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Conduit 2: Difference between revisions
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[[Image:Hk-usp45tac.jpg|thumb|none|325px|H&K USP Tactical .45 ACP]] | [[Image:Hk-usp45tac.jpg|thumb|none|325px|H&K USP Tactical .45 ACP]] | ||
The USP .45 returns in the sequal as the standard human pistol. It will probably perform similarly to how it did in the orriginal game, meaning that it is surprisingly accurate at longer ranges. However, it still isn't as tactically sound as a rifle or submachine gun, or more perferably, a Trust or Drudge weapon, especially since it is said to be less powerful than it was in the orriginal game. There is supposedly an iron-sight function now. It keeps the chrome finish, as oppossed to the actual black finish of a USP Tactical. The "upgraded" HVS45 pistol also makes a comeback in Conduit 2, although it has been made less perfect. It now uses iron-sights as opposed to the reflex sight of the last game. Also, the shot isn't as perfect. | The USP .45 returns in the sequal as the standard human pistol. It will probably perform similarly to how it did in the orriginal game, meaning that it is surprisingly accurate at longer ranges. However, it still isn't as tactically sound as a rifle or submachine gun, or more perferably, a Trust or Drudge weapon, especially since it is said to be less powerful than it was in the orriginal game. There is supposedly an iron-sight function now. It keeps the chrome finish, as oppossed to the actual black finish of a USP Tactical. The "upgraded" HVS45 pistol also makes a comeback in Conduit 2, although it has been made less perfect. It now uses iron-sights as opposed to the reflex sight of the last game. Also, the shot isn't as perfect. | ||
[[Image:Conduit_2_USP45.jpg|thumb|none|450px|The USP45 Tactical as seen in Conduit 2]] | |||
== Franchi SPAS-12 == | == Franchi SPAS-12 == | ||
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed- .12 ga]] | [[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed- .12 ga]] | ||
The SPAS-12 returns in this game, having been previously featured in the last one. As a shotgun, it is extremely powerful at close range, taking out most enemies in one hit. However, it is even more useless than the MP5K at longer ranges, as the pellets spread out, fall down, and cannot even hit anything at medium ranges. It keeps its chrome finish, and the folded-up stock. Although the gun would be a lot easier to handle if Mr. Ford would put the stock down. | The SPAS-12 returns in this game, having been previously featured in the last one. As a shotgun, it is extremely powerful at close range, taking out most enemies in one hit. However, it is even more useless than the MP5K at longer ranges, as the pellets spread out, fall down, and cannot even hit anything at medium ranges. It keeps its chrome finish, and the folded-up stock. Although the gun would be a lot easier to handle if Mr. Ford would put the stock down. | ||
[[Image:Conduit_2_SPAS12.jpg|thumb|none|450px|The SPAS-12 in Conduit 2, absolutely OWNING that enemy. Haha sucka.]] | |||
== FN SCAR == | == FN SCAR == | ||
[[Image:Scar l-1.jpg|thumb|400px|none|A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip]] | [[Image:Scar l-1.jpg|thumb|400px|none|A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip]] | ||
The FN SCAR-L also returns in this game. Its external appearance has been polished quite a bit since the last game, along with a new usable green ACOG scope. However, it now only holds a 20-round magazine, as opposed to the 36-round mag in the orriginal. Also, it fires in full-auto, not the orriginal's 3-round burst mode. This will make it more useful at close range, although that is balanced out by its smaller magazine. | The FN SCAR-L also returns in this game. Its external appearance has been polished quite a bit since the last game, along with a new usable green ACOG scope. However, it now only holds a 20-round magazine, as opposed to the 36-round mag in the orriginal. Also, it fires in full-auto, not the orriginal's 3-round burst mode. This will make it more useful at close range, although that is balanced out by its smaller magazine. | ||
[[Image:Conduit_2_SCAR.jpg|thumb|none|450px|The FN SCAR in Conduit 2. It still has that green-tinted scope.]] | |||
== H&K MP5KA4 == | == H&K MP5KA4 == | ||
[[Image:MP5KA4.jpg|thumb|none|300px|Heckler & Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm]] | [[Image:MP5KA4.jpg|thumb|none|300px|Heckler & Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm]] | ||
