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Metal Gear Solid: Peace Walker: Difference between revisions

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== Carl Gustav M2 ==
== Carl Gustav M2 ==
Can be modified to fire 84mm shells packed with Fulton Recovery Devices in lieu of standard 84mm HE rounds.  Longer reload time than the other single-shot rocket launchers since the spent casing needs to be removed before a new shell can be loaded.
Can be modified to fire 84mm shells packed with Fulton Recovery Devices in lieu of standard 84mm HE rounds.  Longer reload time than the other single-shot rocket launchers since the spent casing needs to be removed before a new shell can be loaded. Another variation, painted yellow, fires HEAT ( High Explosive Anti Tank ) rounds, doing slightly less damage but over a much wider radius.
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Revision as of 10:09, 16 October 2010

Metal Gear Solid: Peace Walker (2010)

The following weapons are used in Metal Gear Solid: Peace Walker for the Sony PSP:

Note: Metal Gear Solid: Peace Walker is a PSP game set four years after the events of Portable Ops.

Handguns

Mk. 22 Mod 0 "Hush Puppy" (Smith & Wesson Model 39)

A Smith & Wesson Model 39 modified into a tranquilliser gun with a slide locking mechanism to reduce noise. A suppressor has been fitted and further upgrades in the game increases it's durability before it wears out.

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Smith & Wesson Model 39 - 9x19mm Parabellum
File:Mgs2.jpg
Note the taller sights allowing them to be used together with a suppressor. You'll only be able to use the Mk. 22 without the suppressor once that wears out and has to be removed.
File:Mgs3.jpg
File:Mgspw1.jpg

M1911A1

A normal M1911A1 is found as well as the custom M1911A1 Big Boss uses in Metal Gear Solid 3: Snake Eater. A suppressor can be fitted from Rank 2 and 4 onwards for the normal and custom version respectively, further upgrades in the game increases it's durability before it wears out.

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M1911A1 - .45 ACP
File:Snap002.jpg
File:Snap003.jpg
This upgrade looks interesting. Note the new hammer, extended slide release and safety levers, grip, the addition of cocking serrations at the front of the slide, plus a different suppressor.

Makarov PM

A Makarov PM serves as the most inconspicuous handgun carrying a S rank, increasing camouflage rating compared to other firearms. Zadornov carries one during the comic cutscenes.

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Makarov PM - 9x18mm Makarov
File:Snap000.jpg

6P9 PB

The 6P9 PB is a modified Makarov PM that contains an integral suppressor that never wears out during gameplay.

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6P9 PB - 9x19mm Makarov
File:Snap001.jpg

Shansi Type 17 "Broomhandle" (Mauser C96)

The very same Shansi Type 17 EVA uses in Metal Gear Solid 3: Snake Eater. The Type 17 is a Chinese variant of the Mauser C96 modified to fire .45 ACP cartridges.

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Shansi Type 17 - .45 ACP
File:Snap004.jpg

Smith & Wesson Model 19

The Smith & Wesson Model 19 gains a longer barrel at Rank 3 reducing recoil and Rank 4 introduces a laser sight.

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Smith & Wesson Model 19 - .357 Magnum
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File:Snap006.jpg

LP-42 Kampfpistole

The Kampfpistole is a WWII German flare pistol, modified to flare grenades in lieu of standard flares. Further upgrades introduce a stock to mitigate recoil.

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LP-42 Kampfpistole - 27mm
File:Snap007.jpg

EZ GUN (FP-45 Liberator)

The EZ gun is a modified FP-45 Liberator with special rounds that either recover LIFE or PSYCHE, most beneficial during CO-OPS gameplay.

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FP-45 Liberator - .45 ACP

Sub-Machine Guns

Ingram MAC-10

The MAC-10 is available in two forms without an extended barrel with can be equipped with a suppressor and one with an extended barrel including shroud for increased accuracy.

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Ingram MAC-10 - .45 ACP
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M1928/A1 Thompson

The Thompson makes an appearance in it's M1928A1 variant, though it can be upgraded to the original M1928 variant with a vertical foregrip for increased stability and a 50 round drum magazine. The "Tommy Gun's" inclusion could be a throwback to The Pain's own M1928 in Metal Gear Solid 3: Snake Eater

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Thompson M1928 - .45 ACP
File:Snap034.jpg
Rank 3 M1928A1 Thompson. The 50-round drum is a Rank 3 upgrade, while the foregrip was added at Rank 2.

