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Silent Hill: Homecoming: Difference between revisions
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=== Taurus PT92 === | === Taurus PT92 === | ||
[[Image:PT99Black1.jpg|thumb|none|250px|Taurus PT92]] | |||
[[Image:Mk23_Handgun.jpg|thumb|none|500px|Mk.23]] | |||
Known as the MK 23 Handgun in-game, it best resembles the Taurus PT92. The gun itself is also very similar to that of the 'Samurai Edge' Beretta used in Resident Evil, although without the stainless barrel or the slide-mounted safety. However, it has an unrealisticly low capacity of 7 (unless modified to use .45 ACP rounds, as the handgun ammunition boxes hint) on Normal difficulty and 5 on Hard. Alex can obtain this handgun once he has passed over the Old Revolver to Curtis. He offers the MK 23 as a fair trade. | Known as the MK 23 Handgun in-game, it best resembles the Taurus PT92. The gun itself is also very similar to that of the 'Samurai Edge' Beretta used in Resident Evil, although without the stainless barrel or the slide-mounted safety. However, it has an unrealisticly low capacity of 7 (unless modified to use .45 ACP rounds, as the handgun ammunition boxes hint) on Normal difficulty and 5 on Hard. Alex can obtain this handgun once he has passed over the Old Revolver to Curtis. He offers the MK 23 as a fair trade. | ||
=== Custom M1911-pattern pistol === | === Custom M1911-pattern pistol === | ||
[[Image:Chrome_Hammer.jpg|thumb|none|500px|"Chrome Hammer"]] | |||
Known as the "Chrome Hammer" Pistol in-game, it has a distinctive resemblence to an SVI or STI custom M1911 or 2011, with its jet funnel magwell and compensator. The Chrome Hammer can hold up to 7 bullets at one time on Hard Mode. Alex can obtain this if he hacks away at the wooden barricade in the cemetary with the Fire Axe. Obtaining this weapon is optional. | Known as the "Chrome Hammer" Pistol in-game, it has a distinctive resemblence to an SVI or STI custom M1911 or 2011, with its jet funnel magwell and compensator. The Chrome Hammer can hold up to 7 bullets at one time on Hard Mode. Alex can obtain this if he hacks away at the wooden barricade in the cemetary with the Fire Axe. Obtaining this weapon is optional. | ||
== Shotguns == | == Shotguns == | ||
=== | === Winchester Model 1912 === | ||
[[Image: | [[Image:Winchester_Model_1912.jpg|thumb|none|350px|Winchester Model 1912]] | ||
Simply known as the Shotgun in-game, despite being a 12-gauge shotgun, it best resembles the | [[Image:12_gauge_shothun.jpg|thumb|none|500px|]] | ||
Simply known as the Shotgun in-game, despite being a 12-gauge shotgun, it best resembles the Winchester Model 1912 for it's overall shape and is pump action. As with the MK 23 it has an unrealistic capacity of 3 shells on Hard difficulty. Alex obtains this at the police station, where deputy Wheeler gives it to him. | |||
=== Franchi SPAS-12 === | === Franchi SPAS-12 === | ||
[[Image:Franchi-SPAS12.jpg|350px|thumb|none|Franchi SPAS 12 Shotgun - 12 gauge]] | [[Image:Franchi-SPAS12.jpg|350px|thumb|none|Franchi SPAS 12 Shotgun - 12 gauge]] | ||
[[Image:Bluesteel.jpg|500px|thumb|none|"Bluesteel" shotgun]] | |||
The SPAS 12 is featured in-game as the "Bluesteel" shotgun and is an upgraded version of the regular Shotgun, however it does not feature a stock. Like the Chrome Hammer, the Bluesteel is also optional and can be obtained when Alex is trapped in the 'Otherworld' of his own home. The Bluesteel has a slightly more realistic ammo count with 4 shells at a time. | The SPAS 12 is featured in-game as the "Bluesteel" shotgun and is an upgraded version of the regular Shotgun, however it does not feature a stock. Like the Chrome Hammer, the Bluesteel is also optional and can be obtained when Alex is trapped in the 'Otherworld' of his own home. The Bluesteel has a slightly more realistic ammo count with 4 shells at a time. | ||
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=== M14 === | === M14 === | ||
[[Image:M14Rifle.jpg|500px|thumb|none|M14 - "Assault rifle"]] | [[Image:M14Rifle.jpg|500px|thumb|none|M14 - "Assault rifle"]] | ||
[[Image:SH_M14.jpg|500px|thumb|none]] | |||
The M14 ingame holds 5 rounds and is one of the more stronger weapons of the game although ammunition is scarce with a cap at 5 in the magazine and 10 on hand, the M14 is an optional weapon acquired in the Dargento Cemetary as a reward of completing the Janus statue puzzle. | The M14 ingame holds 5 rounds and is one of the more stronger weapons of the game although ammunition is scarce with a cap at 5 in the magazine and 10 on hand, the M14 is an optional weapon acquired in the Dargento Cemetary as a reward of completing the Janus statue puzzle. | ||
=== Police marksman rifle === | === Police marksman rifle === | ||
