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Resident Evil 3: Nemesis: Difference between revisions
(→Winchester Model 1887: Just messed around with the game, it's a 1892 "Mare's Leg", it's the wrong shape to be a 1887.) |
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== Benelli M3 Super 90 Shorty == | == Benelli M3 Super 90 Shorty == | ||
Jill finds this shotgun on a corpse in a zombie ridden basement. It carries 7 rounds at a time. It can fire modified shells for increased firepower. | Jill finds this shotgun on a corpse in a zombie ridden basement. It somehow carries 7 rounds at a time like the full-size version can, and it has wood furniture. It can fire modified shells for increased firepower. | ||
[[Image:Benelli_M3_Super_90_Shorty.jpg|thumb|none|350px|Benelli M3 Super 90 Shorty]] | [[Image:Benelli_M3_Super_90_Shorty.jpg|thumb|none|350px|Benelli M3 Super 90 Shorty]] | ||
[[Image:Shotgun.gif |thumb|none|490px|M3 Super 90 Shorty as seen in RE3]] | [[Image:Shotgun.gif |thumb|none|490px|M3 Super 90 Shorty as seen in RE3]] |
Revision as of 02:12, 29 April 2011
The following weapons were used in the videogame Resident Evil 3: Nemesis:
Pistols
Beretta 92FS "Samurai Edge"
Jill's main weapon is a custom Beretta made especially for S.T.A.R.S. Members. It can fire modified bullets for more power. It is specifically designated as a Custom 92FS in a fax from Robert Kendo.
STI Eagle 6.0
Jill finds parts to make this weapon after two encounters with the Nemesis. It is also Carlos Olivera's primary sidearm in the Mercenaries mini-game. The Scope allows the weapon to inflict critical shots which are equal to a magnum round.
SIG Pro SP 2009
Weapon used by Nicholai Ginovaef in both the main and Mercenaries mini-game and by Carlos in his segment of the main game.
Smith & Wesson Model 629
A .44 Magnum Revolver, that Jill either finds in the S.T.A.R.S. Office weapons locker or the locker in the Power Station. The in-game description says the weapon is fitted with weights to reduce recoil, yet the weapon has a large recoil anyway. This is Mikhail's primary sidearm in the Mercenaries bonus game.
Browning Hi-Power
The old official sidearm of the RPD. Browning Hi-Powers are seen being used in the opening scene but not used during the game.
Shotguns
Remington 870
Two variants of the Remington 870 are seen in the opening FMV cutscene, the police folder, and the synthetic fullstocked variant with a Surefire light, used by the RPD and SPF (Select Police Force), respectively.
Benelli M3 Super 90 Shorty
Jill finds this shotgun on a corpse in a zombie ridden basement. It somehow carries 7 rounds at a time like the full-size version can, and it has wood furniture. It can fire modified shells for increased firepower.
Winchester 1892 "Mare's Leg"
Jill finds parts to make this weapon after five encounters with the Nemesis, it is incorrectly depicted as being a 12 Gauge shotgun . It cannot use the Modified shells but seems to fire quickly, Jill operates the lever mechanism with one hand.
Submachine Guns
MP5A3
RPD SPF members are seen using MP5s of some sort. They seem to have the receivers of converted HK94s, while having the barrels of A3s.
Colt M4A1 Carbine
Jill starts with this weapon in her inventory on easy mode. In-game it has a vertical grip, a bi-pod, and an AimPoint optical sight. Carlos is armed with an M4A1 in both the Mercenaries and the small part of the main game in which you play as him. Mikhail is also equipped with an M4A1 carbine in the main game and depending on events he uses it to kill off both zombies and distract the nemesis. It is also used by the majority of U.B.C.S. Members.
- All M4s in CGI cutscenes equipped by both R.P.D. Police and U.B.C.S. are seen without any modifications, a most notable scene reflect that Mikhail Victor fires it at Nemesis on the streetcar; the two M4s in in-game scene and CGI scene are quite different, despite the fact that they must be the same one. The vertical fore grip and bi-pod seem to be attached via a rail bolted to the hand guard as the rest of the hand guard resembles the standard hand guard and not a R.I.S. hand guard. The AimPoint is attached via an older mount.
Minigun
The same three-barreled Gatling Gun from RE2 returns as an unlockable weapon.
Explosives & Launchers
Mine Thrower
An Umbrella created weapon designed to fire Anti-Personnel SMART mines which explode after a short delay or when a creatures comes close to them.
M202 FLASH
Perhaps the most powerful weapon available. The M202 FLASH, called the Rocket Launcher is capable of firing powerful rockets that will kill almost any enemy in the game. It can take down Nemesis in only 2 shots. A regular non-unlimited rocket launcher can be found in the very late portion of the game or an unlimited ammo version can be bought in the Mercenaries bonus game. Mikhail has the same rocket launcher in the Bonus game but this holds 8 rounds as opposed to 4.
FIM-92A Stinger
Nemesis uses a FIM-92A Stinger from time to time. It's possible that this is a reference to the unlockable Rocket Launcher in Resident Evil 2.