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[[Image:SCC-cover.jpg|thumb|right|300px|''Splinter Cell: Conviction'' (2010)]] | |||
''Tom Clancy's Splinter Cell: Conviction'' is the fifth installment in the Splinter Cell video game series. It was developed by Ubisoft Montreal with the help of Ubisoft's [[Rainbow Six: Vegas]] team. The game takes place three years after [[Splinter Cell: Double Agent]] and tells the story of a renegade Third Echelon agent searching for truth and revenge. | |||
'''The following weapons appear in the video game ''Splinter Cell: Conviction'':''' | '''The following weapons appear in the video game ''Splinter Cell: Conviction'':''' | ||
=Pistols= | =Pistols= | ||
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The [[Heckler & Koch Mark 23]] is seen in the hands of various enemies in the gameplay trailers. Referred to as the 'MK.23'. It is Sam's personal defense weapon of choice and is his default pistol unless the player equips another handgun from a weapon stash. Can be upgraded to hold 18 rounds from it's starting 12. Can also be equipped with a laser sight and hollow point ammo. | The [[Heckler & Koch Mark 23]] is seen in the hands of various enemies in the gameplay trailers. Referred to as the 'MK.23'. It is Sam's personal defense weapon of choice and is his default pistol unless the player equips another handgun from a weapon stash. Can be upgraded to hold 18 rounds from it's starting 12. Can also be equipped with a laser sight and hollow point ammo. | ||
[[Image:H&KMk23ModwKnightsSuppressor.jpg|thumb|none|400px|Heckler & Koch Mark 23 Mod 0, .45 ACP]] | [[Image:H&KMk23ModwKnightsSuppressor.jpg|thumb|none|400px|Heckler & Koch Mark 23 Mod 0, .45 ACP]] | ||
[[Image:SCC-MK23-2.jpg|thumb|none|400px|The MK23 information card. ]] | [[Image:SCC-MK23-2.jpg|thumb|none|400px|The MK23 information card. ]] | ||
[[Image:SCC-MK23-1.jpg|thumb|none|400px|Anna gives Sam the suppressed MK23 at the beginning of the airfield level.]] | [[Image:SCC-MK23-1.jpg|thumb|none|400px|Anna gives Sam the suppressed MK23 at the beginning of the airfield level.]] | ||
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The [[SIG-Sauer P228]] is strangely used by the Russian guards in the co-op trailer. Is used by Black Arrow mercenaries as well as Tom Reed and Grim. Called the P228 ingame. Cannot be silenced. Can be upgraded to hold 20 rounds from it's starting 13. Can also be equipped with a laser sight and match grade ammo. | The [[SIG-Sauer P228]] is strangely used by the Russian guards in the co-op trailer. Is used by Black Arrow mercenaries as well as Tom Reed and Grim. Called the P228 ingame. Cannot be silenced. Can be upgraded to hold 20 rounds from it's starting 13. Can also be equipped with a laser sight and match grade ammo. | ||
[[Image:Sig-Sauer-P228.jpg|thumb|none|400px|SIG-Sauer P228, 9x19mm]] | [[Image:Sig-Sauer-P228.jpg|thumb|none|400px|SIG-Sauer P228, 9x19mm]] | ||
[[Image:SCC-P228-2.jpg|thumb|none|400px|The P228 picture.]] | [[Image:SCC-P228-2.jpg|thumb|none|400px|The P228 picture.]] | ||
[[Image:SCC-P228-1.jpg|thumb|none|400px|Kestrel holding an upgraded P228 pistol.]] | [[Image:SCC-P228-1.jpg|thumb|none|400px|Kestrel holding an upgraded P228 pistol.]] | ||
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The [[MP-446 Viking]] comes with a suppressor. Holds 17 rounds. Can be equipped with a reflex sight, a laser sight and match grade ammo. | The [[MP-446 Viking]] comes with a suppressor. Holds 17 rounds. Can be equipped with a reflex sight, a laser sight and match grade ammo. | ||