[[Image:L96A1G.jpg|500px|thumb|none| L96A1]] | [[Image:L96A1G.jpg|500px|thumb|none| L96A1]] | ||
[[Image:A_police_marksman_rifle.jpg|500px|thumb|none]] | |||
Uncertain to what the weapon may be however upon first glance it does resemble an Accuracy International Arctic Warfare L96A1 without a scope, the weapon is located towards the end of the game in the Underground room 113 under the name "Police markman rifle", it is similar to the M14 in terms of ammunition and capacity however it has more power, due to the weapon being located in close proximity to Deupty Wheeler and lacking any form of attachments it may be possible the L96 was bought as a civilian model for use by the Shepherds Glen police. | Uncertain to what the weapon may be however upon first glance it does resemble an Accuracy International Arctic Warfare L96A1 without a scope, the weapon is located towards the end of the game in the Underground room 113 under the name "Police markman rifle", it is similar to the M14 in terms of ammunition and capacity however it has more power, due to the weapon being located in close proximity to Deupty Wheeler and lacking any form of attachments it may be possible the L96 was bought as a civilian model for use by the Shepherds Glen police. | ||
== Other Weapons== | |||
== Laser Pistol == | |||
[[Image:Laser_Pistol.jpg|500px|thumb|none|]] | |||
Like in many previous Silent Hill games, this weapon is obtained after getting the "UFO Ending". The weapon has unlimited ammunition and is able to kill enemies with rather ease. | |||
== Colt SAA == | |||
[[Image:SH_SAA.jpg|500px|thumb|none|]] | |||
Although not usable as a weapon, this gun is obtained when Alex takes it from his mother fearing that she might do something with it. The gun is traded in at a junk yard for the Mk.23 |
Revision as of 23:33, 18 February 2011
Handguns
Taurus PT92
Known as the MK 23 Handgun in-game, it best resembles the Taurus PT92. The gun itself is also very similar to that of the 'Samurai Edge' Beretta used in Resident Evil, although without the stainless barrel or the slide-mounted safety. However, it has an unrealisticly low capacity of 7 (unless modified to use .45 ACP rounds, as the handgun ammunition boxes hint) on Normal difficulty and 5 on Hard. Alex can obtain this handgun once he has passed over the Old Revolver to Curtis. He offers the MK 23 as a fair trade.
Custom M1911-pattern pistol
Known as the "Chrome Hammer" Pistol in-game, it has a distinctive resemblence to an SVI or STI custom M1911 or 2011, with its jet funnel magwell and compensator. The Chrome Hammer can hold up to 7 bullets at one time on Hard Mode. Alex can obtain this if he hacks away at the wooden barricade in the cemetary with the Fire Axe. Obtaining this weapon is optional.
Shotguns
Winchester Model 1912
Simply known as the Shotgun in-game, despite being a 12-gauge shotgun, it best resembles the Winchester Model 1912 for it's overall shape and is pump action. As with the MK 23 it has an unrealistic capacity of 3 shells on Hard difficulty. Alex obtains this at the police station, where deputy Wheeler gives it to him.
Franchi SPAS-12
The SPAS 12 is featured in-game as the "Bluesteel" shotgun and is an upgraded version of the regular Shotgun, however it does not feature a stock. Like the Chrome Hammer, the Bluesteel is also optional and can be obtained when Alex is trapped in the 'Otherworld' of his own home. The Bluesteel has a slightly more realistic ammo count with 4 shells at a time.
Rifles
M14
The M14 ingame holds 5 rounds and is one of the more stronger weapons of the game although ammunition is scarce with a cap at 5 in the magazine and 10 on hand, the M14 is an optional weapon acquired in the Dargento Cemetary as a reward of completing the Janus statue puzzle.
Police marksman rifle
Uncertain to what the weapon may be however upon first glance it does resemble an Accuracy International Arctic Warfare L96A1 without a scope, the weapon is located towards the end of the game in the Underground room 113 under the name "Police markman rifle", it is similar to the M14 in terms of ammunition and capacity however it has more power, due to the weapon being located in close proximity to Deupty Wheeler and lacking any form of attachments it may be possible the L96 was bought as a civilian model for use by the Shepherds Glen police.
Other Weapons
Laser Pistol
Like in many previous Silent Hill games, this weapon is obtained after getting the "UFO Ending". The weapon has unlimited ammunition and is able to kill enemies with rather ease.
Colt SAA
Although not usable as a weapon, this gun is obtained when Alex takes it from his mother fearing that she might do something with it. The gun is traded in at a junk yard for the Mk.23