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Operation Flashpoint: Dragon Rising: Difference between revisions
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=U.S. Marines= | =U.S. Marines= | ||
=Pistols= | ==Pistols== | ||
==M-45 MEUSOC== | ===M-45 MEUSOC=== | ||
The standard issue sidearm of the Marine Forces in the game is the [[M1911 pistol series#M-45 MEUSOC|M-45 MEUSOC]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the line Marine units, who would normally use the Beretta 92FS. The M-45 is noticeable for it's heavy recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. | The standard issue sidearm of the Marine Forces in the game is the [[M1911 pistol series#M-45 MEUSOC|M-45 MEUSOC]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the line Marine units, who would normally use the Beretta 92FS. The M-45 is noticeable for it's heavy recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. | ||
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEUSOC - .45 ACP]] | [[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEUSOC - .45 ACP]] | ||
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[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]] | [[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]] | ||
=Submachine Guns= | ==Submachine Guns== | ||
==Heckler & Koch MP5A4== | ===Heckler & Koch MP5A4=== | ||
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler & Koch MP5A4]] is used by Special Operation Snipers and Helicopter Crewman. | The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler & Koch MP5A4]] is used by Special Operation Snipers and Helicopter Crewman. | ||
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]] | [[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]] | ||
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[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt on the forward chamber has been pulled back.]] | [[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt on the forward chamber has been pulled back.]] | ||
=Assault Rifles= | ==Assault Rifles== | ||
==FN SCAR-L Mod 0== | ===FN SCAR-L Mod 0=== | ||
Two versions of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0]], referred to as the Mk. 16, are known to be in the game: a "''stealth''" version with a suppressor and a red dot scope, and an "''assault''" version with a grenade launcher and red dot scope. The Mk. 16 is used mostly by Special Forces. | Two versions of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0]], referred to as the Mk. 16, are known to be in the game: a "''stealth''" version with a suppressor and a red dot scope, and an "''assault''" version with a grenade launcher and red dot scope. The Mk. 16 is used mostly by Special Forces. | ||
[[Image:Scar l-1.jpg|thumb|none|500px|A First Gen FN SCAR-L with M68 Aimpoint scope and Gripped foregrip - 5.56x45mm]] | [[Image:Scar l-1.jpg|thumb|none|500px|A First Gen FN SCAR-L with M68 Aimpoint scope and Gripped foregrip - 5.56x45mm]] | ||
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[[Image:OFDR Mk16Assault 2.jpg|thumb|none|700px|Reloading the assault variant. Even though the reload animation is the same, it looks different on account of the large GLA on the barrel.]] | [[Image:OFDR Mk16Assault 2.jpg|thumb|none|700px|Reloading the assault variant. Even though the reload animation is the same, it looks different on account of the large GLA on the barrel.]] | ||
==FN SCAR-H Mod 0== | ===FN SCAR-H Mod 0=== | ||
Two versions of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0]] are known to be in the game: a "''Marksman''" version with an ACOG scope, and a "''Night Ops''" version with a Night Vision scope. | Two versions of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0]] are known to be in the game: a "''Marksman''" version with an ACOG scope, and a "''Night Ops''" version with a Night Vision scope. | ||
[[Image:FN SCAR -1-.jpg|thumb|none|500px|Fabrique Nationale First Gen SCAR-H NATO with M68 Aimpoint scope and Gripped foregrip - 7.62x51mm]] | [[Image:FN SCAR -1-.jpg|thumb|none|500px|Fabrique Nationale First Gen SCAR-H NATO with M68 Aimpoint scope and Gripped foregrip - 7.62x51mm]] | ||
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[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier firing in the center is equipped with a "''Night Ops''" variant.]] | [[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier firing in the center is equipped with a "''Night Ops''" variant.]] | ||
==M4A1 Carbine== | ===M4A1 Carbine=== | ||
Six different versions of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: a standard rifle, used by Medics and Vehicle Crewman, an "''assault''" version with an M203 grenade launcher, a "''CQB''" version with an EOTech holographic sight, a "''night ops''" version with a night vision scope and a suppressor, a "''marksman''" version with an ACOG scope, and a "''stealth''" version with a suppressor and red dot scope. | Six different versions of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: a standard rifle, used by Medics and Vehicle Crewman, an "''assault''" version with an M203 grenade launcher, a "''CQB''" version with an EOTech holographic sight, a "''night ops''" version with a night vision scope and a suppressor, a "''marksman''" version with an ACOG scope, and a "''stealth''" version with a suppressor and red dot scope. | ||
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]] | [[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]] | ||
