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Left 4 Dead 2: Difference between revisions

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[[Image:Glock 26.jpg|thumb|none|350px|Glock 26 subcompact Pistol - 9x19mm.]]
[[Image:Glock 26.jpg|thumb|none|350px|Glock 26 subcompact Pistol - 9x19mm.]]
[[Image:Th left4dead2 2009-11-09 00-00-52-57.jpg|500px|thumb|none|Sig P226 and Glock 19 akimbo.]]
[[Image:Th left4dead2 2009-11-09 00-00-52-57.jpg|500px|thumb|none|Sig P226 and Glock 19 akimbo.]]
[[Image:L4D2glock.JPG|350px|thumb|none|The Glock 19 pistol used in the game.]]
[[Image:L4D2glock.JPG|350px|thumb|none|The Glock pistol model as seen in-game.]]


== Desert Eagle ==
== Desert Eagle ==
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[[Image:DesertEagle50AE.jpg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]]
[[Image:DesertEagle50AE.jpg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]]
[[Image:left4dead2-deagle.jpg|thumb|500px|none|Reloading a [[Desert Eagle]] in Left 4 Dead 2.]]
[[Image:left4dead2-deagle.jpg|thumb|500px|none|Ellis reloading a [[Desert Eagle]] in Left 4 Dead 2.]]
[[Image:L4D2de.JPG|thumb|350px|none|Desert Eagle used in the game
[[Image:L4D2de.JPG|thumb|350px|none|The Desert Eagle model as seen in-game.
Note the lack of a bore on the muzzle end, modeled by the same guy who modeled The Ambasador for TF2?]]
Note the lack of a bore on the muzzle end, modeled by the same guy who modeled The Ambasador for TF2?]]


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The shotgun from the first game which is another Second Tier weapon, the [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4]] in-game has a 10-round magazine (while the real one has an 7 round magazine) and a flashlight clipped to the barrel right in front of the handguard.
The shotgun from the first game which is another Second Tier weapon, the [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4]] in-game has a 10-round magazine (while the real one has an 7 round magazine) and a flashlight clipped to the barrel right in front of the handguard.


[[Image:Benelli_m4_2.jpg|500px|thumb|none|Benelli M4 Super 90]]
[[Image:Benelli_m4_2.jpg|500px|thumb|none|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]
[[Image:L4Dauto.JPG|500px|thumb|none|The Benelli M4 used ingame.]]
[[Image:L4Dauto.JPG|500px|thumb|none|The Benelli M4 Super 90 model as seen in-game.]]


== Remington 870 Marine Magnum==
== Remington 870 Marine Magnum==
[[Remington Model 870 Shotgun|Remington 870]] Marine Magnum is seen with a Mariner NP3 finish. Its got a ventilated rib and ghost-ring sights. It has a tighter spread than the default shotgun, but deals slightly less damage. It has the tightest spread of all of the shotguns, which makes it more effective at distance shots compared to the other shotguns.
[[Remington Model 870 Shotgun|Remington 870]] Marine Magnum is seen with a Mariner NP3 finish. Its got a ventilated rib and ghost-ring sights. It has a tighter spread than the default shotgun, but deals slightly less damage. It has the tightest spread of all of the shotguns, which makes it more effective at distance shots compared to the other shotguns.


[[Image:Remington870MarineMagnum.jpg|500px|thumb|none|Remington 870 Marine Magnum 12 Gauge]]
[[Image:Remington870MarineMagnum.jpg|500px|thumb|none|Remington 870 Marine Magnum - 12 Gauge]]
[[Image:L4D2csg.JPG|500px|thumb|none|The chrome shotgun that is used in the game. Note the ventilated rib that's not on the real one and has a tactical sight sitting on the top.]]
[[Image:L4D2csg.JPG|500px|thumb|none|The chrome shotgun that is used in the game. Note the ventilated rib that's not on the real one and has a tactical sight sitting on the top.]]
[[Image:Newshotgunl4d2.jpg|500px|thumb|none|The [[Remington 870|"chrome shotgun"]] in-game.]]
[[Image:Newshotgunl4d2.jpg|500px|thumb|none|Ellis as seen in-game using the 'chrome shotgun'.]]


