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Call of Duty: Black Ops: Difference between revisions
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== Colt Commando == | == Colt Commando == | ||
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. The flat top hints at a Colt Model 933. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-10]] known as the Model 656, the presence of back up iron sights and | Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. The flat top hints at a Colt Model 933. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-10]] known as the Model 656, the presence of back up iron sights and holo-sights on the weapon (as seen in multiplayer) can be considered anachronistic. Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were stretched or partly falling out, but the final game has it at its proper length. It still possesses an erroneous 30-round capacity, though. Ironically, the proper, curved 30-round mag ''does'' appear in game, but only with the Extended Mags attachment, in which case it actually holds ''more'' than 30 rounds. This goes for the M16 too as it acts more or less just like it. Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, note that the sling blocks the bolt release button, as in real life the shooter will have to use the charging handle every time he'll load a fresh magazine. Even so the reload animation of a fresh magazine still uses the bolt release button. If upgrading the Commando with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called "Predator"; firing laser-like rounds, and has 40 round magazine instead of 30. | ||
Also note that when the Commando(and the M16 for that matter) is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action. Once again this design goof is seen in the Campaign and Multiplayer. This same goof was also seen in Call of Duty 4: Modern Warefare and Call of Duty: Modern Warfare 2. | Also note that when the Commando (and the M16 for that matter) is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action. Once again this design goof is seen in the Campaign and Multiplayer. This same goof was also seen in Call of Duty 4: Modern Warefare and Call of Duty: Modern Warfare 2. Interestingly, in the Campaign all NPCs who use either the M16 or Commando with Optical attachments still retain their Front Sight Posts/Gas Blocks. | ||
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]] | [[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]] |
Revision as of 00:47, 16 April 2011
The following weapons are seen in the video game Call of Duty: Black Ops:
See the Discussion page for Miscellaneous Weapon information.
Pistols
M1911A1
Two M1911A1s can be seen in the hands of Black Ops' signature soldier. The M1911A1s have tally marks engraved on them, and one of them has the name 'Sally' engraved on it. It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights. It is also the starting weapon of the player/s in zombie mode. There are three types of the M1911A1: In single player, it's has a standard parkerized finish, in multiplayer it's bright nickel, and in zombie mode it's a Blued finish.
Colt Python
The Colt Python appears in-game under name "Python". Player can use it to clean Vietcong´s tunnels in the campaign mission "Victor Charlie". It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage. Other available attachments are speed-loaders for your reserve ammo and a Colt Sporter Scope. When reloading, you hold muzzle up and just dump rounds, when in reality ejector rod needs to be used.
Makarov PM
The Makarov PM appears in in the game. Although it has a heel-mounted magazine release, it still uses the same reload animation as the M1911 and the CZ-75, which have their magazine releases behind the trigger. In multiplayer it is one of the more powerful pistols, odd considering the round used in the Makarov. Another inaccuracy is that it's modeled with an adjustable rear sight, which in real life, has never been available on the Military version of the Makarov and is only available on the Civilian version.
CZ 75
The "Pre-B" CZ 75 pistol is featured in the game, along with its machine pistol variant, the CZ 75 Automatic. Standard magazine capacity is an incorrect 12 rounds (the real capacity is 16; this was most likely done for balancing purposes), while extended magazines give (a still incorrect) 18 rounds a magazine (20 in singleplayer). Other attachments include the aforementioned Automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability. Anachronistic as production first started in 1975. All dual-wielded CZ 75's in single player have the extended mags attachment by default, albeit unlisted.
ASP
In-game Mason uses an ASP in the Cuban levels, as do Cuban police officers, which is strange since the pistol was intended for special forces usage. Its appearance in Black Ops is anachronistic, as it was not developed until the 1970s.
Tokarev TT-33
A Tokarev TT-33 is used in conjunction with a flashlight by Capt. Viktor Reznov while clearing the ship in the World War II mission "Project Nova". The British SAS commandos pull this out while in last stand. The TT-33 is also used by Kravchenko as he's executing German POWs.