[[Image:MP-446Viking.jpg|none|thumb|400px|MP-446 "Viking" - 9x19mm]] | [[Image:MP-446Viking.jpg|none|thumb|400px|MP-446 "Viking" - 9x19mm]] | ||
[[Image:SCC-MP446.jpg|thumb|none|400px|The | [[Image:SCC-MP446.jpg|thumb|none|400px|The MP-446 information card.]] | ||
[[Image:SCC-MP446-1.jpg|thumb|none|400px|Kestrel | [[Image:SCC-MP446-1.jpg|thumb|none|400px|Kestrel holding an upgraded MP-446 pistol.]] | ||
[[Image:SCC-MP446-3.jpg|thumb|none|400px|The Viking in the weapon stash.]] | [[Image:SCC-MP446-3.jpg|thumb|none|400px|The Viking in the weapon stash.]] | ||
==Walther P99== | ==Walther P99== | ||
Can be obtained through the Extras menu. Can be upgraded with extended magazine, laser sight, and match grade ammo. It is probably the .40 version because it holds 12 rounds. | |||
[[Image:Walther-P99-Pistol.jpg|thumb|none|400px|Walther P99, 9x19mm]] | [[Image:Walther-P99-Pistol.jpg|thumb|none|400px|Walther P99, 9x19mm]] | ||
[[Image:SCC-P99-2.jpg|thumb|none|400px|The P99 picture.]] | [[Image:SCC-P99-2.jpg|thumb|none|400px|The P99 picture.]] | ||
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[[Image:SCC-P99.jpg|thumb|none|400px|The P99 information card. ]] | [[Image:SCC-P99.jpg|thumb|none|400px|The P99 information card. ]] | ||
== Desert Eagle MK XIX== | |||
The second weapon Fisher can pick up in the game. Many thugs carry it during the Malta level. Holds an accurate 7 rounds. Can be upgraded with a reflex sight, a laser sight and match grade ammo. | |||
== Desert Eagle == | |||
[[Image:DesertEagle50AE.jpg|thumb|none|400px|Desert Eagle Mark XIX - .50 AE Chrome Silver ]] | [[Image:DesertEagle50AE.jpg|thumb|none|400px|Desert Eagle Mark XIX - .50 AE Chrome Silver ]] | ||
[[Image:SCC-DEAGLE-2.jpg|thumb|none|400px|The Desert Eagle with nickel finish. (Beta version)]] | |||
[[Image:SCC-DEAGLE-2.jpg|thumb|none|400px|The Desert Eagle | |||
[[Image:SCC-DE-1.jpg|thumb|none|400px|Sam Fisher with his silver Desert Eagle.]] | [[Image:SCC-DE-1.jpg|thumb|none|400px|Sam Fisher with his silver Desert Eagle.]] | ||
[[Image:SCC-DE-2.jpg|thumb|none|400px|Fisher defends Gramkos's attempt to kill him with a point-blank shot.]] | [[Image:SCC-DE-2.jpg|thumb|none|400px|Fisher defends Gramkos's attempt to kill him with a point-blank shot.]] | ||
[[Image:SCC-DE-3.jpg|thumb|none|400px|Fisher releases the Desert Eagle's magazine.]] | [[Image:SCC-DE-3.jpg|thumb|none|400px|Fisher releases the Desert Eagle's magazine.]] | ||
== Heckler & Koch USP45 == | == Heckler & Koch USP45 == | ||
Appears in the final game. Holds 12 rounds. Can be upgraded with a reflex sight, a laser sight and hollow point ammo. | Appears in the final game. Holds 12 rounds. Can be upgraded with a reflex sight, a laser sight and hollow point ammo. Called "USP.45" in the game. | ||
[[Image:HK-USP.jpg|thumb|none|400px|Heckler & Koch USP, .45 ACP]] | [[Image:HK-USP.jpg|thumb|none|400px|Heckler & Koch USP, .45 ACP]] | ||
[[Image:SCC-USP-1.jpg|thumb|none|400px|Archer with a fully upgraded USP.]] | [[Image:SCC-USP-1.jpg|thumb|none|400px|Archer with a fully upgraded USP.]] | ||
[[Image:SCC-USP-2.jpg|thumb|none|400px|Sam Fisher with the same pistol. (Notice MP7A1 on his back.)]] | [[Image:SCC-USP-2.jpg|thumb|none|400px|Sam Fisher with the same pistol. (Notice MP7A1 on his back.)]] | ||
[[Image:SCC-pistols.jpg|thumb|none|400px|The default pistols in the game. From left to right: | [[Image:SCC-pistols.jpg|thumb|none|400px|The default pistols in the game. From left to right: MK.23, MP-446, Desert Eagle, P228, Five-seveN and USP45. (The Walther P99 was added later.)]] | ||