== SPAS 12 ==
== SPAS 12 ==
The [[SPAS 12]] is featured here as the resident Auto Shotgun, It carries 10 rounds while the real one has a max capacity of 8 and unlike other Valve games, it's fired in its semi auto mode. It has the tightest spread and does more damage per pellet than its counterpart, but to compensate, it shoots less pellets per shell.
The [[SPAS 12]] is featured here as the resident Auto Shotgun, It carries 10 rounds while the real one has a max capacity of 8 and unlike other Valve games, it's fired in its semi auto mode. It has the tightest spread and does more damage per pellet than its counterpart, but to compensate, it shoots less pellets per shell.


[[Image:Franchi-SPAS12.jpg|350px|thumb|none|SPAS 12]]
[[Image:Franchi-SPAS12.jpg|500px|thumb|none|Franchi SPAS-12 with the stock folded and the butt-hook removed - 12 gauge]]
[[Image:L4D2spas.JPG|350px|thumb|none|The SPAS shotgun used in the game.]]
[[Image:L4D2spas.JPG|500px|thumb|none|The SPAS-12 shotgun model as seen in-game.]]
[[Image:left4dead2-spas.jpg|500px|thumb|none|[[SPAS 12]]]]
[[Image:left4dead2-spas.jpg|500px|thumb|none|Ellis using the SPAS-12 against several zombies.]]


= SMGs =
= SMGs =
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Seen fitted with the legendary Mitchell Werbell suppressor. On some versions, it appears to have a flashlight attached to the suppressor with zip ties. It's got a 50 round magazine with a extra 650 rounds in reserve, despite the fact the one used in the game looks like it was modeled after one with a 30 round magazine.
Seen fitted with the legendary Mitchell Werbell suppressor. On some versions, it appears to have a flashlight attached to the suppressor with zip ties. It's got a 50 round magazine with a extra 650 rounds in reserve, despite the fact the one used in the game looks like it was modeled after one with a 30 round magazine.


[[Image:IngramMAC10.jpg|400px|thumb|none|MAC-10]]
[[Image:IngramMAC10.jpg|400px|thumb|none|Ingram MAC-10 open bolt submachine gun - .45 ACP]]
[[Image:L4D2mac.JPG|400px|thumb|none|The MAC-10 used in the game.]]
[[Image:L4D2mac.JPG|400px|thumb|none|The MAC-10 model as seen in-game.]]


== IMI Uzi ==
== IMI Uzi ==
The [[Uzi]] from the first game. It is the same full-sized First Tier Uzi using a 50 round magazine (modeled after the 32 round one) with a flashlight tapped to its handguard.
The [[Uzi]] from the first game. It is the same full-sized First Tier Uzi using a 50 round magazine (modeled after the 32 round one) with a flashlight tapped to its handguard.


[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi]]
[[Image:Uzi.jpg|thumb|none|470px|IMI Uzi with the buttstock folded - 9x19mm Parabellum]]
[[Image:L4DUzi.JPG|thumb|none|350px|The Uzi used in the first game]]
[[Image:L4DUzi.JPG|thumb|none|500px|The Uzi model as seen in the first game.]]
[[Image:left4dead2-uzi-2.jpg|thumb|none|500px|Reloading the [[Uzi]].]]
[[Image:left4dead2-uzi-2.jpg|thumb|none|500px|Ellis reloads his Uzi during a zombie horde attack.]]


= Rifles =
= Rifles =
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Hip accuracy has been significantly increased compared to the L4D1 version, in fact it is the most accurate weapon on the move in L4D2. With a laser sight it is even more accurate on the move than any SMG. It is also slightly more accurate than the Sniper Rifle.
Hip accuracy has been significantly increased compared to the L4D1 version, in fact it is the most accurate weapon on the move in L4D2. With a laser sight it is even more accurate on the move than any SMG. It is also slightly more accurate than the Sniper Rifle.


[[Image:Ruger-Mini-14.jpg|thumb|none|350px|Ruger Mini 14]]
[[Image:Ruger-Mini-14.jpg|thumb|none|500px|Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine attached - 5.56x45mm]]
[[Image:L4DMini14.JPG|thumb|none|350px|The Mini 14 used in the first game.]]
[[Image:L4DMini14.JPG|thumb|none|500px|The Mini-14 model as seen in the first game.]]
[[Image:left4dead2-mini14.jpg|thumb|none|500px|Firing the [[Ruger Mini-14]] from the hip, without using the scope.]]
[[Image:left4dead2-mini14.jpg|thumb|none|500px|Ellis firing the Ruger Mini-14 from the hip, without using the scope.]]


