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Bioshock 2: Difference between revisions
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== Machine Gun == | == Machine Gun == | ||
Weapon found in the second chapter of the game. It is a 4 barreled Gatling Gun that uses .50 caliber rounds. A broken piece of what appears to be a cylinder atop the weapon indicates that it was originally meant to be turret-mounted, but was broken off and converted into a portable weapon. Additionally | Weapon found in the second chapter of the game. It is a 4 barreled Gatling Gun that uses .50 caliber rounds. A broken piece of what appears to be a cylinder atop the weapon indicates that it was originally meant to be turret-mounted, but was broken off and converted into a portable weapon. Additionally, while stronger (and with more recoil) than the .45 caliber Tommy Gun aka "Machine Gun" from the first Bioshock, it is still very weak for a .50 caliber weapon as it takes many rounds to kill even a low level Splicer. Another oddity is that you can procure .50 caliber ammunition from the .45 caliber "Tommy Guns" in the game, though this is obviously done for gameplay purposes. | ||
== Spear Gun == | == Spear Gun == |
Revision as of 23:47, 16 May 2011
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These weapons were used in the video game sequel: BioShock 2
Webley Mk VI
Weapon commonly used by the Leadhead Splicers in the early levels. Is not usable by the player except in multiplayer.
Thompson M1921
Used by many of the the Leadhead Splicers after the first few levels. Has the stock removed and is not usable by the player. However, it is selectable in multiplayer.
Luger P08
The Artillery model is given to Subject Delta to shoot himself by Sofia Lamb when he is hit with a Hypnotize plasmid by one of Lamb's Splicers in the game's opening cutscene.
Browning M1919
Like in the first game, mounted Brownings appear frequently in single-player as automated weapons programmed to shoot all hostiles on sight. The Browning also appears in multiplayer, where it remains neutral until one team hacks it.
Grenade Launcher
Weapon used by Delta. It is the last weapon found in-game and is capable of firing frag grenades, heat-seeking RPG's and proximity mines. The launcher used in multiplayer is significantly different than the Single-player version, as it appears to be constructed out of house-hold items much like the launcher from the first game.
Machine Gun
Weapon found in the second chapter of the game. It is a 4 barreled Gatling Gun that uses .50 caliber rounds. A broken piece of what appears to be a cylinder atop the weapon indicates that it was originally meant to be turret-mounted, but was broken off and converted into a portable weapon. Additionally, while stronger (and with more recoil) than the .45 caliber Tommy Gun aka "Machine Gun" from the first Bioshock, it is still very weak for a .50 caliber weapon as it takes many rounds to kill even a low level Splicer. Another oddity is that you can procure .50 caliber ammunition from the .45 caliber "Tommy Guns" in the game, though this is obviously done for gameplay purposes.
Spear Gun
Weapon found later on in the game. Functions as a sniper weapon in the single-player game.
Double Barrelled Shotgun
The fifth weapon found in-game. The stock appears to have been torn off, as splinters are visible on the grip.
Spencer 1882
A 1882 vintage Spencer with ornate golden engravings is used by many of the Leadhead splicers after the first few levels. Is not usable by the player. It is, however, usable in the multiplayer component.
Elephant Gun
Large, double-barreled rifle available only in multiplayer. It is extremely powerful and accurate, but can only hold two shells at a time (four with modification). A scope may be added to convert the elephant gun into a sniper rifle.
Nail Gun
A fully automatic nail gun available only in multiplayer. It has the highest rate of fire out of any weapon, but it must be reved up before it can fire.
Morris Model M Crossbow
Spring-loaded, magazine-fed crossbow available only in multiplayer. It uses the same model as in the first game. Like the elephant gun, it functions as a sniper weapon due to its range and accuracy.