=Machine Pistols= | =Machine Pistols= | ||
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The 9x19mm version of the [[SA Vz.61 Skorpion]] is seen holstered on the back of the Russian agent in the co-op trailer. It is referred as the 'Skorpion'. Can be upgraded with a gun stock for improved accuracy, a reflex sight and hollow point ammo. | The 9x19mm version of the [[SA Vz.61 Skorpion]] is seen holstered on the back of the Russian agent in the co-op trailer. It is referred as the 'Skorpion'. Can be upgraded with a gun stock for improved accuracy, a reflex sight and hollow point ammo. | ||
[[Image:Skorpion-SA-VZ-61.jpg|thumb|350px|none|Skorpion SA Vz 61, .32 ACP]] | [[Image:Skorpion-SA-VZ-61.jpg|thumb|350px|none|Skorpion SA Vz 61, .32 ACP]] | ||
[[Image:SCC-SAVZ61-3.jpg|thumb|none|400px|The Skorpion information card.]] | [[Image:SCC-SAVZ61-3.jpg|thumb|none|400px|The Skorpion information card.]] | ||
[[Image:SCC-SAVZ61-4.jpg|thumb|none|400px|The Skorpion picture.]] | [[Image:SCC-SAVZ61-4.jpg|thumb|none|400px|The Skorpion picture.]] | ||
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== SR-2M Veresk == | == SR-2M Veresk == | ||
Appears correctly as the SR-2M with the | Appears correctly as the SR-2M with the fore-grip removed. Can be upgraded with a gun stock, a laser sight and a reflex sight. | ||
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M, 9x21mm]] | [[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M, 9x21mm]] | ||
[[Image:SC-SMG2.jpg|thumb|none|400px|The SR-2M is seen here as the SMG-2, although the name has been changed to the SR-2M in | [[Image:SC-SMG2.jpg|thumb|none|400px|The SR-2M is seen here as the SMG-2, although the name has been changed to the SR-2M in the game.]] | ||
[[Image:SCC-SR2M-1.jpg|thumb|none|400px|Archer with an SR-2M. Notice reflex sight on the gun.]] | [[Image:SCC-SR2M-1.jpg|thumb|none|400px|Archer with an SR-2M. Notice reflex sight on the gun.]] | ||
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==Heckler & Koch MP7A1== | ==Heckler & Koch MP7A1== | ||
Unlocked with | Unlocked with pre-ordered copies, now available in extras menu. Can be equipped with a reflex sight, match grade ammo, and an extended magazine, giving it 40 rounds from the original 20. In-game, it is considered a machine pistol and therefore can be fired from ledges and pipes, while downed, and while holding a human shield. | ||
[[Image:H&K MP71A1.jpg|thumb|none|400px|Heckler & Koch MP7A1, 4.6x30mm]] | [[Image:H&K MP71A1.jpg|thumb|none|400px|Heckler & Koch MP7A1, 4.6x30mm]] | ||
[[Image:SCC-MP7-2.jpg|thumb|none|400px|The MP7A1 information card.]] | |||
[[Image:SCC-MP7-2.jpg|thumb|none|400px|The | |||
[[Image:SCC-MP7A1-1.jpg|thumb|none|400px|Fisher holding an MP7A1 fitted with suppressor, hi-cap magazine and reflex sight.]] | [[Image:SCC-MP7A1-1.jpg|thumb|none|400px|Fisher holding an MP7A1 fitted with suppressor, hi-cap magazine and reflex sight.]] | ||
[[Image:SCC-MP7A1-2.jpg|thumb|none|400px|MP7A1 in the weapon locker. (VIKHR, P99, M3 Super 90 and FAMAS G2 also on screen.]] | [[Image:SCC-MP7A1-2.jpg|thumb|none|400px|MP7A1 in the weapon locker. (VIKHR, P99, M3 Super 90 and FAMAS G2 also on screen.]] | ||
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==Heckler & Koch UMP== | ==Heckler & Koch UMP== | ||
The [[Heckler & Koch UMP]] is | The [[Heckler & Koch UMP]] is carried by Third Echelon agents and members of the Washington Police. Called "UMP-45" but holds 30 rounds like the 9mm version (UMP9). Can be upgraded with a suppressor, a laser sight and hollow point ammo. | ||