== M16A2 ==
== M16A2 ==
The [[M16 rifle series|M-16]] from the first game appears in Left 4 Dead 2. It says "M16 A2" on the lower receiver but It fires in full auto like the M16A1. It appears to have the highest rate of fire out of all the assault rifles.
The [[M16 rifle series|M-16]] from the first game appears in Left 4 Dead 2. It says "M16 A2" on the lower receiver but It fires in full auto like the M16A1. It appears to have the highest rate of fire out of all the assault rifles.


[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle]]
[[Image:M16A2.jpg|thumb|500px|none|M16A2 - 5.56x45mm select-fire rifle (Safe, Semi, 3-round burst)]]
[[Image:L4DM16.JPG|thumb|none|500px|The M16A2 used in the first game.]]
[[Image:L4DM16.JPG|thumb|none|500px|The M16A2 model as seen in the first game.]]


== AKM ==  
== AKM ==  
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Its identified as an AKM by its muzzle compensator, stamped steel receiver, night sight mounting bracket on the left side and plastic 7.62x39mm, 30 round magazines. However, it has a 40 round capacity which is possible in real life by using [[RPK light machine gun|RPK]] magazines, although it makes the weapon rather bulky.
Its identified as an AKM by its muzzle compensator, stamped steel receiver, night sight mounting bracket on the left side and plastic 7.62x39mm, 30 round magazines. However, it has a 40 round capacity which is possible in real life by using [[RPK light machine gun|RPK]] magazines, although it makes the weapon rather bulky.


[[Image:AKMRifle.jpg|thumb|500px|none|An AKM.]]
[[Image:AKMRifle.jpg|thumb|500px|none|AKM Stamped steel receiver with slant muzzle brake - 7.62x39mm ]]
[[Image:L4D2akm.JPG|thumb|500px|none|The AKM used in the game.]]
[[Image:L4D2akm.JPG|thumb|500px|none|The AKM model as seen in-game.]]


== FN SCAR-L ==
== FN SCAR-L ==
[[FN SCAR#FN SCAR-L|FN SCAR-L]] uses a 60 round magazine, and fires in a three-shot burst. although if you keep the trigger depressed, it will fire successive three-shot bursts (real SCARs do not have burst fire mode) without the need to pull the trigger again. It also has very high accuracy and appears to do more damage than the M16.  Seems to be a composite model as "Mk.17" markings (denoting the SCAR-H) can be made out on the side of the weapon, yet it has the SCAR-L's STANAG 30-round mag model. The SCAR-L in-game seems to be modeled after the FN SCAR 16S, a civilian version of the SCAR-L with a 16" barrel and a M16A2 flash-hider.
[[FN SCAR#FN SCAR-L|FN SCAR-L]] uses a 60 round magazine, and fires in a three-shot burst. although if you keep the trigger depressed, it will fire successive three-shot bursts (real SCARs do not have burst fire mode) without the need to pull the trigger again. It also has very high accuracy and appears to do more damage than the M16.  Seems to be a composite model as "Mk.17" markings (denoting the SCAR-H) can be made out on the side of the weapon, yet it has the SCAR-L's STANAG 30-round mag model. The SCAR-L in-game seems to be modeled after the FN SCAR 16S, a civilian version of the SCAR-L with a 16" barrel and a M16A2 flash-hider.


[[Image:FN_SCAR-L_(Standard).jpg|500px|thumb|none|An FN SCAR-L]]
[[Image:FN_SCAR-L_(Standard).jpg|500px|thumb|none|Third-generation FN SCAR-L - 5.56x45mm]]
[[Image:L4D2fn.JPG|500px|thumb|none|The FN SCAR-L used in the game.]]
[[Image:L4D2fn.JPG|500px|thumb|none|The FN SCAR-L model as seen in-game.]]


