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F.E.A.R.: Difference between revisions

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[[Image:Fear360.jpg|thumb|right|300px|''F.E.A.R.: First Encounter Assault Recon'' (2005)]]
[[Image:Fear360.jpg|thumb|right|200px|''F.E.A.R.: First Encounter Assault Recon'' (2005)]]
[[Image:FEAR-CD1.jpg|thumb|right|200px|''F.E.A.R.: Extraction Point'' (2006)]]
[[Image:FEAR-CD2.jpg|thumb|right|200px|''F.E.A.R.: Perseus Mandate'' (2007)]]
''F.E.A.R. (First Encounter Assault Recon)'' is a horror-themed first person shooter developed by Monolith and published by Vivendi/Sierra in 2005. The player assumes the role of Point Man, a member of the F.E.A.R. team who possesses superhuman reflexes. The story evolves around Paxton Fettel, who has taken control of a team of clone supersoldiers, called "Replica soldiers". The members of F.E.A.R. in conjunction with SFOD-D (Delta Force) must try to stop Fettel before it is too late.
''F.E.A.R. (First Encounter Assault Recon)'' is a horror-themed first person shooter developed by Monolith and published by Vivendi/Sierra in 2005. The player assumes the role of Point Man, a member of the F.E.A.R. team who possesses superhuman reflexes. The story evolves around Paxton Fettel, who has taken control of a team of clone supersoldiers, called "Replica soldiers". The members of F.E.A.R. in conjunction with SFOD-D (Delta Force) must try to stop Fettel before it is too late.




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'''The following weapons appear in ''F.E.A.R.'' and its expansions:'''
'''The following weapons appear in ''F.E.A.R.'' and its expansions:'''


__TOC__<br clear="all">




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==Olympic Arms OA-93==
==Olympic Arms OA-93==
This AR-15-based subcompact weapon makes an appearance in the Xbox 360 version of the F.E.A.R. series as the '''SM15 Machine Pistol''', however the handguard and rail along the top of the weapon bear a striking similarity to the Heckler & Koch HK416. The animations for the SM15 are identical to the AT-14.
This AR-15-based subcompact weapon makes an appearance in the Xbox 360 version of the F.E.A.R. series as the '''SM15 Machine Pistol''', however the handguard and rail along the top of the weapon bear a striking similarity to the Heckler & Koch HK416. The animations for the SM15 are identical to the AT-14.
[[Image:Oa-93-full.jpg|thumb|none|400px|Olympic Arms OA-93 - 5.56x45mm NATO]]
[[Image:Oa-93-full.jpg|thumb|none|400px|Olympic Arms OA-93 - 5.56x45mm NATO]]
[[Image:SM15 Machine Pistols.jpeg|thumb|none|400px|Akimbo SM15's in-game]]
[[Image:SM15 Machine Pistols.jpeg|thumb|none|400px|Akimbo SM15's in-game]]
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==Special Weapons MP-10 9mm Carbine==
==Special Weapons MP-10 9mm Carbine==
While most people believe this weapon to be an [[MP5A3]], the weapon is actually based more off of an MP5 knock-off called the MP-10. In-game it features a mounted holographic sight and a retractable buttstock. However in real life, no such buttstock exists. It is called '''Sumak RPL''' in the game.
While most people believe this weapon to be an [[MP5A3]], the weapon is actually based more off of an MP5 knock-off called the MP-10. In-game it features a mounted holographic sight and a retractable buttstock. However in real life, no such buttstock exists. It is called '''Sumak RPL''' in the game.
[[Image:Mp10catch1.JPG|thumb|none|400px|The Special Weapons MP-10 is basically the RPL minus the holosight and retractable buttstock]]
[[Image:Mp10catch1.JPG|thumb|none|400px|The Special Weapons MP-10 is basically the RPL minus the holosight and retractable buttstock]]
[[Image:RPL SMG.JPG|thumb|none|600px|The RPL on the ground.]]
[[Image:RPL SMG.JPG|thumb|none|600px|The RPL on the ground.]]
[[Image:FEAR-MP-1.jpg|600px|thumb|none|The player holding the RPL while assisting the Delta Force on a mission.]]
[[Image:FEAR-MP-1.jpg|600px|thumb|none|The player holding the RPL while assisting the Delta Force on a mission.]]
[[Image:FEAR-MP-2.jpg|600px|thumb|none|The RPL.]]


==Heckler & Koch SL8==
==Heckler & Koch SL8==
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==Armsel Protecta==
==Armsel Protecta==
This shotgun makes it into the PS3 Version of F.E.A.R., as well as the Xbox 360 Version of F.E.A.R. Files. The weapon is refered to as the '''Watson Autoshotgun''', but its name isn't the only thing that's been changed; The weapon has been upgraded a removable drum substituting the integrated one, an AR-15-style telescoping stock, and some strange rear-sight assembly.
This shotgun makes it into the PS3 Version of F.E.A.R., as well as the Xbox 360 Version of F.E.A.R. Files. The weapon is refered to as the '''Watson Autoshotgun''', but its name isn't the only thing that's been changed; The weapon has been upgraded a removable drum substituting the integrated one, an AR-15-style telescoping stock, and some strange rear-sight assembly.
 
