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Medal of Honor (2010): Difference between revisions

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[[Image:Moh2010 m4 menue.jpg|thumb|none|600px|M4(A1) in Menu]]
[[Image:Moh2010 m4 menue.jpg|thumb|none|600px|M4(A1) in Menu]]


== CQB-R / Mk. 18 Mod 0 ==
== CQB-R / Mk. 18 Mod 1 ==
The second of two M4 variants featured in single-player. The [[M4_Carbine#CQB-R_.2F_Mk._18_Mod_0|Mark 18 Mod 0]] carbine, called ''M4 CQB-R'' in-game, equipped with optics (EOTech 552 and Aimpoint CompM2), PEQ-2 laser module, and vertical foregrip, is used by Tier 1 Operators in the opening level of the game.
The second of two M4 variants featured in single-player. The [[M4_Carbine#CQB-R_.2F_Mk._18_Mod_1|Mark 18 Mod 0]] carbine, called ''M4 CQB-R'' in-game, equipped with optics (EOTech 552 and Aimpoint CompM2), PEQ-2 laser module, and vertical foregrip, is used by Tier 1 Operators in the opening level of the game.
[[Image:M4A1CQBR.jpg|thumb|none|500px|Mk. 18 Mod 0 5.56x45mm with RIS handguard]]
[[Image:M4A1CQBR.jpg|thumb|none|500px|Mk. 18 Mod 0 5.56x45mm with RIS handguard]]



Revision as of 23:40, 26 January 2011

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Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.


This page is for the 2010 video game. For the first game in the franchise, see Medal of Honor (1999).
The following weapons appear in the video game Medal of Honor:

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Medal of Honor (2010)


Pistols

Sig P226R

The SIG-Sauer P226R is Rabbit´s signature pistol. Its 9mm rounds are fed from Mec-Gar's 18-round flush fit magazines, giving it an 18+1 maximum capacity.

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SIG-Sauer P226R 9x19mm, updated P226 with accessory rails
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P226R in idle. Note M4 Icon
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P226R´s Iron Sights.
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Daylight shot.

Glock 17

A Glock 17 with a tan frame is Deuce's signature sidearm. 15+1 magazine capacity.

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Glock 17 (3rd Generation) - 9x19mm
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Suppressed Glock 17.
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Glock 17's iron-sights. You can just barely make out the front sight as it's practically obscured by the suppressor.
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Reloading the Glock 17.

Beretta M9

The M9 is the standard Coalition sidearm. In multiplayer it has the same (incorrect) 12 round magazine capacity featured in Battlefield: Bad Company 2. In the single-player campaign, this is Dante Adams' signature sidearm, where it has a regular 15+1 magazine capacity.

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Beretta M9 - 9x19mm

Singleplayer

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Dante's M9
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Iron-sights

Multiplayer

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Good view of the iron sights
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M9
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M9 being reloaded. Notice how there are no bullets in the new magazine, and the lack of feed lips on the magazine itself.

Izhmash MP-443 Grach

The MP-443 is the standard Taliban sidarm. Like the M9, it has a 12 round magazine capacity. Appears as the "Tariq", which is, in reality, an Iraqi clone of the Beretta M951.

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MP-443 Grach, 9x19mm.
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MP-443 Grach reloading

Submachine Guns

Heckler & Koch MP7A1

The MP7A1 is an unlockable weapon for Spec Ops troopers regardless of their faction. Seen with the stock extended and foregrip down, but oddly uses the pistol sights when no optic is attached. Its attachments are an EOTech or ACOG regardless of the player's faction. It is also used by Deuce and Dusty during the Wolfpack missions.

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MP7A1 - 4.6x30mm

Singleplayer

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SP screencap


Multiplayer

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MP7A1 seen in the "Limited Edition" trailer with silencer and ACOG sight while reloading.
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The same MP7A1 looks through the ACOG sight.

FN P90TR

The P90 is seen in gameplay at Gamescom for the U.S. Marines.

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FN P90TR - 5.728mm
File:MOHP90ingame.jpg
P90 as seen in the Objective Raid trailer

Assault Rifles

FN F2000 Tactical

FN F2000 can be seen in a multiplayer gameplay video, with attached grenade launcher, from GamesCom 2010 in Germany, and in the recently released 'Fallen Angel' trailer.

