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F.E.A.R.: Difference between revisions

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[[Image:Fear360.jpg|thumb|right|300px|''F.E.A.R.: First Encounter Assault Recon (2006).]]
[[Image:Fear360.jpg|thumb|right|300px|''F.E.A.R.: First Encounter Assault Recon (2005).]]
F.E.A.R. (First Encounter Assault Recon) is a horror-themed first person shooter developed by Monolith and published by Vivendi/Sierra in 2005. The player assumes the role of Point Man, a member of the F.E.A.R. team who possesses superhuman reflexes. The story evolves around Paxton Fettel, who has taken control of a team of clone supersoldiers, called "Replica soldiers". The members of F.E.A.R. in conjunction with SFOD-D (Delta Force) must try to stop Fettel before it is too late.
F.E.A.R. (First Encounter Assault Recon) is a horror-themed first person shooter developed by Monolith and published by Vivendi/Sierra in 2005. The player assumes the role of Point Man, a member of the F.E.A.R. team who possesses superhuman reflexes. The story evolves around Paxton Fettel, who has taken control of a team of clone supersoldiers, called "Replica soldiers". The members of F.E.A.R. in conjunction with SFOD-D (Delta Force) must try to stop Fettel before it is too late.



Revision as of 15:42, 2 April 2011

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F.E.A.R.: First Encounter Assault Recon (2005).

F.E.A.R. (First Encounter Assault Recon) is a horror-themed first person shooter developed by Monolith and published by Vivendi/Sierra in 2005. The player assumes the role of Point Man, a member of the F.E.A.R. team who possesses superhuman reflexes. The story evolves around Paxton Fettel, who has taken control of a team of clone supersoldiers, called "Replica soldiers". The members of F.E.A.R. in conjunction with SFOD-D (Delta Force) must try to stop Fettel before it is too late.

The following guns were used in F.E.A.R. and its expansions:

See the Discussion page for Fictional Weapons



Heckler & Koch USP45

The primary handgun of the game is a H&K USP chambered for .45 ACP. In-game it is called the Rakow AT-14 and can be dual wielded. It is incorrectly depicted as having a magazine capacity of 18 rounds instead of 12 like the real USP45, only the 9mm version using magazines with H&K's extended floor-plates can hold 18 rounds. Another oddity is that it's modeled with a tall target front sight and the standard height rear sight.

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Heckler & Koch USP - .45 ACP
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AT-14 as seen in F.E.A.R.
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The player holding the AT-14 (USP45).
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Reloading the dual pistols in the game.

Special Weapons MP-10 9mm Carbine

While most people believe this weapon to be an MP5A3, the weapon is actually based more off of an MP5 knock-off called the MP-10. Ingame it features a mounted holographic sight and a retractable buttstock. However in real-life, no such buttstock exists. Ingame it is called the Sumak RPL.

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The Special Weapons MP-10 is basically the RPL minus the holosight and retractable buttstock
The RPL on the ground.
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The player holding the RPL while assisting the Delta Force on a mission.

Heckler & Koch SL8

A heavily modified SL8 Sporting rifle makes it into the game. It is the Primary assault rifle of the game, it is fully-automatic, given a Beta-C Drum Magazine (odd, considering it only holds 45 rounds), and an M14-style rear aperture sight. It is seen on the cover. Ingame it is called the Rakow G2A2.

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SL8 Rifle 5.56x45mm NATO, this one has a black finish, while the one in-game appears to have a forest green handguard.
The G2A2 in the game. The receiver is definitely not the SL-8, but G3
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Replica forces preparing for the assault.
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The G2A2 in the player's hands.

Tavor TAR-21

An IMI firearm makes an appearance in the game. It utilizes a 3X scope, and is restricted to three-shot burst-fire. Called the Baksha ASP Rifle in the game.

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Tavor TAR-21 similar to the one in-game, this one fitted with a Red dot sight, while the one in-game has a 3x scope
The ASP Rifle on the ground.
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The player holding the ASP Rifle in F.E.A.R.

SPAS-12

Has a unrealistic 12-shell magazine capacity rather than it's real counterpart's 8. Fans of the Gibbing system will find this gun to their likes. In F.E.A.R. it is called the Vollmer VK-12.

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Franchi SPAS-12 - 12 Gauge
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The shotgun on the ground.
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The VK-12 in F.E.A.R.

N6A3 Frag Grenade

Fragmentation grenades used by Replica forces and ATC guards. These grenades explode on contact, and it is also possible to shoot them in the air (using slow-mo).

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The frag grenade on a table.