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Resident Evil – Code: Veronica: Difference between revisions
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== Glock 17 == | == Glock 17 == | ||
Chris' starting weapon. Can later be enhanced underneath Rockfort Island training facility | |||
== SPAS-12 == | == SPAS-12 == |
Revision as of 20:53, 11 November 2008
Combat Knife
The first weapon of the game. Despite the worthlessness of the knives in previous games, this one is actually pretty good. It does decent damage and can drop a zombie in a few hits.
Beretta 93R
This weapon is obtained during your first encounter with Steve. At that start it only holds 15 rounds and fires in semi auto. Later on, it can be upgraded for fire in a 3-round burst.
Calico Model 100P
Obtained relatively early on after the first encounter with Steve, these are taken off of a zombie that busts out of a window. The upside is that if fires faster than the M93R, and can lock onto 2 targets at once, fired akimbo. The downside is that there is limited ammunition for it.
Bow Gun
M79 Grenade Launcher
Dual MAC-11
Glock 17
Chris' starting weapon. Can later be enhanced underneath Rockfort Island training facility