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[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier closest to the screen has a suppressed M4A1 Carbine.]] | [[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier closest to the screen has a suppressed M4A1 Carbine.]] | ||
==M16A4== | ===M16A4=== | ||
Six different versions of the [[M16A4]] can be used in the game: a standard rifle, an "''assault''" version with an M203 grenade launcher, a "''CQB''" version with an EOTech holographic sight, a "''night ops''" version with a night vision scope and suppressor, a "''marksman''" version with an ACOG scope, and a "''stealth version''" with a suppressor and red dot scope. | Six different versions of the [[M16A4]] can be used in the game: a standard rifle, an "''assault''" version with an M203 grenade launcher, a "''CQB''" version with an EOTech holographic sight, a "''night ops''" version with a night vision scope and suppressor, a "''marksman''" version with an ACOG scope, and a "''stealth version''" with a suppressor and red dot scope. | ||
[[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm. This is the USMC style set up.]] | [[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm. This is the USMC style set up.]] | ||
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[[Image:Operation Flashpoint Dragon RisingStealth.jpg|thumb|none|650px|A suppressed M16A4, with AN/PEQ-2, being used in conjunction with night vision goggles.]] | [[Image:Operation Flashpoint Dragon RisingStealth.jpg|thumb|none|650px|A suppressed M16A4, with AN/PEQ-2, being used in conjunction with night vision goggles.]] | ||
==Sniper Rifles== | ===Sniper Rifles=== | ||
===[[Barrett M82|M82]]=== | ====[[Barrett M82|M82]]==== | ||
Two different versions of the M82 are available in the game: a standard rifle with a regular scope, and a "''night ops''" version with a night vision scope. | Two different versions of the M82 are available in the game: a standard rifle with a regular scope, and a "''night ops''" version with a night vision scope. | ||
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 sniper rifle .50 BMG]] | [[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 sniper rifle .50 BMG]] | ||
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|Two versions of the M82 available in-game.]] | [[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|Two versions of the M82 available in-game.]] | ||
===[[M21]]=== | ====[[M21]]==== | ||
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 Designated Marksman Rifle 7.62x51mm NATO]] | [[Image:Xm21rifle.jpg|thumb|none|400px|M21 Designated Marksman Rifle 7.62x51mm NATO]] | ||
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]] | [[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]] | ||
[[Image:Operation FlashpointM21.jpg|thumb|none|700px|The M21 in the hands of the player character.]] | [[Image:Operation FlashpointM21.jpg|thumb|none|700px|The M21 in the hands of the player character.]] | ||
==Machine Guns== | ===Machine Guns=== | ||
===[[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 S.A.W.]]=== | ====[[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 S.A.W.]]==== | ||
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]] | [[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]] | ||
[[Image:Operation Flashpoint Dragon RisingSAW.JPG|thumb|none|700px|In-game model of the M249 S.A.W.]] | [[Image:Operation Flashpoint Dragon RisingSAW.JPG|thumb|none|700px|In-game model of the M249 S.A.W.]] | ||
[[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A soldier firing an M249.]] | [[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A soldier firing an M249.]] | ||
===[[M249#Mk_48_Mod_0|Mk. 48 Mod 0]]=== | ====[[M249#Mk_48_Mod_0|Mk. 48 Mod 0]]==== | ||
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48.]] | [[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48.]] | ||
===[[M240 machine gun]]=== | ====[[M240 machine gun]]==== | ||
Can be seen pintle mounted on the roof of some american vehicles. | Can be seen pintle mounted on the roof of some american vehicles. | ||
[[Image:M240-1.jpg|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard (designed to attach RIS rails via hex nut)]] | [[Image:M240-1.jpg|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard (designed to attach RIS rails via hex nut)]] | ||
===[[M2HB]]=== | ====[[M2HB]]==== | ||
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] | [[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] | ||
==Special Weapons== | ===Special Weapons=== | ||
===[[Milkor_MGL#M32_MGL|M32 MGL]]=== | ====[[Milkor_MGL#M32_MGL|M32 MGL]]==== | ||
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.]] | [[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.]] | ||
===[[Mk 153 Mod 0 SMAW]]=== | ====[[Mk 153 Mod 0 SMAW]]==== | ||
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]] | [[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]] | ||
===[[FGM-148 Javelin]]=== | ====[[FGM-148 Javelin]]==== | ||
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 142mm]] | [[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 142mm]] | ||
[[Image:Operation FlashpointJavelin.jpg|thumb|none|700px|An FGM-148 Javelin in the hands of a United States Marine.]] | [[Image:Operation FlashpointJavelin.jpg|thumb|none|700px|An FGM-148 Javelin in the hands of a United States Marine.]] | ||