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FN F2000 Tactical 5.56x45mm NATO , without Grenade Launcher
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FN F2000 Tactical as seen in the Fallen Angel trailer.
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Direct view of EOTech mounted on the F2000 Tactical. Note the weapon pickup prompt that now identifies the type of weapon on the ground by class.
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Reloading the F2000. Note the manufacturer's logo.

Heckler & Koch G3

The G3A3 can be seen in hands of Taliban fighters in SP, while the G3A4 is an unlockable weapon in multiplayer.

-Since Afghanistan shares a huge territorial borderline with Pakistan, it makes perfect sense some Pakistani Army G3's to have fallen to Taliban hands.

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Heckler & Koch G3A4 - 7.62x51mm NATO

Singleplayer

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G3A3 in first person.
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G3A3´s iron sights.
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Daylight shot of the G3A3.

Multiplayer

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G3A4ZF as seen in the "Fallen Angel" trailer.
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View through the G3A4's ZF
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Reloading the G3A4ZF

Colt M16A4

The M16A4 appears in the first multiplayer trailer, incorrectly firing on full-automatic. Standard weapon for Coalition Riflemen in multiplayer.

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M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and ACOG scope 5.56x45mm. This is the U.S.M.C. style setup.
File:Snapshot20100615122624.jpg
M16A4 with EOTech Holographic Sight and M203A2 Grenade Launcher.
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Same configuration as above. Note the lack of the left rail cover.

Colt M4A1

The M4A1 carbine is the main weapon for the Tier 1 Operators in the game. They appear to be fitted with suppressors, RIS foregrips, and EOTech red dot sights. Rangers were seen with these as their primary weapons. In multiplayer, the M4A1 is the standard weapon for the Coalition Special Ops class.

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M4A1 with RIS foregrip and M68 Aimpoint red do scope 5.56x45mm

Singleplayer

There are 2 M4 variants featured in single-player. The first is the full-length M4A1 Carbine, seen wielded by Rangers and Tier 1 Operatives.

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An M4A1 being wielded by a U.S. Ranger.
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A Tier 1 operator with an M4A1.
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U.S. Ranger.with an M4A1.
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The M4A1 with EOTech and night vision mode.
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Same as above, but with Tier 1 Operatives in Ranger gear.
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Some nice detail on M4 in Sgt. James Patterson's hands.
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Idle
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EOTech

Multiplayer

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M4(A1) in Menu

CQB-R / Mk. 18 Mod 1

The second of two M4 variants featured in single-player. The Mark 18 Mod 0 carbine, called M4 CQB-R in-game, equipped with optics (EOTech 552 and Aimpoint CompM2), PEQ-2 laser module, and vertical foregrip, is used by Tier 1 Operators in the opening level of the game.

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Mk. 18 Mod 0 5.56x45mm with RIS handguard
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Rabbit's CQB-R. Some discoloration due to image being taken in front a vehicle's headlamps
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Tier 1 Operative "Mother" with his CQB-R, equipped with an EOTech sight and an infra-red laser projector

AK-47

The AK-47, will be seen, as in most modern war video games, in the hands of the enemy of the Tier 1 Operators. It is very briefly seen twice in the world premiere trailer. Standard weapon for Taliban Riflemen in multiplayer.

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Final Production version of the III AK-47 with laminated stock - 7.62x39mm
File:AMD63.jpg
Hungarian AMD-63 - 7.62x39mm
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AKS-74 5.45x39mm
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East German MPi-KMS-72 with sling and side-folding stock - 7.62x39mm

Singleplayer

The AKs in single player can be composed of parts from other AKs used by former Eastern Bloc countries, including East Germany. The hand-guard, stock, and even the magazine's material can vary from weapon to weapon.

