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F.E.A.R.: Difference between revisions
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High-damage proximity mine used by Replica forces. The player can carry up to five AT-S mines. | High-damage proximity mine used by Replica forces. The player can carry up to five AT-S mines. | ||
[[Image:FEAR-PROX.jpg|400px|thumb|none|The proximity mine on the ground.]] | [[Image:FEAR-PROX.jpg|400px|thumb|none|The proximity mine on the ground.]] | ||
Revision as of 17:12, 20 February 2011
F.E.A.R. (First Encounter Assault Recon) is a horror-themed first person shooter developed by Monolith and published by Vivendi/Sierra in 2005. The player assumes the role of Point Man, a member of the F.E.A.R. team who possesses superhuman reflexes. The story evolves around Paxton Fettel, who has taken control of a team of clone supersoldiers, called "Replica soldiers". The members of F.E.A.R. in conjunction with SFOD-D (Delta Force) must try to stop Fettel before it is too late.
The following guns were used in F.E.A.R. and its expansions:
F.E.A.R.
Heckler & Koch USP45
The primary handgun of the game is a H&K USP chambered for .45 ACP. In-game it is called the Rakow AT-14 and can be dual wielded. It is incorrectly depicted as having a magazine capacity of 18 rounds instead of 12 like the real USP45, only the 9mm version using magazines with H&K's extended floor-plates can hold 18 rounds. Another oddity is that it's modeled with a tall target front sight and the standard height rear sight.
Special Weapons MP-10 9mm Carbine
While most people believe this weapon to be an MP5A3, the weapon is actually based more off of an MP5 knock-off called the MP-10. Ingame it features a mounted holographic sight and a retractable buttstock. However in real-life, no such buttstock exists. Ingame it is called the Sumak RPL.
Heckler & Koch SL8
A heavily modified SL8 Sporting rifle makes it into the game. It is the Primary assault rifle of the game, it is fully-automatic, given a Beta-C Drum Magazine, and an M14-style rear aperture sight. It is seen on the cover. Ingame it is called the Rakow G2A2.
Tavor TAR-21
An IMI firearm makes an appearance in the game. It utilizes a 3X scope, and is restricted to three-shot burst-fire. Called the Baksha ASP Rifle in the game.
SPAS-12
The SPAS 12 has a 12-shell magazine capacity rather than it's real counterpart's 8. Fans of the Gibbing system will find this gun to their likes. In F.E.A.R. it is called the Vollmer VK-12.
N6A3 Frag Grenade
Fragmentation grenades used by Replica forces and ATC guards. These grenades explode on contact, and it is also possible to shoot them in the air (using slow-mo).
AT-S Proximity Mine
High-damage proximity mine used by Replica forces. The player can carry up to five AT-S mines.