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GoldenEye 007: Difference between revisions

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[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi 9x19mm with 32-round magazine]]
[[Image:Goldneye screen015.jpg|thumb|none|400px|The "ZMG 9mm" being double-wielded in ''GoldenEye 007''.]]
[[Image:Goldneye screen015.jpg|thumb|none|400px|The "ZMG 9mm" being duel-wielded in ''GoldenEye 007''.]]


== Heckler & Koch MP5K ==
== Heckler & Koch MP5K ==

Revision as of 00:25, 14 January 2011

The following weapons were used in the video game GoldenEye 007:

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GoldenEye 007 (1997)


Walther PPK

The PP7 is based on the Walther PPK, the handgun used by Bond in the original novels and a majority of the films, including GoldenEye. In the first half of the game it is suppressed. It's Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. If Bond kills him, Natalya will refuse to proceed with the mission. Silver and gold versions can be unlocked, which deal damage equal to the Cougar Magnum and the Golden Gun, respectively.

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Walther PPK .380 ACP
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The "PP7" in GoldenEye 007
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Walther PPK with suppressor .380 ACP
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The "PP7" in GoldenEye 007, fitted with suppressor

Tokarev TT-33

The DD44 Dostovei appears to be based on the Tokarev TT-33, with a stainless steel finish. Carried by Gen. Ouromov and other officers. Scientists and Defense Minister Dimitri Mishkin will defend themselves with Dostoveis when attacked, and Spetznaz soldiers sometimes dual wield them.

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Tokarev TT-33 7.62x25mm Tokarev
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The "DD44 Dostovei" in GoldenEye 007

Skorpion SA Vz 61

The Klobb appears to be based on the Skorpion SA Vz 61 with the top-folding stock folded. It was originally called the Spyder, and later changed to Klobb after Rareware employee Ken Lobb. It is still listed in the game files alphabetically as if it were named Spyder. The Klobb is generally considered to be the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size. Carried by Spetznaz and FSB agents.

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Skorpion SA Vz. 61 .32 ACP
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The "Klobb" being wielded akimbo in GoldenEye 007

Norinco Type 56-1

The "KF7 Soviet" appears to be based on the Norinco Type 56-1, modified to resemble an AKS-74 as seen in GoldenEye. It has the hooded front sight of the Type 56, the long AK-74 style muzzle brake, and the folding stock is missing. (Other firearms based on folding stock models also have missing stocks.)

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Norinco Type 56-1 7.62x39mm modified to resemble an AKS-74 as seen in GoldenEye.
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The "KF7 Soviet" in GoldenEye 007.

Micro Uzi

The ZMG appears to be an Uzi Pistol converted to automatic fire or a Micro Uzi with the folding stock removed. Carried by Alec Trevelyan's most loyal guards.

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Micro Uzi 9x19mm with 32-round magazine
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The "ZMG 9mm" being duel-wielded in GoldenEye 007.

Heckler & Koch MP5K

The D5K Deutsche appears to be based on the Heckler & Koch MP5K. Standard weapon for Janus mercenaries. Bond uses one with a suppressor on the Frigate.

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Heckler & Koch MP5K 9x19mm
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The "D5K Deutsche" in GoldenEye 007

SITES Spectre M4

The Phantom appears to be based on the SITES Spectre M4, though it is missing the top-folding stock. Used by a few Janus terrorists in Frigate.

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Spectre M4 9x19mm
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The "Phantom" being wielded akimbo in GoldenEye 007

M16A2

The AR33 appears to be based on the M16A2 rifle, though it can fire in both automatic and three-round burst modes. Carried by Janus mercenaries in Jungle and Cavern, and Drax security in Aztec. Trevelyan fights to the death with one in Cradle. In Aztec, Jaws wields them akimbo, likely owing to his immense height and strength shown in the James Bond films.

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M16A2 5.56x45mm
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The "AR33" in GoldenEye 007

FN P90

The RC-P90 is similar to the FN P90. Though they share the same basic shape, the RC-P90 has wooden grips, no optical sight, and an 80 round magazine. Carried by Xenia Onatopp in combination with the grenade launcher in the "Jungle" level.

