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Battlefield: Bad Company 2: Difference between revisions
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'''The following guns can be seen in the video game: ''' | '''The following guns can be seen in the video game: ''' | ||
=Handguns= | =Battlefield: Bad Company 2= | ||
==Handguns== | |||
Can be used by any class once unlocked. | Can be used by any class once unlocked. | ||
== | ===Beretta M9=== | ||
[[Beretta 92FS|Beretta M9]] is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is the .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that). | [[Beretta 92FS|Beretta M9]] is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is the .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that). | ||
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9, 9x19mm]] | [[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9, 9x19mm]] | ||
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[[Image:M9BC2MP.JPG|thumb|none|700px|M9, Bad Company 2 Multiplayer, Valparaiso]] | [[Image:M9BC2MP.JPG|thumb|none|700px|M9, Bad Company 2 Multiplayer, Valparaiso]] | ||
==MP-412 REX== | ===MP-412 REX=== | ||
MP-412 REX .357 Magnum revolver is the most powerful, slowest firing and lowest capacity handgun in the game. | MP-412 REX .357 Magnum revolver is the most powerful, slowest firing and lowest capacity handgun in the game. | ||
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX, .357]] | [[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX, .357]] | ||
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[[Image:MP-412BC2.JPG|thumb|none|700px|MP-412 REX .357 Magnum, Bad Company 2 Multiplayer, Laguna Presa]] | [[Image:MP-412BC2.JPG|thumb|none|700px|MP-412 REX .357 Magnum, Bad Company 2 Multiplayer, Laguna Presa]] | ||
==Colt M1911A1== | ===Colt M1911A1=== | ||
[[Colt M1911A1]] Semi-Automatic Pistol. It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled "WWII M1911 .45" in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading). | [[Colt M1911A1]] Semi-Automatic Pistol. It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled "WWII M1911 .45" in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading). | ||
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1, .45 ACP.]] | [[Image:M1911Colt.jpg|thumb|none|400px|M1911A1, .45 ACP.]] | ||
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[[Image:M1911BC2.JPG|thumb|none|700px|M1911A1 in Multiplayer for Bad Company 2, Port Valdez]] | [[Image:M1911BC2.JPG|thumb|none|700px|M1911A1 in Multiplayer for Bad Company 2, Port Valdez]] | ||
==MP-443 Grach== | ===MP-443 Grach=== | ||
The [[MP-443 Grach]] appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest. In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission "Upriver", and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own. | The [[MP-443 Grach]] appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest. In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission "Upriver", and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own. | ||
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach, 9x19mm]] | [[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach, 9x19mm]] | ||
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[[Image:MP-443 Garach2.JPG|thumb|none|700px|MP-443 Grach in single player, final mission]] | [[Image:MP-443 Garach2.JPG|thumb|none|700px|MP-443 Grach in single player, final mission]] | ||
==Beretta 92FS Inox (mocked up as Beretta 93R)== | ===Beretta 92FS Inox (mocked up as Beretta 93R)=== | ||
The [[Beretta 93R]] in the game is actually a modified [[Beretta 92 pistol series|Beretta 92FS Inox]] with an extended magazine, larger trigger guard, extended barrel with compensators, stainless steel finish and a foregrip. In first person view it is the same as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's named the M93 because it's an '''M9''' that fires in '''3'''-round burst. | The [[Beretta 93R]] in the game is actually a modified [[Beretta 92 pistol series|Beretta 92FS Inox]] with an extended magazine, larger trigger guard, extended barrel with compensators, stainless steel finish and a foregrip. In first person view it is the same as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's named the M93 because it's an '''M9''' that fires in '''3'''-round burst. | ||
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[[Image:M93BC2.JPG|thumb|none|700px|Beretta 93 Pistol, Bad Company 2 Multiplayer, Laguna Presa]] | [[Image:M93BC2.JPG|thumb|none|700px|Beretta 93 Pistol, Bad Company 2 Multiplayer, Laguna Presa]] | ||
==Tracer Dart Gun== | ===Tracer Dart Gun=== | ||
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American forces. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers. Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order. Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point. After it locks on, a distance will be given. The Engineer is then free to fire in any direction, and the rocket will home in on the target. It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles. | The Tracer Dart Gun is a non-lethal weapon used by both Russian and American forces. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers. Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order. Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point. After it locks on, a distance will be given. The Engineer is then free to fire in any direction, and the rocket will home in on the target. It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles. | ||
[[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|American engineer with Tracer Dart Gun]] | [[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|American engineer with Tracer Dart Gun]] | ||
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[[Image:Tracer Dart Lock.JPG|thumb|none|700px|Lock on as seen through the scope of a Carl Gustav. It's hard to see but there are some white numbers beneath the orange square. This is the distance and notifies the player that the missile is locked.]] | [[Image:Tracer Dart Lock.JPG|thumb|none|700px|Lock on as seen through the scope of a Carl Gustav. It's hard to see but there are some white numbers beneath the orange square. This is the distance and notifies the player that the missile is locked.]] | ||
=Submachine Guns= | ==Submachine Guns== | ||
==IMI Uzi== | ===IMI Uzi=== | ||
The [[IMI Uzi]] appears in the game and is equipped with a suppressor. It has very high rate of fire, more akin to that of the Mini-Uzi. | The [[IMI Uzi]] appears in the game and is equipped with a suppressor. It has very high rate of fire, more akin to that of the Mini-Uzi. | ||
[[Image:UZIwSionics.jpg|thumb|none|400px|Uzi, 9x19mm]] | [[Image:UZIwSionics.jpg|thumb|none|400px|Uzi, 9x19mm]] | ||
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[[Image:Uzi BC2.JPG|thumb|none|700px|Uzi as seen in multiplayer]] | [[Image:Uzi BC2.JPG|thumb|none|700px|Uzi as seen in multiplayer]] | ||
==M1928 Thompson== | ===M1928 Thompson=== | ||
The [[M1928 Thompson]] appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It is incorrectly identified as "WWII M1A1 Thompson" in-game when in-fact it is the M1928 model. | The [[M1928 Thompson]] appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It is incorrectly identified as "WWII M1A1 Thompson" in-game when in-fact it is the M1928 model. | ||
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[[Image:ThompsonBC2M.JPG|thumb|none|700px|M1928 Thompson, Battlefield Bad Company 2 Multiplayer, Port Valdez]] | [[Image:ThompsonBC2M.JPG|thumb|none|700px|M1928 Thompson, Battlefield Bad Company 2 Multiplayer, Port Valdez]] | ||
==PP-2000== | ===PP-2000=== | ||
The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is incorrectly referred as the "PP-2000 Avtomat" ("Avtomat" is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine. Also, PP-2000's stock has been removed. | The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is incorrectly referred as the "PP-2000 Avtomat" ("Avtomat" is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine. Also, PP-2000's stock has been removed. | ||
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000, 9x19mm]] | [[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000, 9x19mm]] | ||
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[[Image:PP-2000.JPG|thumb|none|700px|PP-2000, Multiplayer]] | [[Image:PP-2000.JPG|thumb|none|700px|PP-2000, Multiplayer]] | ||
==Heckler & Koch UMP45== | ===Heckler & Koch UMP45=== | ||
The [[Heckler & Koch UMP]]45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard. | The [[Heckler & Koch UMP]]45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard. | ||
[[Image:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP .45 ACP]] | [[Image:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP .45 ACP]] | ||
