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Perfect Dark Zero: Difference between revisions
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== P9P == | == P9P == | ||
[[Walther P99]] with a mounted rail for attachments with suppressor and a tactical flashlight. It holds 9 rounds and can be dual-wielded. | [[Walther P99]] with a mounted rail for attachments with suppressor and a tactical flashlight. In cutscenes that feature it, it features no attachments. It holds 9 rounds and can be dual-wielded. | ||
[[Image:perfect-dark-zero-20051123110156943_640w.jpg|thumb|none|600px|Joanna Dark with her "P9P" in the game.]] | [[Image:perfect-dark-zero-20051123110156943_640w.jpg|thumb|none|600px|Joanna Dark with her "P9P" in the game.]] | ||
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== DY357 Magnum== | == DY357 Magnum== | ||
The only revolver in the game, it is a [[Colt Python]] with minor visual differences. | The only revolver in the game, it is a [[Colt Python]] with minor visual differences. It is Jack's weapon of choice. | ||
== Magsec 4 == | == Magsec 4 == | ||
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== Psychosis Gun == | == Psychosis Gun == | ||
Small pistol | Small pistol used to "negate the target's distinction between friends and foes". Capacity is 6 Rounds. | ||
== M60 == | == M60 == | ||
The only gun to actually feature its real-life name, the M60 is | The only gun to actually feature its real-life name, the M60 is an LMG with a 60-round capacity and a secondary function of Caltrops. | ||
[[Image:PDZ_M60.jpg|thumb|none|600px|The enemy, gettin' some.]] | [[Image:PDZ_M60.jpg|thumb|none|600px|The enemy, gettin' some.]] | ||
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== DW-P5 == | == DW-P5 == | ||
A Heckler & Koch MP5-based SMG featuring a suppressor, | A Heckler & Koch MP5-based SMG featuring a detachable suppressor, red dot scope, and tactical light. Holds 24 rounds. | ||
== UGL Liberator == | == UGL Liberator == | ||
An IMI Uzi- | An IMI Uzi-based submachine gun. Capacity is 24 Rounds. Secondary function is booby trap and is dual-wieldable. | ||
[[Image:PDZ_Lib_1.jpg|thumb|none|600px|The Liberator.]] | [[Image:PDZ_Lib_1.jpg|thumb|none|600px|The Liberator.]] | ||
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== CMP150 == | == CMP150 == | ||
A fast-firing SMG based on the | A fast-firing SMG based on the Steyr TMP, holding 24 rounds and featuring a "hologram projector". Dual-wieldable. | ||
[[Image:PDZ_CMP_1.jpg|thumb|none|600px|CMP-150 during co-op.]] | [[Image:PDZ_CMP_1.jpg|thumb|none|600px|CMP-150 during co-op.]] | ||
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== FAC-16 == | == FAC-16 == | ||
An M4 Carbine-based assault rifle with | An M4 Carbine-based assault rifle with an ACOG mounted on the carrying handle and what appears to be an M203 grenade launcher. Can use a suppressor. Holds 30 rounds per magazine, alongside up to two grenades for the launcher. | ||
[[Image:PDZ_AR.jpg|thumb|none|600px|Reloading the M203.]] | [[Image:PDZ_AR.jpg|thumb|none|600px|Reloading the M203.]] | ||
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== DEF-12 Shotgun== | == DEF-12 Shotgun== | ||
Based on a stockless Franchi SPAS-12 and holding 6 | Based on a stockless Franchi SPAS-12 and holding 6 rounds with radar sweep and mimic as secondary and tertiary functions. | ||
Revision as of 21:46, 18 May 2011
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The following firearms appear in the game Perfect Dark Zero.
WORK IN PROGRESS
P9P
Walther P99 with a mounted rail for attachments with suppressor and a tactical flashlight. In cutscenes that feature it, it features no attachments. It holds 9 rounds and can be dual-wielded.
Falcon
Resembles a Glock 17L. The secondary fire uses the 18 round magazine as an improvised grenade.
DY357 Magnum
The only revolver in the game, it is a Colt Python with minor visual differences. It is Jack's weapon of choice.
Magsec 4
A pistol holding 9 rounds. It bears a strong resemblance to the Auto 9, of Robocop fame.
Psychosis Gun
Small pistol used to "negate the target's distinction between friends and foes". Capacity is 6 Rounds.
M60
The only gun to actually feature its real-life name, the M60 is an LMG with a 60-round capacity and a secondary function of Caltrops.
Plasma Rifle
No sci-fi shooter is complete without a Plasma Rifle, and in this game it's appearance resembles that of a FAMAS Assault Rifle. It holds 40 shots with a secondary function called Cloak.
Rocket Launcher
A fictional rocket launcher holding 4 rockets and a secondary function called fly-by-wire where the rockets can be guided with a "flip-out target finder".
DW-P5
A Heckler & Koch MP5-based SMG featuring a detachable suppressor, red dot scope, and tactical light. Holds 24 rounds.
UGL Liberator
An IMI Uzi-based submachine gun. Capacity is 24 Rounds. Secondary function is booby trap and is dual-wieldable.
CMP150
A fast-firing SMG based on the Steyr TMP, holding 24 rounds and featuring a "hologram projector". Dual-wieldable.
RCP-90
Another SMG with a fast ROF, based on the FN P90. Secondary and tertiary functions are Threat Detector and Reprogram. Unlike the real P90, the RCP-90 holds only 40 rounds.
KSI-74
An Assault rifle based on an AK or variant, likely the AK-74 due to the name in the game. It holds 30 Rounds and features a Soviet ballistic knife as a bayonet.
FAC-16
An M4 Carbine-based assault rifle with an ACOG mounted on the carrying handle and what appears to be an M203 grenade launcher. Can use a suppressor. Holds 30 rounds per magazine, alongside up to two grenades for the launcher.
Superdragon
An assault rifle resembling an H&K G36K and XM8 with a mounted grenade launcher. It holds 20 rounds while the Gl holds 6. Features Night Vision as the secondary function.
Laptop Gun
A laptop with the appearance of a FAMAS able to transform into an assault rifle holding 30 rounds. It can be deployed as a sentry turret.
DEF-12 Shotgun
Based on a stockless Franchi SPAS-12 and holding 6 rounds with radar sweep and mimic as secondary and tertiary functions.