Walther P38
At the end of the first part of the World War II flashback mission "Project Nova", Steiner waits for the Soviet troops with a Walther P38 drawn, but does not attempt to use it. This is the only time where the Walther P38 is seen, but also unusable by the player.
Submachine Guns
MAC-11
A MAC-11 with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level "Redemption" and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972.
Heckler & Koch MP5K Prototype
A MP5K Prototype is featured in the game. It's appearance is massively anachronistic, the first MP5K Prototype with wooden fore-grip was developed in 1976, the MP5 itself was developed in 1966, but the MP5K first appears in the game in a level set in 1963.
Sa. Vz.61 Skorpion
The Samopal Vzor 61 "Škorpion" is available in the game. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.
SITES Spectre M4
A Spectre M4 is one of the available SMG's. Appearance is anachronistic, the gun was not developed until the 1980's.
PM-63 RAK
A PM-63 RAK is another available SMG. It anachronistically appears in a level set in 1963, though the weapon wasn't introduced until 1965.
IMI Uzi
The IMI Uzi is one of the available SMG's in-game. In real life, the Uzi was actually used by S.O.G. recon teams during the Vietnam War.
Walther MPL
The Walther MPL is one of the available SMG's. It is also a very common weapon in zombie mode, in zombie mode for some reason it carries 24 rounds, not 30.
OTs-02 Kiparis
The KBP Instrument Design Bureau OTs-02 Kiparis with the wire stocks removed is one of the available submachine guns. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player.
PPSh-41
The PPSh-41 is used by the Russian soldiers in the World War II flashback mission "Project Nova" and also is used by Capt. Viktor Reznov and Pvt. Dimitri Petrenko.
MP40
The MP40 is available for purchase in the zombie map "Kino der Untoten". It is also used by the Germans in the World War II flashback mission "Project Nova". The MP40 in zombie mode has a Blued finish
Sten
The Sten Mk II is carried by British SAS commandos in the World War II flashback mission "Project Nova" and usable by the player.
Assault Rifles
FAMAS F1 FELIN
An early version of the FAMAS F1 FELIN appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in (the 1960s) in many ways. Not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s. If upgrading the FAMAS with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called "G16-GL35"; firing laser-like rounds, has 45 round magazine instead of 30 and attached with custom red dot sight.
Composite AK-47
An AK-47 appears in the game, under the name AK-47 however it is a composite of several different AK-47 variants i.e. straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In multiplayer, the AK-47 is given the RPK's magazine when the Extended Mag attachment is purchased for the weapon. The RPK in-game is the RPK-74, chambered in 5.45x39mm, hinting at the fact that the AK in-game is also chambered in 5.45x39mm. Also, the Suppressor attachment for the AK in-game looks nearly identical to an AK-74's muzzle brake. In the singleplayer campaign, this rifle is used by the Soviets and the North Vietnamese Army with a variety of accessories.
AKS-74U
The AKS-74U returns from Call of Duty 4: Modern Warfare with the same erroneous name (AK74u) and the same erroneous designation of sub-machine gun. Anachronistic to Black Ops, as it was not developed until 1979 (the full size variant, the AK-74, didn't enter service until 1974). Also, it has a black fore-grip, steel magazines, and no stock.
IMI Galil ARM
The IMI Galil ARM is available in the game. Appearance is anachronistic, as the Galil was not developed until 1972. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil is the flip-up tritium night sights instead of the flip peep-sights, although they are raised dramatically to accommodate for the camera's point of view. If upgrading the Galil with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called "Lamentation"; firing laser-like rounds, fitted with red dot sight which have a blue lens and an unusual blue reticle, and also has a sci-fi camo pattern all over it. One thing to note is that the carry handle is on the wrong side, and the handguard is actually for the Galil AR, which does not have the underside cutout for the bipod, although it appears to still contain it.
