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Alpha Protocol: Difference between revisions

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=== Beretta 92FS ===
=== Beretta 92FS ===
Conrad Marburg uses a [[92FS]] in the Museum of Art in Rome.
Conrad Marburg uses a [[92FS]] in the Museum of Art in Rome. This pistol is unusable by the player.
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]
[[Image:A-PROTOCOL-92FS.jpg|thumb|none|600px|Marburg holds his Beretta.]]
[[Image:A-PROTOCOL-92FS.jpg|thumb|none|600px|Marburg holds his Beretta.]]

Revision as of 22:01, 26 April 2011

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Nice, but where's the trigger?

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Alpha Protocol (2010)

Alpha Protocol is a single player-only espionage RPG video game. The game revolves around the adventures of field agent Michael Thorton. It was released in 2010 for the PC, Xbox 360 and PS3.


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See the discussion page for information about the fictional weapons in the game.


The following weapons make an appearance in the game "Alpha Protocol":

Sidearms

While they are fairly weak when it comes to power, pistols are perfect for a stealth approach. All pistols are semi-automatic, and perfect for achieving critical hits. Pistols can be customized with various upgrades, including: Light Pistol Barrel, Suppressor, Compensator, Laser Sight, Reflex Sight, Extended Magazine, Streamlined Pistol Frame and Custom Grip.

Glock 17

The Glock 17 is known as "Rittergroupen 5.7mm Pistol" in the game. (Probably the creators exchanged the Five-seveN's and the G17's name by mistake, because the 5.7mm Five-seveN appears as "Samael 9mm Pistol", while the 9mm G17 appears as "Rittergroupen 5.7mm Pistol".)
The G17 holds only 10 rounds but is a very accurate pistol. The more advanced variants are called "Cutlass" and "Razor".

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Glock 17 - 9x19mm
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The "Rittergroupen 5.7mm Pistol" with basic pistol sight.
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The "Rittergroupen Cutlass" with Mark2 Suppressor.

FN Five-seveN

The FN Five-seveN is the second pistol Mike can purchase for himself. The default version is called "Samael 9mm Pistol" and holds only 14 bullets. The "Samael Sidewinder" and "Samael Seraphim" are the more advanced variants with better damage, accuracy and ammunition capacity.

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FN Five-SeveN USG (U.S. Government) - 5.7x28mm
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Model of the Five-seveN without any modification. This version is called "Samael 9mm Pistol".
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The "Sidewinder" with Level 3 Suppressor and Red Dot Scope.

KBP Instrument Design Bureau GSh-18

Called "UC .50 Pistol" in the game, the GSh-18 can be unlocked after finding Grigori in Moscow. It fires .50 caliber rounds in Alpha Protocol, however it is only available in 9mm in real life. The upgraded version with light brown frame is called "UC Cossak". The more improved variant is the "UC Commissar". The starting ammo capacity is 12 rounds (13 for the "Commissar") and it can be boosted to 18, resp. 19.

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GSh-18 - 9x19mm
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Alpha Protocol's GSh-18.

Smith & Wesson M&P

The Smith & Wesson M&P appears as "Hamilton .45 Pistol" in the game and is the default pistol. The more improved versions are called "Contender" and "Duelist".

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S&W M&P - 9x19mm
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Model of the M&P without any modification. This model is called "Hamilton .45 Pistol".
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Mike uses his M&P to threaten Shaheed.
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Mike points his "Duelist" at Surkov.

Beretta 92FS

Conrad Marburg uses a 92FS in the Museum of Art in Rome. This pistol is unusable by the player.

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Beretta 92FS - 9x19mm
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Marburg holds his Beretta.

Beretta 92FS Inox

Conrad Marburg's Beretta 92FS turns into a Beretta 92FS Inox when collected by the player.

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Beretta 92FS Inox - 9x19mm

Unknown Snub-Nose Revolver

Sis uses two yet unknown revolvers aboard Lazo's yacht.

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Sis holds her two revolvers.

Submachine Guns

Like pistols, they don't pack much punch, but they fire very rapidly. Being a fully automatic type of weapon that has a fast rate of fire, SMG's are perfect for clearing rooms. Submachine guns can be upgraded with the following: Muzzle Assist, Lighter SMG Barrel, Linear Compensator, Muzzle Break, Muzzle Assist, Recoil Nullifier, Reflex Sight, Laser Sight, Extended Magazines, Lighter Grips and many more. SMG's can fire normal, High Velocity and Hollow Point rounds.

Heckler & Koch MP7A1

The MP7A1 is a gun featured in the game and appears as part of the "Hamilton SMG" series. The default variant is the "SMX". The improved model is called "Vigilance" which holds +2 rounds and has a slightly better accuracy. The ultimate variant is the "Patriot" with a little bit better attributes.
The default ammo capacity is 30 rounds what can be upgraded to 42. This gun can also be dual-wielded.

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H&K MP7A1 - 4.6x30mm
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The default model of the MP7A1 with hi-cap mags and RDS and Holo-sight - called "Hamilton SMX"
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Mike reloads his dual MP7A1's.

IMI Uzi

Known as "Samael PMG" in the game. Can be dual-wielded and appears with rails. The Uzi offers good accuracy and high rate of fire, but the small range can be frustrating sometimes.
The improved variants are the "Storm", "Hurricane" and "Typhoon".

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IMI Uzi - 9x19mm
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The Uzi in the game.
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Mike reloads his dual Uzis fitted with high-capacity magazines.