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[[Image:UMPBC2MP.JPG|thumb|none|700px|UMP .45, Bad Company 2 Multiplayer, Isla Innocents. You can see that the selecter switch is set to full auto.]] | [[Image:UMPBC2MP.JPG|thumb|none|700px|UMP .45, Bad Company 2 Multiplayer, Isla Innocents. You can see that the selecter switch is set to full auto.]] | ||
== Type 100 == | === Type 100 === | ||
The [[Type 100 submachine gun]] is found in the first level of single-player, Operation Aurora. | The [[Type 100 submachine gun]] is found in the first level of single-player, Operation Aurora. | ||
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu.]] | [[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu.]] | ||
[[Image:Typ 100.JPG|thumb|none|700px|The Type 100 in single-player.]] | [[Image:Typ 100.JPG|thumb|none|700px|The Type 100 in single-player.]] | ||
=Battle Rifles= | ==Battle Rifles== | ||
Can be used by any class once unlocked. | Can be used by any class once unlocked. | ||
==M1 Garand== | ===M1 Garand=== | ||
[[M1 Garand]] can be unlocked by registering as a Battlefield "veteran" (i.e. registering at least one other Battlefield-series game). Called "WWII M1 Garand" in-game. Oddly, the picture of it in the weapons info screen looks like a cross between a Garand and a 1903 Springfield with a bottom loading magazine. Can be set to any class' primary slot. | [[M1 Garand]] can be unlocked by registering as a Battlefield "veteran" (i.e. registering at least one other Battlefield-series game). Called "WWII M1 Garand" in-game. Oddly, the picture of it in the weapons info screen looks like a cross between a Garand and a 1903 Springfield with a bottom loading magazine. Can be set to any class' primary slot. | ||
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]] | [[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]] | ||
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[[Image:GarandBC2v2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Nelson Bay Conquest. This one is not in the shadows, giving it more detail.]] | [[Image:GarandBC2v2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Nelson Bay Conquest. This one is not in the shadows, giving it more detail.]] | ||
==[[Heckler & Koch G3| G3A3]]== | ===[[Heckler & Koch G3| G3A3]]=== | ||
Simply called "G3" in-game, has a 20-round magazine and full-auto fire ability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank. | Simply called "G3" in-game, has a 20-round magazine and full-auto fire ability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank. | ||
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler & Koch G3A3, 7.62x51mm NATO]] | [[Image:HKG3A3.jpg|thumb|none|400px|Heckler & Koch G3A3, 7.62x51mm NATO]] | ||
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[[Image:G3.JPG|thumb|none|700px|Heckler & Koch G3A3 in game multiplayer]] | [[Image:G3.JPG|thumb|none|700px|Heckler & Koch G3A3 in game multiplayer]] | ||
==MK 14 Mod 0 EBR== | ===MK 14 Mod 0 EBR=== | ||
[[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]] (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is called "M14 Mod 0 Enhanced" in the game and has a desert-tan camo paint. Has semi-auto only firing option. Can be set to any class' primary slot. Has a 10 round magazine despite what it says in the description. [[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR, 7.62x51 NATO]] | [[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]] (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is called "M14 Mod 0 Enhanced" in the game and has a desert-tan camo paint. Has semi-auto only firing option. Can be set to any class' primary slot. Has a 10 round magazine despite what it says in the description. [[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR, 7.62x51 NATO]] | ||
[[Image:BFBC2-MK14.jpg|thumb|none|600px]] | [[Image:BFBC2-MK14.jpg|thumb|none|600px]] | ||
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[[Image:M14EBRBC2.JPG|thumb|none|700px|M14 EBR 7.62 x 51 mm NATO, Bad Company 2 Multiplayer, Valparaiso]] | [[Image:M14EBRBC2.JPG|thumb|none|700px|M14 EBR 7.62 x 51 mm NATO, Bad Company 2 Multiplayer, Valparaiso]] | ||
== Type 5 Garand Copy == | === Type 5 Garand Copy === | ||
Standard weapon for the Japanese. Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service. | Standard weapon for the Japanese. Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service. | ||
Seen only in the single-player mode, it's nothing more than a re-skin of the existing M1 Garand model, and functions in an identical fashion. | Seen only in the single-player mode, it's nothing more than a re-skin of the existing M1 Garand model, and functions in an identical fashion. | ||
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[[Image:Japanese Garand.JPG|thumb|none|700px|Type 5 Garand copy in single-player. Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.]] | [[Image:Japanese Garand.JPG|thumb|none|700px|Type 5 Garand copy in single-player. Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.]] | ||
=Automatic Rifles= | ==Automatic Rifles== | ||
Automatic Rifles are split between Carbines for the Engineer Class, and Assault Rifles for the Assault Class. | Automatic Rifles are split between Carbines for the Engineer Class, and Assault Rifles for the Assault Class. All the assault rifles are equipped with an under-slung grenade launcher, capable of firing standard grenades, or either smoke or canister flechette rounds. | ||
=== | ===9A-91=== | ||
Starting carbine Engineers. Fires the 9x39 mm round, has a 20 round magazine and is equipped with a suppressor. | Starting carbine Engineers. Fires the 9x39 mm round, has a 20 round magazine and is equipped with a suppressor. | ||
[[Image:9a91.jpg|thumb|none|400px|9A-91, 9x39mm]] | [[Image:9a91.jpg|thumb|none|400px|9A-91, 9x39mm]] | ||
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[[Image:9A91BC2.JPG|thumb|none|700px|9A-91, Bad Company 2 Multiplayer, Valparaiso]] | [[Image:9A91BC2.JPG|thumb|none|700px|9A-91, Bad Company 2 Multiplayer, Valparaiso]] | ||
=== | ===Heckler & Koch XM8 Compact=== | ||
Has a 30 round magazine and is equipped with a suppressor. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer. | Has a 30 round magazine and is equipped with a suppressor. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer. | ||
[[Image:xm8ccbutt.jpg|thumb|none|400px|H&K XM8 Compact Carbine, 5.56x45mm]] | [[Image:xm8ccbutt.jpg|thumb|none|400px|H&K XM8 Compact Carbine, 5.56x45mm]] | ||
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[[Image:XM8COMPACTBC2MP.JPG|thumb|none|700px|XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor]] | [[Image:XM8COMPACTBC2MP.JPG|thumb|none|700px|XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor]] | ||
=== | ===AKS-74U=== | ||
Instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. Equipped with a suppressor. Refered to as the "AKS-74U Krinkov" in-game. Oddly, in the weapons info screen it has black plastic furniture, but in-game it has wood furniture. This is because the version in Bad Company 2 is simply a reskin of the original [[Battlefield: Bad Company | Bad Company]]'s AKS-74U, in which it had the plastic furniture. | Instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. Equipped with a suppressor. Refered to as the "AKS-74U Krinkov" in-game. Oddly, in the weapons info screen it has black plastic furniture, but in-game it has wood furniture. This is because the version in Bad Company 2 is simply a reskin of the original [[Battlefield: Bad Company | Bad Company]]'s AKS-74U, in which it had the plastic furniture. | ||
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AK-74U, 5.45x39mm]] | [[Image:AKSU-Krinkov.jpg|thumb|none|400px|AK-74U, 5.45x39mm]] | ||
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[[Image:SCARLBC2SP.JPG|thumb|none|700px|SCAR-L, Bad Company 2 Single Player]] | [[Image:SCARLBC2SP.JPG|thumb|none|700px|SCAR-L, Bad Company 2 Single Player]] | ||
=== | ===AEK-971=== | ||
Called "AEK-971 Vintovka" in the weapons screen, and it's the Assault's starting Assault rifle. Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher. | Called "AEK-971 Vintovka" in the weapons screen, and it's the Assault's starting Assault rifle. Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher. | ||
[[Image:AEK-971wSkeletonizedstock.jpg|thumb|none|400px|AEK-971, 5.45x39mm]] | [[Image:AEK-971wSkeletonizedstock.jpg|thumb|none|400px|AEK-971, 5.45x39mm]] | ||
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[[Image:XM8BC2SP.JPG|thumb|none|700px|XM8, Bad Company 2 Single Player]] | [[Image:XM8BC2SP.JPG|thumb|none|700px|XM8, Bad Company 2 Single Player]] | ||
===Heckler & Koch | ===Heckler & Koch HK416=== | ||
Referred as the M416. Apparently in the Bad Company universe, this weapon has been adopted by the US Army, thus the ''M416'' designation. | Referred as the M416. Apparently in the Bad Company universe, this weapon has been adopted by the US Army, thus the ''M416'' designation. | ||