Steyr AUG
The Steyr AUG is available in the game, being used only in the levels which take place in the Ural Mountains. It has a Swarovski scope, arctic camo paint and a suppressor in some of the scenes and strangely it lacks the folding fore-grip. (Correction: Only the non-playable character's AUG lacks the fore-grip. The Player's is simply folded forward). It's appearance in the game is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into Austrian military service until 1977, entering wide service in 1978. If upgrading the Steyr AUG with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called "AUG-50M3"; firing laser-like rounds, attached with Knight's Armament Masterkey but both Steyr AUG and Masterkey keeps their normal ammunition count. Note: while the Masterkey has 6 shells, reloading a shell will counts it like you loaded 2 shells, meaning, if you fired the entire Masterkey and start reloading, first shell is 2, second shell is 4, and third shell is 6.
Colt Commando
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. The flat top hints at a Colt Model 933. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted AR-10 known as the Model 656, the presence of back up iron sights and holo-sights on the weapon (as seen in multiplayer) can be considered anachronistic. Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were stretched or partly falling out, but the final game has it at its proper length. It still possesses an erroneous 30-round capacity, though. Ironically, the proper, curved 30-round mag does appear in game, but only with the Extended Mags attachment, in which case it actually holds more than 30 rounds. This goes for the M16 too as it acts more or less just like it. Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, note that the sling blocks the bolt release button, as in real life the shooter will have to use the charging handle every time he'll load a fresh magazine. Even so the reload animation of a fresh magazine still uses the bolt release button. If upgrading the Commando with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called "Predator"; firing laser-like rounds, and has 40 round magazine instead of 30.
Also note that when the Commando (and the M16 for that matter) is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action. Once again this design goof is seen in the Campaign and Multiplayer. This same goof was also seen in Call of Duty 4: Modern Warefare and Call of Duty: Modern Warfare 2. Interestingly, in the Campaign all NPCs who use either the M16 or Commando with Optical attachments still retain their Front Sight Posts/Gas Blocks.
M16
The original M16 is available in the game. Like with the aforementioned Colt Commando, the 30-round mag only appears with the Extended Mags attachment, and actually holds 45 rounds, more than its intended capacity in that case. It is correctly depicted as firing in fully-automatic mode in single player, as the real M16 had a fully automatic firing mode. It uses the 3 round burst firing mode in multiplayer, which is presumably set after the events of the singleplayer campaign (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was "an early prototype". If upgrading the M16 with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called "Skullcrusher"; firing laser-like rounds, and attached M203 grenade launcher but both the M16 and the M203 keeps their normal ammunition count.
M14 Rifle
The M14 is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its fire power. For some reason, It uses an 8-round magazine in zombie mode despite using 20-round like in single-player and multiplayer modes. If comparing the M14 to the M1 Garand used in Call of Duty: World at War, it's actually the same weapon only with different body and reloading animations. Various attachments can be fitted included: M203 grenade launcher, flamethrower, Colt scope, red dot sight, reflex sight, KAC Masterkey shotgun, suppressor, foregrip, IR scope and extended magazine.
Note: The in-game model has a pistol grip and bipod like the M14E2 LMG, but doesn't act like it. Attaching a foregrip in multiplayer increases its resemblance to the M14E2, however it is still semi-auto only.
Heckler & Koch G11
The Heckler & Koch G11 is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level "Numbers". As in real life, it fires in bursts, at very effective speeds with incredible accuracy. Its appearance is very anachronistic, as it was not developed until the 1980's and the game is set in the 1960's. If upgrading the G11 with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called "G115 Generator"; firing laser-like rounds, and but keeps the normal ammunition count.
FN FAL
The FN FAL is seen mostly in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aesthetically accurate in the game, however, the wooden furniture makes it resemble a Canadian version L1A1 SLR. Despite this, the rifle is still under the FAL prefix. The rifle in the game is single shot whereas in real life it is Automatic.
Enfield XL64
The Enfield XL64 is one the assault rifles available in the game. In Singleplayer, Hudson carries an Enfield fitted with a IR scope and a Masterkey under-barrel shotgun as part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. The Enfield fits the game's time period, as prototypes are known to have existed since the early 1960's. The XL64 was tested during the early 1980's by members of the British Army, including the Scots Guards, to replace the L1A1 SLR. The XL64 eventually gave birth to the SA80 series of rifles in service with the British Army.
