkor MLG-140 - 40mm]] | [[Image:MGL32.jpg|thumb|none|500px|Milkor MLG-140 - 40mm]] | ||
[[Image:CHERNOBYL-MGL140-2.jpg|thumb|600px|none|The | [[Image:CHERNOBYL-MGL140-2.jpg|thumb|600px|none|The MGL-140 waiting for Cpt. Yuri.]] | ||
[[Image:CHERNOBYL-MGL140-1.jpg|thumb|600px|none|Cpt. Yuri holds the newly acquired | [[Image:CHERNOBYL-MGL140-1.jpg|thumb|600px|none|Cpt. Yuri holds the newly acquired MGL-140.]] | ||
== RPG-7 == | == RPG-7 == | ||
The [[RPG-7]] is used by a few terrorists in Pripyat. They almost always commit suicide with it instead of killing Cpt. Yuri. | The [[RPG-7]] is used by a few terrorists in Pripyat. They almost always commit suicide with it instead of killing Cpt. Yuri. | ||
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]] | [[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]] | ||
[[Image:CHERNOBYL-RPG7.jpg|thumb|600px|none|After killing the 10,000th terrorist Cpt. Yuri stops to think about why can't he pick up that | [[Image:CHERNOBYL-RPG7.jpg|thumb|600px|none|After killing the 10,000th terrorist Cpt. Yuri stops to think about why can't he pick up that RPG-7.]] | ||
== M26 HE Frag grenade == | == M26 HE Frag grenade == |
Revision as of 07:06, 18 August 2011
Chernobyl Terrorist Attack (called simply Chernobyl in some countries) is a low-budget first-person shooter video game. It is a mixture of S.T.A.L.K.E.R.: Shadow of Chernobyl and Soldier of Fortune spiced with the "killanythingthatmovestowardsyou" philosophy. The story is very simple: when terrorists take over Pripyat, only one man can save the world from the evil: Captain Yuri.
The following weapons appear in the video game Chernobyl Terrorist Attack:
Glock 18
The Glock 18 appears as the standard sidearm of Captain Yuri throughout the whole game. It can only fire in semi-automatic mode and holds 12 rounds, which is not a valid capacity for the G18 but for the Subcompact G26 and G28. The reloading animation is very fast, in fact because Cpt. Yuri only pulls the slide but doesn't change the magazines at all.
Heckler & Koch MP5A2
The Heckler & Koch MP5A2 is the weapon Cpt. Yuri brings with himself to Pripyat. The red dot scope on the gun can be used for some sniping. Some of the "spec ops" terrorists use this weapon. The world model lacks the trigger and trigger guard.
Izhmash AK-47
The most common automatic firearm in the game. Appears without stock. About 99 percent of the terrorists (that means approximately 1,564,784 armed men) use the AK-47 as his weapon of choice. This is the gun that can be found in every bush, so running low on ammo shouldn't be a problem.
Lieutenant General Mikhail Timofeyevich Kalashnikov will be shocked if he finds out that his masterpiece is portrayed as a weak air rifle in this game. About six shots to the neck and a few more to the head will kill a terrorist. It is the seventh best weapon in the game after the G18, MP5A2, SPAS-12,... well after everything else.
Franchi SPAS-12
The Franchi SPAS-12 is the only available shotgun in the game. It holds correctly 8 rounds and can be used in pump-action mode only, although terrorists use it in semi-auto mode. During a reload Cpt. Yuri always inserts eight shells into the tube even if there were some unfired ones.
Desert Tactical Arms Stealth Recon Scout
The Desert Tactical Arms Stealth Recon Scout appears as ".338LM Sniper Rifle" in the game. It can be found on a roof next to a dead sniper. Holds 5 rounds and is probably the only one-shot one-kill weapon in the game.
Milkor MGL-140
The last weapon that can be found in the game is the MGL-140. First used in the "Rough Ride" mission to defend the train from the incoming terrorists. Very effective for taking out large groups of enemies but finding ammo for it can be a huge problem in some levels.
The in-game model lacks the rails. That would make mounting a grip onto the launcher really difficult in real life. It must be also mentioned that the cylinder somehow forgets to rotate after the shots.
RPG-7
The RPG-7 is used by a few terrorists in Pripyat. They almost always commit suicide with it instead of killing Cpt. Yuri.
M26 HE Frag grenade
M26 hand grenades appear in the game and are frequently used by the terrorists. Cpt. Yuri can carry up to six grenades.