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler & Koch HK416, 5.56x45mm NATO]] | [[Image:Hk416-2.jpg|thumb|none|400px|Heckler & Koch HK416, 5.56x45mm NATO]] | ||
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[[Image:M416.JPG|thumb|none|700px|Heckler & Koch HK416 5.56x45mm NATO + M203 in Multiplayer w/ 4x scope]] | [[Image:M416.JPG|thumb|none|700px|Heckler & Koch HK416 5.56x45mm NATO + M203 in Multiplayer w/ 4x scope]] | ||
===Colt | ===Colt M4A1=== | ||
Seen being held by the soldier on the box art, but is not in the game. | Seen being held by the soldier on the box art, but is not in the game. | ||
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=== | ===AN-94=== | ||
Permanently in the two-round 1800 RPM burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player. | Permanently in the two-round 1800 RPM burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player. | ||
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94, 5.45x39mm]] | [[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94, 5.45x39mm]] | ||
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[[Image:M16BC2.JPG|thumb|none|700px|"M16A2" with M203 Grenade Launcher and 4x scope, Bad Company 2 Multiplayer, Arica Harbor. Even though the ejection port is on the left side of the gun, the forward assist is still on the right side. Note that the front sight is missing as well.]] | [[Image:M16BC2.JPG|thumb|none|700px|"M16A2" with M203 Grenade Launcher and 4x scope, Bad Company 2 Multiplayer, Arica Harbor. Even though the ejection port is on the left side of the gun, the forward assist is still on the right side. Note that the front sight is missing as well.]] | ||
=== | ===Steyr AUG A3=== | ||
Called the "STG.77 AUG" in-game, its official designation in the Austrian Army. Equipped with the M203 40mm underbarrel grenade launcher. | Called the "STG.77 AUG" in-game, its official designation in the Austrian Army. Equipped with the M203 40mm underbarrel grenade launcher. | ||
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3, 5.56x45mm]] | [[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3, 5.56x45mm]] | ||
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[[Image:F200BC2MP.JPG|thumb|none|700px|AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.]] | [[Image:F200BC2MP.JPG|thumb|none|700px|AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.]] | ||
=== | ===FN F2000 Tactical=== | ||
Called the "F2000 Assault" in the game. Description shows it being equipped with the EGLM 40mm underbarrel grenade launcher, but in-game, it's using the M203. It fires at the impossibly-high 1800 rounds per minute, around the lower end of a minigun. | Called the "F2000 Assault" in the game. Description shows it being equipped with the EGLM 40mm underbarrel grenade launcher, but in-game, it's using the M203. It fires at the impossibly-high 1800 rounds per minute, around the lower end of a minigun. | ||
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical, 5.56x45mm NATO]] | [[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical, 5.56x45mm NATO]] | ||
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[[Image:F2000BC2.JPG|thumb|none|700px|F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer. The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top]] | [[Image:F2000BC2.JPG|thumb|none|700px|F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer. The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top]] | ||
=Sniper Rifles= | ==Sniper Rifles== | ||
Sniper rifles are exclusive to the recon class. | Sniper rifles are exclusive to the recon class. | ||
== | ===Norinco QBU-88=== | ||
Called "Type 88 Sniper" in-game. | Called "Type 88 Sniper" in-game. | ||
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88, 5.8x42mm]] | [[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88, 5.8x42mm]] | ||
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[[Image:T88BC2SP.JPG|thumb|none|700px|QBU-88, Single Player Bad Company 2, 3rd level]] | [[Image:T88BC2SP.JPG|thumb|none|700px|QBU-88, Single Player Bad Company 2, 3rd level]] | ||
== | ===SV-98=== | ||
Called "SV-98 Snaiperskaya" in the game. It has a green finish, with the bipod folded in. | Called "SV-98 Snaiperskaya" in the game. It has a green finish, with the bipod folded in. | ||
[[Image:SV98.jpg|thumb|none|400px|SV-98, 7.62x54R/7.62x51mm NATO]] | [[Image:SV98.jpg|thumb|none|400px|SV-98, 7.62x54R/7.62x51mm NATO]] | ||
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[[Image:SV98BC2MP.JPG|thumb|none|700px| SV-98, Bad Company 2 Multiplayer, Valparaiso Rush]] | [[Image:SV98BC2MP.JPG|thumb|none|700px| SV-98, Bad Company 2 Multiplayer, Valparaiso Rush]] | ||
== | ===VSS Vintorez=== | ||
In-game identified as "VSS Snaiperskaya Special" (rather redundant, as VSS stands for "Vintovka Snaiperskaya Spetsialnaya" or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire. | In-game identified as "VSS Snaiperskaya Special" (rather redundant, as VSS stands for "Vintovka Snaiperskaya Spetsialnaya" or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire. | ||
[[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez, 9x39mm]] | [[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez, 9x39mm]] | ||
[[Image:BFBC2-VSS.jpg|thumb|none|700px]] | [[Image:BFBC2-VSS.jpg|thumb|none|700px]] | ||
==M24A2 Sniper Rifle== | ===M24A2 Sniper Rifle=== | ||
The A2 variant of the [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by recon class. | The A2 variant of the [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by recon class. | ||
[[Image:M24.jpg|thumb|none|400px|M24A2, 7.62x51mm NATO]] | [[Image:M24.jpg|thumb|none|400px|M24A2, 7.62x51mm NATO]] | ||
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[[Image:M24BC2.JPG|thumb|none|700px|M24, Bad Company 2 Multiplayer, Laguna Presa]] | [[Image:M24BC2.JPG|thumb|none|700px|M24, Bad Company 2 Multiplayer, Laguna Presa]] | ||
== | ===Barrett M95=== | ||
Called the "M95 Sniper" in the game. | Called the "M95 Sniper" in the game. | ||
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95, .50 BMG]] | [[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95, .50 BMG]] | ||
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[[Image:Barret 95.JPG|thumb|none|700px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]] | [[Image:Barret 95.JPG|thumb|none|700px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]] | ||
== | ===GOL sniper rifle=== | ||
Called the "GOL Sniper Magnum" in the game. | Called the "GOL Sniper Magnum" in the game. | ||
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper, .338 Lapua]] | [[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper, .338 Lapua]] | ||
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[[Image:GOLBC2.JPG|thumb|none|700px|GOL, Bad Company 2 Multiplayer, Isla Innocents]] | [[Image:GOLBC2.JPG|thumb|none|700px|GOL, Bad Company 2 Multiplayer, Isla Innocents]] | ||
== | ===SVU Dragunov=== | ||
Called the "SVU Snaiperskaya Short" in the game. Equipped with a suppressor and PSO-1 scope. | Called the "SVU Snaiperskaya Short" in the game. Equipped with a suppressor and PSO-1 scope. | ||
[[Image:svu-a_2.jpg|thumb|none|400px|SVU, 7.62x54mm]] | [[Image:svu-a_2.jpg|thumb|none|400px|SVU, 7.62x54mm]] | ||
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[[Image:SVUBC2.JPG|thumb|none|700px|SVU, Bad Company 2 Multiplayer, Laguna Presa Rush]] | [[Image:SVUBC2.JPG|thumb|none|700px|SVU, Bad Company 2 Multiplayer, Laguna Presa Rush]] | ||
=Shotguns= | ==Shotguns== | ||
Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked. | Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked. | ||
== | ===Remington 870 MCS=== | ||
Called "870 Combat" in the game. Has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun. | Called "870 Combat" in the game. Has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun. | ||
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS, 12 Gauge]] | [[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS, 12 Gauge]] | ||
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[[Image:REMINGTON870BC2MP.JPG|thumb|none|700px|Remington 870, Bad Company 2 Multiplayer, Nelson Bay]] | [[Image:REMINGTON870BC2MP.JPG|thumb|none|700px|Remington 870, Bad Company 2 Multiplayer, Nelson Bay]] | ||
== | ===Franchi SPAS-12=== | ||
Called the "SPAS-12 Combat" in the game. Same magazine tube sizes as the 870, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant. | Called the "SPAS-12 Combat" in the game. Same magazine tube sizes as the 870, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant. | ||
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12, 12 Gauge]] | [[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12, 12 Gauge]] | ||
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[[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer, Port Valdez]] | [[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer, Port Valdez]] | ||
