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Splinter Cell: Double Agent: Difference between revisions

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==Modified [[FN F2000|FN F2000 Tactical]]==
==SC-20K==
Used by Sam Fisher throughout the game. It has an integral suppressor, C-More red dot sight, and a FN EGLM launcher attached.
The ''SC-20K'' is a modular assault rifle based on the [[FN F2000|FN F2000 Tactical]]. It has adjustable buttstock, non-removable sound suppressor and is equipped with a reflex scope. It has a two-stage trigger (like the [[Steyr AUG]]) - pulling the trigger halfway produces semi-automatic fire, pulling the trigger all the way to the rear produces fully automatic fire.<br>It is always equipped with a [[FN EGLM|GL-1 grenade launcher]] which can be used to fire non-lethal rounds, sticky cameras and certain non lethal (smoke) grenades.
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical with folding foregrip 5.56x45mm NATO]]
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical - 5.56x45mm]]
 
[[Image:Fn_f2000_3.jpg|thumb|none|500px|FN F2000 with GL-1 grenade launcher - 40mm]]
==[[FN EGLM]]==
[[Image:DOUBLEAGENT-SC20K-2.jpg|thumb|none|600px|Fisher with the [[FN F2000|SC-20K]] after gunning down a patrolling guard. (Note the yellow LED which shows the lighting level around Sam.)]]
 
[[Image:DOUBLEAGENT-SC20K-1.jpg|thumb|none|600px|Using the reflex scope of the rifle.]]
Mounted on Sam's F2000.
 
[[Image:FN40.jpg|thumb|none|400px|FN EGLM, 40mm. Here pictured in standalone configuration.]]
 
==[[FN Five-seveN]]==
 
Used by Sam Fisher throughout the game. Equipped with a suppressor and EMP device attached. It appears to be the original model.
 
[[Image:FN-Five-seveN.jpg|thumb|none|350px|FN Five-SeveN (Original Model), 5.7x28mm. This model is no longer produced.]]


==FN Five-seveN==
The [[FN Five-seveN]] is used by Sam Fisher throughout the game as his preferred sidearm. It is always suppressed and holds 20 rounds. It is fitted with a non-removable OCP (Optically Channeled Potentiator) which can be used to disable/jam small electrical devices (cameras, computers, lights,...). It has no effect on larger items, like an electrical fence. A LED is built into the back of the frame which turns to green if the hit was successful and turns into red if the OCP had no effect on the target.
[[Image:FN-Five-seveN.jpg|thumb|none|350px|FN Five-SeveN - 5.7x28mm]]
[[Image:DOUBLEAGENT-FIVESEVEN-2.jpg|thumb|none|600px|The [[FN Five-seveN|Five-seveN]] with OCP and sound suppressor as seen in the "Equipment Guide" menu. The slide is locked back for an unknown reason.]]
[[Image:DOUBLEAGENT-FIVESEVEN-1.jpg|thumb|none|600px|Fisher holds his [[FN Five-seveN|Five-seveN]] during the first mission for the JBA.]]


==FN 303 Less-Lethal Launcher==
==FN 303 Less-Lethal Launcher==
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Also an Inox version can be used by Sam in the prison if he kills Barnham. It has the same power as the FN FiveseveN but it isn't suppressed. Also used in the PsP version of the game, Essentials. But the game is slightly different than the console version.
Also an Inox version can be used by Sam in the prison if he kills Barnham. It has the same power as the FN FiveseveN but it isn't suppressed. Also used in the PsP version of the game, Essentials. But the game is slightly different than the console version.
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm.]]
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm.]]