== HK MSG90A1 ==
== HK MSG90A1 ==
The [[Heckler & Koch G3#Heckler & Koch MSG90|Heckler & Koch MSG90A1]] serves as a long range weapon like the Mini-14 from the first game. It is modeled after the H&K MSG90A1 sniper rifle, with some features from the H&K G3/SG1. It has the MSG90A1's stock, trigger group, and barrel, but it also has the G3/SG1's fore-grip and bi-pod, rear sight (which is the same as rest of the G3 series) and scope mount. Its magazine holds 30 rounds (even though it's modeled with a 20 round magazine), which is double that of the previous hunting rifle.
The [[Heckler & Koch G3#Heckler & Koch MSG90|Heckler & Koch MSG90A1]] serves as a long range weapon like the Mini-14 from the first game. It is modeled after the H&K MSG90A1 sniper rifle, with some features from the H&K G3/SG1. It has the MSG90A1's stock, trigger group, and barrel, but it also has the G3/SG1's fore-grip and bi-pod, rear sight (which is the same as rest of the G3 series) and scope mount. Its magazine holds 30 rounds (even though it's modeled with a 20 round magazine), which is double that of the previous hunting rifle.


[[Image:HKMSG90A1.jpg|500px|thumb|none|HK MSG90A1.]]
[[Image:HKMSG90A1.jpg|500px|thumb|none|Heckler & Koch MSG90A1 with Harris bipod - 7.62x51mm NATO]]
[[Image:H&KSG1.jpg|500px|thumb|none|HK G3/SG1.]]
[[Image:H&KSG1.jpg|500px|thumb|none|Heckler & Koch G3/SG1 - 7.62x51mm NATO.]]
[[Image:L4D2hk.JPG|500px|thumb|none|The HK MSG90A1 used in the game. Note the AK-74 muzzle brake.]]
[[Image:L4D2hk.JPG|500px|thumb|none|The HK MSG90A1 model as seen in-game. Note the AK-74 muzzle brake.]]


= Machine Guns =
= Machine Guns =
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Heavy machine gun. Replaces the [[GE M134 Minigun]] from the first game.
Heavy machine gun. Replaces the [[GE M134 Minigun]] from the first game.


[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2.]]
[[Image:BrowningM2.jpg|thumb|none|450px|A Browning M2HB on a vehicle mount - .50BMG]]


== [[GE M134 Minigun]] ==
== [[GE M134 Minigun]] ==
The minigun from the first game returns in The Sacrifice DLC, used in campaigns where the players control the original Survivors. The time needed to spool up the barrels and start firing seems to be slightly decreased.
The minigun from the first game returns in The Sacrifice DLC, used in campaigns where the players control the original Survivors. The time needed to spool up the barrels and start firing seems to be slightly decreased.
[[Image:L4Dminigun.JPG|thumb|none|500px]]
[[Image:L4Dminigun.JPG|thumb|none|500px|The GE M134 Minigun model as seen from the first game.]]


== [[M60 machine gun]] ==
== [[M60 machine gun]] ==
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Only available in The Passing DLC. It carries only 150 rounds and, after being depleted, is dropped (That's right, no reloading). The Survivor will then revert back to their secondary weapon, much like with the Grenade Launcher. There is an Achievement called "Till it Goes Click", which requires the player to mow down 25 infected without letting go of the trigger.
Only available in The Passing DLC. It carries only 150 rounds and, after being depleted, is dropped (That's right, no reloading). The Survivor will then revert back to their secondary weapon, much like with the Grenade Launcher. There is an Achievement called "Till it Goes Click", which requires the player to mow down 25 infected without letting go of the trigger.
[[Image:M60.jpg|thumb|none|500px|M60 machine gun 7.62x51mm NATO]]
[[Image:M60.jpg|thumb|none|500px|M60 machine gun 7.62x51mm NATO]]
[[image:L4D2M60.jpg|thumb|none|500px]]
[[image:L4D2M60.jpg|thumb|none|500px|Ellis using the M60 machine gun against a horde of zombies attacking him.]]
[[image:M60_held_by_Coah.png|thumb|none|500px|In first person]]
[[image:M60_held_by_Coah.png|thumb|none|500px|Coach using the M60.]]


