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Alpha Protocol: Difference between revisions
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The basic variant is the "FMP". The improved version with light brown finish is the "Rampage". The "Blitzkrieg" is the last version which holds correctly 30 rounds and it contains carbon fiber parts. | The basic variant is the "FMP". The improved version with light brown finish is the "Rampage". The "Blitzkrieg" is the last version which holds correctly 30 rounds and it contains carbon fiber parts. | ||
[[Image:MP5KA4.jpg|thumb|none|400px|H&K MP5KA4 - 9x19mm]] | [[Image:MP5KA4.jpg|thumb|none|400px|H&K MP5KA4 - 9x19mm]] | ||
[[Image:AP MP5K.jpg|thumb|none|600px|The "Rittengroupen FMP" with | [[Image:AP MP5K.jpg|thumb|none|600px|The "Rittengroupen FMP" with Featherweight Magazine - the default model in the "Rittergroupen SMG" family.]] | ||
[[Image:A-PROTOCOL-MP5K-2.jpg|thumb|none|600px|The "Rittengroupen Rampage" with Compensator - the improved version of the "FMP".]] | [[Image:A-PROTOCOL-MP5K-2.jpg|thumb|none|600px|The "Rittengroupen Rampage" with Compensator - the improved version of the "FMP".]] | ||
[[Image:A-PROTOCOL-MP5K-3.jpg|thumb|none|600px|The "Rittengroupen Blitzkrieg" - the most advanced version of this submachine gun. Some parts are made of carbon fiber.]] | [[Image:A-PROTOCOL-MP5K-3.jpg|thumb|none|600px|The "Rittengroupen Blitzkrieg" - the most advanced version of this submachine gun. Some parts are made of carbon fiber.]] |
Revision as of 11:49, 10 May 2011
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Alpha Protocol is a single player-only espionage RPG video game. The game revolves around the adventures of field agent Michael Thorton. It was released in 2010 for the PC, Xbox 360 and PS3.
See the discussion page for information about the fictional weapons in the game.
The following weapons make an appearance in the game "Alpha Protocol":
Sidearms
While they are fairly weak when it comes to power, pistols are perfect for a stealth approach. All pistols are semi-automatic, and perfect for achieving critical hits. Pistols can be customized with various upgrades, including: Light Pistol Barrel, Suppressor, Compensator, Laser Sight, Reflex Sight, Extended Magazine, Streamlined Pistol Frame and Custom Grip.
Glock 17
The Glock 17 is known as "Rittergroupen 5.7mm Pistol" in the game. (Probably the creators exchanged the Five-seveN's and the G17's name by mistake, because the 5.7mm Five-seveN appears as "Samael 9mm Pistol", while the 9mm G17 appears as "Rittergroupen 5.7mm Pistol".)
The G17 holds only 10 rounds but is a very accurate pistol. The more advanced variants are called "Cutlass" and "Razor".
FN Five-seveN
The FN Five-seveN is the second pistol Mike can purchase for himself. The default version is called "Samael 9mm Pistol" and holds only 14 bullets. The "Samael Sidewinder" and "Samael Seraphim" are the more advanced variants with better damage, accuracy and ammunition capacity.
KBP Instrument Design Bureau GSh-18
Called "UC .50 Pistol" in the game, the GSh-18 can be unlocked after finding Grigori in Moscow. It fires .50 caliber rounds in Alpha Protocol, however it is only available in 9mm in real life. The upgraded version with light brown frame is called "UC Cossak". The more improved variant is the "UC Commissar". The starting ammo capacity is 12 rounds (13 for the "Commissar") and it can be boosted to 18, resp. 19.
Smith & Wesson M&P
The Smith & Wesson M&P appears as "Hamilton .45 Pistol" in the game and is the default pistol. The more improved versions are called "Contender" and "Duelist".
Beretta 92FS
Conrad Marburg uses a 92FS in the Museum of Art in Rome. This version of the pistol is unusable.
Beretta 92FS Inox
Conrad Marburg's Beretta 92FS turns into a Beretta 92FS Inox when collected by the player.
Unknown Snub-Nose Revolver
Sis uses two yet unknown revolvers aboard Lazo's yacht.
Submachine Guns
Like pistols, they don't pack much punch, but they fire very rapidly. Being a fully automatic type of weapon that has a fast rate of fire, SMG's are perfect for clearing rooms. Submachine guns can be upgraded with the following: Muzzle Assist, Lighter SMG Barrel, Linear Compensator, Muzzle Break, Muzzle Assist, Recoil Nullifier, Reflex Sight, Laser Sight, Extended Magazines, Lighter Grips and many more. SMG's can fire normal, High Velocity and Hollow Point rounds.
