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Silent Hill 3: Difference between revisions

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==Beretta 92FS Centurion==
==Beretta 92FS Centurion==
[[Image:Beretta92Centurion.jpg|thumb|none|400px|Beretta 92FS Centurion - 9x19mm]]
[[Image:Beretta92Centurion.jpg|thumb|none|400px|Beretta 92FS Centurion - 9x19mm]]
[[Image:13 p87.jpg|thumb|400px|none|The in-game version of the Centurion.]]
[[Image:13 p87.jpg|thumb|400px|none|''"Holds 10 rounds of ammunition. Small and not powerful, but easy to use."'']]
A pistol that Heather Mason, the player character, picks up on the floor of a clothing shop in the Central Square mall is a [[Beretta 92 pistol series#Beretta 92FS Centurion|92FS Centurion]]. It has a 10 round magazine capacity, wood grips, and the ability to mount a sound suppressor looted from a corpse entombed in a concrete pillar. Douglas Cartland, a private investigator hired to find Heather, uses a similar weapon, but never fires it onscreen in the game. The pistol is the only firearm in the game that the player must obtain.
Heather Mason, the player character, picks up the Handgun the floor of a clothing shop in the Central Square mall is a [[Beretta 92 pistol series#Beretta 92FS Centurion|92FS Centurion]] semi-automatic pistol. It has a ten round magazine capacity, wood grips, and the ability to mount a sound suppressor looted from a corpse entombed in a concrete pillar. Douglas Cartland, a private investigator hired to find Heather, uses a similar weapon, but never fires it onscreen in the game. The handgun is the only firearm in the game that the player must obtain.


[[Image:SH3_-_3PV_-_Pistol.jpg|thumb|none|600px|The first, clearest shot of the pistol in this game.]]
[[Image:SH3_-_3PV_-_Pistol.jpg|thumb|none|600px|The first, clearest shot of the handgun in this game.]]


[[Image:SH3_-_3PV_-_Pistol_Cutscene_1.jpg|thumb|none|600px|Heather discovers the pistol on the floor of a women's clothing store. Normally, the best thing to do when encountering such an out-of-place and potentially dangerous item would be to back away and notify the authorities, but . . . ]]
[[Image:SH3_-_3PV_-_Pistol_Cutscene_1.jpg|thumb|none|600px|Heather discovers the handgun on the floor of a women's clothing store. Normally, the best thing to do when encountering such an out-of-place and potentially dangerous item would be to back away and notify the authorities, but . . .]]


[[Image:SH3_-_3PV_-_Pistol_Cutscene_2.jpg|thumb|none|600px|. . . she then displays a shocking lack of common sense by picking up the gun, potentially ruining vital evidence for a criminal investigation, and possibly putting her own life in danger due to her inexperience with firearms, until . . . ]]
[[Image:SH3_-_3PV_-_Pistol_Cutscene_2.jpg|thumb|none|600px|. . . she then displays a shocking lack of common sense by picking up the gun, potentially ruining vital evidence for a criminal investigation, and possibly putting her own life in danger due to her inexperience with firearms, until . . .]]


[[Image:SH3_-_3PV_-_Pistol_Cutscene_3.jpg|thumb|none|600px|. . . she is forced to use it against the ''thing'' that did in the pistol's former owner.]]
[[Image:SH3_-_3PV_-_Pistol_Cutscene_3.jpg|thumb|none|600px|. . . she is forced to use it against the ''thing'' that did in the handgun's former owner.]]


[[Image:SH3_-_3PV_-_Pistol_Cutscene_4.jpg|thumb|none|600px|Heather runs dry at the worst possible moment.]]
[[Image:SH3_-_3PV_-_Pistol_Cutscene_4.jpg|thumb|none|600px|Heather runs dry at the worst possible moment.]]
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==Remington Model 870==
==Remington Model 870==
Discovered in an opened gift box in the subway level, Heather can commandeer this grisly "gift" and blast monsters away with its buckshot. It has a shortened barrel (to the point that the front sight is entirely missing), a 6 round magazine capacity, and can be completely reloaded by inserting a single shell into its magazine (for some reason).
The Shotgun is in an opened gift-wrapped box in the subway level. Heather can commandeer this grisly "gift" and blast monsters away with its buckshot. It has a sawn-off barrel (the front sight is entirely missing), a tube magazine capacity of six rounds, and, for some reason, is completely reloaded by inserting a single shell into the magazine.