= Other =
= Other =
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[[Image:left4dead2-pipe.jpg|thumb|none|500px|Holding the pipe bomb and note that fuse never gets smaller for some reason....]]
[[Image:left4dead2-pipe.jpg|thumb|none|500px|Holding the pipe bomb and note that fuse never gets smaller for some reason....]]
[[Image:L4Dpipe.JPG|thumb|none|350px|The pipe bomb model used in the first game.]]
[[Image:L4Dpipe.JPG|thumb|none|350px|The pipe bomb model as seen in the first game.]]


== [[Molotov Cocktail]] ==
== [[Molotov Cocktail]] ==
Same as the one from the first game.
Same as the one from the first game.


[[Image:Molotov_cocktail.png|thumb|none|400px|Molotov Cocktail used in the game.]]
[[Image:Molotov_cocktail.png|thumb|none|400px|The Molotov Cocktail as seen from the first game.]]


= German Version =
== German/International Version ==
Because of the strict censorship in Germany Valve decided to add 4 [[Counter-Strike: Source]] weapons. You are able to use them even in non-German versions of the game if you play with someone with the German version. You can also use these weapons via cheat in the console (give smg_mp5...) but they will deal no damage unless the map is restarted or they are carried through to the next map via safe room.
Because of the strict censorship in Germany (and also in Australia and elsewhere in the world), Valve decided to add 4 [[Counter-Strike: Source]] weapons. You are able to use them even in non-German versions of the game if you play with someone with the German version. You can also use these weapons via cheat in the console (give smg_mp5...) but they will deal no damage unless the map is restarted or they are carried through to the next map via safe room.


== [[Heckler & Koch MP5#Heckler & Koch MP5A5|MP5A5]] ==
== [[Heckler & Koch MP5#Heckler & Koch MP5A5|MP5A5]] ==

Revision as of 11:09, 20 December 2010

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Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

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Left 4 Dead 2

Left 4 Dead 2 is the direct sequel to the Co-op Game, Left 4 Dead.

Pistols

SIG P220

A custom Sig Sauer P220 is now one of standard handguns for the Survivors. The pistol appears to be a composite of Sig Sauer pistols, it mostly resembles the P220 SAO (Single-Action Only), but has the P228's shorter slide and barrel. The gun also features a custom two-tone finish, unknown custom sights, and an underbarrel tactical flashlight. The slide of the pistol has "Triton P220" printed on it. It's magazine capacity is 15 rounds, while the actual P220 carries a maximum 9 of rounds in 9mm and 8 in .45 ACP.

On a side note, there's a line in the pistol's script that says "EjectBrassEffect" "weapon_shell_casing_9mm". ‎

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SIG P220 (stainless)
File:Th left4dead2 2009-11-09 00-00-26-43.jpg
SIG P220 and Glock 19.

File:L4D2sig.JPG
The pistol used in the game, is modeled after the P220 but has the capacity of the P226. (Note the Frame-mounted thumb safety, only found on the P220 SAO)

Combination Glock

A Glock pistol is seen used as the second handgun for dual wielding, The Glock is actually not a 17 directly but composite blend of Glocks, the shape of the fore-end of the slide is the shape of some of the subcompact models like the 26, the dimensions of the Glock itself have the slide length of a standard frame like a G17 but the grip seems stunted and off a slightly smaller compact model like the 15 round G19. It does not have a mounted flashlight on it.

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A Generation 3 Glock 17 9x19mm.
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A Generation 3 Glock 19 9x19mm.
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Glock 26 subcompact Pistol - 9x19mm.
File:Th left4dead2 2009-11-09 00-00-52-57.jpg
Sig P226 and Glock 19 akimbo.
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The Glock pistol model as seen in-game.

Desert Eagle

The pistol holds 8 rounds like the .44 Magnum version, even though it is modeled after the .50 caliber version.

The Desert Eagle has more recoil and a slower rate of fire, but has much more stopping power than the standard sidearms and greater accuracy. This weapon usually kills common infected with a single shot or knocks them back or down to the ground.

When found in Whitaker's Gun Shop, a sign names the pistol "Desert Cobra," and the game fictionally states that only 2000 were ever made and prices them at 2000 dollars apiece, probably Whitakers marketing ploy at work.