== | ===NeoStead 2000=== | ||
Called the "Neostead 2000 Combat" in the game. Has a four shot mag tube as standard, increased to eight with extended mags. | Called the "Neostead 2000 Combat" in the game. Has a four shot mag tube as standard, increased to eight with extended mags. | ||
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun, 12 Gauge]] | [[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun, 12 Gauge]] | ||
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[[Image:NEOSTEAD2000.JPG|thumb|none|700px|NeoStead Shotgun 12 Gauge, Bad Company 2 Multiplayer, Valparaiso]] | [[Image:NEOSTEAD2000.JPG|thumb|none|700px|NeoStead Shotgun 12 Gauge, Bad Company 2 Multiplayer, Valparaiso]] | ||
== | ===Izhmash Saiga-20=== | ||
Called "Saiga 20K Semi" in the game. Has a six shot magazine as standard, increased to twelve with extended mags. | Called "Saiga 20K Semi" in the game. Has a six shot magazine as standard, increased to twelve with extended mags. | ||
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20-K, 20 Gauge]] | [[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20-K, 20 Gauge]] | ||
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[[Image:Saiga12KBC2MP.JPG|thumb|none|700px| Saiga 20K 20g, Bad Company 2 Multiplayer, Valparaiso]] | [[Image:Saiga12KBC2MP.JPG|thumb|none|700px| Saiga 20K 20g, Bad Company 2 Multiplayer, Valparaiso]] | ||
== | ===USAS-12=== | ||
Called the "USAS-12 Automatic" in the game. Has same mag capacities as the Saiga 20K. | Called the "USAS-12 Automatic" in the game. Has same mag capacities as the Saiga 20K. | ||
[[Image:USAS12.jpg|thumb|none|400px|USAS-12, 12-gauge]] | [[Image:USAS12.jpg|thumb|none|400px|USAS-12, 12-gauge]] | ||
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[[Image:BC2USAS12SP.JPG|thumb|none|700px|USAS-12, final mission single player. This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane]] | [[Image:BC2USAS12SP.JPG|thumb|none|700px|USAS-12, final mission single player. This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane]] | ||
== | ===TOZ-194=== | ||
Available in the PS3 and PC beta, but only usable in Single Player in the full game. 8-round mag capacity. Slug version can also be found in single-player, although the slugs seem to ''explode'' on impact. | Available in the PS3 and PC beta, but only usable in Single Player in the full game. 8-round mag capacity. Slug version can also be found in single-player, although the slugs seem to ''explode'' on impact. | ||
[[Image:Toz194.jpg|thumb|none|400px|TOZ-194, 12 Gauge]] | [[Image:Toz194.jpg|thumb|none|400px|TOZ-194, 12 Gauge]] | ||
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[[Image:TOZBC2SP.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 3rd level]] | [[Image:TOZBC2SP.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 3rd level]] | ||
=Machine Guns= | ==Machine Guns== | ||
Available to the Medic class. | Available to the Medic class. | ||
== | ===M249 SAW Paratrooper=== | ||
Called "M249 SAW" in the game. Has a 200 round belt. | Called "M249 SAW" in the game. Has a 200 round belt. | ||
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper, 5.56x45mm]] | [[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper, 5.56x45mm]] | ||
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[[Image:M249ParaBC2.JPG|thumb|none|700px|M249 Para, Bad Company 2 Multiplayer, Port Valdez]] | [[Image:M249ParaBC2.JPG|thumb|none|700px|M249 Para, Bad Company 2 Multiplayer, Port Valdez]] | ||
== | ===PKM=== | ||
Called "PKM LMG" in the game. This is the starting weapon for medics in multiplayer. Has a 100 round belt. | Called "PKM LMG" in the game. This is the starting weapon for medics in multiplayer. Has a 100 round belt. | ||
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM, 7.62x54mm R]] | [[Image:HungarianPKM.jpg|thumb|400px|none|PKM, 7.62x54mm R]] | ||
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[[Image:PKM.JPG|thumb|700px|none|PKM, Bad Company 2 Multiplayer, Atacama Desert Rush]] | [[Image:PKM.JPG|thumb|700px|none|PKM, Bad Company 2 Multiplayer, Atacama Desert Rush]] | ||
==Heckler & Koch | ===Heckler & Koch MG36=== | ||
Called the "MG36" in the game. Has a 100 round Beta-C Mag. It includes a built-in red dot sight, even when the player does not choose the red dot specialization. | Called the "MG36" in the game. Has a 100 round Beta-C Mag. It includes a built-in red dot sight, even when the player does not choose the red dot specialization. | ||
[[Image:MG36.jpg|thumb|none|600px|Heckler & Koch MG36, 5.56x45mm]] | [[Image:MG36.jpg|thumb|none|600px|Heckler & Koch MG36, 5.56x45mm]] | ||
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[[Image:MG36 BC2.JPG|thumb|none|700px|MG36 Bad Company 2 Multiplayer, Laguna Presa]] | [[Image:MG36 BC2.JPG|thumb|none|700px|MG36 Bad Company 2 Multiplayer, Laguna Presa]] | ||
== | ===Heckler & Koch XM8 LMG=== | ||
Called "XM8 LMG" in the game. Has the same magazine as the MG36. | Called "XM8 LMG" in the game. Has the same magazine as the MG36. | ||
[[Image:XM8LMG.PNG|thumb|none|350px|Heckler & Koch XM8 LMG, 5.56x45mm]] | [[Image:XM8LMG.PNG|thumb|none|350px|Heckler & Koch XM8 LMG, 5.56x45mm]] | ||
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[[Image:XM8MGBC2.JPG|thumb|none|700px| XM8 LMG, Bad Company 2 Multiplayer, Valparaiso Rush]] | [[Image:XM8MGBC2.JPG|thumb|none|700px| XM8 LMG, Bad Company 2 Multiplayer, Valparaiso Rush]] | ||
== | ===QJY-88=== | ||
Called "Type-88 LMG" in the game. Has a 200 round belt. | Called "Type-88 LMG" in the game. Has a 200 round belt. | ||
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88, 5.8x42mm]] | [[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88, 5.8x42mm]] | ||
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[[Image:Type88BC2.JPG|thumb|none|700px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]] | [[Image:Type88BC2.JPG|thumb|none|700px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]] | ||
== | ===M60=== | ||
Called "M60 LMG" in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249. | Called "M60 LMG" in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249. | ||
[[Image:M60GPMG.jpg|thumb|none|400px|M60, 7.62x51mm]] | [[Image:M60GPMG.jpg|thumb|none|400px|M60, 7.62x51mm]] | ||
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[[Image:M60 BC2.JPG|thumb|none|700px|M60 with red dot sight in multiplayer, Bad Company 2]] | [[Image:M60 BC2.JPG|thumb|none|700px|M60 with red dot sight in multiplayer, Bad Company 2]] | ||
== | ===MG3=== | ||
A modernized MG42 rebranded the MG3. Has a 100 round belt and the highest rate of fire of any of the LMGs. | A modernized MG42 rebranded the MG3. Has a 100 round belt and the highest rate of fire of any of the LMGs. | ||
[[Image:MG 3.jpg|thumb|none|400px|MG3, 7.62x51mm NATO]] | [[Image:MG 3.jpg|thumb|none|400px|MG3, 7.62x51mm NATO]] | ||
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[[Image:MG3BC2SP.JPG|thumb|none|700px|MG3, Bad Company 2 Single Player]] | [[Image:MG3BC2SP.JPG|thumb|none|700px|MG3, Bad Company 2 Single Player]] | ||
=Launchers= | ==Launchers== | ||
==M203 Grenade Launcher== | ===M203 Grenade Launcher=== | ||
The [[M203 grenade launcher]] appears in the game mounted on the HK416, M16A2, and AUG. | The [[M203 grenade launcher]] appears in the game mounted on the HK416, M16A2, and AUG. | ||
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[[Image:BC2_M16.jpg|thumb|none|600px|An M203 grenade launcher mounted on an M16A4 in ''Battlefield: Bad Company 2''. Note that the M16A4's ejection port & brass deflector are modeled on the wrong side of the weapon]] | [[Image:BC2_M16.jpg|thumb|none|600px|An M203 grenade launcher mounted on an M16A4 in ''Battlefield: Bad Company 2''. Note that the M16A4's ejection port & brass deflector are modeled on the wrong side of the weapon]] | ||
== | ===GP-30=== | ||
Mounted on the AEK-971 and the AN-94. | Mounted on the AEK-971 and the AN-94. | ||
[[Image:BC2_AEK971.jpg|thumb|none|600px|GP30, 40mm]] | [[Image:BC2_AEK971.jpg|thumb|none|600px|GP30, 40mm]] | ||
== | ===Heckler & Koch AG36=== | ||
Incorrectly shown mounted on the XM8; the XM8 cannot mount the AG36, but the launcher shown in game lacks the folding front grip of the correct M320 launcher for the weapon. | Incorrectly shown mounted on the XM8; the XM8 cannot mount the AG36, but the launcher shown in game lacks the folding front grip of the correct M320 launcher for the weapon. | ||
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[[Image:AG36BC2Reloading.JPG|thumb|none|600px|AG36 Reloading, Bad Company 2 Single Player]] | [[Image:AG36BC2Reloading.JPG|thumb|none|600px|AG36 Reloading, Bad Company 2 Single Player]] | ||
== | ===RPG-7=== | ||
RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is unguided, but it can be also used as a guided rocket launcher using Tracer Dart Gun. Weapon fitted with PGO-7 scope. | RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is unguided, but it can be also used as a guided rocket launcher using Tracer Dart Gun. Weapon fitted with PGO-7 scope. | ||