[[Image:Remington870PoliceStd.jpg|thumb|none|400px|Remington Model 870, 12 Gauge]]
[[Image:Remington870PoliceStd.jpg|thumb|none|400px|A Remington Model 870, 12 gauge.]]


[[Image:SH3Shotgun.jpg|thumb|none|400px|A view of the Remington Model 870 ingame 3D model.]]
[[Image:SH3Shotgun.jpg|thumb|none|400px|''"Holds 6 rounds of ammunition. It's hard to handle, but has great range."'']]


[[Image:SH3_-_3PV_-_Shotgun.jpg|thumb|none|600px|The perfect "gift" for a 17-year-old girl surrounded by inhuman, bloodthirsty monsters.]]
[[Image:SH3_-_3PV_-_Shotgun.jpg|thumb|none|600px|The perfect "gift" for a 17-year-old girl surrounded by inhuman, bloodthirsty monsters. Happy birthday, indeed.]]


[[Image:SH3_-_3PV_-_Shotgun_Action_Shot_1.jpg|thumb|none|600px|''"Some parts of this game may be considered violent or cruel."'']]
[[Image:SH3_-_3PV_-_Shotgun_Action_Shot_1.jpg|thumb|none|600px|''"Some parts of this game may be considered violent or cruel."'']]


==MAC-10 Dressed Up As Uzi==
==MAC-10 Dressed Up As Uzi==
[[Image:SH3Uzi.jpg|thumb|none|400px]]
[[Image:SH3Uzi.jpg|thumb|none|400px|''"Holds 32 rounds of ammunition. Great for its continuous firing."'']]
The first fully-automatic weapon ever implemented in a Silent Hill game. This SMG can be found in the basement of Brookhaven Hospital near a bloodied wheelchair, the barrel still warm from its recent use. It has a 32 round magazine capacity and can use the sound suppressor as well, which would imply that it shares a caliber with the pistol since suppressors must be manufactured for specific calibers to be effective. An unlockable version with unlimited ammunition is available as a bonus item.
The first fully-automatic weapon ever implemented in a ''Silent Hill'' game. The Submachine Gun can be found in the basement of Brookhaven Hospital near a bloodied wheelchair, the barrel still warm from its recent use. It has a 32 round magazine capacity and can use the sound suppressor as well, which would imply that it shares a caliber with the handgun since suppressors are manufactured for specific calibers to be effective. An unlockable version with unlimited ammunition is available as a bonus item.


Though not terribly effective for most enemy encounters anyway, the decision to include a fully-automatic weapon was still criticized by some game reviewers as placing too much emphasis on firepower within a survival horror game, and to date this game remains the only [http://en.wikipedia.org/wiki/Team_Silent Team Silent] Silent Hill title to give the player control of a fully-automatic weapon; however, Silent Hill 4 has an unlockable MAC-11 as a weapon for a friendly NPC.
Though not terribly effective for most enemy encounters anyway, the decision to include a fully-automatic weapon was still criticized by some game reviewers as placing too much emphasis on firepower within a survival horror game, and to date this game remains the only [http://en.wikipedia.org/wiki/Team_Silent Team Silent] ''Silent Hill'' title to give the player control of a fully-automatic weapon; however, ''[[Silent Hill 4: The Room]]'' has an unlockable MAC-11 submachine gun as a weapon for a friendly NPC.


[[Image:SH3_-_3PV_-_SMG.jpg|thumb|none|600px|The location where the MAC-10 is discovered. Judging from this nightmarish scene, it's obvious that the SMG wasn't a damn bit of good against whatever its previous owner was using it against.]]
[[Image:SH3_-_3PV_-_SMG.jpg|thumb|none|600px|The location where the MAC-10 is discovered. Judging from this nightmarish scene, it's obvious that the Submachine Gun wasn't of much use to its previous owner.]]


[[Image:SH3_-_3PV_-_SMG_Action_Shot_1.jpg|thumb|none|600px|''"Some parts of this game may be considered violent or cruel."'' '''''Some''''' parts?!]]
[[Image:SH3_-_3PV_-_SMG_Action_Shot_1.jpg|thumb|none|600px|''"Some parts of this game may be considered violent or cruel."'' '''''Some''''' parts?!]]