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Desert Eagle Mark XIX - .50 AE Chrome Silver
File:Left4dead2-deagle.jpg
Ellis reloading a Desert Eagle in Left 4 Dead 2.
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The Desert Eagle model as seen in-game. Note the lack of a bore on the muzzle end, modeled by the same guy who modeled The Ambasador for TF2?

Shotguns

Remington 870 Police Magnum Riot

A similar shotgun like the "Renegade Rangmaster" from the first game appears in this game, but has a new model. It now resembles the Remington 870 Police Magnum Riot Shotgun, but it still has a Ithaca 37-like magazine tube.

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Remington 870 Police Magnum Riot Shotgun - 12 gauge

Benelli M4 Super 90

The shotgun from the first game which is another Second Tier weapon, the Benelli M4 in-game has a 10-round magazine (while the real one has an 7 round magazine) and a flashlight clipped to the barrel right in front of the handguard.

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Benelli M4 Super 90 with 4-shot tube - 12 gauge
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The Benelli M4 Super 90 model as seen in-game.

Remington 870 Marine Magnum

Remington 870 Marine Magnum is seen with a Mariner NP3 finish. Its got a ventilated rib and ghost-ring sights. It has a tighter spread than the default shotgun, but deals slightly less damage. It has the tightest spread of all of the shotguns, which makes it more effective at distance shots compared to the other shotguns.

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Remington 870 Marine Magnum - 12 Gauge
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The chrome shotgun that is used in the game. Note the ventilated rib that's not on the real one and has a tactical sight sitting on the top.
File:Newshotgunl4d2.jpg
Ellis as seen in-game using the 'chrome shotgun'.

SPAS 12

The SPAS 12 is featured here as the resident Auto Shotgun, It carries 10 rounds while the real one has a max capacity of 8 and unlike other Valve games, it's fired in its semi auto mode. It has the tightest spread and does more damage per pellet than its counterpart, but to compensate, it shoots less pellets per shell.

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Franchi SPAS-12 with the stock folded and the butt-hook removed - 12 gauge
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The SPAS-12 shotgun model as seen in-game.
File:Left4dead2-spas.jpg
Ellis using the SPAS-12 against several zombies.

SMGs

MAC-10

Seen fitted with the legendary Mitchell Werbell suppressor. On some versions, it appears to have a flashlight attached to the suppressor with zip ties. It's got a 50 round magazine with a extra 650 rounds in reserve, despite the fact the one used in the game looks like it was modeled after one with a 30 round magazine.

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Ingram MAC-10 open bolt submachine gun - .45 ACP
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The MAC-10 model as seen in-game.

IMI Uzi

The Uzi from the first game. It is the same full-sized First Tier Uzi using a 50 round magazine (modeled after the 32 round one) with a flashlight tapped to its handguard.

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IMI Uzi with the buttstock folded - 9x19mm Parabellum
The Uzi model as seen in the first game.
File:Left4dead2-uzi-2.jpg
Ellis reloads his Uzi during a zombie horde attack.

Rifles

Ruger Mini-14

The Ruger Mini-14 hunting rifle has been carried over from the previous game.

Hip accuracy has been significantly increased compared to the L4D1 version, in fact it is the most accurate weapon on the move in L4D2. With a laser sight it is even more accurate on the move than any SMG. It is also slightly more accurate than the Sniper Rifle.

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Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine attached - 5.56x45mm
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The Mini-14 model as seen in the first game.
File:Left4dead2-mini14.jpg
Ellis firing the Ruger Mini-14 from the hip, without using the scope.

M16A2

The M-16 from the first game appears in Left 4 Dead 2. It says "M16 A2" on the lower receiver but It fires in full auto like the M16A1. It appears to have the highest rate of fire out of all the assault rifles.

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M16A2 - 5.56x45mm select-fire rifle (Safe, Semi, 3-round burst)
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The M16A2 model as seen in the first game.

AKM

The AKM has a 40 round magazine which is 10 less than the M16 and 20 less than the SCAR-L. It also has the lowest rate of fire of the assault rifles, but also does very good damage to the Infected.

Its identified as an AKM by its muzzle compensator, stamped steel receiver, night sight mounting bracket on the left side and plastic 7.62x39mm, 30 round magazines. However, it has a 40 round capacity which is possible in real life by using RPK magazines, although it makes the weapon rather bulky.