[[Image:UMP_45.jpg|thumb|none|400px|Heckler & Koch UMP.45 ACP]] | [[Image:UMP_45.jpg|thumb|none|400px|Heckler & Koch UMP.45 ACP]] | ||
[[Image:SCC-UMP-1.jpg|thumb|none|400px|H&K UMP with laser sight and suppressor in the weapon stash.]] | [[Image:SCC-UMP-1.jpg|thumb|none|400px|H&K UMP with laser sight and suppressor in the weapon stash.]] | ||
[[Image:SCC-UMP-2.jpg|thumb|none|400px|Sam Fisher reloading the | [[Image:SCC-UMP-2.jpg|thumb|none|400px|Sam Fisher reloading the UMP45.]] | ||
==Heckler & Koch MP5N== | ==Heckler & Koch MP5N== | ||
The [[MP5|Heckler & Koch MP5N]] is see in most gameplays with a telescoping stock and with Surefire 628 dedicated forend | The [[MP5|Heckler & Koch MP5N]] is see in most gameplays with a telescoping stock and with Surefire 628 dedicated forend weapon light. Called the "MP5-N" in the game. Can be upgraded with a laser sight, a reflex sight and hollow point ammo. | ||
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler & Koch MP5A3 9x19mm with Navy trigger group]] | [[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler & Koch MP5A3 9x19mm with Navy trigger group]] | ||
[[Image:SCC-MP5.jpg|thumb|none|400px|The | [[Image:SCC-MP5.jpg|thumb|none|400px|The MP5N in the game.]] | ||
[[Image:SCC-MP5N.jpg|thumb|none|400px|The MP5N information card.]] | [[Image:SCC-MP5N.jpg|thumb|none|400px|The MP5N information card.]] | ||
[[Image:SCC-MP5N-1.jpg|thumb|none|400px|The MP5N on Sam's back.]] | [[Image:SCC-MP5N-1.jpg|thumb|none|400px|The MP5N on Sam's back.]] | ||
[[Image:SCC-MP5N-3.jpg|thumb|none|400px|Sam Fisher with | [[Image:SCC-MP5N-3.jpg|thumb|none|400px|Sam Fisher with a fully upgraded MP5N.]] | ||
== Heckler & Koch MP5SD-N1 == | == Heckler & Koch MP5SD-N1 == | ||
The [[MP5|Heckler & Koch MP5SD-N1]] | The [[MP5|Heckler & Koch MP5SD-N1]] appears in Conviction as "MP5-SD3". It is always fired in 3-round burst when the player aims with the scope. That makes it an MP5SD6, not SD3. Can be upgraded with a gun stock, a 2x scope and hollow point ammo. The M68 aimpoint reflex sight appears to be mounted backwards on this and several other submachine guns and rifles. | ||
[[Image:H&KMP5SD6.jpg|thumb|none|400px|Heckler & Koch MP5SD6 , 9x19mm]] | [[Image:H&KMP5SD6.jpg|thumb|none|400px|Heckler & Koch MP5SD6 , 9x19mm]] | ||
[[Image:SC-MP5SD6.jpg|thumb|none|400px]] | [[Image:SC-MP5SD6.jpg|thumb|none|400px|The weapon in an early trailer.]] | ||
[[Image:SCC-MP5SD3-1.jpg|thumb|none|400px|Sam with the | [[Image:SCC-MP5SD3-1.jpg|thumb|none|400px|Sam with the MP5SD6 at Cobin's mansion.]] | ||
[[Image:SCC-MP5SD3-2.jpg|thumb|none|400px|Sam reloading the | [[Image:SCC-MP5SD3-2.jpg|thumb|none|400px|Sam reloading the MP5SD6.]] | ||
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== FN F2000 Tactical == | == FN F2000 Tactical == | ||
A highly modified version of the [[FN F2000|FN F2000 Tactical]] | A highly modified version of the [[FN F2000|FN F2000 Tactical]] appears in the game. Referred as the 'SC3000'. Carried by several Third Echelon Splinter Cells. Can be upgraded with a gun stock, a suppressor and hollow point ammo. | ||
[[Image:FN F2000 tactical.jpg|thumb|none|400px|FN F2000 Tactical, 5.56x45mm]] | [[Image:FN F2000 tactical.jpg|thumb|none|400px|FN F2000 Tactical, 5.56x45mm]] | ||
[[Image:SC-FNF2000.jpg|thumb|none|400px]] | [[Image:SC-FNF2000.jpg|thumb|none|400px|The SC3000 (F2000) in an early trailer.]] | ||
[[Image:SCC-F2000.jpg|thumb|none|400px|The SC3000 information card.]] | [[Image:SCC-F2000.jpg|thumb|none|400px|The SC3000 (F2000) information card.]] | ||
