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Talk:Half-Life 2: Difference between revisions
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The MP7 in game is actually modeled after the HK PDW (MP7 prototype) not an MP7A1, check it out. [http://www.hkpro.com/index.php?option=com_content&view=article&id=88:mp7&catid=9:the-submachine-guns&Itemid=5/ link] Do we have any pictures of the HK PDW/MP7 prototype on this site? | The MP7 in game is actually modeled after the HK PDW (MP7 prototype) not an MP7A1, check it out. [http://www.hkpro.com/index.php?option=com_content&view=article&id=88:mp7&catid=9:the-submachine-guns&Itemid=5/ link] Do we have any pictures of the HK PDW/MP7 prototype on this site? | ||
I just book marked your blog on Digg and StumbleUpon.I enjoy reading your commentaries. | I just book marked your blog on Digg and StumbleUpon.I enjoy reading your commentaries. | ||
we do, from "stealth" but i cant remember and photos of the prototype, but there is no major diffrences between the A1 and the proptype apart from i think it was the butt stock cap and the PDW has 3 slits near the barrel [[User:Scarecrow|scarecrow]] 11:22, 3 February 2011 (UTC) | we do, from "stealth" but i cant remember and photos of the prototype, but there is no major diffrences between the A1 and the proptype apart from i think it was the butt stock cap and the PDW has 3 slits near the barrel [[User:Scarecrow|scarecrow]] 11:22, 3 February 2011 (UTC) |
Revision as of 11:24, 3 February 2011
Matty, i hope you don't mind my edit to make this article live up to the sites standards. - Flying Dane
FYI, none of the weapons other then Grigori's rifle are human made. They are all designed and produced by Combine Magick. 85.108.93.236 21:49, 16 November 2009 (UTC)
Actually, most of the combine's tech is human made. If it isn't their black metal, dark energy or alive, it's human-made.--69.122.209.65 10:36, 28 November 2009 (UTC)
They are based on human design and possibly produced in converted factories of their respective real life brands, but still they are not the same since whole premise of the game is having human armies dismantled in 7 hours. Sure probably some gutted and amputated human slave worked on said factories :P 78.176.98.75 00:51, 24 December 2009 (UTC)
Introduction
Hey there Everybody im further here and lawful figured it make known myself in preference to i jumped into any conversations. has anyone noticed alyx has an unknown pistol. its not usp match or the revolver. its black and has cream coloured grips
its a glock17 modified to be fully automatic
i have a bunch of pics and its not a glock
-suggestion-
alyx's gun looks (to me) like a modified version of this little-known gun: http://www.fsdip.com/website/VBRBelgiumHome/English/ThePDW792VBRBCompact/tabid/190/Default.aspx the VBR Belgium PDW.
itdoeslokmlike it. i have updated the page with alyxsgun and the gravity gun smish34
Alyx's gun probably isn't based on anything. jackbel
How-to get father grigorys shotgun
i have found a foolproof way of getting the prized shotgun of father grigory. i know thismight get deleted and isnt of any significance but i thought i would put it her anyway. ok first of all start the chapter @we dont go to ravenholm make sure you keep spare magnum rounds. at least 3. play though the level normally untill you get to the part where you first meet the dreaded 'fast zombies'. kill the zombie and instead of going up through the building where you meet father grigory at the top, go down the small steps untill you get below the water tower. dispose of thezombies and headcrabs. then look upwards and you will see the small platform where grigory is. if you zoom you will see the Spas-12 and the annabelle shotguns. get out your magnum and shoot the Spas-12. it should fly upinto the air either off of the map or down to where you are standing. go grab the spas-12 if it is in the vicinity. now look up again and only the annabelle should be there. now continue up through the building to the top, but be carful out side on the roof thereis a fast zombie waiting for you, instead of running over the opposite roof. then go to where father grigory speaks. instead of holding the spas-12 he will have the annabelle. a wierd animation glitch will occour, but then he will throw you the gun. but...there is always a but. it doesnt look like the annabelle. itwill look exactly the same as the Spas-12 butit will only fire 2 375. magnum rounds. these rounds are very very powerful and accurate, it is verysimilarto howthe revolver works. i have also found a glitch tofire this sort-of fully automatic. when fireing hold down the reload button and the fire button at the same time. all of the rounds will fire with quick succession very usefull for taking down a harder enemy. it is a worth while gun to get. this isnt a hack, cheat or a mod. the gun appears underneath the gravity gun and has the lable 'SHOTGUN' thanks for reading i hope this is useful smish34 22.50 gmt-0 05/01/2010
EDIT:sorry but this is only available on the XBOX version of the game, not on orange box andunknown for PC smish34
well, you CAN get it for PC, you just need console commands.