Sturmgewehr 44
The Sturmgewehr 44 is used by the Germans in the World War II mission "Project Nova" and can be used by the player.
Shotguns
Franchi SPAS-12
The Franchi SPAS-12 is present in the game. It should be noted that the SPAS-12 is unrealistically depicted as being used by Vietnamese and American soldiers in 1968, even though it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto and has its stock folded. Despite this, when it is picked up and when reloading the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to chamber a new shell in semi-auto mode, as the pump is locked forward. It should also be noted that the Dragon's Breath rounds used in one campaign mission are underpowered and not rated for use in semis due to insufficient energy to cycle the action. If upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode, it will turn into a more powerful version called "SPAZ-24"; firing laser-like rounds, but has 24 shells instead of 8 and also it reloads the entire magazine only after one shell, which only takes a second.
Ithaca 37 "Stakeout"
An Ithaca 37 "Stakeout" with a little bit different design, is available in the game. Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.
KS-23
A KS-23 shotgun/carbine is seen only in the game's single-player mode. It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber). Appearance is anachronistic, as the weapon wasn't designed until the 1970s.
"Harpoon"
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during "Vorkuta".
Beretta Model 682 Shotgun
An Over and Under shotgun under the name "Olympia" is first seen during some cutscene footage and featured also in Singleplayer and Zombie mode. The shotgun bears a resemblance to the Beretta 682 but is most likely named after the Rottweil Olympia Over/Under 72 shotgun.
High Standard Model 10
The High Standard Model 10 is the last shotgun unlocked, holds 4 shells and can be dual wielded. In single-player and zombie mode it holds 6 shells. Despite that in real life the HS-10 features a warning label that reads, "Caution: Do not fire from left shoulder" due to the ejection port's location, when it is dual-wielded, could easily result in hot brass flying in your face.
Winchester Model 1887
A Winchester Model 1887 is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown. The model appears to the same one from Modern Warfare 2.
Machine Guns
RPK-74
The RPK-74 appears early in the single player campaign, in the hands of Cuban soldiers in "Operation 40" (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon also features a relocated rear iron sight which is replaced with the standard AK top cover when an optic is attached. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation. Appearance is hugely anachronistic, as the RPK-74 wasn't introduced until 1974 (alongside the AK-74). The variant in-game is most likely meant to be the Kalashnikov RPK.
Heckler & Koch HK-21E
The HK-21E is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics. If upgrading the HK-21E with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called "H115 Oscillator"; firing laser-like rounds, and has 150 round magazine.
Stoner 63
A Stoner 63 in it's assault rifle configuration is unlocked as the last light machine gun in Multiplayer.
GE M134 Minigun
A handheld M134 Minigun is available in multiplayer as a Kill Streak reward and can also be found during the campaign level "Vorkuta", under the name "Death Machine".
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the "Death Machine" is based on the M134, not the XM214, which was developed much later. Realistically the weapon overheats at bursts of just over 100 rounds.
It is also worth noting that the Sentry gun and the Huey door gun Miniguns both use the handheld "Death Machine" model including custom hand grips and barrel clamps. The door gun version features an ammo can to the left of the gun with a chute that appears to feed into the left recoil adapter mounting assembly, which is incorrect since the feeder/delinker is installed on the right side of the weapon. (Note that the sentry gun in Modern Warfare 2 suffers from the same problem with the left-side mounted ammo can.)
M60E3
The M60E3 general purpose machine gun, known as "The Pig" during the Vietnam war, is available in the game. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead its own original sights, like some other weapons available in Black Ops. And like many other weapons in "Black Ops", its appearance during the Vietnam War is anachronistic, as only the original M60 was available at the time.
Sniper Rifles
Accuracy International Arctic Warfare
The Accuracy International Arctic Warfare is available in the game. The Accuracy International PM entered British Military service in 1982, but this weapon is only available in multiplayer, which is presumably set after the events of the singleplayer campaign, therefore not making it anachronistic (although this is highly debatable). Most definitely not the police variant due to the dark-olive finish on the furniture. In game it is called the L96A1.