[[Image:SCC-F2000-1.jpg|thumb|none|400px|Archer with a suppressed SC3000 (F2000) in Deniable Ops mode.]] | [[Image:SCC-F2000-1.jpg|thumb|none|400px|Archer with a suppressed SC3000 (F2000) in Deniable Ops mode.]] | ||
[[Image:SCC-F2000-2.jpg|thumb|none|400px|The SC3000 (F2000) in dark.]] | [[Image:SCC-F2000-2.jpg|thumb|none|400px|The SC3000 (F2000) in dark.]] | ||
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Seen in the hands of enemies and Fisher in gameplays and trailers. It is correctly referred to as the earlier M468 direct impingement model as noted by the fully shrouded HK style front post and its distinctive ARMS SIR bi-level free floating handguard. Carried by Third Echelon agents and Black Arrow mercenaries. Can be upgraded with a reflex sight, a suppressor and hollow point ammo. | Seen in the hands of enemies and Fisher in gameplays and trailers. It is correctly referred to as the earlier M468 direct impingement model as noted by the fully shrouded HK style front post and its distinctive ARMS SIR bi-level free floating handguard. Carried by Third Echelon agents and Black Arrow mercenaries. Can be upgraded with a reflex sight, a suppressor and hollow point ammo. | ||
[[Image:REC_7.JPG|thumb|none|400px|Barret M468 6.8x43mm Rem SPC]] | [[Image:REC_7.JPG|thumb|none|400px|Barret M468 6.8x43mm Rem SPC]] | ||
[[Image:SCC-REC7.jpg|thumb|none|400px|The | [[Image:SCC-REC7.jpg|thumb|none|400px|The M468 in the weapon stash.]] | ||
[[Image:SCC-REC7-2.jpg|thumb|none|400px|The | [[Image:SCC-REC7-2.jpg|thumb|none|400px|The M486 information card.]] | ||
[[Image:SCC-M468-1.jpg|thumb|none|400px|The M468 with reflex sight and sound suppressor in Deniable Ops.]] | [[Image:SCC-M468-1.jpg|thumb|none|400px|The M468 with reflex sight and sound suppressor in Deniable Ops.]] | ||
[[Image:SCC-M468-2.jpg|thumb|none|400px|Kestrel with the Barrett M468.]] | [[Image:SCC-M468-2.jpg|thumb|none|400px|Kestrel with the Barrett M468.]] | ||
==SR-3 Vikhr== | ==SR-3 Vikhr== | ||
Referred to as the 'Vikhr'. Seen in | Referred to as the 'Vikhr'. Seen in CO-OP in Kobin's hands when he's getting in the cargo plane. | ||
[[Image:SR3.jpg|thumb|none|400px|SR-3 Vikhr, 9x39mm]] | [[Image:SR3.jpg|thumb|none|400px|SR-3 Vikhr, 9x39mm]] | ||
[[Image:SCC-SR3.jpg|thumb|none|400px|The SR-3 picture.]] | [[Image:SCC-SR3.jpg|thumb|none|400px|The SR-3 picture.]] | ||
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== Heckler & Koch G36C == | == Heckler & Koch G36C == | ||
The [[G36|Heckler & Koch G36C]] is | The [[G36|Heckler & Koch G36C]] is used by Black Arrow mercenaries and also by Kobin in the single player campaign. Can be upgraded with a 2X scope, a laser sight and match grade ammo. | ||
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler & Koch G36C, 5.56x45mm]] | [[Image:Hkg36c.jpg|thumb|400px|none|Heckler & Koch G36C, 5.56x45mm]] | ||
[[Image:SCC-G36C.jpg|thumb|none|400px|The G36C picture.]] | [[Image:SCC-G36C.jpg|thumb|none|400px|The G36C picture.]] | ||
[[Image:SCC-G36C-1.jpg|thumb|none|400px|The G36C in Deniable Ops.]] | [[Image:SCC-G36C-1.jpg|thumb|none|400px|The G36C in Deniable Ops.]] | ||
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==FN SCAR-H== | ==FN SCAR-H== | ||
The [[FN SCAR|FN SCAR-H]] is seen in the Deniable Ops | The [[FN SCAR|FN SCAR-H]] is seen in the Deniable Ops gameplay. Erroneously holds 30 rounds like the "L" variant. Can be upgraded with a 4X scope, a laser sight and match grade ammo. Can also be obtained in the main game through Uplay. | ||