Revision as of 07:29, 4 March 2012

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Silent Hill 3 (2003)

The following weapons appear in the video game Silent Hill 3:


Beretta 92FS Centurion

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Beretta 92FS Centurion - 9x19mm
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"Holds 10 rounds of ammunition. Small and not powerful, but easy to use."

Heather Mason, the player character, picks up the Handgun the floor of a clothing shop in the Central Square mall is a 92FS Centurion semi-automatic pistol. It has a ten round magazine capacity, wood grips, and the ability to mount a sound suppressor looted from a corpse entombed in a concrete pillar. Douglas Cartland, a private investigator hired to find Heather, uses a similar weapon, but never fires it onscreen in the game. The handgun is the only firearm in the game that the player must obtain.

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The first, clearest shot of the handgun in this game.
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Heather discovers the handgun on the floor of a women's clothing store. Normally, the best thing to do when encountering such an out-of-place and potentially dangerous item would be to back away and notify the authorities, but . . .
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. . . she then displays a shocking lack of common sense by picking up the gun, potentially ruining vital evidence for a criminal investigation, and possibly putting her own life in danger due to her inexperience with firearms, until . . .
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. . . she is forced to use it against the thing that did in the handgun's former owner.
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Heather runs dry at the worst possible moment.
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"Some parts of this game may be considered violent or cruel."
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Douglas Cartland has his own Centurion, but never fires it onscreen.
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As the game progresses, Heather starts to gain more confidence with the Beretta Centurion and uses a proper grip in cutscenes, but her sights are still misaligned. Furthermore, she never gains the ability to reliably aim at an enemy more than 10 feet away with her firearms.

Colt SAA

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Colt Single Action Army

Used only by a few monstrous Nurses in Brookhaven Hospital, this revolver is used rather inexpertly (but nonetheless lethally) by those monsters, and cannot be obtained by the player. The Nurses can only fire it slowly at Heather, but never need to reload. Contrary to its name, the Bulletproof vest item will not actually stop rounds fired from this weapon at Heather. If Heather closes to melee range with a revolver-wielding Nurse, the Nurse will try to pistol-whip Heather instead.

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A monstrous Nurse about to shoot Heather with its revolver. Yes, it can hit her dead on without the Nurse even looking at Heather, and from a far greater distance than Heather can accurately retaliate with her own firearms. Then again, Silent Hill's monsters never did play fair.
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A better view of the revolver used by the monstrous Nurses.

Remington Model 870

The Shotgun is in an opened gift-wrapped box in the subway level. Heather can commandeer this grisly "gift" and blast monsters away with its buckshot. It has a sawn-off barrel (the front sight is entirely missing), a tube magazine capacity of six rounds, and, for some reason, is completely reloaded by inserting a single shell into the magazine.

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A Remington Model 870, 12 gauge.
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"Holds 6 rounds of ammunition. It's hard to handle, but has great range."
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The perfect "gift" for a 17-year-old girl surrounded by inhuman, bloodthirsty monsters. Happy birthday, indeed.
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"Some parts of this game may be considered violent or cruel."

MAC-10 Dressed Up As Uzi

"Holds 32 rounds of ammunition. Great for its continuous firing."

The first fully-automatic weapon ever implemented in a Silent Hill game. The Submachine Gun can be found in the basement of Brookhaven Hospital near a bloodied wheelchair, the barrel still warm from its recent use. It has a 32 round magazine capacity and can use the sound suppressor as well, which would imply that it shares a caliber with the handgun since suppressors are manufactured for specific calibers to be effective. An unlockable version with unlimited ammunition is available as a bonus item.

Though not terribly effective for most enemy encounters anyway, the decision to include a fully-automatic weapon was still criticized by some game reviewers as placing too much emphasis on firepower within a survival horror game, and to date this game remains the only Team Silent Silent Hill title to give the player control of a fully-automatic weapon; however, Silent Hill 4: The Room has an unlockable MAC-11 submachine gun as a weapon for a friendly NPC.

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The location where the MAC-10 is discovered. Judging from this nightmarish scene, it's obvious that the Submachine Gun wasn't of much use to its previous owner.
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"Some parts of this game may be considered violent or cruel." Some parts?!

Flamethrower

Essentially a submachine gun that projects a stream of flame. It has unlimited ammunition.