===[[FIM-92A Stinger]]=== | ====[[FIM-92A Stinger]]==== | ||
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]] | [[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]] | ||
===[[M203]]=== | ====[[M203]]==== | ||
The M203 can be mounted on the M4A1 and the M16A4. | The M203 can be mounted on the M4A1 and the M16A4. | ||
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]] | [[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]] | ||
[[Image:Operation Flashpoint Dragon RisingM203.jpg|thumb|none|700px|An M203 mounted M16A4 using leaf sight.]] | [[Image:Operation Flashpoint Dragon RisingM203.jpg|thumb|none|700px|An M203 mounted M16A4 using leaf sight.]] | ||
===FN40GL (Mk. 13 Mod 0)=== | ====FN40GL (Mk. 13 Mod 0)==== | ||
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16). | The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16). | ||
[[Image:FN40.jpg|thumb|none|400px|The FN40 (Mk. 13) under-slung grenade launcher, seen here in its independent layout, with telescoping stock and pistol grip - 40mm]] | [[Image:FN40.jpg|thumb|none|400px|The FN40 (Mk. 13) under-slung grenade launcher, seen here in its independent layout, with telescoping stock and pistol grip - 40mm]] | ||
[[Image:Operation Flashpoint Dragon RisingMk13.jpg|thumb|none|650px|A United States Marine reloads a Mk. 13 attatched to a SCAR-L/Mk. 16.]] | [[Image:Operation Flashpoint Dragon RisingMk13.jpg|thumb|none|650px|A United States Marine reloads a Mk. 13 attatched to a SCAR-L/Mk. 16.]] | ||
===M134 Minigun=== | ====M134 Minigun==== | ||
[[Image:Minigun.jpg|thumb|none|400px|General Electric M134 Minigun - 7.62x51mm]] | [[Image:Minigun.jpg|thumb|none|400px|General Electric M134 Minigun - 7.62x51mm]] | ||
[[Image:Operation Flashpoint Dragon RisingM134.jpg|thumb|none|650px|A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.]] | [[Image:Operation Flashpoint Dragon RisingM134.jpg|thumb|none|650px|A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.]] |
Revision as of 04:56, 17 March 2011
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:
Operation Flashpoint 2: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.
U.S. Marines
Pistols
M-45 MEUSOC
The standard issue sidearm of the Marine Forces in the game is the M-45 MEUSOC. Although accurate for the Force Recon operators in the game, it is unrealistic for the line Marine units, who would normally use the Beretta 92FS. The M-45 is noticeable for it's heavy recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.
Submachine Guns
Heckler & Koch MP5A4
The Heckler & Koch MP5A4 is used by Special Operation Snipers and Helicopter Crewman.
Assault Rifles
FN SCAR-L Mod 0
Two versions of the FN SCAR-L Mod 0, referred to as the Mk. 16, are known to be in the game: a "stealth" version with a suppressor and a red dot scope, and an "assault" version with a grenade launcher and red dot scope. The Mk. 16 is used mostly by Special Forces.
FN SCAR-H Mod 0
Two versions of the FN SCAR-H Mod 0 are known to be in the game: a "Marksman" version with an ACOG scope, and a "Night Ops" version with a Night Vision scope.
M4A1 Carbine
Six different versions of the M4A1 Carbine can be used in the game: a standard rifle, used by Medics and Vehicle Crewman, an "assault" version with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with a night vision scope and a suppressor, a "marksman" version with an ACOG scope, and a "stealth" version with a suppressor and red dot scope.
M16A4
Six different versions of the M16A4 can be used in the game: a standard rifle, an "assault" version with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with a night vision scope and suppressor, a "marksman" version with an ACOG scope, and a "stealth version" with a suppressor and red dot scope.
Sniper Rifles
M82
Two different versions of the M82 are available in the game: a standard rifle with a regular scope, and a "night ops" version with a night vision scope.
M21
Machine Guns
M249 S.A.W.
Mk. 48 Mod 0
M240 machine gun
Can be seen pintle mounted on the roof of some american vehicles.
M2HB
Special Weapons
M32 MGL
Mk 153 Mod 0 SMAW
FGM-148 Javelin
FIM-92A Stinger
M203
The M203 can be mounted on the M4A1 and the M16A4.
FN40GL (Mk. 13 Mod 0)
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).
M134 Minigun
People's Liberation Army
Pistols
QSZ-92
Submachine Guns
QCW-05
Assault Rifles
QBZ-95
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a "marksman" version with a scope, an "assault" version with a grenade launcher, and a "night ops" version with a night vision scope.
Type 81
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an "assault" version with a grenade launcher, a "night ops" version with a night vision scope and what appears to be a flashlight attached to the barrel, and a "marksman" version with a scope and folding stock.
Machine Guns
QBB-95
Type 67-II
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88.
QJC-88
Sniper Rifles
QBU-88
M99
Special Weapons
QLB-06
Type 69 RPG
PF-89
QW-2
Type 91 Grenade Launcher
The Type 91 grenade launcher is seen attached to the "assault" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).
Removed weapons
M1014 JSCS
M1014 combat shotgun was removed from the game before release. Its model can be found in game files.
Stoeger Model 2000
M2000 combat shotgun was removed from the game before release. Its model can be found in game files.
MP5SD
MP5SD was removed from the game before release. Its model can be found in game files.