[[Image:2fff2537c0.jpg|thumb|none|400px|FN SCAR-H CQC (third generation), 7.62x51mm]] | [[Image:2fff2537c0.jpg|thumb|none|400px|FN SCAR-H CQC (third generation), 7.62x51mm]] | ||
[[Image:SCC-SCARH-2.jpg|thumb|none|400px|The FN SCAR-H picture. ]] | [[Image:SCC-SCARH-2.jpg|thumb|none|400px|The FN SCAR-H picture. ]] | ||
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==AKS-74U== | ==AKS-74U== | ||
Appears in the flashback level. Carried by several Iraqi insurgents and mercenaries. Can be upgraded with a laser sight, extended mags, and hollow point ammo. It is incorrectly a submachine gun in the game. | |||
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]] | [[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]] | ||
[[Image:SCC-AKS74U-2.jpg|thumb|none|400px|The AKS-74U in the weapon stash.]] | |||
[[Image:SCC-AKS74U-2.jpg|thumb|none|400px|The AKS-74U | |||
[[Image:SCC-AKS74U-1.jpg|thumb|none|400px|Sam Fisher with a fully upgraded AKS-74U.]] | [[Image:SCC-AKS74U-1.jpg|thumb|none|400px|Sam Fisher with a fully upgraded AKS-74U.]] | ||
[[Image:SCC-AKS74U-3.jpg|thumb|none|400px|Reloading the AKS-74U.]] | [[Image:SCC-AKS74U-3.jpg|thumb|none|400px|Reloading the AKS-74U.]] | ||
== AK-47 == | == AK-47 == | ||
The [[AK-47]] seen in Lumber Mill Video. Also seen in the "Diwaniya, Iraq" (flashback) level. Can be upgraded with an extended magazine (55 rounds), a | The [[AK-47]] seen in Lumber Mill Video. Also seen in the "Diwaniya, Iraq" (flashback) level. Can be upgraded with an extended magazine (55 rounds), a 4X scope and match grade ammo. | ||
[[Image:AK47-PolyTechLegend.jpg|thumb|400px|none|Poly Technologies AK-47 - 7.62x39mm. This is the commercial clone of the original Type III AK-47]] | [[Image:AK47-PolyTechLegend.jpg|thumb|400px|none|Poly Technologies AK-47 - 7.62x39mm. This is the commercial clone of the original Type III AK-47]] | ||
[[Image:SCC-AK47.jpg|thumb|none|400px|The AK-47 information card.]] | [[Image:SCC-AK47.jpg|thumb|none|400px|The AK-47 information card.]] | ||
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[[Image:Mossberg500Cruiser.jpg|thumb|none|400px|Mossberg 500 Cruiser - 12 gauge]] | [[Image:Mossberg500Cruiser.jpg|thumb|none|400px|Mossberg 500 Cruiser - 12 gauge]] | ||
[[Image:Mossbergcruiser1.jpg|thumb|none|400px|Mossberg 500 Cruiser with heat shield - 12 gauge]] | [[Image:Mossbergcruiser1.jpg|thumb|none|400px|Mossberg 500 Cruiser with heat shield - 12 gauge]] | ||
[[Image:SCC-M500-2.jpg|thumb|none|400px|The M-500 information card.]] | [[Image:SCC-M500-2.jpg|thumb|none|400px|The M-500 information card.]] | ||
[[Image:SCC-M500-1.jpg|thumb|none|400px|Sam Fisher holding the Mossberg in Washington.]] | [[Image:SCC-M500-1.jpg|thumb|none|400px|Sam Fisher holding the Mossberg in Washington.]] | ||
[[Image:SCC-M500-3.jpg|thumb|none|400px|Sam with the 500 Cruiser after the EMP.]] | [[Image:SCC-M500-3.jpg|thumb|none|400px|Sam with the 500 Cruiser after the EMP attack.]] | ||
==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
Can be obtained if | Can be obtained if someone pre-orders the game. Can be upgraded with a gun stock, a 2x scope and match grade ammo. | ||
[[Image:Franchi-SPAS12.jpg |thumb|none|400px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 Gauge]] | [[Image:Franchi-SPAS12.jpg |thumb|none|400px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 Gauge]] | ||
[[Image:SCC_SPAS_12_Suppressed.JPG |thumb|none|400px|The Suppressed Franchi SPAS-12 during weapon selection | [[Image:SCC_SPAS_12_Suppressed.JPG |thumb|none|400px|The Suppressed Franchi SPAS-12 during weapon selection.]] | ||
