Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Resident Evil 3: Nemesis: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
Line 11: Line 11:


== STI Eagle 6.0 ==
== STI Eagle 6.0 ==
Jill finds parts to make this weapon after two encounters with the Nemesis. It is also Carlos Olivera's primary sidearm in the Mercenaries mini-game. The Scope allows the weapon to inflict critical shots which are equal to a magnum round.
Jill finds parts to make this weapon after two encounters with the Nemesis. It is also Carlos Olivera's primary sidearm in the Mercenaries mini-game. The Scope allows the weapon to inflict critical shots which are equal to a magnum round. Amusingly, upon closer examination of the gun, the scope has been fitted backwards!
[[Image:STIEagle6.0.gif‎ ‎|thumb|none|400px|STI Eagle 6.0 as seen in RE3]]‎ Amusingly, upon closer examination of the gun, the scope has been fitted backwards.
[[Image:STIEagle6.0.gif‎ ‎|thumb|none|400px|STI Eagle 6.0 as seen in RE3]]‎


== [[SIG Pro]] SP 2009 ==
== [[SIG Pro]] SP 2009 ==

Revision as of 16:06, 10 February 2011

The following weapons were used in the videogame Resident Evil 3: Nemesis:

Error creating thumbnail: File missing
Resident Evil 3: Nemesis (1999)


Pistols

Beretta 92FS "Samurai Edge"

Jill's main weapon is a custom Beretta made especially for S.T.A.R.S. Members. It can fire modified bullets for more power. It is specifically designated as a Custom 92FS in a fax from Robert Kendo.

Error creating thumbnail: File missing
Beretta 92FS
File:M92FCustomHandgun.gif
92FS, Samurai Edge Kendo Custom as seen in RE3

STI Eagle 6.0

Jill finds parts to make this weapon after two encounters with the Nemesis. It is also Carlos Olivera's primary sidearm in the Mercenaries mini-game. The Scope allows the weapon to inflict critical shots which are equal to a magnum round. Amusingly, upon closer examination of the gun, the scope has been fitted backwards!

File:STIEagle6.0.gif
STI Eagle 6.0 as seen in RE3

SIG Pro SP 2009

Weapon used by Nicholai Ginovaef in both the main and Mercenaries mini-game and by Carlos in his segment of the main game.

Error creating thumbnail: File missing
SIG Pro SP2009

‎‎

Smith & Wesson Model 629

A .44 Magnum Revolver, that Jill either finds in the S.T.A.R.S. Office weapons locker or the locker in the Power Station. The in-game description says the weapon is fitted with weights to reduce recoil, yet the weapon has a large recoil anyway. This is Mikhail's primary sidearm in the Mercenaries bonus game.

Error creating thumbnail: File missing
Smith & Wesson Model 629
File:S&WM629C.gif
S&W M629 as seen in RES.gif
Error creating thumbnail: File missing
The 629 in all of its pixelated glory.

Browning Hi-Power

The old official sidearm of the RPD. Browning Hi-Powers are seen being used in the opening scene but not used during the game.

Error creating thumbnail: File missing
Error creating thumbnail: File missing

Shotguns

Remington 870

Two variants of the Remington 870 are seen in the opening FMV cutscene, the police folder, and the synthetic fullstocked variant with a Surefire light, used by the RPD and SPF (Select Police Force), respectively.

Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing

Benelli M3 Super 90 Shorty

Jill finds this shotgun on a corpse in a zombie ridden basement. It carries 7 rounds at a time. It can fire modified shells for increased firepower.

Error creating thumbnail: File missing
Benelli M3 Super 90 Shorty
File:Shotgun.gif
M3 Super 90 Shorty as seen in RE3

Winchester Model 1887

Jill finds parts to make this weapon after five encounters with the Nemesis. It cannot use the Modified shells but seems to fire quickly, Jill operates the lever mechanism with one hand.

Error creating thumbnail: File missing
Replica Winchester Model 1887 with sawed-off stock and barrel as used in Terminator 2: Judgement Day

File:Customshotgun.gif
Western Custom M37 as seen in RE3

Submachine Guns

MP5A3

RPD SPF members are seen using MP5s of some sort. They seem to have the receivers of converted HK94s, while having the barrels of A3s.

Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing

Colt M4A1 Carbine

Jill starts with this weapon in her inventory on easy mode. Carlos also wields this weapon during his portion of the game. There is a vertical grip and bipod mounted underneath it. Carlos is armed with an M4A1 in both the Mercenaries and the small part of the main game in which you play as him. Mikhail is also equipped with an M4A1 carbine in the main game and depending on events he uses it to kill off both zombies and distract the nemesis. It is also used by the majority of UBCS Members.

  • All M4s in CGI cutscenes equipped by both R.P.D Police and U.B.C.S are seen without any modifications, a most notable scene reflect that Mikhail Victor fires it at Nemesis on the streetcar; the two M4s in in-game scene and CGI scene are quite different, despite the fact that they must be a same one. The vertical fore grip and bi-pod seem to be attached via a rail bolted to the hand guard as the rest of the fore grip resembles a fore grip and not a full rail system. The optic is an AimPoint in an older mount.
Error creating thumbnail: File missing
M4A1 Carbine
File:Assaultrifle.gif
M4A1 Carbine as seen in RE3
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing

Minigun

The same three-barreled Gatling Gun from RE2 returns as an unlockable weapon.

File:Chaingun.gif
Minigun as seen in RE3

Explosives & Launchers

Mine Thrower

An Umbrella created weapon designed to fire Anti-Personnel SMART mines which explode after a short delay or when a creatures comes close to them.

File:Minethrower.gif
Mine Thrower

M202 FLASH

Perhaps the most powerful weapon available. The M202 FLASH, called the Rocket Launcher is capable of firing powerful rockets that will kill almost any enemy in the game. It can take down Nemesis in only 2 shots. A regular non-unlimited rocket launcher can be found in the very late portion of the game or an unlimited ammo version can be bought in the Mercenaries bonus game. Mikhail has the same rocket launcher in the Bonus game but this holds 8 rounds as opposed to 4.

Error creating thumbnail: File missing
M202 FLASH 66mm
File:Rocketlauncher.gif
M202 FLASH rocket launcher as seen in RE3

FIM-92A Stinger

Nemesis uses a FIM-92A Stinger from time to time. It's possible that this is a reference to the unlockable Rocket Launcher in Resident Evil 2.

Error creating thumbnail: File missing
Nemesis and its Stinger