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Fabrique Nationale P90 5.7x28mm
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The "RC-P90" in GoldenEye 007. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.

Generic pump-action shotgun

The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra cartridges mounted on top of the receiver, it resembles the Remington 870 folding stock seen in Terminator 2: Judgement Day. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the all guns cheat.

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Superficially similar Remington 870 folding stock 12 gauge
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The "Shotgun" in GoldenEye 007. Dropped from the game for unknown reasons, but still accessible with cheats.

Generic semi-automatic shotgun

The Automatic Shotgun is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield. Trevelyan's hit squad uses them in the "Statue" level, and they're also seen at the very end of the Caverns level. Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower.

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The "Automatic Shotgun" in GoldenEye 007

Generic sniper rifle

The "Sniper Rifle" is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's Walther WA 2000 in The Living Daylights.

When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club. Used by snowsuited marksmen in Surface. Bond finds one lying around in Dam.

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The "Sniper Rifle" in GoldenEye 007
File:GoldenEye Sniper.png
The "Sniper Rifle" in the pause menu
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Bond with his WA2000 in The Living Daylights. The series of markings are similar on the actual scope of Goldeneye's sniper rifle.

Ruger Redhawk

The Cougar Magnum appears to be based on the Ruger Redhawk. Despite a slow rate of fire, it is suprisingly powerful; capable of shooting through doors and other objects while retaining lethal force. It is also used by Natalya to plow through the jungle.

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Ruger Redhawk .44 Magnum
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The "Cougar Magnum" in GoldenEye 007

"Golden Gun"

The fictional Golden Gun, used by Christopher Lee in The Man With The Golden Gun, can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. As with its' movie incarnation, a single shot from this weapon will immediately kill anyone it hits.

Golden Gun
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The "Golden Gun" in GoldenEye 007

"Military Laser"

The Military Laser appears to be based on the Moonraker Laser, a prop from the movie Moonraker based on a plastic toy IMI Uzi. Used by Drax security in Aztec.

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Goldeneye 007 secret level "Aztec" is extremely loosely based on the movie Moonraker. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.

Unknown multi-shot grenade launcher

The grenade launcher appears similar to the customized rotary grenade launcher in Predator. Bond finds one behind a crate in Surface. Xenia dual wields one with a P90 in Jungle. Russian soldiers try to blow up Bond's stolen tank with grenade launchers in Streets.


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The "Grenade Launcher" in GoldenEye 007

File:Goldeneye GL.png
Inventory Screen

Unknown rocket launcher

The rocket launcher is aesthetically similar to the Type 69, both having a single pistol grip and an exposed warhead. The differences being the grey color scheme, lack of a carrying handle, and unintelligible markings. Russian soldiers use rocket launchers to attack Bond's stolen tank in Streets. Bond finds a cache of rocket launchers in Depot and uses them to destroy Janus's merchandise.

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Aesthetically similar Type 69
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The "Rocket Launcher" in GoldenEye 007. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie Operation Petticoat.

Mk 2 hand grenade

The grenade appears to be based on the Mk 2 hand grenade. When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player. Everyone carries these things, even scientists if aggravated with two shots that don't kill them.

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Mk 2 High-Explosive Fragmentation hand grenade
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The "Grenade" in mid-throw in GoldenEye 007

Mines

In the game four different mines were seen, 3 based off of the Remote Mine design seen in GoldenEye (the "Remote Mine", "Timed Mine", and a "Proximity Mine"), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.

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The "Remote Mine" in GoldenEye 007

Taser

A comically designed stun gun, known in-game as a "Tazer Boy", can be unlocked with the "All Guns" cheat. It is incorrectly referred to as a Taser; Tasers have the ability to shoot pronged electrodes, a less-lethal electronic device that can not shoot is simply known as a stun gun. The "Tazer Boy" can shoot a projectile that is identical to a very weak bullet, further making this gun complete fiction.

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The "Tazer Boy" in GoldenEye 007

Generic rotary gun

In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.

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An automated Minigun turret in GoldenEye 007. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.
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The second design of the automated Minigun is only seen in the level "Jungle."

See Also