=Machine Guns= | =Machine Guns= | ||
==M240D== | ==M240D== | ||
The M240D makes | The M240D makes an appearance in the game as a mounted turret. It is seen equipped with a heatshield. The M240D is the stationary version of the M240 General Purpose Machine Gun. | ||
[[Image:M240d.jpg|thumb|none|400px|M240D 7.62x51mm NATO vehicle and aircraft-mount version with spade grips]] | [[Image:M240d.jpg|thumb|none|400px|M240D 7.62x51mm NATO vehicle and aircraft-mount version with spade grips]] | ||
[[Image:M240D.jpg|thumb|none|400px|M240D - In this picture you can clearly see it is equipped with a heatshield.]] | [[Image:M240D.jpg|thumb|none|400px|M240D - In this picture you can clearly see it is equipped with a heatshield.]] | ||
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[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:Action]] | |||
[[Category:Stealth]] | [[Category:Stealth]] | ||
[[Category:Tom Clancy]] | [[Category:Tom Clancy]] |
Revision as of 11:22, 27 February 2011
Tom Clancy's Splinter Cell: Conviction is the fifth installment in the Splinter Cell video game series. It was developed by Ubisoft Montreal with the help of Ubisoft's Rainbow Six: Vegas team. The game takes place three years after Splinter Cell: Double Agent and tells the story of a renegade Third Echelon agent searching for truth and revenge.
The following weapons appear in the video game Splinter Cell: Conviction:
Pistols
FN Five-seveN
Sam's main weapon and sidearm like the previous games will be the FN Five-seveN, although this time it has a flat dark earth (tan) frame, a compensator-style suppressor, a LAM, (Laser-Aiming Module) as well as now appearing to be the new USG model. Called the FIVE-SEVEN ingame. Can be upgraded with a C-More style reflex sight (making it the only weapon to allow four marks to be targeted for "execution" one-hit kills), a laser aiming module and match grade ammo.
Heckler & Koch Mark 23
The Heckler & Koch Mark 23 is seen in the hands of various enemies in the gameplay trailers. Referred to as the 'MK.23'. It is Sam's personal defense weapon of choice and is his default pistol unless the player equips another handgun from a weapon stash. Can be upgraded to hold 18 rounds from it's starting 12. Can also be equipped with a laser sight and hollow point ammo.
SIG-Sauer P228
The SIG-Sauer P228 is strangely used by the Russian guards in the co-op trailer. Is used by Black Arrow mercenaries as well as Tom Reed and Grim. Called the P228 ingame. Cannot be silenced. Can be upgraded to hold 20 rounds from it's starting 13. Can also be equipped with a laser sight and match grade ammo.
MP-446 Viking
The MP-446 Viking comes with a suppressor. Holds 17 rounds. Can be equipped with a reflex sight, a laser sight and match grade ammo.
Walther P99
Can be obtained through the Extras menu. Can be upgraded with extended magazine, laser sight, and match grade ammo. It is probably the .40 version because it holds 12 rounds.
Desert Eagle MK XIX
The second weapon Fisher can pick up in the game. Many thugs carry it during the Malta level. Holds an accurate 7 rounds. Can be upgraded with a reflex sight, a laser sight and match grade ammo.
Heckler & Koch USP45
Appears in the final game. Holds 12 rounds. Can be upgraded with a reflex sight, a laser sight and hollow point ammo. Called "USP.45" in the game.
Machine Pistols
Ingram MAC-11
The Ingram MAC-11 is seen in the hands of enemies in the gameplay trailers. Has been removed from the final game.