Heckler & Koch MP5K

The MP5K is seen as part of the "Rittergroupen SMG" series. It's pretty accurate but holds only 28 rounds.
The basic variant is the "FMP". The improved version with light brown finish is the "Rampage". The "Blitzkrieg" is the last version which holds correctly 30 rounds and it contains carbon fiber parts.

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H&K MP5KA4 - 9x19mm
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The "Rittengroupen FMP" with Leatherweight Magazine - the default model in the "Rittergroupen SMG" family.
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The "Rittengroupen Rampage" with Compensator - the improved version of the "FMP".

Heckler & Koch MP5A3/MP5A5

Two MP5 submachine guns with retractable buttstocks can be seen on the logo of the black market arms dealer company "Clearinghouse".

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H&K MP5A3 - 9x19mm
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The logo of the "Clearinghouse".

Shotgun

Shotguns are the most powerful weapons in the game. They can kill most enemies with one or two shots. However, they have several disadvantages: short range, long reload times and a strong recoil. Shotguns can sometimes knock enemies off of their feet. Shotguns can be upgraded with Skeet Choke, Light Barrel, Muzzle Break, Muzzle Assist, Compensator, Recoil Dampener, Basic Sight, Extended Magazines, Composite Stock and Reinforced Components.

Franchi SPAS-12

The Franchi SPAS-12 holds 10 shells in the game and appears with a shortened barrel and tubular magazine. The stock version, with black finish is called "Samael .66 Gauge". The improved versions are the "Samael Vengeance" and "Samael Redeemer".

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SPAS-12 - 12 ga.
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The "Vengeance" modified with Holographic Sight and Modified Magazine (which adds only 1 shell to the capacity).

Assault Rifles

Assault Rifles are deadly long range weapons but are ineffective when firing from the hip. Assault Rifles can be upgraded with the following: Accelerator, Light Barrel, Compensator, Scope, Improved Scope, Laser Sight, Rifle Sight, Reflex Sight, Extended Magazine, Lighter Stock and many more. Assault rifles can fire normal, Subsonic and APDS (Armor Piercing Depleted Sabot) rounds.

Heckler & Koch G36C

The G36C can be purchased in Moscow. The default version is called "Rittergruppen CE20" and holds 24 rounds. The "Rittergruppen Fauchard" is a more improved variant with better accuracy. The "Rittergruppen Halberd" is an even more advanced version with the capacity of 27 rounds. The "Grizzly" is an exclusive Assault Pack item.
This weapon fires only in 3-round burst mode. No G36 rifle can fire in 3-round burst mode in real life, however the 2-round burst mode can be present on some special models.

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Heckler & Koch G36C - 5.56x45mm
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The "Rittergruppen Fauchard"

FN SCAR-L CQC

The SCAR-L CQC is the first assault rifle the player can purchase in the game. Offers good accuracy and moderate damage. It can only fire in 3-round bursts, something no real SCAR rifle can do.
The three variants are called: "AR 21", "Hawk" and "Eagle".

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Third-Generation FN SCAR-L CQC - 5.56x45mm
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The "AR 21" without any attachments. Note that the in-game model has ejection port cover and H&K-style selector pictographs.
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The "Hawk" with upgraded sights and muzzle compensator.
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Mike reloads his "AR 21" fitted with Red Dot Scope, Holographic sight and Accelerator.

Bushmaster/Remington ACR

The Bushmaster/Remington ACR appears in the game as one of the best assault rifles. Is incorrectly stated that it's manufactured in Israel.
The stock version is called "FR99" and comes with a 33-round magazine. The "Executioner" is the upgraded version with the capacity of 39 rounds and slightly better accuracy and higher damage. The "Assassin" is the ultimate variant. It comes with a 42-round magazine. The "Retribution" is an exlusive Assault Pack item with even better stats.

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Bushmaster/Remington ACR - 5.56x45mm / 7.62x39mm
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The "FR99" in the game. Note the absence of the rear sight.
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The "Executioner" with Red Dot Scope, Holographic Sight and Muzzle Assist.

Norinco QBZ-95

Norinco QBZ-95 rifles can be seen in Nasri's hideout but are unusable by the player.

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Norinco QBZ-95 - 5.8x42mm
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A QBZ-95 on the table.
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A member of the G22 terrorist organization can be seen holding a QBZ-95 on a photo.

Heckler & Koch XM8

One U.S. Marine can be seen holding an XM8 rifle at the U.S. Embassy in a cutscene. The XM8 turns into a FN SCAR-L when the cutscene is over.

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H&K XM8 - 5.56x45mm

Other

Remington/USMC M40A3

The Remington/USMC M40A3 sniper rifle used throughout the game. It can be picked up, but cannot be carried. Has unlimited ammo.

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M40A3 sniper rifle with Harris bipod - 7.62x51mm
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Michael holds a suppressed M40A3 rifle during the mission in Italy.
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The scope of the M40A3.

Tranquilizer Gun

Can be used by Mike during the first level of the game. Holds six rounds.

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Michael aims at an enemy guard.

U.S. Ordnance M60

An M60 machine gun is used by a mercenary named SIE in a cutscene. She kills some Russian mobsters with it.

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M60 machine gun with bipod folded - 7.62x51mm NATO
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SIE holds her M60 while talking to Michael.
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The M60 on SIE's shoulder.
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The M60 as a stationary turret. It has unlimited ammo but can overheat.

PKM

Numerous PKM machine guns can be seen in Rome.

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PKM machine gun - 7.62x54mm R
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PKM machine guns in the game.