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]] | [[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]] | ||
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[[Image:RPG7BC2.JPG|thumb|none|700px|RPG-7, Bad Company 2 Multiplayer, Arica Harbor]] | [[Image:RPG7BC2.JPG|thumb|none|700px|RPG-7, Bad Company 2 Multiplayer, Arica Harbor]] | ||
==M136 | ===M136 AT4=== | ||
Has a built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back. This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen. | Has a built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back. This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen. | ||
[[Image:AT-4Launcher.jpg |thumb|none|400px|M136 AT4, 84mm]] | [[Image:AT-4Launcher.jpg |thumb|none|400px|M136 AT4, 84mm]] | ||
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[[Image:AT4 sight.JPG|thumb|none|700px|AT4 sight. The sight is a laser targeting system, with the orange square being where the rocket will impact. If the launcher is discarded before the missle impacts, the missle will still turn to follow the laser point, most likely making it hit the ground.]] | [[Image:AT4 sight.JPG|thumb|none|700px|AT4 sight. The sight is a laser targeting system, with the orange square being where the rocket will impact. If the launcher is discarded before the missle impacts, the missle will still turn to follow the laser point, most likely making it hit the ground.]] | ||
== | ===Carl Gustav M3=== | ||
Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model, which is distinguished from the M3 model by its lack of a carrying handle. | Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model, which is distinguished from the M3 model by its lack of a carrying handle. | ||
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[[Image:CarlGustavBC2.JPG|thumb|none|700px|Carl Gustav, Bad Comopany 2 Multiplayer]] | [[Image:CarlGustavBC2.JPG|thumb|none|700px|Carl Gustav, Bad Comopany 2 Multiplayer]] | ||
=Emplaced Weapons= | ==Emplaced Weapons== | ||
==XM312== | ===XM312=== | ||
The XM312 is mounted on Humvees, CAVs, and stationary turrets. | The XM312 is mounted on Humvees, CAVs, and stationary turrets. | ||
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player. The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]] | [[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player. The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]] | ||
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[[Image:XM312Shield.JPG|thumb|none|700px|XM312 mounted on a Shield, Bad Company 2 Multiplayer, Nelson Bay. The sheild is impervious to everything except explosives. Even a .50 Cal sniper round is unable to get through the viewing port.]] | [[Image:XM312Shield.JPG|thumb|none|700px|XM312 mounted on a Shield, Bad Company 2 Multiplayer, Nelson Bay. The sheild is impervious to everything except explosives. Even a .50 Cal sniper round is unable to get through the viewing port.]] | ||
== | ===Kord heavy machine gun=== | ||
Mounted on stationary turrets and Vodniks. | Mounted on stationary turrets and Vodniks. | ||
[[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]] | [[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]] | ||
[[Image:KordBC2.JPG|thumb|none|700px|Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents]] | [[Image:KordBC2.JPG|thumb|none|700px|Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents]] | ||
==Browning M1919== | ===Browning M1919=== | ||
[[Browning M1919]] only appears in the first level as a mounted machine gun used by the Japanese. | [[Browning M1919]] only appears in the first level as a mounted machine gun used by the Japanese. | ||
[[Image:Browning 1919.JPG|thumb|none|700px|Browning M1919 .30 Cal Left side]] | [[Image:Browning 1919.JPG|thumb|none|700px|Browning M1919 .30 Cal Left side]] | ||
[[Image:Browning 1919 2.JPG|thumb|none|700px|Browning M1919 .30 Cal Right side]] | [[Image:Browning 1919 2.JPG|thumb|none|700px|Browning M1919 .30 Cal Right side]] | ||
== Browning M2 == | === Browning M2 === | ||
The [[Browning M2]] is mounted on top of the american M1A2 tank | The [[Browning M2]] is mounted on top of the american M1A2 tank | ||
[[Image:BrowningM2.jpg|thumb|none|600px|]] | [[Image:BrowningM2.jpg|thumb|none|600px|]] | ||
[[Image:Tank BFBC2.png|thumb|none|700px]] | [[Image:Tank BFBC2.png|thumb|none|700px]] | ||
== | ===M134 Minigun=== | ||
Mounted on UH-60 Black Hawks. | Mounted on UH-60 Black Hawks. | ||
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]] | [[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]] | ||
==XM307== | ===XM307=== | ||
The XM307 is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should. | The XM307 is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should. | ||
[[Image:BC2_XM312.jpg|thumb|none|600px|XM307, 25x59mm B]] | [[Image:BC2_XM312.jpg|thumb|none|600px|XM307, 25x59mm B]] | ||
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player. The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]] | [[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player. The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]] | ||
== | === Norinco QLZ-87=== | ||
The emplaced version of the [[QLZ-87]] was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps. | The emplaced version of the [[QLZ-87]] was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps. | ||
[[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87, 35mm]] | [[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87, 35mm]] | ||
[[Image:MGL BC2.JPG|thumb|none|700px]] | [[Image:MGL BC2.JPG|thumb|none|700px]] | ||
==BGM-71 TOW== | ===BGM-71 TOW=== | ||
Mounted on stationary turrets and some Humvees. | Mounted on stationary turrets and some Humvees. | ||
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]] | [[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]] | ||
==AT-14 Kornet== | ===AT-14 Kornet=== | ||
[[Image:Kornet-at-14-anti-tank-missile.jpg|thumb|none|400px|]] | [[Image:Kornet-at-14-anti-tank-missile.jpg|thumb|none|400px|]] | ||
Mounted on stationary turrets. | Mounted on stationary turrets. | ||
== | ===ZU-23-2=== | ||
Mounted alone and sometimes on the BMD-3 | Mounted alone and sometimes on the BMD-3 | ||
==M167 VADS== | ===M167 VADS=== | ||
Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicle perks shortcut upgrade in the game store. | Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicle perks shortcut upgrade in the game store. | ||
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[[Category:Battlefield]] | [[Category:Battlefield]] | ||
=Battlefield: Bad Company 2: Vietnam (Expansion Pack)= | =Battlefield: Bad Company 2: Vietnam (Expansion Pack)= | ||
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=Assault Rifles= | ==Assault Rifles== | ||
==Colt M16A1== | ===Colt M16A1=== | ||
The [[M16A1]] is issued to the Assault Kit. Has the highest rate of fire but the slowest reload among the assault rifles. Has a 30-round capacity despite being modeled with a Vietnam-era 20-round magazine. | The [[M16A1]] is issued to the Assault Kit. Has the highest rate of fire but the slowest reload among the assault rifles. Has a 30-round capacity despite being modeled with a Vietnam-era 20-round magazine. | ||
[[Image:M16A1.jpg|thumb|none|600px|Colt M16A1 - 5.56x45mm]] | [[Image:M16A1.jpg|thumb|none|600px|Colt M16A1 - 5.56x45mm]] | ||
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[[Image:M16_sighth.jpg|thumb|none|600px|Iron sights of the M16A1 rifle.]] | [[Image:M16_sighth.jpg|thumb|none|600px|Iron sights of the M16A1 rifle.]] | ||
==AK-47== | ===AK-47=== | ||
The [[AK-47]] appears in the expansion as an other usable assault rifle. It is very popular in the game due to its high damage and moderate accuracy. | The [[AK-47]] appears in the expansion as an other usable assault rifle. It is very popular in the game due to its high damage and moderate accuracy. | ||
[[Image:TypeIII_AK47.jpg|thumb|none|600px|Izhmash AK-47 - 7.62x39mm]] | [[Image:TypeIII_AK47.jpg|thumb|none|600px|Izhmash AK-47 - 7.62x39mm]] | ||
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[[Image:Reloadingvietnam.jpg|thumb|none|600px|Reloading the AK-47 in the game.]] | [[Image:Reloadingvietnam.jpg|thumb|none|600px|Reloading the AK-47 in the game.]] | ||
==M14== | ===M14=== | ||
The [[M14]] is fully automatic in the expansion. Has the highest damage but the slow rate of fire and its 20-round magazine can be a problem. It is very similar to the M1 Garand seen in the original game. Referred to as "M14 Assault". | The [[M14]] is fully automatic in the expansion. Has the highest damage but the slow rate of fire and its 20-round magazine can be a problem. It is very similar to the M1 Garand seen in the original game. Referred to as "M14 Assault". | ||