Heckler & Koch MP7A1
The MP7A1 is a gun featured in the game and appears as part of the "Hamilton SMG" series. The default variant is the "SMX". The improved model is called "Vigilance" which holds +2 rounds and has a slightly better accuracy. The ultimate variant is the "Patriot" with a little bit better attributes.
The default ammo capacity is 30 rounds what can be upgraded to 42. This gun can also be dual-wielded.
IMI Uzi
Known as "Samael PMG" in the game. Can be dual-wielded and appears with rails. The Uzi offers good accuracy and high rate of fire, but the small range can be frustrating sometimes.
The improved variants are the "Storm", "Hurricane" and "Typhoon".
Heckler & Koch MP5K
The MP5K is seen as part of the "Rittergroupen SMG" series. It's pretty accurate but holds only 28 rounds.
The basic variant is the "FMP". The improved version with light brown finish is the "Rampage". The "Blitzkrieg" is the last version which holds correctly 30 rounds and it contains carbon fiber parts.
Heckler & Koch MP5A3/MP5A5
Two MP5 submachine guns with retractable buttstocks can be seen on the logo of the black market arms dealer company "Clearinghouse".
Shotgun
Shotguns are the most powerful weapons in the game. They can kill most enemies with one or two shots. However, they have several disadvantages: short range, long reload times and a strong recoil. Shotguns can sometimes knock enemies off of their feet. Shotguns can be upgraded with Skeet Choke, Light Barrel, Muzzle Break, Muzzle Assist, Compensator, Recoil Dampener, Basic Sight, Extended Magazines, Composite Stock and Reinforced Components.
Franchi SPAS-12
The Franchi SPAS-12 holds 10 shells in the game and appears with a shortened barrel and tubular magazine. Fires in semi-auto mode, like all the shotguns in the game. The stock version, with black finish is called "Samael .66 Gauge". The improved versions are the "Samael Vengeance" and "Samael Redeemer".
Assault Rifles
Assault Rifles are deadly long range weapons but are ineffective when firing from the hip. Assault Rifles can be upgraded with the following: Accelerator, Light Barrel, Compensator, Scope, Improved Scope, Laser Sight, Rifle Sight, Reflex Sight, Extended Magazine, Lighter Stock and many more. Assault rifles can fire normal, Subsonic and APDS (Armor Piercing Depleted Sabot) rounds.
Heckler & Koch G36C
The G36C can be purchased in Moscow. The default version is called "Rittergruppen CE20" and holds 24 rounds. The "Rittergruppen Fauchard" is a more improved variant with better accuracy. The "Rittergruppen Halberd" is an even more advanced version with the capacity of 27 rounds. The "Grizzly" is an exclusive Assault Pack item.
This weapon fires only in 3-round burst mode. No G36 rifle can fire in 3-round burst mode in real life, however the 2-round burst mode can be present on some special models.
FN SCAR-L CQC
The SCAR-L CQC is the first assault rifle the player can purchase in the game. Offers good accuracy and moderate damage. It can only fire in 3-round bursts, something no real SCAR rifle can do.
The three variants are called: "AR 21", "Hawk" and "Eagle".
Bushmaster/Remington ACR
The Bushmaster/Remington ACR appears in the game as one of the best assault rifles. Is incorrectly stated that it's manufactured in Israel.
The stock version is called "FR99" and comes with a 33-round magazine. The "Executioner" is the upgraded version with the capacity of 39 rounds and slightly better accuracy and higher damage. The "Assassin" is the ultimate variant. It comes with a 42-round magazine. The "Retribution" is an exlusive Assault Pack item with even better stats.
Norinco QBZ-95
Norinco QBZ-95 rifles can be seen in Nasri's hideout but are unusable by the player.
Heckler & Koch XM8
One U.S. Marine can be seen holding an XM8 rifle at the U.S. Embassy in a cutscene. The XM8 turns into a FN SCAR-L when the cutscene is over.
Other
Remington/USMC M40A3
The Remington/USMC M40A3 sniper rifle used throughout the game. It can be picked up, but cannot be carried. Has unlimited ammo.
Tranquilizer Gun
Can be used by Mike during the first level of the game. Holds six rounds.
U.S. Ordnance M60
An M60 machine gun is used by a mercenary named SIE in a cutscene. She kills some Russian mobsters with it.
PKM
Numerous PKM machine guns can be seen in Rome.