Operation Flashpoint: Dragon Rising: Difference between revisions
Operation Flashpoint: Dragon Rising: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Operation Flashpoint: Dragon Rising: Difference between revisions
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a "''marksman''" version with a scope, an "''assault''" version with a grenade launcher, and a "''night ops''" version with a night vision scope.
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a "''marksman''" version with a scope, an "''assault''" version with a grenade launcher, and a "''night ops''" version with an Infrared scope.
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]]
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]]
The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:
Operation Flashpoint 2: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.
The standard issue sidearm of the Marine Forces in the game is the M-45 MEUSOC. Although accurate for the Force Recon operators in the game, it is unrealistic for the line Marine units, who would normally use the Beretta 92FS. The M-45 is noticeable for it's heavy recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.
Submachine Guns
Heckler & Koch MP5A4
The Heckler & Koch MP5A4 is used by Special Operation Snipers and Helicopter Crewman.
Assault Rifles
FN SCAR-L Mod 0
Two versions of the FN SCAR-L Mod 0, referred to as the Mk. 16, are known to be in the game: a "stealth" version with a suppressor and a red dot scope, and an "assault" version with a grenade launcher and red dot scope. The Mk. 16 is used mostly by Special Forces.
FN SCAR-H Mod 0
Two versions of the FN SCAR-H Mod 0 are known to be in the game: a "Marksman" version with an ACOG scope, and a "Night Ops" version with an Infrared scope.
M4A1 Carbine
Six different versions of the M4A1 Carbine can be used in the game: a standard rifle, used by Medics and Vehicle Crewman, an "assault" version with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with an Infrared scope and a suppressor, a "marksman" version with an ACOG scope, and a "stealth" version with a suppressor and red dot scope.
M16A4
Six different versions of the M16A4 can be used in the game: a standard rifle, an "assault" version with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with an Infrared scope and suppressor, a "marksman" version with an ACOG scope, and a "stealth version" with a suppressor and red dot scope.
The M203 can be mounted on the M4A1 and the M16A4.
FN40GL (Mk. 13 Mod 0)
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).
M134 Minigun
People's Liberation Army
Pistols
QSZ-92
Submachine Guns
QCW-05
Assault Rifles
QBZ-95
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a "marksman" version with a scope, an "assault" version with a grenade launcher, and a "night ops" version with an Infrared scope.
Type 81
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an "assault" version with a grenade launcher, a "night ops" version with a night vision scope and what appears to be a flashlight attached to the barrel, and a "marksman" version with a scope and folding stock.
Machine Guns
QBB-95
Type 67-II
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88.
QJC-88
Sniper Rifles
QBU-88
M99
Special Weapons
QLB-06
Type 69 RPG
PF-89
QW-2
Type 91 Grenade Launcher
The Type 91 grenade launcher is seen attached to the "assault" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).
Removed weapons
M1014 JSCS
M1014 combat shotgun was removed from the game before release. Its model can be found in game files.
Stoeger Model 2000
M2000 combat shotgun was removed from the game before release. Its model can be found in game files.
MP5SD
MP5SD was removed from the game before release. Its model can be found in game files.