[[Image:M14Rifle.jpg|thumb|none|600px|M14 - 7.62x51mm NATO]] | [[Image:M14Rifle.jpg|thumb|none|600px|M14 - 7.62x51mm NATO]] | ||
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[[Image:M14123.jpg|thumb|none|600px|M14 - Iron sights.]] | [[Image:M14123.jpg|thumb|none|600px|M14 - Iron sights.]] | ||
=Submachine Guns= | ==Submachine Guns== | ||
==PPSh-41== | ===PPSh-41=== | ||
The [[PPSh-41]] is available to the Engineer class. Called "PPSh" in the game. Despite being modeled with a 71-round drum magazine, the in-game weapon has a capacity of 25 rounds. | The [[PPSh-41]] is available to the Engineer class. Called "PPSh" in the game. Despite being modeled with a 71-round drum magazine, the in-game weapon has a capacity of 25 rounds. | ||
[[Image:PPSH-01-SMG.jpg|thumb|none|600px|PPSh-41 - 7.62x25mm Tokarev]] | [[Image:PPSH-01-SMG.jpg|thumb|none|600px|PPSh-41 - 7.62x25mm Tokarev]] | ||
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[[Image:Asdadsadsasdasdasda.jpg|thumb|none|600px|Iron sights of the submachine gun.]] | [[Image:Asdadsadsasdasdasda.jpg|thumb|none|600px|Iron sights of the submachine gun.]] | ||
==Ingram MAC-10== | ===Ingram MAC-10=== | ||
The [[MAC-10]] appears as "M10" in the game and has a 40-round magazine. | The [[MAC-10]] appears as "M10" in the game and has a 40-round magazine. | ||
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]] | [[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]] | ||
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[[Image:Mac10123.jpg|thumb|none|600px|Aiming the MAC-10. The symbol of the peace is scratched into the back of the gun. Sights are incorrectly placed, and shot placement would be above your intended target in reality.]] | [[Image:Mac10123.jpg|thumb|none|600px|Aiming the MAC-10. The symbol of the peace is scratched into the back of the gun. Sights are incorrectly placed, and shot placement would be above your intended target in reality.]] | ||
==IMI Uzi== | ===IMI Uzi=== | ||
The [[Uzi]] makes a return in the expansion. This time it appears without a suppressor. | The [[Uzi]] makes a return in the expansion. This time it appears without a suppressor. | ||
[[Image:Uzi.jpg|thumb|none|500px|IMI Uzi - 9x19mm.]] | [[Image:Uzi.jpg|thumb|none|500px|IMI Uzi - 9x19mm.]] | ||
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[[Image:Uzi123.jpg|thumb|none|600px|Iron sights of the Uzi.]] | [[Image:Uzi123.jpg|thumb|none|600px|Iron sights of the Uzi.]] | ||
=Machine Guns= | ==Machine Guns== | ||
==Browning M1919== | ===Browning M1919=== | ||
The [[Browning M1919]] is seen mounted on American M15A jeeps. | The [[Browning M1919]] is seen mounted on American M15A jeeps. | ||
[[Image:M1919A4Browning.jpg|thumb|none|600px|Browning M1919 .30-06 on M2 tripod.]] | [[Image:M1919A4Browning.jpg|thumb|none|600px|Browning M1919 .30-06 on M2 tripod.]] | ||
==MG34== | ===MG34=== | ||
The [[MG34]] is mounted on NVA T54 tanks and GAZ69 trucks. | The [[MG34]] is mounted on NVA T54 tanks and GAZ69 trucks. | ||
[[Image:Mg-34.jpg|thumb|none|600px|MG34 7.92x57mm Mauser with front and rear sights folded down.]] | [[Image:Mg-34.jpg|thumb|none|600px|MG34 7.92x57mm Mauser with front and rear sights folded down.]] | ||
==M60== | ===M60=== | ||
The [[M60]] is available to the medic class, and differs only cosmetically from the version found in the base game. | The [[M60]] is available to the medic class, and differs only cosmetically from the version found in the base game. | ||
[[Image:M60GPMG.jpg|thumb|none|600px|M60 machine gun with bipod folded - 7.62x51mm NATO]] | [[Image:M60GPMG.jpg|thumb|none|600px|M60 machine gun with bipod folded - 7.62x51mm NATO]] | ||
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[[Image:M60123.jpg|thumb|none|600px|Shooting the M60 machine gun.]] | [[Image:M60123.jpg|thumb|none|600px|Shooting the M60 machine gun.]] | ||
==M60D== | ===M60D=== | ||
Two [[M60D]] machine guns are mounted on every UH-1 "Huey" helicopter. | Two [[M60D]] machine guns are mounted on every UH-1 "Huey" helicopter. | ||
[[Image:M60d.jpg|thumb|none|600px|M60D - 7.62x51mm NATO]] | [[Image:M60d.jpg|thumb|none|600px|M60D - 7.62x51mm NATO]] | ||
==Stoner 63== | ===Stoner 63=== | ||
The [[Stoner 63]] is called the "XM22" in the game, and feeds from a 200-round belt box. Note that the belt feeds into the left side of the weapon instead of the right, and that the reload animation is entirely incorrect (is the same as the M249 SAW's, while the XM22 has no charging handle on the right side). | The [[Stoner 63]] is called the "XM22" in the game, and feeds from a 200-round belt box. Note that the belt feeds into the left side of the weapon instead of the right, and that the reload animation is entirely incorrect (is the same as the M249 SAW's, while the XM22 has no charging handle on the right side). | ||
[[Image:StonerM63.jpg|thumb|600px|none]] | [[Image:StonerM63.jpg|thumb|600px|none]] | ||
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[[Image:Asdadsasdasdasdasdas.jpg|thumb|none|600px|The Stoner 63 in first person.]] | [[Image:Asdadsasdasdasdasdas.jpg|thumb|none|600px|The Stoner 63 in first person.]] | ||
==RPK== | ===RPK=== | ||
The [[RPK]] appears with a 100-round drum mag in the expansion. Has the fastest reload time among the light machine guns. | The [[RPK]] appears with a 100-round drum mag in the expansion. Has the fastest reload time among the light machine guns. | ||
[[Image:Rpk_01_drum.jpg|thumb|none|600px|RPK - 7.62x39mm]] | [[Image:Rpk_01_drum.jpg|thumb|none|600px|RPK - 7.62x39mm]] | ||
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[[Image:Pkmreloading.jpg|thumb|none|600px|Reloading animation of the RPK.]] | [[Image:Pkmreloading.jpg|thumb|none|600px|Reloading animation of the RPK.]] | ||
=Handguns= | ==Handguns== | ||
==Colt M1911A1== | ===Colt M1911A1=== | ||
The [[M1911A1]] makes a return in the expansion. Performs exactly as in the original game. | The [[M1911A1]] makes a return in the expansion. Performs exactly as in the original game. | ||
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1 - .45 ACP]] | [[Image:M1911Colt.jpg|thumb|none|400px|M1911A1 - .45 ACP]] | ||
==TT-33== | ===TT-33=== | ||
The [[Tokarev TT-33 Pistol]] is the second available sidearm in the expansion. Holds 12 rounds and has the same stats as the Beretta M9 in the base game. | The [[Tokarev TT-33 Pistol]] is the second available sidearm in the expansion. Holds 12 rounds and has the same stats as the Beretta M9 in the base game. | ||
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev]] | [[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev]] | ||
=Sniper Rifles= | ==Sniper Rifles== | ||
==SVD Dragunov== | ===SVD Dragunov=== | ||
The [[SVD Dragunov]] is used by the Recon class. Holds 10 rounds and has a stronger default scope than any other sniper rifle in the game. | The [[SVD Dragunov]] is used by the Recon class. Holds 10 rounds and has a stronger default scope than any other sniper rifle in the game. | ||
[[Image:SVD_Rifle.jpg|thumb|none|600px|SVD Dragunov sniper rifle - 7.62x54mm R]] | [[Image:SVD_Rifle.jpg|thumb|none|600px|SVD Dragunov sniper rifle - 7.62x54mm R]] | ||
==M40 Sniper Rifle== | ===M40 Sniper Rifle=== | ||
The [[Remington Model 700#M40 Sniper Rifle|M40 Sniper Rifle]] is the most powerful weapon in the game capable of killing everyone in one shot to the head or chest. Its only drawback is the 5-round capacity and slow (bolt-action) rate of fire. | The [[Remington Model 700#M40 Sniper Rifle|M40 Sniper Rifle]] is the most powerful weapon in the game capable of killing everyone in one shot to the head or chest. Its only drawback is the 5-round capacity and slow (bolt-action) rate of fire. | ||
[[Image:M40a1standard-1-.jpg|thumb|none|600px|M40A1 - 7.62x51mm NATO]] | [[Image:M40a1standard-1-.jpg|thumb|none|600px|M40A1 - 7.62x51mm NATO]] | ||
[[Image:BC2V-M40.jpg|700px|thumb|none|M40 in the game.]] | [[Image:BC2V-M40.jpg|700px|thumb|none|M40 in the game.]] | ||
==M21== | ===M21=== | ||
The [[M21]] sniper rifle is modelled with a 20-round magazine but holds only 10 bullets. It is identical to the Dragunov in stats. | The [[M21]] sniper rifle is modelled with a 20-round magazine but holds only 10 bullets. It is identical to the Dragunov in stats. | ||
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Sniper Rifle - 7.62x51mm NATO]] | [[Image:Xm21rifle.jpg|thumb|none|500px|M21 Sniper Rifle - 7.62x51mm NATO]] | ||
=Shotguns= | ==Shotguns== | ||
==Remington 870== | ===Remington 870=== | ||
The [[Remington 870 Shotgun]] appears as "870 Combat" an is the only usable shotgun in the expansion. | The [[Remington 870 Shotgun]] appears as "870 Combat" an is the only usable shotgun in the expansion. | ||
[[Image:Remington870PoliceStd.jpg|thumb|none|500px|Remington 870 Police Magnum Riot Shotgun - 12 Gauge]] | [[Image:Remington870PoliceStd.jpg|thumb|none|500px|Remington 870 Police Magnum Riot Shotgun - 12 Gauge]] | ||