==IMI/Magnum Research Desert Eagle==
==IMI/Magnum Research Desert Eagle==
[[Desert Eagle]]s are used by Carson Moss and Enrica in the game.
[[Desert Eagle]]s are used by Carson Moss and Enrica in the game.
[[Image:DesertEagle50AE.jpg|thumb|none|390px|Desert Eagle Mark XIX - .50 AE.]]
[[Image:DesertEagle50AE.jpg|thumb|none|390px|Desert Eagle Mark XIX - .50 AE.]]
[[Image:DOUBLEAGENT-DESERTEAGLE.jpg|thumb|none|600px|The [[Desert Eagle]] in Carson's holster.]]
[[Image:DOUBLEAGENT-DESERTEAGLE.jpg|thumb|none|600px|The [[Desert Eagle]] in Carson's holster.]]
[[Image:DOUBLEAGENT-DESERTEAGLE-2.jpg|thumb|none|600px|A [[Desert Eagle]] on the ground.]]


==[[AKM]]==
==[[AKM]]==
Used by rebels in Kinshasa, mercenaries in Okhotsk, and JBA members. Easily the most common long-arm in the game.
Used by rebels in Kinshasa, mercenaries in Okhotsk, and JBA members. Easily the most common long-arm in the game.
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]


==[[XM8]]==
==[[XM8]]==
The SWAT team at the end of the game use XM8 assault rifles with flashlights and laser sights attached, and it is used by Moss's men in the second part of New York in the Wii version.
The SWAT team at the end of the game use XM8 assault rifles with flashlights and laser sights attached, and it is used by Moss's men in the second part of New York in the Wii version.
[[Image:XM8.JPG|thumb|none|400px|Heckler & Koch XM8 5.56mm|Fitted with an Insight ISM-V sight.]]
[[Image:XM8.JPG|thumb|none|400px|Heckler & Koch XM8 5.56mm|Fitted with an Insight ISM-V sight.]]




==[[Ruger AC556]]==
==[[Ruger AC556]]==
Used by government forces in Kinshasa. Appears to have synthetic furniture.
Used by government forces in Kinshasa. Appears to have synthetic furniture.
[[Image:RugerAC556.jpg|thumb|500px|none|Ruger AC556 Carbine - 5.56x45mm.  This is the full automatic version of the Mini 14 with a distinctive Barrel and bayonet lug.]]
[[Image:RugerAC556.jpg|thumb|500px|none|Ruger AC556 Carbine - 5.56x45mm.  This is the full automatic version of the Mini 14 with a distinctive Barrel and bayonet lug.]]


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==[[FN FAL]]==
==[[FN FAL]]==
Used by Mexican coastguards aboard the Cozumel, and some of Massoud's men in Kinshasa in the original Xbox version.
Used by Mexican coastguards aboard the Cozumel, and some of Massoud's men in Kinshasa in the original Xbox version.
[[Image:FN FAL 50 00.jpg|thumb|none|400px| FN FAL 50.00 7.62x51mm NATO]]
[[Image:FN FAL 50 00.jpg|thumb|none|400px| FN FAL 50.00 7.62x51mm NATO]]


==[[M249 SAW]]==
==[[M249 SAW]]==
Used by Emile Dufraisne in the Playstation 2 and Wii versions.
Used by Emile Dufraisne in the Playstation 2 and Wii versions.
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]


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==[[M14 Rifle]]==
==[[M14 Rifle]]==
Used by guards and SWAT officers in the prison in the Wii version. It appears to have polymer furniture.
Used by guards and SWAT officers in the prison in the Wii version. It appears to have polymer furniture.
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle 7.62x51mm NATO]]
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle 7.62x51mm NATO]]


==[[XM29 OICW]]==
==[[XM29 OICW]]==
Used by Mexican police aboard Cozumel in the Wii version.
Used by Mexican police aboard Cozumel in the Wii version.
[[Image:Oicw.jpg|thumb|none|400px|Objective Individual Combat Weapon (OICW) 5.56mm & 20mm)]]
[[Image:Oicw.jpg|thumb|none|400px|Objective Individual Combat Weapon (OICW) 5.56mm & 20mm)]]