Carcano M91/38
Gun used on November 22, 1963, by Lee Harvey Oswald to assassinate U.S. President John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to Kennedy's assassination throughout the game's campaign.
SVD Dragunov
The SVD Dragunov is one of the snipers available in the game.
Walther WA 2000
A Walther WA 2000 appears as part of Mason's loadout in the mission "Victor Charlie", which makes it anachronistic, because "Victor Charlie" takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s.
Heckler & Koch PSG-1
The Heckler & Koch PSG-1 is a selectable weapon when playing as Agent Jason Hudson in the slums of Kowloon. In multiplayer, it is unlocked after every other sniper rifle is purchased. Its appearance in the game is anachronistic as the PSG-1 was not developed until the 1970s. In addition it seems to be, for some reason, modeled with the standard G3 tropical hand-guard, attached bipod, and a shorter barrel.
Mosin Nagant Rifle
The Mosin Nagant Rifle is found during the World War II Flashback mission "Project Nova", available open sighted as well. Note: Some Russian soldiers, seen holding the Mosin Nagant and it seems to have a pistol grip. In fact, the rifle does not have a pistol grip, the game engine's character models hold rifles as if they have pistol grips because almost every other weapon in the game does. It is noticed also in Call of Duty 3. In addiiton all of the models have the downturned Bolt handle that was only seen on later Sniper varieties.
Launchers
SA-14 Gremlin
This updated version of the SA-7 Grail, referred to in-game by its Russian designation of "Strela-3", appears in both single- and multiplayer mode, only capable of firing when locked onto a vehicle. Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 "Hip" gunships during the attack on Rebirth Island. The Gremlin is, like most weapons in the game, anachronistic, as Black Ops takes place in 1968, 6 years before its introduction in 1974.
"Valkyrie"
A unique version of the SA-14 Gremlin, called the "Valkyrie" which has a MCLOS (Manual Command to Line of Sight) system same as the BGM-71 TOW. It is usable in the single-player missions "Executive Order", wherein Alex Mason uses it to destroy the Soyuz II rocket in flight, and "Redemption", where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.
RPG-7
RPG-7 is used by Cuban, North Vietnamese, and Russian troops in campaign mode, and is available in multiplayer as well.
M202 FLASH
The M202 FLASH referred as the "Grim Reaper", can be used in the missions "Victor Charlie" and "Numbers" and also can be seen used by NPC's in the mission "Crash Site". In multiplayer mode, the Grim Reaper can be obtained from a care package killstreak (awarded after five kills) just like the Death Machine. It has the unrealistic ability to lock on helicopters and planes and has 12 rockets in total (obviously not firing all of them at the same time). Note: If the player gets killed after shooting the whole first magazine, in the next spawn the Grim Reaper will be removed, so it is advisable to find a good spot to fire it from. If read on the side it says M202A1.
M72 LAW
The M72 LAW appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the unrealistic capacity to lock-on to vehicles as opposed to the real life counter-part, which is direct-fire only.
China Lake grenade launcher
The China Lake Launcher is available in Black Ops, and is the last launcher unlocked. The pump animation has been deliberately made slow for game balance. Furthermore, in Multiplayer mode, the tube magazine holds only half its actual capacity (two grenades instead of four).
Panzerschreck
The Panzerschreck is used by the German soldiers is the World War II flashback mission "Project Nova" and usable by the player.
Emplaced Weapons
M60
The M60 machine gun is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.
M134 Minigun
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin M134 Miniguns.
Browning M2HB
A Browning M2HB can be seen mounted on every M113 APC in the singleplayer and also on every PBR boat.
Unknown MANPADS
Seen as a part of a SAM turret.[1]
BGM-71 TOW missile
The BGM-71 TOW is seen mounted on a jeep only in the mission "S.O.G." where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler. Its appearance in "S.O.G." (set in 1968) is anachronistic: the BGM-71 wasn't introduced into US military service until 1970, and though it saw service in Vietnam, the weapon didn't appear there until 1972.