[[Image:BC2V-870.jpg|thumb|none|600px|The R-870 in the player's hands.]] | [[Image:BC2V-870.jpg|thumb|none|600px|The R-870 in the player's hands.]] | ||
=Launchers= | ==Launchers== | ||
==M79== | ===M79=== | ||
The [[M79 grenade launcher]] is issued as a gadget to the Assault kit. It is the equivalent of the 40mm Grenade from the base game. | The [[M79 grenade launcher]] is issued as a gadget to the Assault kit. It is the equivalent of the 40mm Grenade from the base game. | ||
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]] | [[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]] | ||
[[Image:BC2V-M79.jpg|thumb|none|700px|The M79 has a spiraling tiger stripe pattern on it, featured in the original Battlefield: Vietnam, and an obvious homage to Apocalypse Now]] | [[Image:BC2V-M79.jpg|thumb|none|700px|The M79 has a spiraling tiger stripe pattern on it, featured in the original Battlefield: Vietnam, and an obvious homage to Apocalypse Now]] | ||
==RPG-7== | ===RPG-7=== | ||
In Battlefield: Bad Company 2: Vietnam, the [[RPG-7]] is issued to the Engineer kit. It features its standard iron sights and is similar to the RPG-7 from the base game. | In Battlefield: Bad Company 2: Vietnam, the [[RPG-7]] is issued to the Engineer kit. It features its standard iron sights and is similar to the RPG-7 from the base game. | ||
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]] | [[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]] | ||
[[Image:BC2V-RPG.jpg|thumb|none|600px|Holding the RPG-7 in the game.]] | [[Image:BC2V-RPG.jpg|thumb|none|600px|Holding the RPG-7 in the game.]] | ||
=Miscellaneous= | ==Miscellaneous== | ||
==M2 Flamthrower== | ===M2 Flamthrower=== | ||
The [[M2 Flamethrower]] is a powerful weapon issued to all kits. It has a limited amount of fuel (300 "rounds"), but this allows a continuous spray of fire until it runs out. It doesn't have a reload animation. Any spare gas will be instantly loaded if the reload button is pressed. | The [[M2 Flamethrower]] is a powerful weapon issued to all kits. It has a limited amount of fuel (300 "rounds"), but this allows a continuous spray of fire until it runs out. It doesn't have a reload animation. Any spare gas will be instantly loaded if the reload button is pressed. | ||
[[Image:M2_Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]] | [[Image:M2_Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]] | ||
[[Image:BC2V-Flamethrower.jpg|thumb|none|600px|First person view of the M2 Flamethrower.]] | [[Image:BC2V-Flamethrower.jpg|thumb|none|600px|First person view of the M2 Flamethrower.]] |
Revision as of 16:37, 28 April 2011
Battlefield: Bad Company 2 is the sequel to the original "Battlefield: Bad Company". BF:BC2 uses the newest game engine called "Frostbite Engine", and it enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives. The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.
- Note: Two major flaws occur in this game: The first being that the majority of the guns available have the ejection port on the left side of the gun, even when the player character is right handed. While this would interfere with a shooter in real life, the developers decided to do this in the game. The second being that the player does not chamber a new round on most guns when both the magazine and gun are empty, and instead simply inserts a new magazine, likely for multiplayer balancing, even though it is physically impossible. The previous game chambered a new round even if the gun was not empty. While not practical, this is somewhat realistic operating procedure.
The following guns can be seen in the video game:
Battlefield: Bad Company 2
Handguns
Can be used by any class once unlocked.
Beretta M9
Beretta M9 is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is the .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that).
MP-412 REX
MP-412 REX .357 Magnum revolver is the most powerful, slowest firing and lowest capacity handgun in the game.
Colt M1911A1
Colt M1911A1 Semi-Automatic Pistol. It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled "WWII M1911 .45" in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading).
MP-443 Grach
The MP-443 Grach appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest. In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission "Upriver", and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.
Beretta 92FS Inox (mocked up as Beretta 93R)
The Beretta 93R in the game is actually a modified Beretta 92FS Inox with an extended magazine, larger trigger guard, extended barrel with compensators, stainless steel finish and a foregrip. In first person view it is the same as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's named the M93 because it's an M9 that fires in 3-round burst.
Tracer Dart Gun
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American forces. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers. Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order. Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point. After it locks on, a distance will be given. The Engineer is then free to fire in any direction, and the rocket will home in on the target. It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.
Submachine Guns
IMI Uzi
The IMI Uzi appears in the game and is equipped with a suppressor. It has very high rate of fire, more akin to that of the Mini-Uzi.
M1928 Thompson
The M1928 Thompson appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It is incorrectly identified as "WWII M1A1 Thompson" in-game when in-fact it is the M1928 model.
It should be noted that when the player character reloads the weapon, he inserts the magazine incorrectly. Instead of using the channels on the mag catch for the magazine to slide into, he inserts it in a similar way to an AK-47 magazine. Even though it isn't possible to insert a Thompson magazine without using the channels, this may be deliberate to show the soldier's inexperience with old firearms.
PP-2000
The older version of the PP-2000 appears in the game equipped with a suppressor and is incorrectly referred as the "PP-2000 Avtomat" ("Avtomat" is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine. Also, PP-2000's stock has been removed.
Heckler & Koch UMP45
The Heckler & Koch UMP45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.
Type 100
The Type 100 submachine gun is found in the first level of single-player, Operation Aurora.
Battle Rifles
Can be used by any class once unlocked.
M1 Garand
M1 Garand can be unlocked by registering as a Battlefield "veteran" (i.e. registering at least one other Battlefield-series game). Called "WWII M1 Garand" in-game. Oddly, the picture of it in the weapons info screen looks like a cross between a Garand and a 1903 Springfield with a bottom loading magazine. Can be set to any class' primary slot.
G3A3
Simply called "G3" in-game, has a 20-round magazine and full-auto fire ability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.
MK 14 Mod 0 EBR
Mk 14 Mod 0 EBR (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is called "M14 Mod 0 Enhanced" in the game and has a desert-tan camo paint. Has semi-auto only firing option. Can be set to any class' primary slot. Has a 10 round magazine despite what it says in the description.
Type 5 Garand Copy
Standard weapon for the Japanese. Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service. Seen only in the single-player mode, it's nothing more than a re-skin of the existing M1 Garand model, and functions in an identical fashion.
Automatic Rifles
Automatic Rifles are split between Carbines for the Engineer Class, and Assault Rifles for the Assault Class. All the assault rifles are equipped with an under-slung grenade launcher, capable of firing standard grenades, or either smoke or canister flechette rounds.
9A-91
Starting carbine Engineers. Fires the 9x39 mm round, has a 20 round magazine and is equipped with a suppressor.
Heckler & Koch XM8 Compact
Has a 30 round magazine and is equipped with a suppressor. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer.
AKS-74U
Instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. Equipped with a suppressor. Refered to as the "AKS-74U Krinkov" in-game. Oddly, in the weapons info screen it has black plastic furniture, but in-game it has wood furniture. This is because the version in Bad Company 2 is simply a reskin of the original Bad Company's AKS-74U, in which it had the plastic furniture.
FN SCAR-L CQC
An early prototype of the SCAR-L assault rifle is the first unlockable weapon for the Engineer in multiplayer. Equipped with a suppressor.
AEK-971
Called "AEK-971 Vintovka" in the weapons screen, and it's the Assault's starting Assault rifle. Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.
Heckler & Koch XM8
Heckler & Koch XM8 is unlockable Assault Rifle. It is used with the AG36 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene).