Well then,it works for me!--Pump_Shotty_Justice 02:42, 26 January 2010 (UTC) what console/platform are you on? smish34
I found that when you have annabelle you can't access the Overwatch rifle (forgot the name) unless annabelle is empty.--66.30.50.180 23:21, 1 March 2010 (UTC)
Or you could just turn down the gravity (I've only played it on PC). - Aml1989 14:29, 22 March 2010 (UTC)
Python issue
I've looked at the game's textures, and .357's texture seems to actually be that of a Colt Anaconda, as noted by the name appearing on the side of the barrel, at least on the world model.-protoAuthor 00:20, 24 January 2010 (UTC)
XM29
Funny story...I remember how, before the game was released, the DoD announced that it would not pursue further development on the XM29 because the damn thing was too huge and cost too much. On Gamespy's Planet Half-Life message board, somebody posted the article, and we all wondered if the cancellation of the XM29 meant that it would also be replaced in Half-Life 2. Sure enough, the first in-game images of the Combine Pulse Rifle started showing up a few months later. -MT2008 16:09, 16 May 2010 (UTC)
Damn good thing I added the OICW back in. I hated the fact that they cut it, so porting it over from Missing Information was my only choice. --GamerfreakB7--
Is it possible to convert the SPAS-12's tube magazine into another barrel?
I know you would have to remove the pump mechanism and modify it heavily, but is it at all possible? That's One Angry Duck 18:11, 19 July 2010 (UTC)
- Giving a SPAS-12 a barrel instead of a tube magazine would just make it an under and over shotgun with a strange and pointless foregrip. Dannysaysnoo 18:18, 19 July 2010 (UTC)
So it is possible? Alright thanks That's One Angry Duck 23:34, 19 July 2010 (UTC)
Alyx Gun
It looks like a Beretta 93R with a barrel cover, just like the gun in Robocop. -- Teslashark
Looks more like some MP7/Glock hybrid to me... -GamerfreakB7-
Its not based on anything, its most likely just fictional User:Jackbel
Knowing Alyx,she probably took a Glock and customized it. like adding a hood to the barrel, and extending the mag.
Other weapons
Alyx Vance's pistol
The pistol used by Alyx Vance in HL2 and its following episodes although it functions somewhat like a Glock 18, or a Beretta 93R. It has no name other than 'Alyx gun' and is usually fired in a 3 round burst fire mode by Alyx
Originally it had the ability to change into a rifle/carbine in the beta (hence the built-in rifle buttstock on the end of it) and strangely features no gun sights whatsoever on it which would make accurately shooting with it at a distance greater than 10 feet away nearly impossible in either configuration. While this feature was cut, the animations can still be found in the game's files.
While not intended to be used by the player, PC players can use the code "give weapon_alyxgun" to acquire it. The weapon lacks a viewmodel (it uses the world model, as evidenced by changing the "viewmodel_fov" with a higher increment than the default), but a viewmodel can be found here. The weapon has a 30 round magazine and can switch between fully automatic and semi automatic modes (the semi auto animation looks like a 3-round-burst, but still only fires 1 shot).
Overwatch Standard Issue Pulse Rifle (AKA OSIPR or AR2)
This is a fictional weapon mainly used by the Combine. It fires powerful Pulse Energy rounds from a 30 round "mag" (Pulse plug.) Its secondary fire mode is a Dark Energy Orb Launcher, which launches orbs of Dark Energy that can disintegrate most things.
The rifle has an interesting loading system. It has 3 slots for carrying pulse plugs (only 3 can be carried at a time.) When one plug is spent, the rifle automatically reloads, switching to the next slot. As for Dark Energy Orbs, three can be carried at a time as well, and it is not shown how it is loaded into the rifle.
The AR2 has insane recoil when firing, and should be fired in short bursts.
Zero Point Energy Field Manipulator (AKA The Gravity Gun)
Although not a gun, nor is it real, but it is important and an iconic piece of equipment. Gordon first gets it during the 'Black Mesa East' level. it was designed by Eli Vance and used for heavy lifting and can push and pull objects. In the Citadel, during the last levels of HL2 and the first levels of HL2 Episode 1 it is infused with Combine energy and can be used to push and pull combine soldiers. In HL2 Episode 2 Dr. Magnusson designs ammo for it and can take down Striders with ease.
MP7
The MP7 in game is actually modeled after the HK PDW (MP7 prototype) not an MP7A1, check it out. link Do we have any pictures of the HK PDW/MP7 prototype on this site?
I just book marked your blog on Digg and StumbleUpon.I enjoy reading your commentaries.
we do, from "stealth" but i cant remember and photos of the prototype, but there is no major diffrences between the A1 and the proptype apart from i think it was the butt stock cap and the PDW has 3 slits near the barrel scarecrow 11:22, 3 February 2011 (UTC)