[[image:Protecta.jpg |thumb|none|400px|The Armsel Protecta]]
''Currently, I'm having trouble locating images for the Watson (Cant find a single one on Google Images or the F.E.A.R. Wiki). Since I don't own a PS3, and the only level it's in in F.E.A.R. Files is freaking IMPOSSIBLE, I can't upload images at this time. However, for the skeptical, a video of someone using the Watson can be found'' [http://www.youtube.com/watch?v=eY05nlr8sDc here].'' The shotgun is first picked up at about 6:10.'' -[[User:GamerfreakB7|GamerfreakB7]]-
[[Image:FEAR-ASG.jpg|600px|thumb|none|Point Man reloads the "Watson Autoshotgun".]]
 
[[image:Protecta.jpg |thumb|none|350px|The Armsel Protecta]]


==N6A3 Frag Grenade==
==N6A3 Frag Grenade==
Fragmentation grenades used by Replica forces and ATC guards. These grenades explode on contact, and it is also possible to shoot them in the air (using slow-mo).
Fragmentation grenades used by Replica forces and ATC guards. These grenades explode on contact, and it is also possible to shoot them in the air (using slow-mo).
[[Image:FEAR-FRAG.jpg|500px|thumb|none|The frag grenade on a table.]]
[[Image:FEAR-FRAG.jpg|600px|thumb|none|The frag grenade on a table.]]





Revision as of 20:16, 26 April 2011

File:Fear360.jpg
F.E.A.R.: First Encounter Assault Recon (2005)
File:FEAR-CD1.jpg
F.E.A.R.: Extraction Point (2006)
File:FEAR-CD2.jpg
F.E.A.R.: Perseus Mandate (2007)

F.E.A.R. (First Encounter Assault Recon) is a horror-themed first person shooter developed by Monolith and published by Vivendi/Sierra in 2005. The player assumes the role of Point Man, a member of the F.E.A.R. team who possesses superhuman reflexes. The story evolves around Paxton Fettel, who has taken control of a team of clone supersoldiers, called "Replica soldiers". The members of F.E.A.R. in conjunction with SFOD-D (Delta Force) must try to stop Fettel before it is too late.



The following weapons appear in F.E.A.R. and its expansions:


Heckler & Koch USP45

The primary handgun of the game is a H&K USP chambered for .45 ACP. In-game it is called the Rakow AT-14 and can be dual wielded. It is incorrectly depicted as having a magazine capacity of 18 rounds instead of 12 like the real USP45, only the 9mm version using magazines with H&K's extended floor-plates can hold 18 rounds. Another oddity is that it's modeled with a tall target front sight and the standard height rear sight.

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Heckler & Koch USP - .45 ACP
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AT-14 as seen in F.E.A.R.
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The player holding the AT-14 (USP45).
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Reloading the dual pistols in the game.

Olympic Arms OA-93

This AR-15-based subcompact weapon makes an appearance in the Xbox 360 version of the F.E.A.R. series as the SM15 Machine Pistol, however the handguard and rail along the top of the weapon bear a striking similarity to the Heckler & Koch HK416. The animations for the SM15 are identical to the AT-14.

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Olympic Arms OA-93 - 5.56x45mm NATO
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Akimbo SM15's in-game

Special Weapons MP-10 9mm Carbine

While most people believe this weapon to be an MP5A3, the weapon is actually based more off of an MP5 knock-off called the MP-10. In-game it features a mounted holographic sight and a retractable buttstock. However in real life, no such buttstock exists. It is called Sumak RPL in the game.

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The Special Weapons MP-10 is basically the RPL minus the holosight and retractable buttstock
The RPL on the ground.
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The player holding the RPL while assisting the Delta Force on a mission.
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The RPL.

Heckler & Koch SL8

A heavily modified SL8 sporting rifle makes it into the game. It is the Primary assault rifle of the game, it is fully-automatic, given a Beta-C Drum Magazine (odd, considering it only holds 45 rounds), and an M14-style rear aperture sight. Ingame it is called the Rakow G2A2.

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SL8 Rifle 5.56x45mm NATO, this one has a black finish, while the one in-game appears to have a forest green handguard.
The G2A2 in the game. The receiver is definitely not the SL-8, but G3
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Replica forces preparing for the assault.
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The G2A2 in the player's hands.

IMI Tavor TAR-21

An IMI Tavor TAR-21 makes an appearance in the game. It utilizes a 3X scope, and is restricted to 3-round burst fire. Called the Baksha ASP Rifle in the game.

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Tavor TAR-21 similar to the one in-game, this one fitted with a Red dot sight, while the one in-game has a 3x scope
The ASP Rifle on the ground.
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The player holding the ASP Rifle in F.E.A.R.

Franchi SPAS-12

The Franchi SPAS-12 has an unrealistic 12-shell magazine capacity rather than it's real counterpart's 8. Fans of the Gibbing system will find this gun to their likes. In F.E.A.R. it is called the Vollmer VK-12.

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Franchi SPAS-12 - 12 Gauge
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The shotgun on the ground.
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The VK-12 in F.E.A.R.

Armsel Protecta

This shotgun makes it into the PS3 Version of F.E.A.R., as well as the Xbox 360 Version of F.E.A.R. Files. The weapon is refered to as the Watson Autoshotgun, but its name isn't the only thing that's been changed; The weapon has been upgraded a removable drum substituting the integrated one, an AR-15-style telescoping stock, and some strange rear-sight assembly.

The Armsel Protecta
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Point Man reloads the "Watson Autoshotgun".

N6A3 Frag Grenade

Fragmentation grenades used by Replica forces and ATC guards. These grenades explode on contact, and it is also possible to shoot them in the air (using slow-mo).

File:FEAR-FRAG.jpg
The frag grenade on a table.