Heckler & Koch HK416
Referred as the M416. Apparently in the Bad Company universe, this weapon has been adopted by the US Army, thus the M416 designation.
Colt M4A1
Seen being held by the soldier on the box art, but is not in the game.
AN-94
Permanently in the two-round 1800 RPM burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player.
M16A4 Rifle
The M16A4 rifle is an unlockable assault rifle, and it uses 3 round burst. Has flat-top reciever. Note that it's erroneously referred to as the "M16A2" in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The M16 has been replaced in Battlefield: Bad Company 2 by the "M16A2". The "M16A2" differs from the original M16 that was used in the first Bad Company in multiple ways: a 30 round magazine size instead of the 50 round size, a three round burst instead of being fully automatic, multiple Weapon Attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the "Assault" kit
Steyr AUG A3
Called the "STG.77 AUG" in-game, its official designation in the Austrian Army. Equipped with the M203 40mm underbarrel grenade launcher.
FN F2000 Tactical
Called the "F2000 Assault" in the game. Description shows it being equipped with the EGLM 40mm underbarrel grenade launcher, but in-game, it's using the M203. It fires at the impossibly-high 1800 rounds per minute, around the lower end of a minigun.
Sniper Rifles
Sniper rifles are exclusive to the recon class.
Norinco QBU-88
Called "Type 88 Sniper" in-game.
SV-98
Called "SV-98 Snaiperskaya" in the game. It has a green finish, with the bipod folded in.
VSS Vintorez
In-game identified as "VSS Snaiperskaya Special" (rather redundant, as VSS stands for "Vintovka Snaiperskaya Spetsialnaya" or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.
M24A2 Sniper Rifle
The A2 variant of the M24 sniper rifle is the standard bolt-action sniper rifle used by recon class.
Barrett M95
Called the "M95 Sniper" in the game.
GOL sniper rifle
Called the "GOL Sniper Magnum" in the game.
SVU Dragunov
Called the "SVU Snaiperskaya Short" in the game. Equipped with a suppressor and PSO-1 scope.
Shotguns
Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.
Remington 870 MCS
Called "870 Combat" in the game. Has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun.
Franchi SPAS-12
Called the "SPAS-12 Combat" in the game. Same magazine tube sizes as the 870, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant.
NeoStead 2000
Called the "Neostead 2000 Combat" in the game. Has a four shot mag tube as standard, increased to eight with extended mags.
Izhmash Saiga-20
Called "Saiga 20K Semi" in the game. Has a six shot magazine as standard, increased to twelve with extended mags.
USAS-12
Called the "USAS-12 Automatic" in the game. Has same mag capacities as the Saiga 20K.
TOZ-194
Available in the PS3 and PC beta, but only usable in Single Player in the full game. 8-round mag capacity. Slug version can also be found in single-player, although the slugs seem to explode on impact.
Machine Guns
Available to the Medic class.
M249 SAW Paratrooper
Called "M249 SAW" in the game. Has a 200 round belt.
PKM
Called "PKM LMG" in the game. This is the starting weapon for medics in multiplayer. Has a 100 round belt.
Heckler & Koch MG36
Called the "MG36" in the game. Has a 100 round Beta-C Mag. It includes a built-in red dot sight, even when the player does not choose the red dot specialization.
Heckler & Koch XM8 LMG
Called "XM8 LMG" in the game. Has the same magazine as the MG36.
QJY-88
Called "Type-88 LMG" in the game. Has a 200 round belt.
M60
Called "M60 LMG" in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.
MG3
A modernized MG42 rebranded the MG3. Has a 100 round belt and the highest rate of fire of any of the LMGs.
Launchers
M203 Grenade Launcher
The M203 grenade launcher appears in the game mounted on the HK416, M16A2, and AUG.
GP-30
Mounted on the AEK-971 and the AN-94.
Heckler & Koch AG36
Incorrectly shown mounted on the XM8; the XM8 cannot mount the AG36, but the launcher shown in game lacks the folding front grip of the correct M320 launcher for the weapon.
RPG-7
RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is unguided, but it can be also used as a guided rocket launcher using Tracer Dart Gun. Weapon fitted with PGO-7 scope.
M136 AT4
Has a built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back. This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.
Carl Gustav M3
Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model, which is distinguished from the M3 model by its lack of a carrying handle.
Emplaced Weapons
XM312
The XM312 is mounted on Humvees, CAVs, and stationary turrets.
Kord heavy machine gun
Mounted on stationary turrets and Vodniks.
Browning M1919
Browning M1919 only appears in the first level as a mounted machine gun used by the Japanese.
Browning M2
The Browning M2 is mounted on top of the american M1A2 tank
M134 Minigun
Mounted on UH-60 Black Hawks.
XM307
The XM307 is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should.
Norinco QLZ-87
The emplaced version of the QLZ-87 was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.
BGM-71 TOW
Mounted on stationary turrets and some Humvees.
AT-14 Kornet
Mounted on stationary turrets.
ZU-23-2
Mounted alone and sometimes on the BMD-3
M167 VADS
Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicle perks shortcut upgrade in the game store.
Battlefield: Bad Company 2: Vietnam (Expansion Pack)
Battlefield: Bad Company 2: Vietnam is an expansion pack for the original game that takes place during the Vietnam War. It was released in December 2010 as a multiplayer-only DLC and requires BF: BC2 to work.
Assault Rifles
Colt M16A1
The M16A1 is issued to the Assault Kit. Has the highest rate of fire but the slowest reload among the assault rifles. Has a 30-round capacity despite being modeled with a Vietnam-era 20-round magazine.
AK-47
The AK-47 appears in the expansion as an other usable assault rifle. It is very popular in the game due to its high damage and moderate accuracy.
M14
The M14 is fully automatic in the expansion. Has the highest damage but the slow rate of fire and its 20-round magazine can be a problem. It is very similar to the M1 Garand seen in the original game. Referred to as "M14 Assault".
Submachine Guns
PPSh-41
The PPSh-41 is available to the Engineer class. Called "PPSh" in the game. Despite being modeled with a 71-round drum magazine, the in-game weapon has a capacity of 25 rounds.
Ingram MAC-10
The MAC-10 appears as "M10" in the game and has a 40-round magazine.
IMI Uzi
The Uzi makes a return in the expansion. This time it appears without a suppressor.
Machine Guns
Browning M1919
The Browning M1919 is seen mounted on American M15A jeeps.
MG34
The MG34 is mounted on NVA T54 tanks and GAZ69 trucks.
M60
The M60 is available to the medic class, and differs only cosmetically from the version found in the base game.
M60D
Two M60D machine guns are mounted on every UH-1 "Huey" helicopter.
Stoner 63
The Stoner 63 is called the "XM22" in the game, and feeds from a 200-round belt box. Note that the belt feeds into the left side of the weapon instead of the right, and that the reload animation is entirely incorrect (is the same as the M249 SAW's, while the XM22 has no charging handle on the right side).
RPK
The RPK appears with a 100-round drum mag in the expansion. Has the fastest reload time among the light machine guns.
Handguns
Colt M1911A1
The M1911A1 makes a return in the expansion. Performs exactly as in the original game.
TT-33
The Tokarev TT-33 Pistol is the second available sidearm in the expansion. Holds 12 rounds and has the same stats as the Beretta M9 in the base game.
Sniper Rifles
SVD Dragunov
The SVD Dragunov is used by the Recon class. Holds 10 rounds and has a stronger default scope than any other sniper rifle in the game.
M40 Sniper Rifle
The M40 Sniper Rifle is the most powerful weapon in the game capable of killing everyone in one shot to the head or chest. Its only drawback is the 5-round capacity and slow (bolt-action) rate of fire.
M21
The M21 sniper rifle is modelled with a 20-round magazine but holds only 10 bullets. It is identical to the Dragunov in stats.
Shotguns
Remington 870
The Remington 870 Shotgun appears as "870 Combat" an is the only usable shotgun in the expansion.
Launchers
M79
The M79 grenade launcher is issued as a gadget to the Assault kit. It is the equivalent of the 40mm Grenade from the base game.
RPG-7
In Battlefield: Bad Company 2: Vietnam, the RPG-7 is issued to the Engineer kit. It features its standard iron sights and is similar to the RPG-7 from the base game.
Miscellaneous
M2 Flamthrower
The M2 Flamethrower is a powerful weapon issued to all kits. It has a limited amount of fuel (300 "rounds"), but this allows a continuous spray of fire until it runs out. It doesn't have a reload animation. Any spare gas will be instantly loaded if the reload button is pressed.