SA Vz.61 Skorpion

The SA Vz.61 Skorpion can be upgraded with a suppressor.

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SA Vz.61 Skorpion - .32 ACP
File:Snap031.jpg
File:Snap032.jpg
Vz.61 with suppressor

Heckler & Koch MP5A2

An early MP5A2 variant with a "slimline" handgun and a straight box magazine is present in the game and can be attached with a suppressor.

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Heckler & Koch MP5A2 - 9x19mm Parabellum
File:Snap033.jpg

MP5SD2

The MP5SD2 is a fitted with an integral suppressor that does not wear out during gameplay.

Assault/Battle Rifles

M16A1

The M16A1 is Big Boss' preferred weapon during cutscenes and can be fitted with a suppressor, grenade launcher, shotgun and/or laser sight.

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M16A1 - 5.56x45mm NATO
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File:Peacewalker2.jpg
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Colt Model 653

The Model 653 can be fitted with a suppressor, grenade launcher or shotgun.

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Colt Model 653 - 5.56x45mm NATO
File:Snap016.jpg
File:Snap017.jpg
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Patriot

A highly modified AR-15 platform used by The Boss in Metal Gear Solid 3: Snake Eater. Carries an "infinity shaped" drum magazine granting infinite ammo.

File:Snap014.jpg

AK-47

The AK-47 is called an "RK-47" and can be fitted with a GP-25 grenade launcher.

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Type I AK-47, hybrid stamped/milled receiver 7.62x39mm
File:Peacewalker4.jpg
Note that this is a screen capture from one of the demonstrations. In the full game, these Peace Sentinel troopers use the M653.
File:Snap019.jpg
Note the straight AKM stock
File:Snap020.jpg
With GP-25 grenade launcher

ADM-63

Romanian AK-derivative. PM md. 63

File:Snap021.jpg

AMD-65

A Hungarian AMD-65 is called an "ADM 65" in game and is a AK-type carbine with folding wire stock and vertical foregrip. Just like the Thompson, this weapon is a Throwback from MGS3, sometimes seen carried by a few members of the Ocelot Unit.

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AMD-65 - 7.62x39mm
File:Snap022.jpg

Steyr AUG

The Steyr AUG is called the "SUG" in game, it's reception in MSF is well liked and becomes the service rifle of Outer Heaven in the Metal Gear universe.

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Steyr AUG - 5.56x45mm NATO
File:Snap026.jpg

Heckler & Koch G11

The G11 is noted in game for it's high accuracy and rate of fire.

File:HK G11 caseless Rifle.jpg
Heckler & Koch G11 - 4.73x33mm
File:Snap027.jpg

FN FAL

The FN FAL can be upgraded to have a shorter barrel for easier handling and equipped with a laser sight at Rank 4.

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FN FAL - 7.62x51mm NATO
File:Snap024.jpg
File:Snap025.jpg

Shotguns

Ithaca 37

The Ithaca 37 makes an appearance with a sawed-off stock and barrel. further upgrades fit the gun with an extended magazine tube, a suppressor or a rifle scope with full stock.

File:Snap008.jpg
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Heckler & Koch CAWS

The Heckler & Koch CAWS shotgun. In-game description says that this is a "Prototype full-auto shotgun. Its outstanding capacity and firing speed make it the most powerful shotgun in the world".

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Heckler & Koch CAWS, 12 Gauge
File:Snap012.jpg

Double-barreled Shotgun

File:Snap009.jpg
DB Shotgun from rank 2 and on.


SPAS-12

File:Snap011.jpg

Sniper/Anti-Tank Rifles

SVD Dragunov

The Soviet Union's official sniper rifle at the time of the game. It is the exact same as in Metal Gear Solid: Portable OPS and MGS3 in terms of design and use, at early levels at least. In mid levels, the SVD obtains an extended magazine, granting 10 extra rounds. At its full development, it gets equipped with an early ( possibly anachronical ) night vision scope, better suited for night-time operations.