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AKM Stamped steel receiver with slant muzzle brake - 7.62x39mm
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The AKM model as seen in-game.

FN SCAR-L

FN SCAR-L uses a 60 round magazine, and fires in a three-shot burst. although if you keep the trigger depressed, it will fire successive three-shot bursts (real SCARs do not have burst fire mode) without the need to pull the trigger again. It also has very high accuracy and appears to do more damage than the M16. Seems to be a composite model as "Mk.17" markings (denoting the SCAR-H) can be made out on the side of the weapon, yet it has the SCAR-L's STANAG 30-round mag model. The SCAR-L in-game seems to be modeled after the FN SCAR 16S, a civilian version of the SCAR-L with a 16" barrel and a M16A2 flash-hider.

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Third-generation FN SCAR-L - 5.56x45mm
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The FN SCAR-L model as seen in-game.

HK MSG90A1

The Heckler & Koch MSG90A1 serves as a long range weapon like the Mini-14 from the first game. It is modeled after the H&K MSG90A1 sniper rifle, with some features from the H&K G3/SG1. It has the MSG90A1's stock, trigger group, and barrel, but it also has the G3/SG1's fore-grip and bi-pod, rear sight (which is the same as rest of the G3 series) and scope mount. Its magazine holds 30 rounds (even though it's modeled with a 20 round magazine), which is double that of the previous hunting rifle.

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Heckler & Koch MSG90A1 with Harris bipod - 7.62x51mm NATO
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Heckler & Koch G3/SG1 - 7.62x51mm NATO.
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The HK MSG90A1 model as seen in-game. Note the AK-74 muzzle brake.

Machine Guns

Browning M2 Machine Gun

Heavy machine gun. Replaces the GE M134 Minigun from the first game.

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A Browning M2HB on a vehicle mount - .50BMG

GE M134 Minigun

The minigun from the first game returns in The Sacrifice DLC, used in campaigns where the players control the original Survivors. The time needed to spool up the barrels and start firing seems to be slightly decreased.

The GE M134 Minigun model as seen from the first game.

M60 machine gun

Only available in The Passing DLC. It carries only 150 rounds and, after being depleted, is dropped (That's right, no reloading). The Survivor will then revert back to their secondary weapon, much like with the Grenade Launcher. There is an Achievement called "Till it Goes Click", which requires the player to mow down 25 infected without letting go of the trigger.

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M60 machine gun 7.62x51mm NATO
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Ellis using the M60 machine gun against a horde of zombies attacking him.
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Coach using the M60.

Other

M79 grenade launcher

A rare and powerful weapon. As a single-shot, area-effect weapon, it must be reloaded after every shot and the wielder must pay particular attention not to hurt themselves or their teammates with the explosion.

It comes with 31 fragmentation grenades, kill a Tank in only 2-5 hits (on Normal difficulty), and has almost no arc, unlike most games including HL2. It also can use incendiary rounds if incendiary ammo boxes are used and for some bizarre reason, you can also put a laser sights on it.

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M79 grenade launcher - 40mm

Pipe Bomb

As in the first game the pipe bomb has a smoke alarm attached to it that beeps loudly and brings zombies running.

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Holding the pipe bomb and note that fuse never gets smaller for some reason....
The pipe bomb model as seen in the first game.

Molotov Cocktail

Same as the one from the first game.

The Molotov Cocktail as seen from the first game.

German/International Version

Because of the strict censorship in Germany (and also in Australia and elsewhere in the world), Valve decided to add 4 Counter-Strike: Source weapons. You are able to use them even in non-German versions of the game if you play with someone with the German version. You can also use these weapons via cheat in the console (give smg_mp5...) but they will deal no damage unless the map is restarted or they are carried through to the next map via safe room.

MP5A5

It has a lower rate of fire than the normal SMGs in the game, but it has a slightly higher accuracy than Uzi while its damage is the same as the MAC-10.

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Steyr Scout

It has lower rate of fire than other sniper rifles in game, but good accuracy.

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Accuracy International AWSM

It has the slowest rate of fire (excluding the Grenade Launcher) in the game but inflicts a high amount of damage per shot.

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SIG SG 552

It has a 2x scope and two rates of fire, determined by whether the scope is in use. Without looking down the scope, it has the highest automatic rate of fire out of all assault rifles.

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