Note: This is the the Jeep 2011 Wrangler model, which is very anachronistic. During the 60's the U.S. army used the M151 MUTT. Jeep asked Treyarch to advertise their new vehicle through the game. The company even offers a "Black Ops" edition of it.
Type 92 Heavy Machine Gun
The sentry guns in the zombie map "Kino der Toten" appears to be based on Type 92 Heavy Machine Gun. A double machine gun turret in the level "Victor Charlie" appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from Call of Duty: World at War.
MG42
The MG42 is appeared only as an emplaced weapon throughout the World War II flashback mission "Project Nova". The first MG42 is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.
AGS-30 automatic grenade launcher / machine gun
A heavy machine gun and a grenade launcher versions of AGS-30 with extended barrels are both attached to the BTR-60 APC that Hudson operates during the mission "Rebirth". Development of AGS-30 started in early 1990s, so it is highly anachronistic.
DShK heavy machine gun
The DShK heavy machine gun is mostly seen mounted on trucks. The player uses one in "Vorkuta" and "WMD", and NPCs operate them in several other missions. It is fitted with an antiaircraft sight.
82-PM-37
The 82-PM-37 mortar is used by the Russian soldiers in the World War II mission "Project Nova". The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse.
Explosives
M34 White Phosphorous grenade
The M34 White Phosphorous grenade AKA "Willy Pete" is used in its intended role as a smoke grenade, rather than as an incendiary weapon. It still causes mild damage to enemies who are too close when it explodes, though.
M67 hand grenade
The M67 hand grenade once again returns as the primary grenade of every faction in-game (not including the World War II mission "Project Nova"). Because Black Ops takes place from 1961 to 1968, it would be slightly more accurate to see the M26 hand grenade instead of the M67, as it did not come into common use in the U.S. Military until 1969. Strictly speaking, though, it's not exactly anachronistic, as it was designed in the 50's.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate is used by the German soldiers in the World War II mission "Project Nova" and usable by the player.
RGD-33 stick grenade
The RGD-33 stick grenade is used by the Russian soldiers in the World War II mission "Project Nova" and usable by the player.
M18A1 Claymore
The M18A1 Claymore anti-personnel mine is returned once again with no changes been made to it.
Non-used explosives
Some particular grenades can't be used in-game, but can be seen on some characters.
F-1 hand grenade
The F-1 hand grenade is one of the grenade that aren't usable in-game.
RGD-5 hand grenade
The RGD-5 hand grenade is one of the grenade that aren't usable in-game.
Mk 2 hand grenade
The Mk 2 hand grenade is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map "Kino Der Toten".
M7 Gas Grenade
Attachments
M203 grenade launcher
The M203 grenade launcher returns once again, but this time, it actually has the trigger and trigger guard, unlike in Call of Duty 4: Modern Warfare and Modern Warfare 2. In the first stages of the game, the M203 lacked the front and rear mountings as can be seen below, but added in the final version. Since Black Ops takes place from 1961 to 1968, it is anachronistic to see the M203 in use as it was entered service only in 1969. A more historically-accurate choice would have been the XM148 grenade launcher.
GP-25
A GP-25 can be seen mounted on the AK based gun and the Galil. Its appearance is anachronistic; the GP-25 didn't enter service until 1978.
Knight's Armament Masterkey underbarrel shotgun
The Knight's Armament Masterkey is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the M14 and M16 respectively. The Masterkey is anachronistic as the Masterkey project did not initiate until the 1980s.
GSN-19 "Kanarejka"
The GSN-19 grenade launcher is a unique attachment for the AKS-74U compact carbine. First encountered in the single-player mission "Rebirth". Anachronistic, as the launcher was not developed until the 1970s.
See Also
Call of Duty franchise
- Call of Duty
- Call of Duty: United Offensive
- Call of Duty: Finest Hour
- Call of Duty 2
- Call of Duty 2: Big Red One
- Call of Duty 3
- Call of Duty 4: Modern Warfare
- Call of Duty 4: Modern Warfare (Nintendo DS Version)
- Call of Duty: World at War
- Call of Duty: World at War: Final Fronts
- Call of Duty: World at War (DS)
- Modern Warfare 2