==[[AKS-74U]]==
==[[AKS-74U]]==
Used by mercenaries in the camp and first half of the ship in Okhotsk in the Wii version and Rebels in Kinshasa.
Used by mercenaries in the camp and first half of the ship in Okhotsk in the Wii version and Rebels in Kinshasa.
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]]
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]]


==[[OT-14 Groza|OTs-14 Groza]]==
==[[OT-14 Groza|OTs-14 Groza]]==
Used by mercenaries in the second half of the ship in Okhotsk in the Wii version.
Used by mercenaries in the second half of the ship in Okhotsk in the Wii version.
[[Image:OTS-14.jpg‎|thumb|none|350px|OTs-14 Groza, 9x39mm/7.62x39mm.]]
[[Image:OTS-14.jpg‎|thumb|none|350px|OTs-14 Groza, 9x39mm/7.62x39mm.]]


==[[Heckler & Koch UMP|Heckler & Koch UMP-9]]==
==[[Heckler & Koch UMP|Heckler & Koch UMP-9]]==
Used by Syke's men in the first part and Emile's men in the third part of New York in the Wii version.
Used by Syke's men in the first part and Emile's men in the third part of New York in the Wii version.
[[Image:Hk ump9.jpg|thumb|none|350px|Heckler & Koch UMP9 (note curved magazine) - 9x19mm]]
[[Image:Hk ump9.jpg|thumb|none|350px|Heckler & Koch UMP9 (note curved magazine) - 9x19mm]]


==[[Howa Type 89]]F==
==[[Howa Type 89]]F==
Used by Jamie Washington in the first part and Carson Moss in the second part of New York in the Wii version.
Used by Jamie Washington in the first part and Carson Moss in the second part of New York in the Wii version.
[[Image:HowaType89Para.jpg‎|thumb|350px|none|Howa Type 89-F assault rifle with folding stock for Paratroopers - 5.56x45mm.]]
[[Image:HowaType89Para.jpg‎|thumb|350px|none|Howa Type 89-F assault rifle with folding stock for Paratroopers - 5.56x45mm.]]


==[[Heckler & Koch MP7A1]]==
==Heckler & Koch PDW/MP7==
Used by guards in Shanghai.
The [[Heckler & Koch MP7|H&K PDW/MP7 prototype]] is used by the guards in Shanghai. The model is clearly the prototype, however the barrel is from the [[Heckler & Koch MP7|MP7A1]]. The guards fire it is semi-automatic mode.
[[Image:H&K PDW.jpg‎ |thumb|none|450px|Heckler & Koch PDW/MP7 prototype - 4.6x30mm]]
[[Image:DOUBLEAGENT-MP7PROTOTYPE.jpg|thumb|none|600px|A [[Heckler & Koch MP7|PDW/MP7 prototype]] and a flashlight on the ground.]]


[[Image:H&K MP71A1.jpg‎ |thumb|none|450px|Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]
==GIAT FAMAS G1==
A [[FAMAS|FAMAS G1]] can be seen in the JBA's armory. It misses the magazine, but the rounded magazine well gives away that it is the older and rarer [[FAMAS|G1]] variant, not he [[FAMAS|G2]] which is almost identical.
[[Image:FAMAS_F2.jpg|thumb|none|500px|FAMAS G1 - 5.56x45mm]]
[[Image:DOUBLEAGENT-FAMAS.jpg|thumb|none|600px|The [[FAMAS|FAMAS G1]] above the night vision.]]


==[[RPG-7]]==
==[[RPG-7]]==

Revision as of 15:43, 13 April 2011

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Nice, but where's the trigger?

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Splinter Cell: Double Agent (2006)

Splinter Cell: Double Agent is the fourth game in the Splinter Cell series. This time Sam Fisher must go undercover to stop a domestic terror organization known as John Brown's Army (JBA). Like every Splinter Cell title, Double Agent received an "outstanding" reception and won numerous awards, including "Game of the Year for the XboX 360".