File:Snap039.jpg
File:Snap040.jpg

Mosin Nagant

Mosin Nagant sniper rifle modified to fire tranquilizer darts. The same gun as used by "The End" in Metal Gear Solid 3: Snake Eater.

File:Snap038.jpg
Mosin Nagant tranquilizer rifle upgraded to Rank 3. Fitted with the same pistol grip and skeleton stock found on "The End's" Mosin Nagant.


Walther WA 2000

Large caliber sniper rifle. The in-game description says that it's hard to handle but very accurate. Can penetrate armor with a single shot.

File:Snap041.jpg


M21

In the gameplay trailer it's equipped with a silencer and has a large (20 rounds) magazine. It can penetrate the helmet of a soldier with one shot; also, a shot in the arm from this gun seems to be deadly.

File:Snap035.jpg


M1C

File:Snap036.jpg


M700

File:Snap037.jpg


PTRD1941

File:Snap042.jpg


PTRS1941

File:Snap043.jpg


Machine Guns

PKM

Available in hand-held or vehicle-mounted varieties. Upgrades shorten the barrel, increase damage and fitted with larger magazine box.

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PKM with classic (most seen) version of the flash hider - 7.62x54mm R
File:Peacewalker4.jpg
File:Snap049.jpg

RPK

File:Snap023.jpg


M60

File:Snap046.jpg
File:Snap047.jpg


DShK

Snake (without any clothes on the upper body apart from 2 bullet belts) is seen firing it in a screen shot.

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MG3

File:Snap050.jpg


M63A1

Stoner 63 in light machine gun configuration appears ingame called "M63A1". Further upgrades fit the gun with shortened barrel, larger magazine box and armor piercing rounds.

File:Snap048.jpg

M134 Minigun

Grenade/Rocket/Missile Launchers

M203

The M203 can be attached to the M16A1 or Model 653 and fires either high explosive or smoke grenades.

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M16A1 with M203 - 40x46mm

GP-25

RPG2

Predecessor to the RPG-7. Weighs around 300 grams more than the LAW, but you get to carry an extra rocket.

File:Snap053.jpg

RPG-7

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RPG-7 - 70mm
File:Snap054.jpg


M72 LAW

Single-shot disposable anti-tank rocket launcher. You'll occasionally use this in cutscenes, where you'll get a good representation of the launcher's flip-up sights. With each upgrade, the LAW will get a firepower boost, along with a different color scheme, except for the last and final upgrade where it becomes longer, still retaining the black paint job.

File:Snap051.jpg

FIM-43 Redeye

A predecessor to the FIM-92 Stinger. Being an early version of it, its lock-on computer is weaker and takes a considerable time to lock-on targets. Can be dumb-fired or fired after locking on. Lock-on works on both air and ground targets.

File:Snap055.jpg

M202A1

File:Snap052.jpg

Carl Gustav M2

Can be modified to fire 84mm shells packed with Fulton Recovery Devices in lieu of standard 84mm HE rounds. Longer reload time than the other single-shot rocket launchers since the spent casing needs to be removed before a new shell can be loaded. Another variation, painted yellow, fires HEAT ( High Explosive Anti Tank ) rounds, doing slightly less damage but over a much wider radius.

File:Snap056.jpg
File:Snap057.jpg

X-FIM-92 Stinger

The prototype version of the FIM-92 Stinger, as it is known today. How this weapon exists in 1974 is a mystery and purely anachronical. Its warhead is slightly more powerful, along with the lock-on computer, taking slightly more than one second to lock. Once fired, the missile behaves exactly like the FIM-43's.

M47 Dragon

Others

M67 Hand Grenade

M84 Stun Grenade

== M18 Smoke Grenade

M18A1 Claymore

M15 Anti-tank Mine

Stealth gun

Fire this at your co-op partner to render them undetectable by enemies.

File:Snap044.jpg

Rail gun

Similar to one used by fortune in Metal Gear Solid 2: Sons of Liberty and Old Snake in Metal Gear Solid 4: Guns Of The Patriots. Unlike its more modern counterparts, this Rail gun is much more primitive, to the point where a teammate is required to manually charge the gun's capacitors to maximise its firepower.

File:Snap045.jpg