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In Rabbit's hands is an AK with a green synthetic hand-guard and East German-style side-folding stock. On the ground is a fixed stuck AK with the AMD-63's foregrip.
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Iron-sight view of an AK in single-player.
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A dropped AK with Pa. MD 86 foregrip and an AKS-74-style side-folder.
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Daylight shot #1
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Daylight shot #2

Multiplayer

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AK-47 in Menu, note the Stamped Receiver.
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AK-47 in first person
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AK-47 iron-sight view

Kalashnikov AKS-74U/PA md. 86

The compact carbine version of the AK-74 can be seen in the MP trailer with the the foregrip of an PA md. 86. Standard weapon for the Taliban Special Ops class.

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AKS-74U - 5.45x39mm
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AIMS-74 - 5.45x39mm

Singleplayer

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AKS-74U fitted with the wrong type of magazine

Multiplayer

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AKS-74U with a Kobra reflex sight in the MP trailer.
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Reflex sight view.
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AKS-74U being reloaded. Note the AK style built in vert-grip.
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AKS-74U with an unidentified combat sight. Note the AN/PEQ-2 zip-tied to the front handguard.
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Combat sight view.

Mk. 14 Mod 0 Enhanced Battle Rifle

A Ranger was seen with this Mk. 14 EBR in the new trailer "Leave a Message", and in single-player footage. Capable of Semi-Auto and Full Auto fire modes, with full auto being extremely effective in certain points.

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Mk 14 Mod 1 - 7.62x51 NATO
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A Mk. 14 EBR in Rabbit's hands. Also in view is Preacher with his ACOG-equipped M4A1 carbine.
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Looking down the EBR's ACOG.

Machine Guns

Mk. 46 Mod 0

The Mk. 46 Mod 0 is seen with an EOTech sight in trailers and promotional screenshots, and with the M145 MG optic in actual gameplay. It appears as the M249. Alternate unlockable weapon for the Coalition Rifleman class.

File:Mk46.jpg
Mk 46 Mod 0 - 5.56x45mm.

Singleplayer

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Mk 46 in draw.
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Mk 46 in idle.
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Mk 46 with M145 Machine Gun Optic
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Optics

Multiplayer

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Mk 46 Mod 0 with EOTech seen in multiplayer.
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Kalashnikov PKM

The PKM can be seen in the extended trailer mounted on a technical. Alternate unlockable weapon for the Taliban Rifleman class.

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PKM - 7.62x54mm R

Singleplayer

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Rabbit with PKM
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Iron-sights

Multiplayer

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FPS view of factory-stock PKM
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PKM with Kobra reflex sight
File:Moh2010 mpk icon.jpg
PKM as it appears in the killfeed

Kalashnikov RPK

The Kalashnikov RPK has been seen in multiplayer.

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RPK light machine gun 7.62x39mm with 75-round drum magazine
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A discarded RPK sitting on a box in MP.
The RPK ingame, note the bipod and the message at the bottom identifying the weapon as an RPK

FN M240

The M240 has been seen on the killfeed and in 'The Catalyst' trailer.

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M240B 7.62x51mm NATO
File:Moh m240.jpg
M240B seen in the new trailer mounted on helicopter. Note: It has both a spade grip and a pistol grip.

M60E4

The M60E4 has also been seen on the killfeed and in the Limited Edition trailer. Weapon of choice for Tier 1 Operator Voodoo, who let's Rabbit use his weapon after Voodoo dislocates a shoulder from a fall, and trades the M60 for Rabbit's M4A1 to continue fighting.

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M60E4 machine gun 7.62x51mm NATO

Singleplayer

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M60 in Rabbit's hands as he and the team fight their way to an LZ
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Iron-sights

Multiplayer

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M60E3 fired by Tier 1 Operator "Dusty" in the "Limited Edition" trailer.
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The M60 being used ingame with ACOG attachment

Shotguns

Remington 870

The 870 MCS is an alternate unlockable weapon for the Coalition Special Ops class. Single-player version of this weapon features a shorter barrel and magazine tube (5+1 rather than 8), a Crane stock, and a VERY fast rate of fire for a pump-action shotgun.

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Remington 870 MCS - 12 Gauge

Single-Player

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870 MCS with EOTech and M4-style Crane stock.
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Reload.
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Dropped 870MCS.

Multiplayer

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Note the EOTech sight. This is the reflex sight of choice for the Coalition.

Tula Arms TOZ-194

The TOZ-194 is an alternate unlockable weapon for the Taliban Special Ops class.