File:WorkInProgress.jpg


The following weapons appear in the video game Splinter Cell: Double Agent:


SC-20K

The SC-20K is a modular assault rifle based on the FN F2000 Tactical. It has adjustable buttstock, non-removable sound suppressor and is equipped with a reflex scope. It has a two-stage trigger (like the Steyr AUG) - pulling the trigger halfway produces semi-automatic fire, pulling the trigger all the way to the rear produces fully automatic fire.
It is always equipped with a GL-1 grenade launcher which can be used to fire non-lethal rounds, sticky cameras and certain non lethal (smoke) grenades.

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FN F2000 Tactical - 5.56x45mm
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FN F2000 with GL-1 grenade launcher - 40mm
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Fisher with the SC-20K after gunning down a patrolling guard. (Note the yellow LED which shows the lighting level around Sam.)
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Using the reflex scope of the rifle.

FN Five-seveN

The FN Five-seveN is used by Sam Fisher throughout the game as his preferred sidearm. It is always suppressed and holds 20 rounds. It is fitted with a non-removable OCP (Optically Channeled Potentiator) which can be used to disable/jam small electrical devices (cameras, computers, lights,...). It has no effect on larger items, like an electrical fence. A LED is built into the back of the frame which turns to green if the hit was successful and turns into red if the OCP had no effect on the target.

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FN Five-SeveN - 5.7x28mm
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The Five-seveN with OCP and sound suppressor as seen in the "Equipment Guide" menu. The slide is locked back for an unknown reason.
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Fisher holds his Five-seveN during the first mission for the JBA.

FN 303 Less-Lethal Launcher

The FN 303 appears in the game as "Less-lethal shotgun" and can be used during the prison level. It can be grabbed from a locked, but the weapon strangely has only 7 bullets in the magazine, while the real 303's standard capacity is 15 rounds. The in-game model lacks the magazine (!) and has a different handguard.

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FN 303 - .68
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The FN 303 in the prison locker.
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Fisher aims the 303 less-lethal launcher at a prison guard.

Luger P08

The Luger P08 is carried by Emile Dufraisne and given to Sam on occasion to be used for executions.
It would seem Emile only carries one round as it never fires more than one round and it is only loaded with one both times it is to be used by Fisher, or perhaps he simply doesn't trust Fisher with a fully loaded gun.

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Luger P08 - 9x19mm
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Fisher holding Emile's Luger.

Beretta 92FS

The Beretta 92FS is used as the sidearm of most enemies in the game.

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Beretta 92FS - 9x19mm.
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The 92FS in the game.

Also an Inox version can be used by Sam in the prison if he kills Barnham. It has the same power as the FN FiveseveN but it isn't suppressed. Also used in the PsP version of the game, Essentials. But the game is slightly different than the console version.

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Beretta 92FS INOX - 9x19mm.

IMI/Magnum Research Desert Eagle

Desert Eagles are used by Carson Moss and Enrica in the game.

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Desert Eagle Mark XIX - .50 AE.
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The Desert Eagle in Carson's holster.
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A Desert Eagle on the ground.

AKM

Used by rebels in Kinshasa, mercenaries in Okhotsk, and JBA members. Easily the most common long-arm in the game.

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AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm

XM8

The SWAT team at the end of the game use XM8 assault rifles with flashlights and laser sights attached, and it is used by Moss's men in the second part of New York in the Wii version.

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Fitted with an Insight ISM-V sight.


Ruger AC556

Used by government forces in Kinshasa. Appears to have synthetic furniture.

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Ruger AC556 Carbine - 5.56x45mm. This is the full automatic version of the Mini 14 with a distinctive Barrel and bayonet lug.

Franchi SPAS-12

The Franchi SPAS-12 without stock is used by one of the guards at the Ellsworth prison.

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Franchi SPAS-12 with no stock - 12 ga.
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The SPAS-12 on the ground. (Note the bigger trigger guard.)