The main SMG for this game is the MP5K, like in the previous game. It continues to use the 15-round magazine, even though the gun holds more than that. It will also probably retain it's uselessness at long ranges. Unlike the last game, however, the MP5K now has an iron-sight function. | The main SMG for this game is the MP5K, like in the previous game. It continues to use the 15-round magazine, even though the gun holds more than that. It will also probably retain it's uselessness at long ranges. Unlike the last game, however, the MP5K now has an iron-sight function. | ||
[[Image:Conduit_2_MP5K_pic_1.jpg|thumb|none|450px|The MP5KA4 used in Conduit 2. Notice the giant, laser-spitting dragon thing. This should be an interesting game...]] | |||
[[Image:Conduit_2_MP5K_pic_2.jpg|thumb|none|450px|The MP5K's new iron-sights.]] | |||
== TDI Vector == | == TDI Vector == | ||
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector .45 ACP]] | [[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector .45 ACP]] | ||
The Deatomizer Mk4 returns in Conduit 2. It is a semi-automatic energy rifle that was created by The Trust. The Deatomizer is modeled off the TDI Vector SMG, although the model has been altered to look more futuristic. The changes include an advanced green target scope (which is built into the gun, not attached like a real gun's scope) and its silver and blue color scheme. The "upgraded" version of the Deatomizer, the Mk9, also appears in Conduit 2. It is essentially identical externally, except for its red scope. In Conduit 2, it may be fully automatic. | The Deatomizer Mk4 returns in Conduit 2. It is a semi-automatic energy rifle that was created by The Trust. The Deatomizer is modeled off the TDI Vector SMG, although the model has been altered to look more futuristic. The changes include an advanced green target scope (which is built into the gun, not attached like a real gun's scope) and its silver and blue color scheme. The "upgraded" version of the Deatomizer, the Mk9, also appears in Conduit 2. It is essentially identical externally, except for its red scope. In Conduit 2, it may be fully automatic. | ||
[[Image:Conduit_2_Deatomizer_Mk4.jpg|thumb|none|450px|Return of the awesome laser weapon that just happens to look like the TDI Vector]] | |||
[[Category:Video Game|The Conduit]] | [[Category:Video Game|The Conduit]] |
Revision as of 21:39, 30 January 2011
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The following weapons have been confirmed for the upcomming Wii-only game, Conduit 2
H&K USP Tactical
The USP .45 returns in the sequal as the standard human pistol. It will probably perform similarly to how it did in the orriginal game, meaning that it is surprisingly accurate at longer ranges. However, it still isn't as tactically sound as a rifle or submachine gun, or more perferably, a Trust or Drudge weapon, especially since it is said to be less powerful than it was in the orriginal game. There is supposedly an iron-sight function now. It keeps the chrome finish, as oppossed to the actual black finish of a USP Tactical. The "upgraded" HVS45 pistol also makes a comeback in Conduit 2, although it has been made less perfect. It now uses iron-sights as opposed to the reflex sight of the last game. Also, the shot isn't as perfect.
Franchi SPAS-12
The SPAS-12 returns in this game, having been previously featured in the last one. As a shotgun, it is extremely powerful at close range, taking out most enemies in one hit. However, it is even more useless than the MP5K at longer ranges, as the pellets spread out, fall down, and cannot even hit anything at medium ranges. It keeps its chrome finish, and the folded-up stock. Although the gun would be a lot easier to handle if Mr. Ford would put the stock down.
FN SCAR
The FN SCAR-L also returns in this game. Its external appearance has been polished quite a bit since the last game, along with a new usable green ACOG scope. However, it now only holds a 20-round magazine, as opposed to the 36-round mag in the orriginal. Also, it fires in full-auto, not the orriginal's 3-round burst mode. This will make it more useful at close range, although that is balanced out by its smaller magazine.
H&K MP5KA4
The main SMG for this game is the MP5K, like in the previous game. It continues to use the 15-round magazine, even though the gun holds more than that. It will also probably retain it's uselessness at long ranges. Unlike the last game, however, the MP5K now has an iron-sight function.
TDI Vector
The Deatomizer Mk4 returns in Conduit 2. It is a semi-automatic energy rifle that was created by The Trust. The Deatomizer is modeled off the TDI Vector SMG, although the model has been altered to look more futuristic. The changes include an advanced green target scope (which is built into the gun, not attached like a real gun's scope) and its silver and blue color scheme. The "upgraded" version of the Deatomizer, the Mk9, also appears in Conduit 2. It is essentially identical externally, except for its red scope. In Conduit 2, it may be fully automatic.