SA Vz.61 Skorpion
The 9x19mm version of the SA Vz.61 Skorpion is seen holstered on the back of the Russian agent in the co-op trailer. It is referred as the 'Skorpion'. Can be upgraded with a gun stock for improved accuracy, a reflex sight and hollow point ammo.
SR-2M Veresk
Appears correctly as the SR-2M with the fore-grip removed. Can be upgraded with a gun stock, a laser sight and a reflex sight.
Submachine Guns
Heckler & Koch MP7A1
Unlocked with pre-ordered copies, now available in extras menu. Can be equipped with a reflex sight, match grade ammo, and an extended magazine, giving it 40 rounds from the original 20. In-game, it is considered a machine pistol and therefore can be fired from ledges and pipes, while downed, and while holding a human shield.
Heckler & Koch UMP
The Heckler & Koch UMP is carried by Third Echelon agents and members of the Washington Police. Called "UMP-45" but holds 30 rounds like the 9mm version (UMP9). Can be upgraded with a suppressor, a laser sight and hollow point ammo.
Heckler & Koch MP5N
The Heckler & Koch MP5N is see in most gameplays with a telescoping stock and with Surefire 628 dedicated forend weapon light. Called the "MP5-N" in the game. Can be upgraded with a laser sight, a reflex sight and hollow point ammo.
Heckler & Koch MP5SD-N1
The Heckler & Koch MP5SD-N1 appears in Conviction as "MP5-SD3". It is always fired in 3-round burst when the player aims with the scope. That makes it an MP5SD6, not SD3. Can be upgraded with a gun stock, a 2x scope and hollow point ammo. The M68 aimpoint reflex sight appears to be mounted backwards on this and several other submachine guns and rifles.
Assault/Battle Rifles
FN F2000 Tactical
A highly modified version of the FN F2000 Tactical appears in the game. Referred as the 'SC3000'. Carried by several Third Echelon Splinter Cells. Can be upgraded with a gun stock, a suppressor and hollow point ammo.
Barrett M468
Seen in the hands of enemies and Fisher in gameplays and trailers. It is correctly referred to as the earlier M468 direct impingement model as noted by the fully shrouded HK style front post and its distinctive ARMS SIR bi-level free floating handguard. Carried by Third Echelon agents and Black Arrow mercenaries. Can be upgraded with a reflex sight, a suppressor and hollow point ammo.
SR-3 Vikhr
Referred to as the 'Vikhr'. Seen in CO-OP in Kobin's hands when he's getting in the cargo plane.
Heckler & Koch G36C
The Heckler & Koch G36C is used by Black Arrow mercenaries and also by Kobin in the single player campaign. Can be upgraded with a 2X scope, a laser sight and match grade ammo.
FN SCAR-H
The FN SCAR-H is seen in the Deniable Ops gameplay. Erroneously holds 30 rounds like the "L" variant. Can be upgraded with a 4X scope, a laser sight and match grade ammo. Can also be obtained in the main game through Uplay.
FAMAS G2
The FAMAS-G2 is seen in the Story trailer. Upgraded with, 2x scope, laser sight, and match grade ammo.
AKS-74U
Appears in the flashback level. Carried by several Iraqi insurgents and mercenaries. Can be upgraded with a laser sight, extended mags, and hollow point ammo. It is incorrectly a submachine gun in the game.
AK-47
The AK-47 seen in Lumber Mill Video. Also seen in the "Diwaniya, Iraq" (flashback) level. Can be upgraded with an extended magazine (55 rounds), a 4X scope and match grade ammo.
Shotguns
Benelli M3 Super 90
The Benelli M3 Super 90 shotgun is used by Fisher in the gameplay trailers. Referred as the 'M3'.
Mossberg 500 Cruiser
Another shotgun Fisher is seen with in a recent gameplay and also with a heat shield. Referred as the 'M-500'. Can be upgraded with a laser sight, a reflex sight and match grade ammo.
Franchi SPAS-12
Can be obtained if someone pre-orders the game. Can be upgraded with a gun stock, a 2x scope and match grade ammo.
Machine Guns
M240D
The M240D makes an appearance in the game as a mounted turret. It is seen equipped with a heatshield. The M240D is the stationary version of the M240 General Purpose Machine Gun.