FN FAL

Used by Mexican coastguards aboard the Cozumel, and some of Massoud's men in Kinshasa in the original Xbox version.

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FN FAL 50.00 7.62x51mm NATO

M249 SAW

Used by Emile Dufraisne in the Playstation 2 and Wii versions.

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M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.

Barrett M82A1

A Barrett M82A1 Is used in the shooting range at the JBA's headquarters, where it sounds as if it is suppressed despite not having a suppressor attached. Is used again later in Kinshasa at a pivotal moment in the game, where it is fitted with a laser microphone and no longer sounds suppressed.

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Barrett M82A1 sniper rifle .50 BMG
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The Barrett M82A1 at the shooting range.
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The scope of the M82A1 looks like a normal red dot scope, something not really practical for sniper rifles.

Izhmash AK-101

The AK-101 is used by guards in Iceland, mercenaries in Okhotsk, and one of Massoud's men in Kinshasa in the Wii version.

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AK-101 - 5.56x45mm
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An AK-101 on the ground.

M14 Rifle

Used by guards and SWAT officers in the prison in the Wii version. It appears to have polymer furniture.

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M14 rifle 7.62x51mm NATO

XM29 OICW

Used by Mexican police aboard Cozumel in the Wii version.

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Objective Individual Combat Weapon (OICW) 5.56mm & 20mm)

AKS-74U

Used by mercenaries in the camp and first half of the ship in Okhotsk in the Wii version and Rebels in Kinshasa.

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AKS-74U 5.45x39mm

OTs-14 Groza

Used by mercenaries in the second half of the ship in Okhotsk in the Wii version.

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OTs-14 Groza, 9x39mm/7.62x39mm.

Heckler & Koch UMP-9

Used by Syke's men in the first part and Emile's men in the third part of New York in the Wii version.

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Heckler & Koch UMP9 (note curved magazine) - 9x19mm

Howa Type 89F

Used by Jamie Washington in the first part and Carson Moss in the second part of New York in the Wii version.

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Howa Type 89-F assault rifle with folding stock for Paratroopers - 5.56x45mm.

Heckler & Koch PDW/MP7

The H&K PDW/MP7 prototype is used by the guards in Shanghai. The model is clearly the prototype, however the barrel is from the MP7A1. The guards fire it is semi-automatic mode.

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Heckler & Koch PDW/MP7 prototype - 4.6x30mm
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A PDW/MP7 prototype and a flashlight on the ground.

GIAT FAMAS G1

A FAMAS G1 can be seen in the JBA's armory. It misses the magazine, but the rounded magazine well gives away that it is the older and rarer G1 variant, not he G2 which is almost identical.

File:FAMAS F2.jpg
FAMAS G1 - 5.56x45mm
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The FAMAS G1 above the night vision.

RPG-7

Used by Government forces on the streets in Kinshasa.

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Russian RPG-7 40mm

Heckler & Koch G36C

Used by guards in Iceland and Government soldiers in Kinshasa in Co-Op mode in the Wii version.

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Heckler & Koch G36C 5.56x45mm

Heckler & Koch G36KV

Used by government soldiers in Kinshasa in the Xbox 360 version.

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Heckler & Koch G36K - 5.56x45mm. Note that the KV model differs from the standard G36K in that it lacks the dual-sighted carrying handle.

FN SCAR-L

Two first generation FN SCAR-L's can be seen laying on a seat in the Osprey at the beginning of the game.

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A First Gen FN SCAR-L with M68 Aimpoint scope and foregrip - 5.56x45mm
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Due to a physics error the two SCAR-L rifles are "in" each other.

Heckler & Koch MP5A5

Used by kidnappers in the PS2 exclusive level Ship, SWAT officers in the prison, two Rebels in Kinshasa, and JBA members.

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Heckler and Koch MP5A5 9x19mm

M67 hand grenade

The game's resident frag grenade. Can bizarrely be fired from Sam's FN EGLM.

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M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.

SEE ALSO