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TOZ-194 - 12 Gauge
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TOZ-194 in MP menu
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TOZ-194 in game with Kobra reflex sight
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Clear view of the TOZ-194's iron sights

Benelli M1014

The M1014 has been spotted in a gameplay video from TGS. When reloading from empty, Adams will load the first shell directly into the chamber and then release the bolt handle. The remaining rounds are then quickly loaded via the loading port.

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Benelli M4/M1014 12 gauge shotgun
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Benelli M1014. Check out those Mechanix Wear gloves.
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Iron-sights
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With EOTech

Sniper Rifles

M21

The M21 is the standard weapon for Coalition Snipers. The modeled 20-round magazine is restricted to 10 rounds to balance it out with the NDM-86.

File:M21 m1a.jpg
M21 Designated Marksman Rifle 7.62x51mm NATO with Harris bipod
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M21 in the Menu.
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M21 with EOTech holographic sight.
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M21 with ACOG.

Norinco NDM-86

The .308 Winchester variant of the NDM-86 appears as the SVD. It is the standard weapon for Taliban Snipers.

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Norinco NDM-86, .308 Winchester
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SVD Dragunov

A genuine SVD Dragunov appears in the single-player campaign, with its trademark PSO-1 scope.

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SVD Dragunov sniper rifle - 7.62x54mm R
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An SVD in hand and on a crate
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The SVD's PSO-1 optic

M24

The M24 is available as an unlock for Coalition Snipers.

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M24 - 7.62x51mm NATO, .308 Winchester Magnum, .338 Lapua Magnum.

Izhmash SV-98

The SV-98 is available as an unlock for Taliban Snipers. Its 10-round magazine is pinned to hold just 5 rounds to balance it with the M24.

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SV-98, 7.62x54R/7.62x51mm NATO
File:Snapshot20100615142335.jpg
SV-98 in game

Barret M107

The Barrett M107 is seen in the Friends from Afar trailer and is used by Deuce in both Wolfpack missions. The Barrett used AN/PAS-13b Weapon Thermal Sight instead of a regular scope.

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Barrett M107 long range sniper rifle - .50 BMG
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M107 in game

M110 Semi-Automatic Sniper System/SR-25

The M110 SASS/SR-25 can also be seen in the Friends from Afar trailer and is used by both Dusty and Deuce in both Wolfpack missions. Because the game takes place between 2001-2002 and the M110 SASS was produced from 2008 onward, this is supposed to be the SR-25 (only with tan paint scheme).

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M110 SASS - 7.62x51mm NATO with Harris bipod and tan paint scheme.
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SR-25 - 7.26x51mm NATO with suppressor, Harris bipod and black paint scheme.
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M110 SASS/SR-25 in-game.

Heavy Weapons

Degtyarev Kord

The Kord is used by the Taliban as an emplaced weapon.

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Kord - 12.7x108mm

GE M134 Minigun

The GE M134 Minigun makes a brief appearance during the single-player campaign.

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GE M134 Minigun.
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Launchers

Saab M136 AT4

The M136 AT4 is the default special weapon for the Coalition Special Ops class.

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M136 AT4, 84mm
File:Snapshot20100615143602.jpg
AT4

Bazalt RPG-7

The RPG-7 is the default special weapon for the Taliban Special Ops class.

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RPG-7, 40mm
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RPG-7

M203 grenade launcher

The M203 grenade launcher is mounted on Dante Adams' M4 in the final level of SP, on the M16A4 in MP, and can also be seen on M4s in the hands of NPC Rangers at the start of both Belly of the Beast and the final SP level.

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M203 - 40mm.

KBP GP-25

The GP-25 is mounted on the AK-47.

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GP-25 grenade launcher 40mm
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GP-25 reloading

FN GL1

A variant of the FN EGLM dubbed the GL1 is mounted on the FN F2000.

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GL1 grenade launcher
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GL1 as seen in the killfeed

Explosives

C4

Standard special weapon for Coalition Snipers.

Improvised Explosive Device

Standard special weapon for Taliban Snipers. It is made of two mortars taped together with a cellphone and is detonated via a another cellphone.

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Player character activating an IED with his cell phone.
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Fire in the hole!